Politician Archive

Thread: Politician Requirements Will Be The Death of Player Cities...Already Happening...

ToranTT
Thu Feb 19, 2004 11:08 pm
#27

I don't think its fair to say that you only need 15 pts to be mayor. Anyone running a metropolis will know that one of the most important things for a lot of citizens is the skill trainers, and they need to be changed all the time, so add more points for that (2 levels in fact), and another important aspect is Militia so there's another box there.


That's a few more than 15 points for most people.


Personally I don't really have an opinion one way or the other, I think worrying about skill points isn't really valid. I have a Master Commando/Master Politician and the skill point usage for me is fine. However, I do have a problem with "Content". Once our city hit metropolis there just wasn't enough to keep me interested. I wanted to build another city.


So rather than dump politician I left the city to go start a new one to keep my interest up. Its been a good move so far, I'd still like more to do as a politician though, just don't make it micromanagement like the skill trainers, they are so annoying.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Dralar
Fri Feb 20, 2004 1:09 am
#28

While I'll agree that being a mayor does take a fair chunk of my skill points, I have wanted to hold the position since I had first heard it was going to be offered so I don't have a problem with the 'point sacrifice'. Should it cost nothing, or a mere pittance? NO. I wasn't aware that 6% of your total skill points and 500 APs was that large a hurdle to overcome for Novice Politician. As it stands now I see it like this: If a person is willing to train to get Novice Politician you can be certain that they have given this action serious thought and, therefore, is more likely to take this profession seriously. Now I am not stating that you, or anyone else in your position, would not do a fabulous job as a politician if you could take the profession for 1 skill point, just that as it stands now there will be fewer that are willing to make asshats of the rest of the profession because of the skill cost.

Now, I'll also agree that the skills earned as a Politician offer absolutely nothing to the character when outside of the city. Sure more people now may know my name (at least if you live on Rori on Tempest), but beyond that it's really only a cool title to wear above my head. If there was content in the game that would make being a politician (not even an elected mayor) more interesting that, in my eyes, would be even more incentive to play the part and start kissing babies. Taken into the real world example given, yes anyone may become a politician but only those who take it seriously and are willing to put effort into their new profession will succeed. Politicians in the real world perform all kinds of roles plenty of which *could* be adapted into SWG, but this is of course another subject altogether...



Eri'Ad She-Akt
Mayor of Talath, Rori, 3684, 3427 (Tempest)
Master Artisan (vendor: Rori, 3672, 3698)
Master Chef (vendor: Rori, 3669, 3517)
Master Architect (former), Master Merchant (former)
garvin
Fri Feb 20, 2004 1:30 am
#29

I'm curious...how many cities have multiple people fighting to become mayor each week? And how many cities have the same Mayor week after week partly because no one will or wants to run against them?


I've seen posts in various server forums for cities looking for Mayors...is this the way it should be? That a Mayor is a recruited and hired postion rather then an elected? I know that there people out there who love the Politician profession as much as I love the Commando profession...But what happens when those people get tired and move on? If I quit Commando it only effects me...If the Mayor of my city quits and nobody replaces them, it effects everyone in town...all those people who paid taxes...all those people who donated money...all of it is for nothing...all because 15 pts seemed like to much to everyone...


In the city I live, when we first started we had at least 4 people wanting to be Mayor (we were one of the first player cities on Naboo on our server)...Since then 2 have become Mayor...the other 2, that I know of, have quit the game or moved on to other things...So now it comes down to someone giving something else up to become Mayor...


Should the Mayor position be Hired...receiving a default salary of xp each week just for being in office with no one running against them...or should the Mayor be someone the people elected into office...I would love to see player cities where 3 or 4 people at least run for Mayor each week...that would be an added excitement...but how do you get 3 to 4 people to run each week instead of the 1 person who is willing to spend the skill points?




