Politician Archive

Thread: Inactive List Should be tied to housing

ArthurP
Tue Mar 30, 2004 6:09 pm
#27

There is one simplification in your list that can be fixed. If your house is on city land....


Well, because we are allowed to place a large number of stuctures (and many HAVE to due to storage issues), you could get to a situation where you could be a 'citizen' of many cities.


The way to get around this is to just leave it as it is - the player CHOOSES who's city he is going to declare in. And no one - not the mayor, militia or even the DEVS should be able to revoke that unless he is in breech of some agreement or fails to pay his house or SOE bill.


STOP GRIEFING PLAYERS - REMOVE THE INACTIVE CITIZENSHIP RULE



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Karquile
Wed Mar 31, 2004 1:03 am
#28






ArthurP wrote:

If so, WHY is citizenship SUCH a big deal they have have to remove that?





Because citizenship determines city population which determines who is allowed under the rank caps.
Mkappus
Wed Mar 31, 2004 8:54 am
#29

ArthurP,


My main point is that the 6 week inactivity rule does not affect individuals.


1. You don't lose your house.


2. You don't lose any property or your location.


The 6 week inactive rule only affects cities. So for you to keep talking about forgetting skills or losing this or losing that is incorrect. The rules takes nothing away from the individual.


Again I will say for anyone in the military they get notice before they ship out. They can easily move their house before they leave. Thus, freeing up the space and not creating a dead house in a city.


As far as individuals go, I agree everyone's money is equal and everyone has equal rights. However, cities are better if they are populated and full of live characters. What is the point of having player cities if no one is in them, vendors are empty..... As a whole the game is better off if makes sure that cities are full of people actually participating in the game.


I have the utmost respect for everyone in the armed forces and the hardships they endure. I have it easy thanks to their blood, sweat, and tears, so much so that I have the time to play this game. You keep saying that the big problem is having dead houses in town. I believe that people can plan ahead and move their house out of town so that this issue is avoided. Yes citizenship is lost, but the land is freed up.


I don't think citizen status should be active as long as you pay your account. I think having the inactivity timer is a good thing. It should keep cities more vibrant, and allow for more turnover of cities. I understand your point of view and passion, it is painful to watch something we have spent so much time and money building starting to decay because of some new rule that has come out of the blue. My city will probably lose metropolis status due to this rule. I hope it doesn't cascade past that, but losing the 50m of radius will inevitably make us lose more citizens.


I suppose we will have to agree to disagree.






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ArthurP
Wed Mar 31, 2004 9:36 am
#30




Well, we will have to agree to disagree. But let me point to problems in your argument.



  1. Of course it effects individuals. You didn't remove a city decoration - you removed a player's status as citizen. This will have the cascading effect of destroying their beloved city from around them. Potentially they could come back to the game without thier citizenship, city, or guild (the stress of a city being destroyed by no action or fault of your own will can depress players to the point of disbanning)
    .

  2. Yes, starting NOW, players who are called away to the military will have the time to plan ahead, but this was not the case prior to the rule enactment. MANY people left thinking they planned ahead anddid all the right things to create a situation where their character and city would be provided for until their return.
    .
    This was arbitrary GRIEFING caused by the devs taking an easy way out to appease a few players - and hurting several others in the process.
    .

  3. This is not just about miltary people who can plan ahead (from today on). It is also the kid, teen, adult, who is called away form the game due to sudden lifestyle changes. This could be for MANY reasons and for any lenght of time. Could they TRY to log back in once in a while - not necessarily. Real Life is complicated - and it's silly of me to put MY desire for a city over their RL struggles.
    .
    The bottom line is THEY are a paying customer in GOOD STANDING and SOE is GRIEFING them by removing thier status as a citizen.
    .

