Politician Archive

Thread: Politician Requirements Will Be The Death of Player Cities...Already Happening...

FireMarshallBill
Fri Feb 20, 2004 11:22 am
#40

Garvin, I agree with you and you should read my post about my opinion of cities and the politician profession.



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TK-FourTwoOne
============================

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DreamWatcher
Fri Feb 20, 2004 11:37 am
#41

Think somone want to eat the whole cookie and still have it.. no way making cash?


As long you not expecting to be a kick ass combat character then there should be no problem, if you chosen to lead a town you decided to take a kind more peaceful path. I made loads of cash as master architect then later master armorsmith and still 81 points left after master politican.


So its probly not a prof for those that expect to get a taste of both hardcombat and mayorship at the same time.


If this mean that some towns will die, so be it. It should not be easy to have a town, then they would be all over the place, I alredy a bit sad that there are ghost towns where only 40% is playing on the same server... or for exemple those that are just outside npc towns and got shuttleports when your own that are far off got none.






"People can be divided into two classes: winners and whiners. Whiners are people who go around constantly complaining about the unfairnesses of life. Winners are people who figure out how to deal with the unfairnesses of life and get what they want in spite of it all." "Tom Sloper"
BrianAlt
Sat Feb 21, 2004 8:18 am
#42

I think Goliath really hits on it. Selflessness is great, and is probablythe main trait of most of the original mayors. But, how long does it last? I think 3 months is a fair enough time. Now it's time for someone else to be a little selfless.


Also,no one gave an opinion on my proposal to have Politicianbe treated as an elite profession. Then it would cost 6 points to get it and descending points as you go up thetree. This would at least allow someone to be theMayor of the city while only using 6 points to do so. A lot better than 15, butit shows some level of commitment.


Yes, you need other skills todevelop a city. But once it's set, whatelse is needed? The citizens would have to understandthe point the city is at with it's growth. If a large scale redesign of the city was needed, the politician can quickly relearn some skills, s/he's sure to have someexperience banked!




Norel Dragonslayer - Master Architect - Master Artisan
Mayor - New Coventry - ♥ The Heart of Corellia ♥
Coventry - Coventry PA
Bim_Azul
Sat Feb 21, 2004 10:38 am
#43

I don't think it will be the death of all cities, but it will be the death of some, and that's nothing but good news.



Bim Azul aka "Blue Mayonnaise" - unretired
ex-Mayor of Port Agrilat (rest in peace), Corellia, Bloodfin - Retired
Mr.April: Galaxy Guys 2004 Calendar - ALWAYS
http://furplay.com/swg/cal/cal.php?cal=male2004
IPourBooze
Sat Feb 21, 2004 5:09 pm
#44

Every time I step onto the field of battle I bemoan the fact that I cannot have as an effective fighting character as I would like to because of the lost skill points to Politician. HOWEVER, My player city offers much more content and activity to me than the 77 points would spread out over Medic, Carbiner and Scout,ou' If Politician didn't cost points you'd see more player cities (basically every planet would be capped on every server)most of these cities would be ghost outposts where someone dropped a hall, dumped credits into it, then gave up on it. Look around your server and you'll see this has already happend I'm sure. Taking the skill point requirement away would instigate more of that.


However I would support Politician being a sub-profession requiring Mastery of at least one other profession (wouldn't matter which) and half the skill points that it currently takes.


Yes politician needs a revamp, and we need some fighting abilities for our cities, some way to keep out undesirables and some more content for them (but we do get to add garages, next pub, thats cool).


So lets focus on a revamp for now. Give us back some sort of /citywarn, maybe make true neutrals immune, but lets stop the known covert rebs from standing on the steps of our city hall shouting insults to the emperor, let's get some ability to get griefer structures out of our cities (that ring of harvs that was put around your city and is the result of a lotswap so they are basically permanent). Lets have spy-net operatives, some NPC's spawn in cities to give missions, let's get some city walls, paved streets and defensive structures that architects can craft and DE and Weps can stick weapons in. Let's have the Decoration Cap revmoved. Let's get some tools to affect the GCW and the game in general instead of having cities be a place to put your stuff.