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Dralar
Fri Feb 20, 2004 1:32 am
#30

Garvin I can understand your argument about Commandos not getting Commando xp when not killing stuff, but I don't see how that argument also covers what Politicians and their xp. Apples and oranges. Every week I send out a mailing to the citizens of our fair city called the Weekly Update and Opinion. In this letter I describe the state of the city as well as accomplishments of any person that has taken the time to inform me of such. Also this gives the good citizens of Talath a chance to tell me what I should train to server them best, those who respond get their voice heard. I am their public servant after all. I also help organize various special events, help new people move in, answer any questions (since I where the helper tag and since I'm mayor) and anything else I can think of to make Talath a great place to live. As progman eloquently stated.

The Politicians gains XP by 'running' for office and getting votes.

Does this mean, following your argument, that merchants should only get xp when they sell something? And Crafters when doing factory runs? What about the famous AFK dancers and musicians?

True, there are no other people running against me in Talath, the city where I am now mayor, either I am doing the job well enough or perhaps it is as you suggest and nobody is willing to make the sacrifice of 15 skill points. Personally I don't see that as a show stopper, but everyone is different and we all have a different idea of what we want our character to be in that world.



Eri'Ad She-Akt
Mayor of Talath, Rori, 3684, 3427 (Tempest)
Master Artisan (vendor: Rori, 3672, 3698)
Master Chef (vendor: Rori, 3669, 3517)
Master Architect (former), Master Merchant (former)
BrianAlt
Fri Feb 20, 2004 1:37 am
#31

I have been Mayor since the start, I was first on Corellia on Intrepid, probably single minutes or seconds behind Goliath. I have announced to my city that I would like to step down, that I'd like to give someone else a chance to run the city. I have had 3 takers of the offer.


What we will do is hold a series of speeches and debates. After that, I'll have all three run for Mayor. The winner, or the runner-up if the winner is me, will be our next Mayor. An email will go out asking everyone to vote for the new Mayor. We have about 72 people. Last time I held a meeting more than 30 people showed up, so I think most people are still warm enough to come and vote. I will be replaced as Mayor and we'll do it with a choice!


I did have one other register once, but he was just a kid. He only got 1 vote (his own).



Norel Dragonslayer - Master Architect - Master Artisan
Mayor - New Coventry - ♥ The Heart of Corellia ♥
Coventry - Coventry PA
Chibi-Bar
Fri Feb 20, 2004 1:45 am
#32

I think it should cost points. It is all about dedication. Since I have to spend points, which will mean I would really want to the job. If there is no cost. you might get some smooth talking joe blow get into mayor and 3-4 weeks down the line and destroy the city. It happen before to other cities I have read, but if it cost to get into a city (i.e. skill points) then you will get less griefers and more "serious" mayors.. (still have a chance... but most of the time the griefers might want to better spend points to get the "uber" combat template. etc etc... you get the idea.





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
garvin
Fri Feb 20, 2004 1:49 am
#33

And that is exactly the way I'd love to see the involvement in all player cities...congrats...


I only wish other player cities were that way...Problem is we've prettymuch run that same course only at a faster pace...when the first Mayor stepped down there was still much interest in being Mayor...but with the second Mayor stepping down, the interest has seemed to fade...


We still have lots of people involved in the City in the form of City events City Forum and City Council...but those things don't cost Skill Points...Since City Mayor cost 15 skill points,someone has to give up their prefered player template for the good of everyone else...To those who love politician, what if I told you that if you wanted to keep playing you had to give up that profession just so other's could be happy...would you do it happily or reluctently?


What about this idea...what ifonly Novice Politician was reduced in skill points downto 1 skill point...but the rest stayed the same as it is now...that way anyone can be Mayor, but only those willing to spend the Skill Points would progress higher...Would those who are in favor of Skill Point requirements be ok with this? People would be more ready to give up 1 pt then 15...and who knows, they may decide they love Politician and progress farther...


