Politician Archive

Thread: Politicians and Player Cities: Ideas for involvement in the Space Expansion

Bajeezus
Tue Mar 23, 2004 12:02 pm
#40

I'm going to drop this from the sticky section, provide a link for the devs to look at it if they are interested, and I hope it will get passed around the group of devs working on the space expansion.


Next week we'lll get busy on forming an official presentation of our ideas for involving cities in faction gameplay, as requested by Thunderheart, so that will be our next project.
Bajeezus
Tue Mar 23, 2004 6:12 pm
#41

Thunderheart has agreed to circulate the link I sent him to the devs working on the space expansion. Your ideas will be in the hands of the people who have the power to bring your ideas to life. Thanks to Thunderheart, and thanks to all of you for generating this thread.


Thunderheart
Tue Mar 23, 2004 6:40 pm
#42






Bajeezus wrote:

Thunderheart has agreed to circulate the link I sent him to the devs working on the space expansion. Your ideas will be in the hands of the people who have the power to bring your ideas to life. Thanks to Thunderheart, and thanks to all of you for generating this thread.





Absolutely!


Done and done





Kurt "Thunderheart" Stangl
Community Relations Manager
Kane_Firestalker
Tue Mar 23, 2004 7:38 pm
#43

I would like to see a way for players to work as shuttle pilots. I know everyone would eventually have their own ships, but for those who dont? I wouldn't mind taking a few passengers with me... for a small fee



-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
JavelinCatcher
Tue Mar 23, 2004 8:13 pm
#44

In going with the idea on having "static" space stations orbiting above planets, I'd also like to suggest implementing the Golan defense platforms and other security platforms that the other mayors (who are not running the main station) are in charge of.


Also expand the space station idea to astroidmining facilities. These can be created as smuggler hidouts, rebel hidouts and Imperial checkpoints. All of these facilities are going to need a central administrator that you have to get approval from before entering.



I highly recommend looking at X-wing Alliance for its design on space travel and base use.





----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
AudioOrgana
Tue Mar 23, 2004 8:42 pm
#45








Bajeezus wrote:


  • Travel

I hope by the time the SE drops, the largest player cities can become large enough to warrant a starport. However, this is a VERY sticky issue, and hinges on some details about the SE that we don't know, namely how the personal starship system works. Although in many players wildest dreams you could "park" your starship on the ground and live out of it as a psudo-home, say like they did in Episode I on Tattoine, I'm beginning to assume that we are gonna get dropped off at a Starport with our starships in our pockets, so to speak. If this is the case, player cities maybe shouldn't have static NPC shuttle flights - but at least a way for players to access their starships.



  • Economic-Trade

I think you will find that, more and more, player cities are going to be the economic hotspots. Publish 8 brings anyplanet to anyplanet travel, which is going to shift the paradigm of commerce in this game considerably and it will only be amplified when players have control over their travel.


To be honest, Coronet has got to be the least interesting city in SWG - it's not pretty, it's not full of fun stuff, it's just...big. I'm not even all that hot on Corellia as a planet yet I find myself there almost EVERY DAY for something. It's not going to change overnight, but I think in the weeks following the change you will see player cities becoming the centers of commerce even more than they are now - and one thing you are going to need is REAL advertising.


With the space expansion, we need access to lots of maps. This is a technologicaly advanced galaxy, right? Well, I should be able to look up all the vendors on all the planets, like a phone book. And if the beta system of vendors listing from the bazaar or other places isn't replaced, we at least need to be able to tell from the map if the vendor is stocked - maybe even just the # of items.


Nothing is going to be worse than piloting a starship across the galaxy to see an empty vendor.


I also see a HUGE market for "sister city" trade relations. A city on Dantooine and a city on Lok can set up exchanges of goods - although the trend has been towards getting one master of each profession in every player city (much like every guild wants the same), it inherently limits the industrial production. When people can actually deliver cargo from one place to another (which will hopefully be made easier by some type of cargo packaging system that allows you pack a lot of crates into one sealed cargo container for transport as part of the SE, coded so only those who have permission can open it), I think you will see a lot more trade - and player cities that are organized from the start will be at the forefront of this new economy - player cities are where the power lies.



