Politician Archive

Thread: Politician and Player City Bug List: Post your bugs here!

RM706
Fri Jun 18, 2004 10:17 pm
#27

I constantly lose items in the cloning center. This tiem a CSR has not been able to retrieve our painting.



-DaKK
Sidious_Inoxi
Mon Jun 21, 2004 12:14 pm
#28

Adding up to the Theater bugs:


Not only that Nalargons and Omni Boxes cant be used, the new Entertainer Effect Droids decide not to funtion on a Theater Stage. Also, no Decoration can be placed.



Colonel Sidious Inoxi
Founder and Ex-Coordinator of the Battlefront City Project (PVP Cities)
Founder and Ex-Mayor of Farpoint and Farpoint Valley,Tatooine (RP Cities)

Master Politician/Master Smuggler/Master Commando/Pistoleer/Freelance Pilot
...bears the Starsider Supreme Chancellor award 2005 for best Politician


Inactive, living in Azeroth now
Solitiri
Mon Jun 21, 2004 2:53 pm
#29


  • all /commands don't work in city buildings => can't put a decorator on the admin list - can't see how many items in the hall - can't "find lost items" - can't set the sign (clone center) - please only disable the ban list and entry fee

  • The City Hall is one of these buildings where the mayor cannot add anyone to Admin or anything else. The only command on the radial is to destroy the building.


    Is there a list of commands that can be used manually to get around this until it is fixed? There was a list for this when there was a problem with the terminal not showing up in houses and guild halls so I am hoping there is a command list we can use for this bug issue too.


    Thank you.




    "When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen." - Julio Torres
    Gunslinger74
    Fri Jul 02, 2004 9:30 pm
    #30

    I'd like to report a bug that is called a "feature" by the CSR department. This is not the CSRs fault mind you, it is yours, the developers for allowing this to go on for so long. The CSRs are just following your policy.


    Right now, the "feature" that drops inactive players or players no longer living in the city is "turned off" due to some problems it caused with other game systems. The effect of this is to leave players with inactive accounts or players that have moved to another city as default votes for the incumbent mayor. City population continues to rise as new people come in to replace them. However, at some point the number of inactive or MIA players becomes greater than the number of players who are available to vote. Couple this with a mayor that disbands the militia (sohis opponents cannot place buildings)and /citybans anyone enters the city to oppose him (ie. support his opponent), then you have a mechanism for a mayor to permanently entrench himself in office making it mathematically impossible to un-elect him. It becomes even more ridiculous that, as that mayor refuses to grant zoning rights to anyone else, he brings in more and more cross server citizens (who cannot be politically swayed if they never come to the server except to "declare" as a citizen) to pad his numbers in his already mathematically superior position.


    The problem is not with the fact that these mechanisms exist. The problem is that SOE policy is still that this is operating within the rules of the game when it is obviously against the spirit of political competition. If the inactive members "feature" were working, then there might be a fighting chance to overthrow a tyrannical dictator, but with the "feature" turned off and not "broken" (aren't we talking semantics in this instance, really?), is it not a hypocracy to say that the game is working as intended when an integral part of the mechanism is non-existent (turned off)??


    Many of you may have heard of the hijacking of Ostium Vepres, the home of the Servants of the Shrub. This is the problem we have been facing for the last 72 hours. While the CSRs have been wonderful and sympathetic to our situation, their "hands are tied" by SOE's policy that even if vital game systems are "turned off", they are still "working as intended."


    CSR's thank you so much for your continued assistance during our plight to deal with city hijacking (a problem only worsened by the lack of that integral feature). Devs, please admit that the game is not working as intended so long as this feature is turned off and make the offense of padding an already mathematical superiority at least /warnable (and perhaps make overt abuse of the lack of this feature /bannable). All we want is fair elections. We don't want you to let us win... just give us a snowball's chance at least.



    May the Shrub be with you...
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    Ieshedi
    Mon Jul 05, 2004 5:50 pm
    #31

    This situation is total unexceptable. Short of mediating disputes within the planetary sytem, what can SOE do that lessens the chance of this happening? They can limit cross server citizens (probablywouldbe hugely unpopular), Make citizens vote every week, instead of carrying votes forward.! (Also, probably not possible... Unless voting could also be done from a Capitol terminal on the planet the city is on.) Deactivate inactive accounts...? Hmmmm. Here's what I recommend:


    - Levy an Imperial Citizen Tax on any peep not a member of a city, say 20% of the weekly maintenance cost of a small house.(Where am I going with this? Hold on I'm getting there!) If a player is a member of a city, any city, then they only get taxed by the city, not the Federation. Why? It will encorage people to be citizends (Buy a house and declare). Ok. What happens if they aren't a city citizen and can't pay the Imperial Federal Citizen's Tax each week. (sorry fresh out of funds.) No problems, you can't use public transportation for that week and are agro'd by any Imperial NPC.


