Politician Archive

Thread: Summary of your top politician issues:

PCgameGuru
Tue Jan 06, 2004 11:19 am
#27

Can anyone prove that the city specializations work? One of our cities crafters tested the "research" one recently and saw no difference crafting in a research city as opposed to crafting an a city w/o that specialization. There was certainly no indication that it did or did not do anything beneficial.


We've had our city set to stronghold for quite a while now, but for what reason I do not know. None of us can tell if we are getting any benefit of this supposed +50 defense...if it works, how about giving us a system message when it does something for us? How about expanding on what +50 defense is also...is that the same as a +50 ranged defense mod? +50 melee defense? 25/25 split? What is it?


Please forgive me if this has been covered or if these questions have been answered, as it has been a while since I've combed through the pol forums.




__________________________________________________________
Colonel Dominix Deathblow
<RAID> Chief Operations Director
Teras Kasi Master | Master Rifleman | Smuggler | Medic
Master of 11...and keeper of a silent holocron...

___________________________________________________________
irott
Tue Jan 06, 2004 11:30 am
#28

Good to see a old-timer Dev boarder.


Do us proud!!




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Jhered
Tue Jan 06, 2004 12:20 pm
#29


Dear God no - this could be the largest griefing power ever - do NOT let mayors be able to remove houses, etc. that are not owned by them. Many people have houses that cities grew up around and incorporated into thier player city and allowing the mayor to remove them and all their possessions inside is the worst idea I can imagine.





PCgameGuru wrote:

Oh, and can we get the ability to deystroy structures that have been abandoned? I know for a fact that one of my PA members quit over a month ago, yet his house is still there taking up valuable land. Rather than waiting for it to decay, which could take forever if he paid enough maintenance into it prior to quitting SWG, why not give the mayor the ability to deystroy/redeed/move it? Redeeding might make the most sense, so that they mayor could give back the deed with maint paid up still back to the person that may have quit and decided to come back. Clearly mayors need more skills you guys conceived for the "urban planner" profession that never materialized. Give the mayor those skills and then some, and these problems may be resolved.






Karquile
Tue Jan 06, 2004 12:43 pm
#30

On destroying structures -


I have been told that if a player CANCELS their account, their houses should poof. I should probably get a 7 day game card and actually test this myself, but that's what I was told.


Other than that, the problem is that it's a very subjective judgment. When is a house or a character really "abandoned"? If the player's Station account is paid, if that player would be able to log in andplay today if they suddenly changed their mind, then by SOE's definition (and mine), the house and the character are not really 'abandoned', and you should not be able to treat them any differently from the house of someone who was playing yesterday.


What I would like as a Mayor is simply the ability to look atany structure within my city radiusand tell who owns it and whether it's damaged. That seems to me to be reasonable civic power, and it's definitely on my own Top 5 List.

silversaber
Tue Jan 06, 2004 2:24 pm
#31






JTGAlpha wrote:
KS get's correspondent. TH becomes a dev. Shy came out of the wordwork for a couple of big threads. AND NOW BAJEEZUS IS BACK! Man, it's like being back on the old boards! How are ya?! Now where's Caella and Lil'Wookie?





Lol yea, just like old times.


I havnt seen Caella or LW in forever.


Guess they left.

Lochar
Tue Jan 06, 2004 2:44 pm
#32

Nice stuff and while its late and not sure limited to politican but would like to be able to see a full city overlay map, maybe in a townhall or something. Its great for planinning future changes to city layouts and knowing what to place where and see it better.
JTGAlpha
Tue Jan 06, 2004 6:07 pm
#33

and silver's still lurking around too! awesome.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Orlon
Wed Jan 07, 2004 1:41 am
#34

As a mayor, I think we should be able to tag any structure in our city as 'Condemd' , by doinso the owner should be sent an e-mail by the system giving them a resonalbe period of time - say one to two weeks to remove the structure from it's current location. If the owner fails to do so, the structure should go poof.


Someone placed small harvesters on three different housing lots in my city, we are out of room and badly need the land for new citizens for the next city size upgrade. Having the power to condem is needed if you ask me.

JTGAlpha
Wed Jan 07, 2004 1:47 am
#35

KS get's correspondent. TH becomes a dev. Shy came out of the wordwork for a couple of big threads. AND NOW BAJEEZUS IS BACK! Man, it's like being back on the old boards! How are ya?! Now where's Caella and Lil'Wookie?



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

paulyboy64
Wed Jan 07, 2004 5:31 am
#36

Problems and Suggestions for more use out of NPC Cities and Player cities:


-Many players complain of NPC and Player cities being underpopulated or referred to as "GhostTowns". The problem will become worse as player cities begin to take up space and spread the population of the server further apart..


Now I was strolling through the fine City of Bestine one day and I noticed there are many empty buildings and Apartment like complexes that are unused.


Apartments in NPC Cities:


I thought why not use these buildings and apartments for player residences and shops??


-Many players could pay a standard "Rent Fee"(Similar to Maintenace costs on Houses) to own a small apartment in a NPC city, or use one of the buildings to run a shop.


The shop fees may be the highest Rent fees due to merchants selling their wares and making massive amounts of money. This will help the economy as well, because merchants and crafters tend to make the most money in the game it will creat a money sink for the merchants.