  • Ship Construction

Since we know little about how it is going to work, it's hard to say - but the fact that the question is being asked makes me think that the system will involve shipyards, etc. - not just traditional crafting methods. If this is the case, player cities need access to these structures - unquestionably.



  • Smuggling

Player cities need static milita. This isn't so much a SE issue, but if you want to involve smuggling you need the ability to "regulate" it - player cities shouldn't automatically be a haven for smugglers; they should have the choice of allowing the activites or enforcing the "law". This shouldn't be a total factional issue - player cities can submit to Imperial rule without becoming Imperials themselves.



  • Space Combat - city facilities in role of combat support, staging, recovery...

Again, player cities need to be where utility structures exist. Maybe even some that are ONLY available at player cities...



  • Storage of ships

Yikes...this is one of those larger SE issues that we don't know about until we know how the system is going to work, but...again, , player cities should have this available to them if they don't live in your datapad.



  • Space Stations as cities

I have this sinking feeling this will be a "to be added later..." sort of thing, if we get it at all. Players seem to REALLY like the idea, however, and it would be wonderful if it was given the attention it deserved. If they are independent (i.e. you can create a space station city without a player city), the ones that ARE attached to player cities for support will be very powerful. I have a feeling that to keep them from springing up everywhere that they will need to be "attached"to a land player city in some way, though. People have posted huge proposals about how this could be done,but any sort of implementation would be really exciting.





Lots of great ideas in this thread...and I know for marketing reasons they can't say much until E3, but it would be nice to know a few bits about how some of these systems are going to work so we can better give them feedback/suggestions.


AO


Gron_DM
Tue Mar 23, 2004 10:01 pm
#46






AudioOrgana wrote:










  • Space Stations as cities

I have this sinking feeling this will be a "to be added later..." sort of thing, if we get it at all. Players seem to REALLY like the idea, however, and it would be wonderful if it was given the attention it deserved. If they are independent (i.e. you can create a space station city without a player city), the ones that ARE attached to player cities for support will be very powerful. I have a feeling that to keep them from springing up everywhere that they will need to be "attached"to a land player city in some way, though. People have posted huge proposals about how this could be done,but any sort of implementation would be really exciting.





Lots of great ideas in this thread...and I know for marketing reasons they can't say much until E3, but it would be nice to know a few bits about how some of these systems are going to work so we can better give them feedback/suggestions.


AO






i agree about the "any sort of implementation" im hoping to see unified space station backbones that several politicians can drop modules into to start substations then link them. and each substation can support a certain amount of construction and/or module types, so some would be for shops others strictly for vehicle repairs, so on and on..i do hope they implement space stations but any form of them we can help create and improve ill be pretty pleased on.




Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Pootian
Tue Mar 23, 2004 11:24 pm
#47






BaalZamon wrote:

Well where can we go? There is no point in dabbling in pie-in-the-sky (no pun intended, of course) ideas that have absolutely NO chance of seeing the light of day. We NEED information about the SE from the developers on this, or we are just spinning our wheels.....






Amen!! Show us the money! (space expansion) There must be SOME screenshots available. Why isn't there even a glimpse?



"All your base are belong to us!"~ Old Phalanx Proverb
PsychoticChipmunk
Tue Mar 23, 2004 11:42 pm
#48

Well since the SE people are viewing this I'm afraid I have to add this...


Please, please, please add Smuggler's Run. It's several asteroids that were made livable by smugglers and in the middle of an asteroid field which would make for fun flights. It is described in detail in one of the books (Han Solo trilogy I believe) and would be amazing to have. Also include "Alderaan" so that we can float around in the leftovers of the attack and get a real graveyard feel to the place. Make it so that only a certain number of ships can be in there at once so it doesn't become Coronet if needed in order to add to the solemness and allow items to be expelled from airlocks to remember lost loved ones etc. for RP purposes.