    - Make voting terminals in the Capitols of each planet, as well as the City Hall. At the terminal,the player accepts the city for which he is a member, looks at who's running and votes. (Banned players can now vote.) Voting only, no adding players for the race - that's still done at the City Hall.


    - Voting occurs every two weeks, not weekly.


    - Any player account that'sinactiveis automatically deleted after 48 hours.


    - Limit cross server citizens creation to only one a week per server, or after the next planet election cycle, whichever is longer. (If you're on Chilastra and your account goes inactive or your player is deleted, you must wait until after the next election to create a new character.)


    - Make it impossible to /cityban a citizen. (see next one)


    - Give Mayor's the ability to /condemstructure which, 1) Sends a message to all city residence that the Mayor has issued the command for structure at xxxx,xxxx,. 2) Sends a message to the structure owner that notifies the owner of the impending destruction. 3) Marks the structure for automatic destruction seven days after server confims receipt of notification by structure owner. 4) Automatically destroys the structure seven days after confirmed notification to owner or 30 days after command if notification undelivered to owner. (i.e. player hasn't logged in.) - PLAYERS WHOSE STRUCTURE IS CONDEMNED CAN NOT BE /citybanned. Also, the Mayor can only have one /condemstructure active at a time.


    - Limit the number of new /cityban to one, or two a day and have no more peeps banned than 20% of city size. (i.e. 100 citizens, only twenty bans for the city.)


    - Citizens must be a city citiizen for one election cycle before being able to run for Mayor. (Help prevent hyjacking)


    I don't know, just a brain dump. Need to get some sleep... Zzzzzzzzz <snore>





    Gunslinger74 wrote:

    I'd like to report a bug that is called a "feature" by the CSR department. This is not the CSRs fault mind you, it is yours, the developers for allowing this to go on for so long. The CSRs are just following your policy.


    Right now, the "feature" that drops inactive players or players no longer living in the city is "turned off" due to some problems it caused with other game systems. The effect of this is to leave players with inactive accounts or players that have moved to another city as default votes for the incumbent mayor. City population continues to rise as new people come in to replace them. However, at some point the number of inactive or MIA players becomes greater than the number of players who are available to vote. Couple this with a mayor that disbands the militia (sohis opponents cannot place buildings)and /citybans anyone enters the city to oppose him (ie. support his opponent), then you have a mechanism for a mayor to permanently entrench himself in office making it mathematically impossible to un-elect him. It becomes even more ridiculous that, as that mayor refuses to grant zoning rights to anyone else, he brings in more and more cross server citizens (who cannot be politically swayed if they never come to the server except to "declare" as a citizen) to pad his numbers in his already mathematically superior position.


    The problem is not with the fact that these mechanisms exist. The problem is that SOE policy is still that this is operating within the rules of the game when it is obviously against the spirit of political competition. If the inactive members "feature" were working, then there might be a fighting chance to overthrow a tyrannical dictator, but with the "feature" turned off and not "broken" (aren't we talking semantics in this instance, really?), is it not a hypocracy to say that the game is working as intended when an integral part of the mechanism is non-existent (turned off)??


    Many of you may have heard of the hijacking of Ostium Vepres, the home of the Servants of the Shrub. This is the problem we have been facing for the last 72 hours. While the CSRs have been wonderful and sympathetic to our situation, their "hands are tied" by SOE's policy that even if vital game systems are "turned off", they are still "working as intended."


    CSR's thank you so much for your continued assistance during our plight to deal with city hijacking (a problem only worsened by the lack of that integral feature). Devs, please admit that the game is not working as intended so long as this feature is turned off and make the offense of padding an already mathematical superiority at least /warnable (and perhaps make overt abuse of the lack of this feature /bannable). All we want is fair elections. We don't want you to let us win... just give us a snowball's chance at least.






