Politician Archive
Thread: Politicians and Player Cities: Ideas for involvement in the Space Expansion
1) I think player citys should have the ability to build spacestaions in one way or another. However there has to be away to have a privitly owned station as well. Wedges parents, for example, owned a refueling station in the corilian system before they where killed. These privetly owned stations should only be placeable away from planets (allowing the big PC hosted stations to be in orbit) and should serve only one or two purposes such as, mining (eather directly in a nebula or inderectly by controling harvesters on astroids), refuel/repair (only light repair not major overhalls or upgrades), and defence (for pvp, GCW stations should be purchased thru recruters).
2) My biggest hope/concern, Hiperspace has to have a travel time! If im flying along in my YT-1300 and engage the hyperdrive, last thingI want is to "jump into" a loading screen and come out at my destanation. Each planet/system should be given a hyperspace value. The hyperspace travel time from naboo (hyperspace value=6 totatooine (hyperspace vlaue=8) shoud be 2 min (8-6=2). you get the idea.
3) My hope is that spaceships (of the proper types (fighters, light freighters)) can be landed anywhere. This is very star wars. I dont want to be forced to put down in a starport. If i want to land on the outskirts of theed let me land there. Also when a ship is landed it should be treated as a harvester or house. To take off again you have to go back to it. NOT CALL IT outa your pocket. To repair/refuel the ship you would have to put down in a starport or dock with a station.
4) Starships (not fighters) should be like a flying house. What I mean is, you not locked into a cockpit view while flying. You can get up move around interact with passangers ect.
5) Starships should be able to carry passangers. Unlike are current speeders, freighters should have the ability to carry passangers. Maybe a few / commands could be used for this...
/allowboard allows a passanger to board the ship ONE TIME
/copilot gives a player a copilot status meaning they can always board the ship whenever/where ever. (can not fly with out you on board though)
/temppilotallows the player full access to the ship and the ability to fly it untill the command is repeated
6) We should be allowed to come out of hyperspace early (deep space)
7) Special buildings/areas should be required to build a starship/station. This should not be acomplishable with a crafting tool and station. and when a ship is compleated it should be flown to a ship lot placeable by a merchant or the shipbuilder. Here it will automaticly be entered into a list of sellable ships on the npc that "manages" the lot. After the purchess the ship would have to be flown off the lot. NOT PICKED UP and replace later.
8) Stations would be purchased in dead form and placed later like a house.
9) Player City starports, like said earlyer, should not be tied into the Galatic Travel Comission or whatever its called. They should be the only place you can land IN TOWN (you can land anywhere out side the city radius and walk in), they should repair, refuel, and allow upgrades on your ship, and have a tax.
10) I love the idea above about contracting a freighter pilot to fly shipments to differnt citys. I also think there should be a simelar function for smuglers.
Well my 2 cents for now.
- Command Center
- Power Module
- Life Support
- Med Bay
- Corridor
- Living pods (owned by players)
- Docking Bay
- Shield Module
- Turret Module
The Planet is most likely to have a docking stations which will be like a starport orbiting the planet. from here, players will be able to land at any shuttleport in the surface. there will simply be Corrrelia Docking Port and form there u switch tot he land version of the game.Smuggling etc will just be about frequency of stop and search and the necessity to transport new drugs fomr far off worlds, better than the severly handidcapped drugs, due to the food updates.
What intrigues me about the space layer is will we finally get bespin?, hoth, and other planets, sorely missed at present?
Sengis wrote:
The Planet is most likely to have a docking stations which will be like a starport orbiting the planet. from here, players will be able to land at any shuttleport in the surface. there will simply be Corrrelia Docking Port and form there u switch tot he land version of the game.Smuggling etc will just be about frequency of stop and search and the necessity to transport new drugs fomr far off worlds, better than the severly handidcapped drugs, due to the food updates.
This is probably true. It would be simple to program. But wouldnt it be alot nicer to be able to land on the planet surface? To fly in the atmosfer? And to see a dedicated field in player citys where verious fighters and freighters are always parked? The code is possable (ive seen gomes that make the transistion and allow you to land anywhere). They have had long enough to but it togeather. Lets hope...
the reason I suggest supply station which could mean that people can "sway" mayors to switch stations
and of course the "role play" needed to keep the station alive.. and such... more "content" for mayors hehe..
politically.