Politician Archive

Thread: Summary of your top politician issues:

skcyco
Thu Jan 08, 2004 6:44 am
#40

how do we get a spynet op, for player city bh mission terms?????
NsAFrost
Thu Jan 08, 2004 8:21 pm
#41

Heh ... good issues.I especially hope they fix the militia thing. But here a a few minor issues also:



The decoration bug in the Cloning that makes stuff warp to the cloning tube and sometimes getting stuck there if you try to /move furniture on them.
/name command for the buildings. I'm glad I named my buildings before that option got removed. Maybe also admin. options and other stuff?
Decorations/terminals on top of each or close to each other getting stuck and "you can't see bla bla bla" so you cant "remove" them again.
You can run trough some of the city statues also..... I think they are meant to be hard as stones
Some of the gardens has 1 or 2 sides that players cant run up on. I mean the stairs on the sides are like walls and you can step up on them. I know this bug is at least on naboo Small Gazebo gardens.
Would be nice to place decorations ON the 2 plateaus of the City Hall front. It looks like it was designed to have decorations like statues there.
The shuttle fee bug that always rests the fee to 100 credits.
And I think its unintentional (exploit / bug) that persons who has received building rights from the mayor are allowed to /transferstructure to others and thereby building for others. Not good!


Hmmm I cant think of more atm :-)

NsAFrost
Thu Jan 08, 2004 8:24 pm
#42

Ohhh yes and the Spynet thing ..... All most know what that is hehe
(also in the post right above mine)
Rianna_Rose
Fri Jan 09, 2004 6:50 am
#43

WHERE IS THE BIO ENGINEER TRAINER!!!!


we still cannot place a bio engineer trainer and its been how long?


we have 8 people in my city grinding BE and everyday I am asked by each of them if I can place a BE trainer yet. This is getting to be almost as nerve raking as not getting my Politician XP till6 days after the vote (about 30 hours till the next vote).






__Rianna Loveless__
"around since forever and a day and I'll be here tilltwo minutes past infinity"
My Bunker at 3800 -6445 is free for all to use, fully decorated for Guild meeting and is only 100m from Rori's Rebel outpost and its Starport
SunSue
Sun Jan 11, 2004 12:01 pm
#44

It would be nice to know how much income is brought into the city each week so we dont run in the red income totals one for each catagory prop tax, income tax, sales taxes, and use fees and a total for all income



= Doc Soo
Corellia =
= Master Rebel Pilot =
= Master Doctor -
ElanMak
Mon Jan 12, 2004 3:31 pm
#45

Hmm... seems to me that if you are guessing how much income you will get, and then hoping that it covers your city fees, then you're running pretty lean! If you just put 100K in the treasury, then keep track of whether it goes up or down, you'll be doing a lot less math.


And if you 100K starts to really drop- hold a bake sale!


For us- we have NO taxes or fees of any kind. Our income is provided by a resource vendor that sells resources at 2cpu right in the middle of the merchant district. With the 8 lots I have, I've erected 8 harvesters/fusions and just collect whatever looks useful and sell at 2cpu. Mostly this helps the residents by providing cheap resources for those occasions when you need something unexepected or your run out of something. I use the profits from the resource sales to pay for city fees, and with only our small city it more covers it. As thecity grows, sales will increase and I might get a few citizens to donate a lot or two to the cause.




--------------------------------------------------------------------------------
Tree - a very tall Wookiee: Hunter of all things that move.
Stilgar - a FAT blue Rodian: Maker of all things that do not move (* TRADERS NEED LOVE TOO, DEVS! *).
Former Mayor of Artisan Arches and Master Weaponsmith. Recently joined AoF and moved to Edoras. * Tempest Server *
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