I love my city and I'm eventually giving up Architect and other skills to Carbineer as I build the points. I think that I've built a good city and I want to build it up more. So lets rally together as the DE's have done and get the devs to give us some stuff to play with in Publish 8.


thanks for your time, good luck with your cities and LONG LIVE THE EMPIRE


Col. Jaye Mancoruf
Imperial Mayor Appointee
Mos Veris - Imperium
Tatooine Administrative District
Valcyn


PS If you truely think that anyone can be a real life mayor of a city and still keep a full time job, think again, there are very few cases of this. In the real world being mayor of a city over 10K people is generally a full time job. At the very least it's a half time job. So again rather than focus on getting the skill points back, which probably wont happen, lets focus on getting some value out of those skillpoints.


Jaye





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sweatyclimber
Sat Feb 21, 2004 9:34 pm
#45






garvin wrote:



I think it should cost points. It is all about dedication. Since I have to spend points, which will mean I would really want to the job. If there is no cost. you might get some smooth talking joe blow get into mayor and 3-4 weeks down the line and destroy the city. It happen before to other cities I have read, but if it cost to get into a city (i.e. skill points) then you will get less griefers and more "serious" mayors.. (still have a chance... but most of the time the griefers might want to better spend points to get the "uber" combat template. etc etc... you get the idea.


Is a person who spends the 15 pts just to keep the city alive any more dedicated then a person who really wants to be Mayor but can't afford the 15 pts? Who would make a better mayor? If it was easier to run, we'd have more choices...and sure, some Cleaver talker might weasel their way into office, more often I think you'd find that those in office are the better known people in town...the seasoned veterns of the game who are well liked and respected...I can think of plenty of well established city members I'd like to see in office that I know would do a great job, but only the 15 pt requirement keeps them from the position...instead we have to go outside the city and find someone willing to be HIRED for the job...this makes us more susceptable to city griefing because we don't know this person as well...


Costing pts doesn't prevent the griefing...it happens and will continue to happen...the only difference is that if it was easier to become Mayor more people would run (has to be a city resisdent doesn't it...which means we know the person)...And we'd prevent griefing by voting in someone we know and trust rather then just give the keys to someone who is available for the position...


Griefing happens because a city is forced to put it trust in the one person who will take the job...

Message Edited by garvin on 02-19-2004 12:59 PM





you summed it up right there. If you aren't committed enough to be "able to afford" 15 skill points, there is a reason. In your case its because your looking for that perfect fighting template. That means you'll spend your time fighting. Thats fine, but being mayor takes a lot of work and time and effort. Which means you wont be hunting as much and thus your sp would reflect it. If you can't "afford" to give up the points you shouldn't be mayor because its obviously not whats important to you. If it was you'd give up the sp and maybe work on player city events with your new time. I can prommis you, If your not ok with giving up 15 skill points, your not going to be ok with the constant tells asking for statues and fountains outside their house, or people who place things in the wrong area and dont want to move them or worring about ensurign the city is very busy for your merchants at all times. ect ect et nausium



Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
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Flynn_Nomad
Sun Feb 22, 2004 9:19 am
#46

Why should you then, have a nicer or as nice of a city as I do?


You are not willing to commit to your city, therefore you get no pretty gardens, or cloning centers...no one wants to live there.


Every city would look the same if we all had the same abilities.


Politician needs work, no doubt...(nothing for Master?!!!, doh!)


I see it as an 80% roleplay profession, don't like it?


Move along...





--------------------------------------------
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seen a lot of strange stuff, but I've never seen anything to make me
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no mystical energy field that controls my destiny.
vonbloodworth
Sun Feb 22, 2004 9:32 am
#47


how about evryone and there mom not try to make there own city?


how about the politions or politions wanabe's run for office in an alreay existing city?


how about...if you dont want to spend skill points ....you dont take the class?


how about if you dont like the way the profession is.....you make sugestion on improving it rather than take this easy no-creative way out...so you dont have to work or earn it?


how about you look at what you can do with the skills now....?


how about you start acting like a leader of a community insted of a civial servent? politions sole job isnt to place things and walk away...there about making a community!...you people that want to have it all and complaion that ..."its not worth the skill" for one...make me sick....for two...you must have the most boring citys ever made.....no love....no vision...no passion for making a better plcae for people to gather and grow...


