Politician Archive

Thread: THe Death nail to the politician profession and player cities is on the test center

KJFett
Thu Jan 20, 2005 11:51 am
#40

I think the SP issue is a completly different issue....I have a feeling they didn't release it to appease us after coming up with this bad idea. I hope anyways that is the case...



Anika Mon'Sulu
KJFett
Thu Jan 20, 2005 11:54 am
#41






wyrwulf wrote:

Ok they probably need to look at a way to get rid of cancelled player structures, but this is a good thing for alot of people, for me I travel alot and dont get a chance to play for simetimes weeks so if I dont pay enough my stuff will be threre when I get back. I my guild we have someone that is deployed to Iraq luckely they were finally able to log on but what if the werent able to but the kept the subscription up to date their stuff would be gone, we had someone that had to take a leave of absence to take care of a family member but they came back their stuff was gone. There are other factors to people not playing other than leaving the game think about those people too, they want to play but cant. So is it fair that their stuff gets destroyed or if they gave mayors the option to remove structures when the condition reached 0, would you want to be the one to destroy someones house then have them come back and wonder what happened.




Those are some of my concerns as well...check out my post about the multi step plan on fixing this...it would not destroy their stuff, but move it to storage...while we ingame should be aware of the wants to those that want to play, and try but do to RL cant all the time, those people need to be just as understnading as us ingame and the troubles we have keeping a city running.




Anika Mon'Sulu
Khristen
Thu Jan 20, 2005 11:56 am
#42

Just a reminder to everyone to keep this discussion in one thread. The number of threads on the issue isn't going to help get it addressed any quicker; it just makes it hard to find all of the discussion.The more focused we are, the better off we will be.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
wyrwulf
Thu Jan 20, 2005 12:04 pm
#43






KJFett wrote:
Those are some of my concerns as well...check out my post about the multi step plan on fixing this...it would not destroy their stuff, but move it to storage...while we ingame should be aware of the wants to those that want to play, and try but do to RL cant all the time, those people need to be just as understnading as us ingame and the troubles we have keeping a city running.







KJFett, I didnt read your post, but if you are offering suggestions that is great because there needs to be a way to protect people who want to play but cant. I just see alot of replys as to this being the end of the world, its not but thats why its on the test center so we can provide feed back to the Dev's.



Deex
Master Doctor since Oct 2003 (retired 15 Nov 2005)


Kogi
Master Weaponsmith (Holding out hope) /Merchant

LXB League City, Dantooine
Scoooter
Thu Jan 20, 2005 12:13 pm
#44






wyrwulf wrote:





KJFett wrote:
Those are some of my concerns as well...check out my post about the multi step plan on fixing this...it would not destroy their stuff, but move it to storage...while we ingame should be aware of the wants to those that want to play, and try but do to RL cant all the time, those people need to be just as understnading as us ingame and the troubles we have keeping a city running.







KJFett, I didnt read your post, but if you are offering suggestions that is great because there needs to be a way to protect people who want to play but cant. I just see alot of replys as to this being the end of the world, its not but thats why its on the test center so we can provide feed back to the Dev's.





Welcome to feedback


This type of change should not be placeing in live without alternatives for us.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
LordBluefire
Thu Jan 20, 2005 12:25 pm
#45






wyrwulf wrote:

Ok they probably need to look at a way to get rid of cancelled player structures, but this is a good thing for alot of people, for me I travel alot and dont get a chance to play for simetimes weeks so if I dont pay enough my stuff will be threre when I get back. I my guild we have someone that is deployed to Iraq luckely they were finally able to log on but what if the werent able to but the kept the subscription up to date their stuff would be gone, we had someone that had to take a leave of absence to take care of a family member but they came back their stuff was gone. There are other factors to people not playing other than leaving the game think about those people too, they want to play but cant. So is it fair that their stuff gets destroyed or if they gave mayors the option to remove structures when the condition reached 0, would you want to be the one to destroy someones house then have them come back and wonder what happened.






The idea is not to destroy the house or the items inside. Removing or moving the house would not destroy the house or the items inside. A move would just relocate and rotate the house itself - all items would remain where they were in the house.The pack upwould move the house and itemsto the owner's bank. That is extremely fair. The terrain should not be held hostage by people not actively in the game.