Again...it isn't my intent to insult anyone in this Profession...I have much respect for all of you...just offering up some ideas that I feel will help my city and other player cities in the long run...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Nibi
Fri Feb 20, 2004 1:55 am
#34

I agree there. I had to drop most of my combat skills to be the mayor. Now if we get raided I can't even really defend myself or the city because I don't have any skills.



There are 2 sure things in Life:

Death and Game bugs


Nibi
garvin
Fri Feb 20, 2004 1:55 am
#35



I think it should cost points. It is all about dedication. Since I have to spend points, which will mean I would really want to the job. If there is no cost. you might get some smooth talking joe blow get into mayor and 3-4 weeks down the line and destroy the city. It happen before to other cities I have read, but if it cost to get into a city (i.e. skill points) then you will get less griefers and more "serious" mayors.. (still have a chance... but most of the time the griefers might want to better spend points to get the "uber" combat template. etc etc... you get the idea.


Is a person who spends the 15 pts just to keep the city alive any more dedicated then a person who really wants to be Mayor but can't afford the 15 pts? Who would make a better mayor? If it was easier to run, we'd have more choices...and sure, some Cleaver talker might weasel their way into office, more often I think you'd find that those in office are the better known people in town...the seasoned veterns of the game who are well liked and respected...I can think of plenty of well established city members I'd like to see in office that I know would do a great job, but only the 15 pt requirement keeps them from the position...instead we have to go outside the city and find someone willing to be HIRED for the job...this makes us more susceptable to city griefing because we don't know this person as well...


Costing pts doesn't prevent the griefing...it happens and will continue to happen...the only difference is that if it was easier to become Mayor more people would run (has to be a city resisdent doesn't it...which means we know the person)...And we'd prevent griefing by voting in someone we know and trust rather then just give the keys to someone who is available for the position...


Griefing happens because a city is forced to put it trust in the one person who will take the job...

Message Edited by garvin on 02-19-2004 12:59 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Nibi
Fri Feb 20, 2004 1:57 am
#36

It also does not give you anything. Unless you take a weekly salary from the teasury there is no way to make money



There are 2 sure things in Life:

Death and Game bugs


Nibi
vonbloodworth
Fri Feb 20, 2004 2:46 am
#37


there are to manycitys and mayors as it is...the landscape is becomming a joke...adventure worlds...:ifft::

Message Edited by vonbloodworth on 02-20-2004 01:46 AM





Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
Dralar
Fri Feb 20, 2004 6:33 am
#38



Exactly! SOE never said that each and every guild in the game should have a player city, and don't get me started on private cities...


If you can't find someone in your city to take the responsiblity of the title of mayor then perhaps you should try recruiting outside the city so that new mayor doesn't have to start from scratch. There will be mayor holo 'grinders' and there are others who just want a taste of politics. If it is that difficult, place an ad on the forums and interview the applicants, ask them to move to your city and 'live' with them to make sure that they are the type of person that you want running the show.


Perhaps we are seeing the natural cycle of player cities. The city is created, it thrives for a while, and then it dies off to make room for other new cities. I can think of historical cities that are no longer around. Heck, entire cultures have vanished. Perhaps they couldn't find a mayor either. LOL




Eri'Ad She-Akt
Mayor of Talath, Rori, 3684, 3427 (Tempest)
Master Artisan (vendor: Rori, 3672, 3698)
Master Chef (vendor: Rori, 3669, 3517)
Master Architect (former), Master Merchant (former)
Rorenikibi
Fri Feb 20, 2004 10:58 am
#39

but ! cant pwn n00bz wit my 733T M@Y012 skillz. y shud i giv up b-in da shizznit wit my haxxord flamethrower 2 be m4y012?


Ridiculous twits. Be the part or be gone. This may see the death of some of these moronic cities that were thrown down in 5 minutes at the absolute outer edge of the starter city municipal zones.






Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Page 3 of 5