Politician Archive

Thread: Politician and Player City Bug List: Post your bugs here!

Fneegan
Wed Jul 14, 2004 6:04 am
#40

I have to credit Nannji

might i pop in here a sec /grant should equal 1 structure not 24 hours /bow






I think, /grantzoning should be changed from 24hrs to 1 single structure only.


Can we ask for that Pappi ?


Pappi
Wed Jul 14, 2004 4:24 pm
#41



Fneegan wrote:
I have to credit Nannji
might i pop in here a sec /grant should equal 1 structure not 24 hours /bow


I think, /grantzoning should be changed from 24hrs to 1 single structure only.
Can we ask for that Pappi ?




I donno, can you?

you have to remember that not everyone wants the command, and "requests" doesn't mean we will get it. I've put this into one of the "things that people are concerned about" on the corr forum, however it will be really inconvenient for people who want to place multiple structures and a militia member cannot be present.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Siddalee
Wed Jul 14, 2004 7:11 pm
#42

Setting a shuttleport fee to "0" causes the shuttleport to disappear from the Virtual Map (Ctrl+V) and the shuttle list at the ticket terminals at other shuttleports.


Mayor does not pay income tax fee.


And of course, the sales tax bug.



--Siddalee
SeismicEdge
Thu Jul 15, 2004 7:13 pm
#43

The bug that forces Mayors to stay in office for all the inactive voterseven if they drop all politician skills and can't resign! That's the big number one bug right now.
Divvur
Fri Jul 16, 2004 9:01 pm
#44

Banned players can obtain citizenship through the /transferstructure command then declaring residence. This removes the ban.


We don't really want to interogate everybody wanting to move into our city just because they may actually be friends with someone who is banned from the city.
smug101
Mon Jul 19, 2004 7:17 pm
#45

I know this has been said already, but id like to see it in our petitions for changes to TH -


Currenly no way to /ban or remove a citizen from the city
Pappi
Mon Jul 19, 2004 8:10 pm
#46



smug101 wrote:
I know this has been said already, but id like to see it in our petitions for changes to TH -
Currenly no way to /ban or remove a citizen from the city



hon, I don't think that's a bug... that's a personal opinion. if a mayor can ban citizens, that can be used for all kinda of griefing. the Hortance incident would be an example, if the mayor banned all the citizens from voting him out, he can tax the heck out of them without any resistance.

this doesn't mean that I don't agree with some way for citizen removal, but it should be a vote amoung the citizens. I also hope you guys understand that I've already sent in a "pre-CB changes suggestion list", so just give it some time, ok?




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
joerak
Mon Jul 19, 2004 9:39 pm
#47

might not constitute a bug? What is the current city cap numbers? Why isnt this in the holocron? Why cant their be a planet number of cities and size/rank list in your city hall or something? these are bugs when you get an email telling you its capped , but it sure doesnt look like thiers a lot of cities on the map.


...hmmmm 7 months of rank 2, will we ever update and grow?
Kenbow2
Tue Jul 20, 2004 4:46 am
#48

In regards to /grantzoningrights for 24 hours, and the idea that it should be for only one structure... Let me tell you about this little trick I use in my city:


When you /grantzoningrights on someone the first time, you get the message that they can place structures for 24 hours (Duh!, we all know that)...

...however...

Once that person places their house, you can /grantzoningrights on them AGAIN, and it will revoke their zoning rights immediately.


In other words, just watch your new citizen place their house, then /grantzoningrights on them again to revoke zoning and to make sure they dont place anything else.



- I support keeping & balancing the current combat system You can too
bradimere
Tue Jul 20, 2004 6:25 pm
#49



OK, after 3 weeks of studying the tax situation , and as of tonight,All Sales Tax Money is going to the Merchant.


here is a weekly list i do on our guilds home page






Currently the amount in the Treasury is @ 2,335,251


the City made in taxes a Total of 125,430

so we operaed at a loss (not bad) of 47,070
thats not to shabby at all.

--------------------




Currently the amount in the Treasury is @ 2,251,880

Taxes made 93,629cr

Net loss 83,371 cr

--------------------




Currently the amount in the Treasury is @ 2,094,656

Taxes made 39,776cr

Net loss 137,224 cr


i hope this pasted text comes out.


Message Edited by bradimere on 07-30-2004 05:16 PM

BakoBitz
Tue Jul 20, 2004 9:09 pm
#50

What about not being able to name city structures like the city hall and cloning facility? I read a while back that this was once possible but that the option had been removed. I would consider this a bug... why shouldn't we be able to give these structures customized names? I find it very annoying.


Jvani
Fri Jul 23, 2004 8:21 am
#51

Cannot set additional city specialization as the Master Politician skillbox indicates I should be able to. City terminal simply switched one for the other when I attempted it.

Probably a known bug but the other mayors I spoke with werent sure if it had been fixed or not. It hasnt been.

- Jv



* Jvani / Katrya / Nvara / Ishara / Tzia / Shyra *
* Refugee from the REAL Test Center, now hangin on Eclipse and Chilastra *
* Still proud to have been a part of SWG's greatest city, TC: Metropolis of Skystone, Tatooine -200, 3800*

DoctorGriggs
Fri Jul 23, 2004 10:57 am
#52

This dual-citizenship bug has to be addressed soon. I have some people in my town that are actually citizens of THREE towns even though in the other two towns they do not have any structures.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

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