Politician Archive
Thread: THe Death nail to the politician profession and player cities is on the test center
Those are some of my concerns as well...check out my post about the multi step plan on fixing this...it would not destroy their stuff, but move it to storage...while we ingame should be aware of the wants to those that want to play, and try but do to RL cant all the time, those people need to be just as understnading as us ingame and the troubles we have keeping a city running.
wyrwulf wrote:
Ok they probably need to look at a way to get rid of cancelled player structures, but this is a good thing for alot of people, for me I travel alot and dont get a chance to play for simetimes weeks so if I dont pay enough my stuff will be threre when I get back. I my guild we have someone that is deployed to Iraq luckely they were finally able to log on but what if the werent able to but the kept the subscription up to date their stuff would be gone, we had someone that had to take a leave of absence to take care of a family member but they came back their stuff was gone. There are other factors to people not playing other than leaving the game think about those people too, they want to play but cant. So is it fair that their stuff gets destroyed or if they gave mayors the option to remove structures when the condition reached 0, would you want to be the one to destroy someones house then have them come back and wonder what happened.
KJFett wrote:
Those are some of my concerns as well...check out my post about the multi step plan on fixing this...it would not destroy their stuff, but move it to storage...while we ingame should be aware of the wants to those that want to play, and try but do to RL cant all the time, those people need to be just as understnading as us ingame and the troubles we have keeping a city running.
wyrwulf wrote:
KJFett wrote:
Those are some of my concerns as well...check out my post about the multi step plan on fixing this...it would not destroy their stuff, but move it to storage...while we ingame should be aware of the wants to those that want to play, and try but do to RL cant all the time, those people need to be just as understnading as us ingame and the troubles we have keeping a city running.
KJFett, I didnt read your post, but if you are offering suggestions that is great because there needs to be a way to protect people who want to play but cant. I just see alot of replys as to this being the end of the world, its not but thats why its on the test center so we can provide feed back to the Dev's.
Welcome to feedback
This type of change should not be placeing in live without alternatives for us.
wyrwulf wrote:
Ok they probably need to look at a way to get rid of cancelled player structures, but this is a good thing for alot of people, for me I travel alot and dont get a chance to play for simetimes weeks so if I dont pay enough my stuff will be threre when I get back. I my guild we have someone that is deployed to Iraq luckely they were finally able to log on but what if the werent able to but the kept the subscription up to date their stuff would be gone, we had someone that had to take a leave of absence to take care of a family member but they came back their stuff was gone. There are other factors to people not playing other than leaving the game think about those people too, they want to play but cant. So is it fair that their stuff gets destroyed or if they gave mayors the option to remove structures when the condition reached 0, would you want to be the one to destroy someones house then have them come back and wonder what happened.
Message Edited by LordBluefire on 01-20-2005 03:34 PM
LordBluefire wrote:
wyrwulf wrote:
Ok they probably need to look at a way to get rid of cancelled player structures, but this is a good thing for alot of people, for me I travel alot and dont get a chance to play for simetimes weeks so if I dont pay enough my stuff will be threre when I get back. I my guild we have someone that is deployed to Iraq luckely they were finally able to log on but what if the werent able to but the kept the subscription up to date their stuff would be gone, we had someone that had to take a leave of absence to take care of a family member but they came back their stuff was gone. There are other factors to people not playing other than leaving the game think about those people too, they want to play but cant. So is it fair that their stuff gets destroyed or if they gave mayors the option to remove structures when the condition reached 0, would you want to be the one to destroy someones house then have them come back and wonder what happened.
The idea is not to destroy the house or the items inside. Removing or moving the house would not destroy the house or the items inside. It would move them to the owner's bank. That is extremely fair. The terrain should not be held hostage by people not actively in the game.
I would even be willing to propose the following in the interests of keeping the game for active players, not people away from the game.
1)Inactive1 month timer => permit mayor to move (not pack up the house, just move it around)
2)Inactive2 months timer => house packs up and moves to player's bank - removing them from citizenship and from all taxes, etc.
Inactive is defined asuser does not login to the *server* where the house is.
Ignore whether the account is cancelled or not...should be based on inactivity.
Your house should decay and poof if you don't put maintenance in it. This is in no way related to the inactivity timer. I lost a house on Bloodfin due to a database bug, with items for multiple players in it. It was not fun nor was I satisfied that it was due to maintenance not being paid. However, it is just a game and the items were replaceable. The bottom line is if you have a one of a kind item you don't ever want to lose, keep it in your bank or on you.
When you think about it, 3 months in a game is an enternity when you have plans to change things and keep your town fresh.
I too have modified my town by negotiations and have a great relationship with my citizens. I am only there to help them with their needs and to am charged by them to keep things orderly. Currently I cannot effectively due the second part. I am at the mercy of people who have not been on Starsider for months and that is not how it should be. I have a second toon on Bloodfin, and I login at least once a month to check on the house and items. My other toons, if they had ever had houses should have had their stuff poofed (or with the kinder, gentler SOE) packed up and put in their bank.
All these sugggestions are great.
We do need to focus on this nmot going live without a mechanism for us to keep our cities viable
Pappi wrote:
TheLemming wrote:
yoda101705 wrote:Pappi wrote:
my suggestion was actually to let us poof structures at 0 condition, but I donno if the devs would take that well O.o
Oooooooo, I like that idea too!!!
Sad thing is they would probably consider this "griefing."
Now if they could make it so items in a house temporarily expand your deposit box at the bank when it was destroyed, that would seem to be much more fitting...
well, my reasoning was that since the house would poof automatically at 0 condition before the patch, it's not really griefing anyone. the mayor can leave the structure there if the city doesn't need the land, but have a choice to remove it when the house is "dead".
This would really be the best solution as I see it. That way when maintenance runs out, it's not going to kill anyone who forgot to pay, but it would allow us the option of "pointing out" houses that should poof.
Another solution I've heard is make the house poof when it reaches zero maintenance if the owner of the house hasn't logged on in a month or two.
Scoooter wrote:
NicodemusDog wrote:Ok, giving the mayor the "power" to delete the house at 0 is not TOO much power... in fact i know away to get around that...KEEP YOUR MAINT UP!Im not a mayor. but this i can see major problems. If this was a quick fix to hold us over for the purget in 1month (even though we know this will never happen) maaaaaaaaaaaybe it would be ok.Want the game to simulate a real 'star wars' environment... im SUuuuure the empire would let me get away for not paying my house payment for 1 year and then all is forgiven... or a mayor would let me get away with not paying taxes for a year!Way to build a community guys.Give the mayor the ability to 'repo' housesGive the mayor the ability to SEE who owns houses.Give the mayor A F##KING BONE!Yes, thank you
Also the whole thing that it will come out of the bank is nuts. People have millions in their accounts they will not be comdemned for years.
And IF and only IF they impliement the purge it will only go away if they do not pay one month in 6 and will not cover people that just move to another server. Many people play on multiple servers and abandon characters on servers they play on less frequently.
It doesn't automatically come out of the bank, you have to actively attempt to enter the building with the money in your bank account.