  4. "I don't think citizen status should be active as long as you pay your account."
    Surely you see how arbitrary and self-serving this sounds. Why not their guild membership as well? Because it wouldn't benefit YOU... Plan and simple. This IS the same thing, but you won't go on about how it would keep guilds "vibrant" because your motives aren't for vibrant cities. You want your city - not caring who SOE hadto GRIEFin order to make it happen for you.
    .
    I know that sounds harsh... and it should! That's what is happening. One paying customer is robbed to make way for another paying customer.

When a player QUITS the game their citizenship and house goes POOF. This is long enough and SOE should be ashamed of GREIFING paying customers to favor a few complainers. I am not upset with you - only disappointed that you are going for the carrot SOE is dangling - not caring who you hurt in the process. Little realizing that carrot has a HOOK on it that you will feel yourself when you are GRIEFED by the SOE when another player whines that you have something that they want.


Let me state my position clearly again. My city is not in danger - we are fine for now - and growing. This is a matter of principle. I've never jumped on the WE WERE NERFED bandwagon before, butI can't stand by while friends of mine have had part of their defined character STRIPPED AWAY in their absence.


Think about it folks - SOE GRIEFEDpaying customers (in good standing) whoare ABSENT! They can't write a ticket, email, post a threador in any way make a case for themselves! How weak is that!?

Message Edited by ArthurP on 03-31-2004 08:50 AM



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Now Playing in the NEW Bantha PooDoo Cantina
in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


Chibi-Bar
Wed Mar 31, 2004 11:00 am
#31

I can see why the Devs work on this.. they want a way to remove "ghost accounts" or those accounts that no longer active... personally I see it like this


I rent an apartment.. I paid 1 year in advance... I'm a member of that apartment community.. if I go out of town for 2 month and come back.. I'm still a member.. they are not going to kick me out of the apartment since I paid up..


that is how I see it in player cities.. they join.. they paid up.. and paid up on their account (still active) they should be left alone...





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ArthurP
Wed Mar 31, 2004 4:39 pm
#32

No, at this point I won't accept the premise that there is a problem. What is the problem?



  • Planet overcrowding?
    This 'solution' does not remove any houses.

  • Cities not getting a chance to grow?
    The fact that CITY B can't grow is not CITY A's fault. It is the fault of SOEs arbitrary city caps. You say they HAD to have caps? Fine, but this still doesn't directly fix the problem - it is still a GRIEF that robs one paid customer to pay another.

Let's keep in mind - we are not talking about lot swapping or people who quit the game. We are discussing paying customers who are committed to one server - and can't logon for a while due to RL issues. Lot swapping can't be what they are trying to limit, because they are still allowing that. And you are right, an algorithm would be one solution for that. Or they could give ppl warning and say in one month - you will be limited to ONE (maybe two) servers - period. But again - they aren't doing this.


I can't see a problem then... certainly not onethat has to be dealt with by griefing paying customers. It all comes down to taking away from a paying customer something they chose as a definition of thier character.

Where you accept the morphing of rules and nerfing of characters - I see a limiting of paid-for services. You are suggesting it is perfectly reasonable that SOE chip away the things I pay $15 bucks a month for.


I still say what is next? Losing guild membership? Skills, etc? You can't see that as a possiblity - but you DO admit their FIX doesn't really address the problem they claim to be fixing. Real estate is not being reclaimed - only numbers on a city registry. This doesn;t FIX the database or planet crowding at all. It only GRIEFS players to the point where SOE HOPES they will give up and go away - so another city will have a chance. Meanwhile - those houses are STILL STANDING crowding the city landscape and clogging the database.


Again - this is not a FIX to anything - it is a GRIEF that SOE hopes will FORCE cities out.


I refuse to be happy or contented or make excuses for SOEgriefing (not nerfing) players.When they can start griefingplayers - we all are in trouble. What goes around comes around. Vibrant cities are cities where there is stablity and security. When people are looking over their shoulders knowing their city is in jeopardy because Srgnt Bob was called to active dutyand Mary hadstart caring for her ailing mother, SOE is killing any vibrancy you may be wishing for.