Now for something more pertaining to actual politicians...add several areas of "random space" that we can jump to. Meaning that the SE should entail more then just the space around worlds but areas in the middle of nowhere as well. In these areas could be POI's, asteroid fields, or just emptiness. We could, through a joint venture or anything really, create a spacestation in here that would function as player cities and entail some of the great ideas thrown out up above me.


Also, it would be interesting if centerpoint station is added and could be given player home type areas. These would be 1 lot rooms that are a bit smaller then a noobian small but cost less in maintenance. Then for a bonus of content, master politicians will be allowed to run for Governor of Centerpoint. Deciding the landing fees, taxes (which would be used for upkeep andevents perhaps?) and things of that nature. You can be mayor and governor at the same time and don't need to waste the 1 lot in order to get your name on the ballot, you just need to be a master poli and keep it. If you ever drop the skill you are kicked from office and whoever got 2nd replaces you immediately and has reign until the next election process. No incumbent votes for this since it will be competitive by it's very nature. It pretty much goes without saying but this will be a plurality system like normal votes.




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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
Tearis-Lee
Wed Mar 24, 2004 5:31 am
#49

I think that spaceships that land should be alot like houses in the sense that a cargo freighter allows you to walk in and out as a house does and you should not be able to whip it out of your back pocket when it seems convient. If you land your ship at point A and travel by speeder bike to 15k away.. then ride your but back.. Not whip your space ship out of your wallet and fly away... My 2 cents....


Tearis-Lee

COH-Gorath
Findal-Vonn
Wed Mar 24, 2004 5:34 am
#50

for simplified programing purposes and for a good starwarz apeal, I think the player starports should remain grond based...so you place a port in a player city you can progress as follows

1st lvl basic port, city residents can land and take off from tis point

2nd lvl repairs and refueling can be done at the player city port. (otherwise you need a to go to a major port city to repair or refuel)

3rd lvl the player city gets a geo sync port beacon, you can have none residents land at your player city.

lvl 4 access to defencive weapons at the Player City Beacon


I think space stations should fill the roll like faction bases do on land, rebel or Empire....then expand that to added factions....Hutt comes to mind as well as special smuggling operations....these would be the player bases for PVP actions.

this plan fills the roll of player cities and also adds spice to the GCW.
Libretto
Wed Mar 24, 2004 5:50 am
#51

I hate to say this, as I know it will be unpopular, but....


We have yet to see a spacestation, aside from the Death Star, in any of the movies. While the stock and trade of science fiction, there is no need for them in science fantasy. Maybe orbital shipyards would fit, it stretches even the limits of fantasy for star destroyers to be made on the ground, but, nearly every ship is atmosphere capable. Most are hyperspace capable. With these as givens, what is the purpose of a space station in Star Wars?



Minuet


Master Politician


Past master of dancer and other professions I found interesting....





Minuet d'Ascoyne
Colonel - Grand Army of the Empire
Ghost Dancers

=====================
"Is the sky falling yet?"
=====================
Akaara
Wed Mar 24, 2004 5:56 am
#52

My opinion: Remove the starports from the NON-NPC cities and make them only available in player cities. The constant spam outside the starports is just rediculous. If they won't remove Starports from the non-player cities then at least give player city starports huge benefits. Make it so Mayors can control the price of using the starport, jack up the fairs on the non-npc starports so more people are more motivated to move away from the major cities.


Right now one of the problem with player cities, is the non-player cities. How many players constantly spam the starports, cantinas, banks and so forth in the major cities like cnet and theed? I thought players were going to move out of these places with player cities but it is not happening. There needs to be REAL incentives and motivations for people to MOVE away from the major non-npc cities. Right now there is isn't, unless you're just plain sick of the spam and lag at the starports.





_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

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