Politician Archive
Thread: Politicians and Player Cities: Ideas for involvement in the Space Expansion
Baj,
Do you have any idea on what the timeframe is for when they are going to release more info on the SE?
Please don't say E3... ![]()
I think we already have "starports" in game- they just havent been switched on yet...
The guild halls all have large open spaes on the top of them- ceertainly remind me of docking bays....
Get rid of all NPC starports that aren't major.... aka almost all the ones on the non big 3 planets where player cities can be built. Then let PC cities be able to place starports if they have atleast 200 citizens.
That probably isn't all that great of an idea I will come back with more, its hard to think of stuff to do on planet oriented with the SE when most of the SE should be concentrated in space.
Space colonies, that would be awesome. I will run with this idea later tonight.
Since it appears that we are on the topic of Starports here's some ideas I am pulling from my Airport Managment class.
1) Fuel Flowage Fees: Most airports charge a per gallon fee when gas is pumped from if. If ships are required use gas, when they pump the city could recive a small fee per unit (5 credits for every 100 units) And always make sure your refuling droid grounds your spacecraft while fuling.
2) Passenger Facility Charges: These are basicly the shuttle port tax we already have. Its a fee per ticket.
3) Hangar Space: Mayoral skill could change the number of spacecraft that could be stored in the starport.
girrrr wrote:I agree that the expansion needs to involve player cities. The hardest part of being a successful city is the economy. My city of The Lost City of Juggolas on Rori on corbantis server has several crafters and vendors but getting people to go to Rori even just to live let alone shop is like pulling nails. But the economy at a starport ie. Theed is tremendous. If there was a starport in my city I know that it would increase the traffic as well as the economy of my city and it wouldnt be so hard to develop it. Perhaps, there should only be so many allowed on each planet. I also really like the idea that there would be a taxes that the mayor would be incontrol of.Plaga BloodyMayor of The Lost City of Juggolas
I agree with girrr here. Talath is also located on Rori (Tempest server though) and although we are the largest city on Rori we're still not even ranked as a city (50 citizens currently). We are known for our dedicated crafters, but still traffic is much less than a city on Naboo, Tatooine or Corellia simply due to convenience. If they set requirements for starport too high it would be the nail in the coffin for all player cities not on the main 3 worlds. Make it a master politician ability and the maintenance should be pricey, but not impossibly so.
The station should have a Shipyard (or u can built a shipyard as a upgrade.)
With this Shipyard u should built Mayor Ships. Where u can Dock with your starfighters and this Mayor Ship should need a Few Pilots and a Starship should be for FIghtings in GCW.
A Politiker should have the Controll over this Station or Starship.
And i not think some Cities should built a Station or Starship.
I think any PA should built or buy her Own Station or Starship.
Message Edited by slugeater on 03-04-2004 03:02 PM
Message Edited by slugeater on 03-04-2004 03:03 PM
This would be the starting module that all others would grow off of. After enough people/proper modules live in there it can be grown to have additional public features-appropriate to the modules already placed. The list on this is only limited by creativity
so...lets see...
The system would be modular and a base could support a certain number of sub-modules (aka residents/services) and they could be deployed in a organized fashion by the admin. You could have many different sizes on the living modules. Droids could be part of the maintenance schem.
Service modules could include:
Hangers
Repair stations
Factories
Research Centers
Med Centers
Cantina's
Theatre's
Atruims
Message Edited by Atrayo on 03-07-2004 05:57 PM