I would even be willing to propose the following in the interests of keeping the game for active players, not people away from the game.

1)Inactive1 month timer => permit mayor to move (not pack up the house, just move it around)

2)Inactive2 months timer => house packs up and moves to player's bank - removing them from citizenship and from all taxes, etc.

Inactive is defined asuser does not login to the *server* where the house is.


Ignore whether the account is cancelled or not. House move or packup should be based on inactivity only. This player could be very active on another server.


Your house should decay and poof if you don't put maintenance in it. This is in no way related to the inactivity timer. I lost a house on Bloodfin due to a database bug, with items for multiple players in it. It was not fun nor was I satisfied that it was due to maintenance not being paid. However, it is just a game and the items were replaceable. The bottom line is if you have a one of a kind item you don't ever want to lose, keep it in your bank or on you.


When you think about it, 3 months in a game is an enternity when you have plans to change things and keep your town fresh. One month is reasonable time for a town to have to wait to consider a building abandoned and elligible for a move. Two months is time for it to leave the active game world and move to the great bank database. Honestly, think about it in game time. There areapproximately 9.6 SWG days everyRL day, right? A day is about 2.5 hours each on Lok. That means that in 2 real months 582 (1.6yrs) have gone by in SWG. I think any self respecting city would notice that the yard was dead and the water bill was past due and that it was time to help the property move on. Again, since this isn't RL there is honestly no need to have real repercussions for the owner, just have the house pack up and go to the bank, permitting active players use of the space.


I too have modified my town by negotiations and have a great relationship with my citizens. I am only there to help them with their needs andam charged by them to keep things orderly. Currently I cannot effectively due the second part. I am at the mercy of people who have not been on Starsider for months and that is not how it should be. I have a second toon on Bloodfin, and I login at least once a month to check on the house and items. My other toons, if they had ever had houses should have had their stuff poofed (or with the kinder, gentler SOE) packed up and put in their bank.

Message Edited by LordBluefire on 01-20-2005 03:34 PM



This is not the game your looking for!
Deh-deh-der!

Tanda
Yes, I am the governor of Lok! Just don't tell that guy near the starport thing with the weapons and stuff! Thanks.
Scoooter
Thu Jan 20, 2005 12:46 pm
#46






LordBluefire wrote:





wyrwulf wrote:

Ok they probably need to look at a way to get rid of cancelled player structures, but this is a good thing for alot of people, for me I travel alot and dont get a chance to play for simetimes weeks so if I dont pay enough my stuff will be threre when I get back. I my guild we have someone that is deployed to Iraq luckely they were finally able to log on but what if the werent able to but the kept the subscription up to date their stuff would be gone, we had someone that had to take a leave of absence to take care of a family member but they came back their stuff was gone. There are other factors to people not playing other than leaving the game think about those people too, they want to play but cant. So is it fair that their stuff gets destroyed or if they gave mayors the option to remove structures when the condition reached 0, would you want to be the one to destroy someones house then have them come back and wonder what happened.






The idea is not to destroy the house or the items inside. Removing or moving the house would not destroy the house or the items inside. It would move them to the owner's bank. That is extremely fair. The terrain should not be held hostage by people not actively in the game.


I would even be willing to propose the following in the interests of keeping the game for active players, not people away from the game.

1)Inactive1 month timer => permit mayor to move (not pack up the house, just move it around)

2)Inactive2 months timer => house packs up and moves to player's bank - removing them from citizenship and from all taxes, etc.

Inactive is defined asuser does not login to the *server* where the house is.


Ignore whether the account is cancelled or not...should be based on inactivity.


Your house should decay and poof if you don't put maintenance in it. This is in no way related to the inactivity timer. I lost a house on Bloodfin due to a database bug, with items for multiple players in it. It was not fun nor was I satisfied that it was due to maintenance not being paid. However, it is just a game and the items were replaceable. The bottom line is if you have a one of a kind item you don't ever want to lose, keep it in your bank or on you.


When you think about it, 3 months in a game is an enternity when you have plans to change things and keep your town fresh.


