Politician Archive
Thread: Politician Requirements Will Be The Death of Player Cities...Already Happening...
I think Goliath really hits on it. Selflessness is great, and is probablythe main trait of most of the original mayors. But, how long does it last? I think 3 months is a fair enough time. Now it's time for someone else to be a little selfless.
Also,no one gave an opinion on my proposal to have Politicianbe treated as an elite profession. Then it would cost 6 points to get it and descending points as you go up thetree. This would at least allow someone to be theMayor of the city while only using 6 points to do so. A lot better than 15, butit shows some level of commitment.
Yes, you need other skills todevelop a city. But once it's set, whatelse is needed? The citizens would have to understandthe point the city is at with it's growth. If a large scale redesign of the city was needed, the politician can quickly relearn some skills, s/he's sure to have someexperience banked!
Every time I step onto the field of battle I bemoan the fact that I cannot have as an effective fighting character as I would like to because of the lost skill points to Politician. HOWEVER, My player city offers much more content and activity to me than the 77 points would spread out over Medic, Carbiner and Scout,ou' If Politician didn't cost points you'd see more player cities (basically every planet would be capped on every server)most of these cities would be ghost outposts where someone dropped a hall, dumped credits into it, then gave up on it. Look around your server and you'll see this has already happend I'm sure. Taking the skill point requirement away would instigate more of that.
However I would support Politician being a sub-profession requiring Mastery of at least one other profession (wouldn't matter which) and half the skill points that it currently takes.
Yes politician needs a revamp, and we need some fighting abilities for our cities, some way to keep out undesirables and some more content for them (but we do get to add garages, next pub, thats cool).
So lets focus on a revamp for now. Give us back some sort of /citywarn, maybe make true neutrals immune, but lets stop the known covert rebs from standing on the steps of our city hall shouting insults to the emperor, let's get some ability to get griefer structures out of our cities (that ring of harvs that was put around your city and is the result of a lotswap so they are basically permanent). Lets have spy-net operatives, some NPC's spawn in cities to give missions, let's get some city walls, paved streets and defensive structures that architects can craft and DE and Weps can stick weapons in. Let's have the Decoration Cap revmoved. Let's get some tools to affect the GCW and the game in general instead of having cities be a place to put your stuff.
I love my city and I'm eventually giving up Architect and other skills to Carbineer as I build the points. I think that I've built a good city and I want to build it up more. So lets rally together as the DE's have done and get the devs to give us some stuff to play with in Publish 8.
thanks for your time, good luck with your cities and LONG LIVE THE EMPIRE
Col. Jaye Mancoruf
Imperial Mayor Appointee
Mos Veris - Imperium
Tatooine Administrative District
Valcyn
PS If you truely think that anyone can be a real life mayor of a city and still keep a full time job, think again, there are very few cases of this. In the real world being mayor of a city over 10K people is generally a full time job. At the very least it's a half time job. So again rather than focus on getting the skill points back, which probably wont happen, lets focus on getting some value out of those skillpoints.
Jaye
garvin wrote:
I think it should cost points. It is all about dedication. Since I have to spend points, which will mean I would really want to the job. If there is no cost. you might get some smooth talking joe blow get into mayor and 3-4 weeks down the line and destroy the city. It happen before to other cities I have read, but if it cost to get into a city (i.e. skill points) then you will get less griefers and more "serious" mayors.. (still have a chance... but most of the time the griefers might want to better spend points to get the "uber" combat template. etc etc... you get the idea.
Is a person who spends the 15 pts just to keep the city alive any more dedicated then a person who really wants to be Mayor but can't afford the 15 pts? Who would make a better mayor? If it was easier to run, we'd have more choices...and sure, some Cleaver talker might weasel their way into office, more often I think you'd find that those in office are the better known people in town...the seasoned veterns of the game who are well liked and respected...I can think of plenty of well established city members I'd like to see in office that I know would do a great job, but only the 15 pt requirement keeps them from the position...instead we have to go outside the city and find someone willing to be HIRED for the job...this makes us more susceptable to city griefing because we don't know this person as well...
Costing pts doesn't prevent the griefing...it happens and will continue to happen...the only difference is that if it was easier to become Mayor more people would run (has to be a city resisdent doesn't it...which means we know the person)...And we'd prevent griefing by voting in someone we know and trust rather then just give the keys to someone who is available for the position...
Griefing happens because a city is forced to put it trust in the one person who will take the job...
Message Edited by garvin on 02-19-2004 12:59 PM
Why should you then, have a nicer or as nice of a city as I do?
You are not willing to commit to your city, therefore you get no pretty gardens, or cloning centers...no one wants to live there.
Every city would look the same if we all had the same abilities.
Politician needs work, no doubt...(nothing for Master?!!!, doh!)
I see it as an 80% roleplay profession, don't like it?
Move along...
how about evryone and there mom not try to make there own city?
how about the politions or politions wanabe's run for office in an alreay existing city?
how about...if you dont want to spend skill points ....you dont take the class?
how about if you dont like the way the profession is.....you make sugestion on improving it rather than take this easy no-creative way out...so you dont have to work or earn it?
how about you look at what you can do with the skills now....?
how about you start acting like a leader of a community insted of a civial servent? politions sole job isnt to place things and walk away...there about making a community!...you people that want to have it all and complaion that ..."its not worth the skill" for one...make me sick....for two...you must have the most boring citys ever made.....no love....no vision...no passion for making a better plcae for people to gather and grow...
ITS NOT ABOUT THE SKILLS!
the skills are lame....they are one time use abilities....POLITION DOES NOT = "skill boxes"
it would be nice to have better skill boxes and skills dont get me wrong...
hummm...lets see.....broken profession should = no skill points.....ok then...lets use that logic....
pikemen = noskill points (THE MOST BROKEN UN LOVE PROFESSION IN THE GAME)
carbiner = no skill points...
DROID ENGY = NO SKILL POINTS.....mutch more worthy of your logic...
/pukes
Message Edited by vonbloodworth on 02-22-2004 08:34 AM
becouse it was a silly idea
Ah, so good to hear of a happy ex-mayor. Thanks Tre'bor.
I too have a second account, and yes, it was created after I became mayor. Oddly enough on both accounts my characters currently have Master Artisan which in my opinion doesn't exactly have a lot to do with combat. Just like Tre'bor, I wanted to be a city mayor but I still wanted to experience more of what the game had to offer. I realize that most of you are not willing/able to have a second account so I can understand the reluctance of spending the 15 points to achieve the rank of Novice Politician. Honestly though I think Politician has been the best profession I've started (still only 4-2-2-4) and I've been the mayor of our great city since day one of player cities.