-Also a merchant will definitely pay the high maintenance fees on the shop because that shop will build a reputation to players throughout the galaxy of what that store sells and will continue to bring back customers to that shop and that city.


-Now the item storage in these apartments compared to houses would be significantly less(maybe 25-50 item max rather than the 250 item max on a house)same with shops.


But this way players could live in the NPC cities which would help populate these cities.


For the players that want a higher item storage limit or dont want to live in a NPC city they can own a house as its currently set up.


This will also fix the problem of mass housing around the limits of NPC cities. Causing less problems of Missions Spawning on top of houses and unable to complete. Less houses out there will free up space for missions to spawn properly



-Also When NPC cities can no longer accomodate players for residences. Players can move to other cities for apartments which would help populate many other cities on all the other planets.


-Now I know myself and many others would much rather enjoy having a small apartment residence or shop in a NPC city than to have a house out in the middle of nowhere which can be difficult to get to or not worth the time and hard to find.


Now if a player decides they no longer want to live at this residence or own this shop. They can put the property up for sale on the messageboard or just abandon it allowing another player to then take up residence..


This will allow players to build a reputation for a shop in a city and also allow players to become even more sociable by all sharing a common living situation in a city.


This would promote players to socialize and get to know there neighbors and shop owners which will build a reputation of the city and its shop owners and residents throughout the galaxy..


Merchant Kiosks:


-Also since there are not many buildings to accomodate shops for alot of different merchants. Merchants could use Kiosk like merchant vendors to place on the streets of the city's. Similar to generating a vehicle once, placed cant be moved around but can be picked up to sell in another city or street.


This would also promote players to visit cities on a regular basis to check out what merchants have for sale in the streets.


If the cities are to full with to many merchants, these merchants can pick up there Kiosks and move to another NPC city. Again Promoting population throughout the cities in the galaxy.


PVP and NPC Cities:

-Currently the Guild Halls in the Cities are absolutely useless. You could allow a Players guild to have control of A City, through PVP Guild Faction Battles on the Battle Fields throughout the planets(which promotes the use of Battlefields and PVP conflicts).


That way Guilds can fight over that city they have always wanted to have control over.Maybe on a monthly basis or as the battles are fought and won. This way the Guild halls in the NPC cities are actually used for Guild meetings, which also populates the cities again..



-By making the NPC Cities more active and functional to Players it creates a much better Social Interactive Atmosphere and fills the population of the cities to how they should be. Sprawling Metropolis's.


Player Cities:


-By the function of NPC Cities to players it weeds out the production of Unnecessary Player made cities. When the population of NPC Cities reaches its max, its primetime for a Player city to arise to accomodate the players that cant live in the NPC Cities.


-Which will also fix the problem of mass Player city production and will continue to populate the NPC cities and Player cities as the Player Population Fluxuates.


Politician:


an Addition to the politician profession related to NPC Cities. You could allow a Politician that is apart of a certain guild in control of the city currently. NPC City Expanding rights to allow the NPC cities to expand for same more buildings or apartment Residences for Players up to a certain Cap Level. But which would allow Politicians more vesatility and again continue to populate the NPC cities and Player cities as the server population Fluxuates..



All in All this would help populate the NPC and Player Cities and would immerse the players in a much more interactive experience in Star Wars galaxies..



That is my Suggestion wether its possible or not




*Ready, are you? What know you of ready?
Shivash
Wed Jan 07, 2004 7:20 am
#37



Orlon wrote:

As a mayor, I think we should be able to tag any structure in our city as 'Condemd' , by doinso the owner should be sent an e-mail by the system giving them a resonalbe period of time - say one to two weeks to remove the structure from it's current location. If the owner fails to do so, the structure should go poof.

Someone placed small harvesters on three different housing lots in my city, we are out of room and badly need the land for new citizens for the next city size upgrade. Having the power to condem is needed if you ask me.






Surprised your out of room (we're a level 3 city with 40 residents, bank, guild hall, medical centre and cloning facility and have space coming out of our ears - can probably fit another 40 houses in. Not to mention that we're on a river so don't have all the space accessable), however I assume U must not have zoning enabled. This IMO is essential for proper city planning and stops people planting in areas where they are not meant too.



-------------------- Zaraf and Katier Rax - CAKE Live entertainment guild, Starsider --------------------

::Eicio Rax:: TC - Artisan, 11pt Chef, SW ::Sumal Rax:: TC - TKA, Doc.
::Majesteux Rax:: TC - Musician/Swordswoman ::Katier Rax:: TC - "Blueberry Entertainer"
::.Dom'ic Rax:: TC - Pistol Wizard
honvik
Wed Jan 07, 2004 8:57 am
#38


Walls why not ask Dev's to implement walls many of the outposts and cities have some form of walls why not player cities. Think about the dangrous worlds that need some walls for protection i.e Lok we've had kimos stray into the city and the result isnt pleasent




One of the Oldest Weaponsmiths on Server making Weapons since July 2003. Currently Retired. Former Leader of Element Zero (Ez0) now disbanded and Proud member of CON!!!!!!!!!!!!!!!!!!
Cafa
Wed Jan 07, 2004 9:24 am
#39

well we were begging for apartments in bestine and coronet on the architects board over 3 months ago.


welcome to the non-responses.



Cafa Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Page 3 of 4