    Pappi
    Mon Jul 05, 2004 10:40 pm
    #32



    Ieshedi wrote:
    ...


    hon, this is the bug list, please don't "bump" with non-bug items.




    stupid_people_happen . .
    Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
    - I support literacy, common sense, and apostrophes
    MStarfire
    Mon Jul 12, 2004 3:05 pm
    #33

    Here is a bug that I have seen at least in my city. The militia members have to be granted zoning rights in order to place a structure.



    Talos'Voren


    Mayor of Amaranth, Talus on Flurry




    -={] M. Starfire [}=-
    Flurry/Starsider/Scylla

    Pappi
    Mon Jul 12, 2004 3:59 pm
    #34



    MStarfire wrote:

    Here is a bug that I have seen at least in my city. The militia members have to be granted zoning rights in order to place a structure.

    Talos'Voren

    Mayor of Amaranth, Talus on Flurry




    I'm not sure if that's a bug... it might be intentional, although that's a silly thought =/ something like checks and balances, I guess, but there's plenty of workaround. I'll *try* to ask?




    stupid_people_happen . .
    Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
    - I support literacy, common sense, and apostrophes
    BaudGnarly
    Mon Jul 12, 2004 6:18 pm
    #35

    Just discovered this bug today:



    I no longer have politician skills.


    I no longer am mayor.


    HOWEVER


    I was able to use /pickup on various statues and streetlamps in my old town. The current mayor is freaking out becaus he doesn't know what happened to them (oh, I will tell him before he wastes time with a CSR).



    It's not a severe bug by any stretch, but its pretty damn funny!





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    Steelheart
    Tue Jul 13, 2004 2:22 am
    #36

    Transprting items for one structure/vendor across town causes them to disappear from inventory in transit. Items will reapear only if you logout of game for 30mins or wait till the server restart the next morn.


    This has been a continuing bug since the implimentation of city functions.



    Grievance has been reborn !
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    Fneegan
    Tue Jul 13, 2004 6:38 am
    #37

    Only bugs I have are:

    1. Shuttle fee bug resetting the shuttle fee back to the default 100. I charge 150 - so it's a real pain to always reset it (almost daily after server downtime)

    2. It appears, I have to un-register the city first to renamethe city

    2. Having NO idea if my cit list is accurate. I still have a few players (including the old mayor) still on the cit list

    3. Having NO idea who/how many are actually paying taxes

    4. If the 6 weeks of inactivity is in place or not. I think it's a GREAT idea AND itshould be in place ANDitwould be great for a mayor to get email notification on the 5th week update such as: "Ben has been found inactive for 5 weeks and will be removed from the citizenship list the next city update" or to that effect.

    5. A better UI for both the citizenship list and city structure list (more details below)......

    6. Restrict cross server lot swapp/city padding

    That's about it


    note: the citizenship list is terrible as it's NOT sortable and taxes should be identifyable:

    51 citizens taxed at 2000 rate = 102000

    20 uses of shuttle at 10% = 10000

    30 uses of garage at 20% = 8000


    Also, the list of trainers and structures should be limited to - currently, it just a big list of all of them.

    3 streetlamps = 3600

    12 trainers = 12000


    Thragnast
    Tue Jul 13, 2004 10:03 pm
    #38

    Ok. I've got the same situation many others have...awol mayor syndrome.
    We're working on voting in a new mayor but we have so many inactives on our list that its barely possible.
    Included on the inactive list are
    * charcters that have been deleted (2 months ago)
    * charcters that are now citizens in other cities (over a month ago)
    * charcters that have not been in the game in almost 6 months.

    If we just had to deal with the legitimate citizens, we would have won our last election.
    I've written a ticket in on this but I have no idea if it will get any attention.

    Tsayad, Rori
    Gorath Server



    There is no Peace, only Passion
    Passion leads to Strength
    Strength leads to Power
    Power leads to Victory
    Through Victory my chains are broken
    The Force shall free me.


    A disatisfied customer
    Cn46and2
    Tue Jul 13, 2004 11:30 pm
    #39


    For the Past Three Weeks my City Fal Dara on Radiant hasnt collected taxes. If it is collecting its not going into the treasury. We have went from 3.1mill to 1.7mill in three weeks. One of my Citizens(charath) has donated 2.1mill to keep the city going.


    All my Taxes are set


    income 800cr

    property 6%

    sales 2%

    travel 100cr

    garage 5%


    the city isnt seeing a dime!



    Is this a known issue? or am i the only one?



    Torval Resin X Vas Deference
    I'm not a Jedi kthx


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