ITS NOT ABOUT THE SKILLS!


the skills are lame....they are one time use abilities....POLITION DOES NOT = "skill boxes"


it would be nice to have better skill boxes and skills dont get me wrong...


hummm...lets see.....broken profession should = no skill points.....ok then...lets use that logic....


pikemen = noskill points (THE MOST BROKEN UN LOVE PROFESSION IN THE GAME)


carbiner = no skill points...


DROID ENGY = NO SKILL POINTS.....mutch more worthy of your logic...


/pukes


Message Edited by vonbloodworth on 02-22-2004 08:34 AM





Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
Erym
Sun Feb 22, 2004 10:47 am
#48

I'm going to become our cities Mayor.... and i dont mind spending the skill points for it...although i will not master politician at this time (no point) .... i wll still be able to keep Master Architect and most of Merchant
OnlyMaestro
Sun Feb 22, 2004 2:55 pm
#49

I wonder why no Developer or Correspondent input here...



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
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4"Never stop fighting till the fight is done."
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vonbloodworth
Wed Feb 25, 2004 9:28 pm
#50

I wonder why no Developer or Correspondent input here...

becouse it was a silly idea





Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
Trebs
Thu Feb 26, 2004 2:48 pm
#51



Not at all because it was a silly idea... Rather, I'll bet anything, politicians are a decent source of extra revenue for SOE, so why change it.


One of the suggestions mentioned (somewhere on page 2) was for people to start a second account and play an alt. This was immediately dismissed as not conductive to the discussion, but let's be realistic... How many Mayors are doing just that? I was - and know of a few others on Scylla too, who only created an alt account since they became Mayor.


I was lucky - our city was able to successfully switch over Mayors four days ago. I was a first-day Mayor, placing my city hall within about an hour of the patch hitting and Scylla re-opening. And I enjoyed being a Mayor and (based on feedback) did a good job. In part I stepped down because someone else wanted to be Mayor and 1) I didn't wanna "hog" the position but also, 2) I was REALLY tired of having any spare skill points. Like someone said - once you have your city established, all you really need to keep is Civic 2 to change out trainers. Martial 1 and some of the decoration tree- maybe... But overall, the only way I kept enjoying the game, and the ability to pursue new profession dabbling, was by starting a second account.


Still, everyday, I needed to log in to my main account and handle all of the various requests before switching over to my alt, but it was still a great way to leave my planet and go exploring, or try out various weapons or skills. One of the things I looked forward to once I was able to drop politician was re-gaining NOVICE marksman.


I could have stayed as Mayor - the time dealing with the needs of the city weren't onnorous and I enjoyed it. But I really am glad to be free of the inbox full of messages from City Hall and having to turn down invitations to go hunting, because I had absolutely no skill...





Tre'bor Nadrojian of Scylla
Ex-Mayor of Haven, Corellia
Vendor: Corellia (6731, 4630): SHIPS, Components and other random stuff (numbered loot kit items for now only 5K each).
Dralar
Thu Feb 26, 2004 4:40 pm
#52

Ah, so good to hear of a happy ex-mayor. Thanks Tre'bor.


I too have a second account, and yes, it was created after I became mayor. Oddly enough on both accounts my characters currently have Master Artisan which in my opinion doesn't exactly have a lot to do with combat. Just like Tre'bor, I wanted to be a city mayor but I still wanted to experience more of what the game had to offer. I realize that most of you are not willing/able to have a second account so I can understand the reluctance of spending the 15 points to achieve the rank of Novice Politician. Honestly though I think Politician has been the best profession I've started (still only 4-2-2-4) and I've been the mayor of our great city since day one of player cities.


To each their own. If you try it and don't like it you can wait for a revamp or you can pass the keys to the city to the next person.



Eri'Ad She-Akt
Mayor of Talath, Rori, 3684, 3427 (Tempest)
Master Artisan (vendor: Rori, 3672, 3698)
Master Chef (vendor: Rori, 3669, 3517)
Master Architect (former), Master Merchant (former)
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