Politician Archive

Thread: Summary of your top politician issues:

RM706
Sat Jan 03, 2004 3:48 pm
#14

Oh, I forgot to mention ... how about the ability to email all citizens? Guilds can do it at the guild terminal why not at the city terminal...hmmm



-DaKK
Vorah
Sat Jan 03, 2004 5:55 pm
#15


RM706 wrote:
Oh, I forgot to mention ... how about the ability to email all citizens? Guilds can do it at the guild terminal why not at the city terminal...hmmm




You can in fact do that now, but not from the city terminal. You simply start a new email and address it to "Citizens" (without quotation marks.) The message will then send to all citizens of the city for which you are Mayor, including yourself.



--------------------------

Vorah Thalindis - Chilastra
Council of The Basin
Mayor of Basinia, Naboo
Kriel
Sun Jan 04, 2004 5:08 am
#16



RM706 wrote:
Oh, I forgot to mention ... how about the ability to email all citizens? Guilds can do it at the guild terminal why not at the city terminal...hmmm




you can do that, just send email to "citizens"
TitusAndronikus
Sun Jan 04, 2004 5:26 am
#17

Looks great! Glad my pavement post was helpful and made the list.


Keep up the good work Bajeezus!




Tempel
Nabubu Mall
Nabubu City, Naboo
Wanderhome Galaxy

Rufkin
Sun Jan 04, 2004 6:32 am
#18

#3 (25 points) - Militia ability to defend. Whether you call it /warn or any other solution we come up with, its obvious that this is the one ability that cities have to differentiate themselves and to create player policing of their own cities. This is one the devs have certainly been working over in their own minds, as it was an important feature of player cities, and certainly hurt to have to remove from the game.



My suggestion, one that would also help with number 1, is to add the power of a faction recruiter to the politician skill tree. Put it at Master, and give that person the ability to make their faction member declared. Of course their members would be able to accept or refuse, or maybe they would have to request it. Other commands included could be the ability to promote a person. Not saying I want all of the powers of a recruiter, but this would get rid of the overt raiding problem for player cities, by at least giving the citizens there, a chance to defend.



I also can't wait to see /grantzoningrights as a turn off/onoption for the militia, in my eyes that is the number one issue. Second would be giving the politicians a reason to be one after the city is built.



Mayor Rufnik


City of Amber


Bria Server

TreloreTinee
Mon Jan 05, 2004 1:40 am
#19

Very nice summary :cheer



Mayor Trelore Tinee

Bloodfin - Naboo - Lianorm Point

"Seek first to understand, then to be understood."
ClayDon
Mon Jan 05, 2004 6:26 am
#20

hhhh


Good job - lokking forward seeing the Devs response to this - keep up the good work



Klydes - Statesman


Mayor of Crevasse


Dantooine, Wanderhome





Colonel Klydes - The OLD Dane - *, * & *



HiroBlack
Mon Jan 05, 2004 7:05 am
#21

Bajeezus -


Thanks for boiling those down the way you did. It seems like you found the right method for measuring our interest in issues.


A couple of suggestions I have about this list before you submit it to the devs:


Item #1 - Politician Skills vs. Skill Point Investment - Perfect, though I do hope you have a way of condensing that description into something more coherent for the devs to digest. The way it reads now it sounds like we want more but have no idea what we are actually after. Perhaps a thread devoted to brainstorming what features we would like to see implemented to beef up the politician skills is in order?


Item #2 - Reporting tools - My vote here is for a GUI similar to harvesters, but with the option to tweak the numbers and see a projected outcome before applying the changes. Something with sliders and a simple graph to show if the taxes are going to make the city self sufficient would be welcome (i.e. slide the property tax slider over to 20% and see the graph change to show if that brings the city to the point where it is gaining money).


Item #3 - /CityWarn- Requires serious discussion on our part. The devs saw a problem (use of /citywarn to allow a city to agressively defend a POI for the benefit of allowing only the city residents to farm holocrons, and general griefing as well) and pulled this feature. I get the sense from reading the dev posts on this command that they do not have a viable way to reimplement it or substitute it for another command. This item will likely go over better with the devs if we can suggest a solution instead of just citing our collective desire to see this branch of the skill tree go unwasted. We may needa thread for serious discussion, as I personally have yet to see a viable alternative to address the developers' reason for pulling the command in the first place.


Item #4 - Garages - While this is a topic near and dear to us all, it is something that has already been stated by Thunderheart to be implemented in the next few months. I would suggest removing it from this list and replacing it with your issue of City Specialization Balancing, as this is a more pressing matter and has garnered no statement from the developers that we have seen.


Item #5 - multiple - We need to pick one out of the batch here, as submitting three issues in one slot will potentially result in all three issues being given a low priority. I would suggest Resignation is the most important issue to call to light here, as the developers have already stated that pavement will not be in the works any time in the near future and, as you pointed out, we're not likely to have the costs of decorations lowered (despite the fact that this is a personal pet peeve of mine and I'm probably pulling all of the street lights from my own city tonight just to save about 40k a week).


- Acroyear




ACROYEAR
LEADER OF THE GUILD OF DESCENDANTS
-=Acroyear Starship Restoration of Talus=-
Rebel Ace Pilot =|= Master Shipwright (+2 Engine Experimentation, +2 Weapon Systems Experimentation, +1 Chassis Experimentation)=|= Merchant
/waypoint 1730 -4350 SE of Dearic, on Talus in TALUSIAN TRADE CENTER in Tal'Alderaan
Never argue with someone with a lightsaber in their sig. They'll just drag you down to their level and beat you with experience...
Bajeezus
Mon Jan 05, 2004 11:07 am
#22

Excellent post, Hiroblack, and as you know this summary was just the first step. I won't be submitting this to Thunderheart or the devs until this whole community has a chance to work on crafting the exact language used to describe our issues as well as our proposals of solutions to each issue. We start today. I'll have the first in a series of new threads up in a few minutes to begin discussion.
PrefixSlater
Mon Jan 05, 2004 9:09 pm
#23

I dont mind paying as much for decorations, but I do mind that only so few are allowed to be placed. I want this number to be at least twice as much. A city without streetlamps is like christmas without santa claus.



/Give me a armorsmith crafted 60% overall Stormtrooper Armor with no chance to slice it, but reasonably low encumberance. Let the deed be bought from the recruiter by FPs. Also remove TEF.


Slater - Chimaera
Gron_DM
Mon Jan 05, 2004 10:54 pm
#24

i agree #'s of streetlights allowed seems to be a rather large issue of concern for most mayors, please make sure that goes to them (this is also an easy fix compared to many of the requests)



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Thunderheart
Tue Jan 06, 2004 9:49 am
#25

Welcome aboard Bajeezus



Kurt "Thunderheart" Stangl
Community Relations Manager
Shazeen
Tue Jan 06, 2004 10:40 am
#26

Something that you've forgot to include that i thought would be the most paramount issue of all, there is no longer any bonus to getting master polotician. You used to get two spcializations but those were removed with the last publish for some reason. I sure hope that it was just an oversighted blunder of the devs when they pushed the publish and will be fixed soon. -Blanchbaca




~ Blanchbaca ~ Master Rifleman / Master Chef ~ Flurry || Orim ~ Master Pistoleer / Master Smuggler ~ Scylla ~


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