Politician Archive

Thread: Time for me to collect some issues

Webbysk
Tue Nov 25, 2003 12:20 pm
#53

Oh and I would realy like the devs to consider some way of modifying terrain so more structures and stuff could be fixed, not so much that it takes all character from the landscape but enough so that people can have cities in interesting areas and still fit. Go ahead and make this realy realy expensive you get a money sink, we get better cities.
DaQuilla
Tue Nov 25, 2003 12:28 pm
#54

1. A mayor should be able to see the owner of a house (by /examining the sign) and other buildings ... I know he get's a mail when placed, but with lots of the same structure you can't tell which is which ... plus the posibility of /tranferstructure


2. Decorations - Limit to low, placing to inaccurate (goes for terminals as well)


3. A seperate system to grant /grantZoningRights





Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
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Philomorph
Tue Nov 25, 2003 12:31 pm
#55

1. Some mission terminals drop through the city hall stairs and end up inaccessible. You are still charged for them, but can't remove them without a CSR's help.


2. Autovoting needs to be activated by logging in or something to reduce cross-server vote swapping.


3. Radius for second levelshould be increased from 200 to 225 or 250 to smooth out the size increase rate.




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Chewato
Tue Nov 25, 2003 12:44 pm
#56

1) Different size city halls for different size cities


2) Roads


3) City Reports: available on request via mail oftaxes, buildings (including waypoint and owner), and buildings that will be incorporated IF you grow


4) Streetlamps shoud be 1/5 of a decoration for maintenancecost and number of decorations.

Akkori
Tue Nov 25, 2003 2:29 pm
#57

1. Zoning rights removed from Militia and Deputy Mayors implemented with Zoning Rights


2. Ability to see Building owners


3.Spread out the Decorations better(2 gardens in one box? Why?) and reduce the cost (1k for a dumb streetlamp?), also adding Roads and paths.




Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
vortexala
Tue Nov 25, 2003 2:37 pm
#58

1) Cost of 'Decorations' should be lowered or removed for things such as Street Lamps.

2) More building tolerance should be allowed in placement of buildings(and perhaps allowing us to see the footprint of each building type and see if an area is buildable even if we can't place that building. i.e. Hospitals/Cantinas etc)

3) A different source(limited) of xp should be provided to a mayor.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
PadawanChong
Tue Nov 25, 2003 2:49 pm
#59






Palor wrote:

3. No city chat channel






Agreed on this one. Very big issue I believe.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
PadawanChong
Tue Nov 25, 2003 2:51 pm
#60

1. City chat should be availabe.
2. End of week fiscal reporting to show how much money was brought into the city and how.
3. We need the ability to tax missions taken from Terminals placed in the city to help fund them.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
PsychoticChipmunk
Tue Nov 25, 2003 2:58 pm
#61

1) I don't have a city...fix that But seriously caps do need to get addressed and raised if not eliminated all together.


2) It seems that placing items outside is difficult so make them like house items with /move forward (back) and /rotate left (right).


3) Allow furniture to be put outside in a city as a fraction of a decoration so we can have patios outside of a cantina, and make an area into a real colliseum, if the ground lets tournament style seating. Also make a few new pieces of furniture that work as umbrella's and such for said patios et. al.


And speaking of this has anyone tried to place decorations on top of their PA hall or any balcony yet? Can you do it or are the roofs still screwy itemwise?




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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
Shaedar
Tue Nov 25, 2003 4:08 pm
#62

Much as I like the idea of additions and improvements... lets concentrate on fixing:


1) Deeds, I'd like to be able to place all the buildings I'm supposed to. This is a critical problem, most people aren't complaining yet cuz they haven't run into it due to their level... but it will only grow as politicians become more experienced... fix it before its a problem imo...


2) Remove /grantzoningrights from Militia, add a time deliminator to /grantzoningrights for the mayor... thus a mayor can grant for just a few hours or for months, thereby allowing delegation of responsibility to individuals who can /transferstructure without spreading zoning rights too thinly...


3) Spynet Operatives... add to Skill Trainer skill... paid for by the city...




Regards,
Colonel Shaedar Haran - EC
Master Politician / Master Smuggler
Mayor - New Suntir, Lok, Sunrunner
(Imperial Stronghold w/ Improved Job Market)
Founder - Imperial Leadership Alliance
Meplorium
Tue Nov 25, 2003 4:20 pm
#63

1. City Chat Channel


2. Examine house sign or factory/harvester should state owner.


3. Increase structure tax for single structure so griefing harvesters can beencouragedto leave the city.




- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
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Meplorium
Tue Nov 25, 2003 4:21 pm
#64

And umm, fix the house placement bug for deeds that should be placed but can't be placed on dantoonie, lok and rori. This includes guild halls. Not an issue, but a serious bug.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Krysstall
Tue Nov 25, 2003 4:22 pm
#65

1. Flatten Terain, either it's done automaticlly when placing the city hall out to the 500m or by a charging the city per lot/block to flatten it out.


2. Roads and walls please, costs credits to place them,,does not count towards city decorations..can cost maintinence.


3. Streetlamps do not count as a decorations.

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