¯¯¯¯ArthurP Coodle¯¯¯¯
Now Playing in the NEW Bantha PooDoo Cantina
in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


Meplorium
Wed Mar 31, 2004 6:01 pm
#33






Mkappus wrote:

ArthurP,


My main point is that the 6 week inactivity rule does not affect individuals.


1. You don't lose your house.


2. You don't lose any property or your location.





Do you actually believe the BS you are spewing? The Individual Loses Their City Status. They Lose Their Shuttleport and Other City Services. Is that clear what they lose? Houses are damn easy to come by, I mean real easy. A city is not easy to come by nor are communities of players. What they lose is a hell of a lot more valuable than any house, property, location, skill or anything else in this game. Can you imagine being gone for a few months only to long in and find your house sitting out in the middle of no where when you use to be in the heart of a city full of friends? To me that is very disheartening. Sure you have your house all your game items, but the important stuff, your friends, are gone.


So you either don't get it or you do and have some personal agenda that makes you want to spew this BS. Either way your opinion on this matter is not welcomed, at least by me. Either get educated or move to Rori where you can have your city at any level you want. BTW your city will have this problem just like everyone elses. So you either need to think this thing through or stop the personal agenga to kill other people's cities. /end rant-flame.


All active communities of players have people coming and going all the time. When they leave, they may think it is only for a short break from the game. That break can turn into months until the expansion comes out. The whole military agrument is a bit weak, as it affects only a small percentageof players. The reasonspeople leave the gameare bothmany andnot relevent. Call it personal reasons and leave it at that. They often leave their houses behind, paid up for a long time, with the idea they will be returning. Paid account or unpaid account is still not relevent. The structure stays behind, from what I understand, until the maintenance runs out. I heard 6 months, but I never heard that by a red name, so no idea if that is true. What ever the case is, those buildings are left behind and taking up land. That is the reality of situation with the how not being relevent as it doesn't change the situation, which is your city will die because it is out of land.


Here is the rub of all of this. People will come, they will go, but their houses and other structures do not. Given enough time any city, of any size will run out of space due to attrition. That attrition is a powerful concept for some to grasp, especially for the Devs it seems. On top of that attrition you get the domino affect where once you lose one level of the city, you lose all that land and your active citizens in that land. Often the 'new' growth takes place in those outer rings where there is free land as the 'old city' is already full. This adds to the domino effect making it impossible, city cap or not, to ever geta city back up to its past level despitehaving the active player count.


The inactive rule is very short sighted and is a cheap, lazy fix to a problem thathas already beenaddressed. City maintenance is very high. These'Ghost Towns' everyone complains about do not pay for themselves. Cross server lot tradedcitizens to do not bring income into the city to pay that maintenance.These Ghost Towns will go poof, given enough time, as the few people running them will get sick ofthe grind it takes to pay for them. If they are not going poof quick enough, then an increase to the city maintenance is what is needed, not a sure end to every city ever built reguardless of how active or inactive it is.


It is bad enough you have a few friends leave the game, but to put this poorly thought out rule on top of losing your friends is just too much. It will kill this game quicker than any exploit or bug.


Dev - "Hey, btw, I know you lost a lot of friends in the game due to a bunch of different reasons. We also know youare trying to welcome our new customers to the game and get them involved in your city, but guess what? You will not have land for them in your city to place a house. Worse yet, we are going to take even more land away from you because you had old friends leave the game just 6 weeks ago. We are going to kill your city, given enough time. Why are we doing this? Because we are too short minded to come up with a real solution to this problem, so we are going to put in some artificial time limit and not address the consequences of this change."


All I have to say to that is, WoW!


/end second cheap rant, althought truthful and to the point.




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Mkappus
Thu Apr 01, 2004 1:31 am
#34

ArthurP,


I am not going for any carrot that SOE offered, or worried about getting anything for myself. I was the first person to place a city on Intrepid and have been in it from the longhaul.


I play an MMOPG because it is dynamic and things change. I expect rules to change, things to be nerfed, people to come and go. If I wanted things to be static I would not have chosen an on-line game. Rules changing is not griefing, it is part of what you are in store for when you sign up for an MMOPG.


