Politician Archive
Thread: Politician and Player City Bug List: Post your bugs here!
Evel wrote:My biggest complaint is that people are allowed to grief every resident of a city and it is considered griefing to force the griefer to move.My 2nd biggest complaint, why do gardens and such say, "Imperial City "cityname" on the overhead map, but yet we can do nothing to ban other factions from using our city./citywarn needs to come back... Just because we killed a CSR, they remove it...All they needed to do was increase the time for them to leave the city limits... And CSR's should have enough power to stop someone from killing them...
guys, please stay on topic and posts strictly *bugs* in here. When I show a dev our bug thread and they see complains, they're less likely to take this thread seriously.
we're trying to address your second concern in the GCW thread, so if you have any suggestions please do so there. JEST3R and TH are aware of the thread, and we want our discussion to be concentrated in one place.
please guys... no suggestions, no ocmplains, please only post bugs in here. discussions are for all the other threads in the forum *except* this one.
Syd1 wrote:Cities that are destroyed due to lack of treasury for four weeks are not removed from the maximum number of cities planet cap. Anecdotal evidence from others indicates that they may not be removed from the rank caps either.
can you give me more info on this, or can someone else confirm this? I live on a server where city cap isn't a problem, but I'm willing to travel for observation
DaQuilla wrote:
.........
- Items dropped in the cloning center warp to the sparti cylinder - you can't /move these items (known bug - not sure if fixed => unverified) Now Verified
- Can't add or subtract anybody to/from the militia list unless in city hall (not sure if this is still the same => unverified)
- Redeeding shuttle port leaves chasis of shuttleport behind - lets you "harvest" shuttleport deeds (exploiting?) - shuttle resets on serverdown and is sometimes (?) taken from the city maintenance (verified - but some time ago)
Here is another one for ya...
When a Player City Shuttleport disapears due to falling to level 3 or below, you can cuntinue to fly INTO that shuttle port for several weeks before it finaly disapears off the travel map. We had a level 4 city near by our level 2 (at the tiem). It fell below the citizen requirement and the shuttleport poofed. We would then ride to wherever we needed to go but to come back we could buy a shuttle ticket to this other city and fly in. We would joke about being thrown out of the shuttle with nothing but a parachute and good wishes. O and we had to watch out for the tree that grew where the shuttleport use to be. It was quite funney.
Contiune to Fly Into Poofed Shuttleports <Very Verified>
They recently changed it so that militia can be dismissed at any time from the city management terminal even if the militia member in question is no where near the location. As far as adding citizens to the militia while they are not present... do not expect this any time soon... I think it is related to how guild members can only be added when they are near the guild management terminal... the server has to like send some code over to the avatar from the terminal or structure and it cannot do that if the avatar is too far away.
I think.
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