I too have modified my town by negotiations and have a great relationship with my citizens. I am only there to help them with their needs and to am charged by them to keep things orderly. Currently I cannot effectively due the second part. I am at the mercy of people who have not been on Starsider for months and that is not how it should be. I have a second toon on Bloodfin, and I login at least once a month to check on the house and items. My other toons, if they had ever had houses should have had their stuff poofed (or with the kinder, gentler SOE) packed up and put in their bank.





All these sugggestions are great.


We do need to focus on this nmot going live without a mechanism for us to keep our cities viable







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
LadyIllyria
Thu Jan 20, 2005 1:00 pm
#47

Question...


Does this include the City Hall? The wording says all structures. I would assume it doesn't, but I had to ask the question anyway.


Mistress Kyphi Makarha
Laeren
Thu Jan 20, 2005 1:28 pm
#48

*sighs*


I've been happy with the poofage of various structures around the city - I've been able to offer new, incoming citizens primo spots cuz the former owners up and left.


This is gonna...make that slightly more difficult.




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EvilSpongeBob
Thu Jan 20, 2005 3:02 pm
#49

And how do they handle the "Dissappearing Factory" bug? I lost a factory with a full input and output hopper because it dissappeared for 10 days and I couldn't put maintenance in it.


This appears to be too little too late. And a reactive response to a bug they can't seem to fix. And in my case didn't care to address.



Xal Chacca, Starsider
Master ShipWright
Master Architect
500m Due East of the DMO /way -40 2400
Kaessa
Thu Jan 20, 2005 3:26 pm
#50



Pappi wrote:


TheLemming wrote:

yoda101705 wrote:


Pappi wrote:

my suggestion was actually to let us poof structures at 0 condition, but I donno if the devs would take that well O.o



Oooooooo, I like that idea too!!!





Sad thing is they would probably consider this "griefing."

Now if they could make it so items in a house temporarily expand your deposit box at the bank when it was destroyed, that would seem to be much more fitting...


well, my reasoning was that since the house would poof automatically at 0 condition before the patch, it's not really griefing anyone. the mayor can leave the structure there if the city doesn't need the land, but have a choice to remove it when the house is "dead".



This would really be the best solution as I see it. That way when maintenance runs out, it's not going to kill anyone who forgot to pay, but it would allow us the option of "pointing out" houses that should poof.

Another solution I've heard is make the house poof when it reaches zero maintenance if the owner of the house hasn't logged on in a month or two.



Rest in Peace
Kaessa - Ysadri Reelik - Niara Kubei
November 15, 2005.. the Day that Star Wars Galaxies Died

Kaessa - World of Warcraft - Kirin Tor
Night Elf Druid


SWG Vault Site Manager

Kaessa
Thu Jan 20, 2005 3:29 pm
#51



Scoooter wrote:


NicodemusDog wrote:
Ok, giving the mayor the "power" to delete the house at 0 is not TOO much power... in fact i know away to get around that...
KEEP YOUR MAINT UP!
Im not a mayor. but this i can see major problems. If this was a quick fix to hold us over for the purget in 1month (even though we know this will never happen) maaaaaaaaaaaybe it would be ok.
Want the game to simulate a real 'star wars' environment... im SUuuuure the empire would let me get away for not paying my house payment for 1 year and then all is forgiven... or a mayor would let me get away with not paying taxes for a year!
Way to build a community guys.
Give the mayor the ability to 'repo' houses
Give the mayor the ability to SEE who owns houses.
Give the mayor A F##KING BONE!


Yes, thank you

Also the whole thing that it will come out of the bank is nuts. People have millions in their accounts they will not be comdemned for years.

And IF and only IF they impliement the purge it will only go away if they do not pay one month in 6 and will not cover people that just move to another server. Many people play on multiple servers and abandon characters on servers they play on less frequently.







It doesn't automatically come out of the bank, you have to actively attempt to enter the building with the money in your bank account.



Rest in Peace
Kaessa - Ysadri Reelik - Niara Kubei
November 15, 2005.. the Day that Star Wars Galaxies Died

Kaessa - World of Warcraft - Kirin Tor
Night Elf Druid


SWG Vault Site Manager

Pappi
Thu Jan 20, 2005 3:40 pm
#52

let me direct all the new discussion to the new thread




stupid_people_happen . .
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