What I feel is most important for the game is for it to be healthy and vibrant on-line. Having a good on-line experience is what keeps people and brings them back. Right now unfotrunately, SOEs solution is throwing the baby out with the bathwater, but something needs to be done. There are too many cities that are ghosttowns, cities full of server swap citizens..... I feel bad for folks that are deployed or away from the game due to real life situations, and cities are being hurt by this.


Don't you agree something needs to be done? Personally what I think they should do is come up with an alogithim based on playing time. For 1 paid account look at total logged in time. For any server that has less than 5% of your total play time, you lose citizenship. If they do something like this to get rid of server swap citizens, I would be for removing the 6 week inactive rule. I could even see this rule being expanded to harvestors. I personally have 10 lots from a swap on another server, but I think it would be better for the game if they eliminated server swaps. I think 5% is a reasonable threshold for playing time.





Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

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LaurnaRose
Thu Apr 01, 2004 6:17 am
#35

how about if the system could be set up to tell if an admin'd player had been accessing to the property. as long as the building is being used by the owner or an admin, it is still a functioning property. it is the ones in my city that no one lives in, the doors are locked, there are 5mil credits in the maintenance ... what do i do about those. they are pointless and junking up our city!!! I also believe that it shouldnt matter if a player is active or not. if a house is engulfed by a city and the player does not declared residency there, then the player should get a two weeks notice to declare, get out, or it will all be packed up and sent to them in a nice neet package. the last mayor of our city pulled city hall and ran off with it and the 10m treasury ... but she still has 2 structures in the rebuild city limits that she doesnt even use, however, she does still play. what about those instances. you say mayors have too much power, but just like in the real world, some one has to have power. if you vote in a mayor who abuses the power, then that is your own fault. but i have a rouster of 60 and a building count closing in on 100. I would say at least 20 of those structures aren't even being used. so please, quit whining that mayors have too much power .. .and give us some real power to fix the problems that are popping up around us because of the whining of those who dont know jack about being a mayor.

We cant remove citizens, we cant remove player's structures, we get 100xp per week per citizen, the bike bug prevents us from using the garages ... there is a long list of things mayors have to deal with ppl. if you dont like the way your mayor deals with your city, the vote them out, but dont complain because they have too much power because in all honesty, the only power we have is to allow ppl to move in, set the taxes, and add things to make it look pretty.



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Mkappus
Thu Apr 01, 2004 9:20 am
#36

Meplorium,


Nope no agenda here. I play on on-line game to experience it with other on-line people. I think it is justifiable to have some checks for their on-line participation.


I think planet city caps are a good idea, so that you don't have unlimited cities on planets. I think caps on city rank are good so that it makes having a shuttle unique and an achievement. I think it is a good idea to have cities be difficult so that you get some city churn, and the first 10 folks aren't the only ones to ever get a city. I am against zoning right/private cities.


As I said I was the first person to drop a city on Intrepid. A lot of what I advocate may eventually lead to the downfall of my city. If it does, that is part of the challenge and fun of the game.


I think if your city is full of folks who have left to play something else until the space expansion comes out, but they are still fully paid, your city should be penalized. This game is for an on-line community, not just for folks with a paid account. I think people who are on-line have more weight than folks who aren't on-line for any given reason.



Goliath
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-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

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Chibi-Bar
Thu Apr 01, 2004 9:42 am
#37

I kinda like the percentage vs total hour... but I don't think people should be penalize for not playing often as they use to... that is what we are doing isn't it?


I don't think SOE would do that.. mainly then people would rather cancel account that keep active.. (if they are losing stuff anyways)


I suggest that it should just be tied to paid account AND allow 1 citizenship per account... thus this will kill server swap and keep the people who take extended away time (military, vacation, etc etc as long they are paid up)


I know this will rid the legit dual citizenship players... but if something needs to be done.. this would do it.




Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Tragg
Thu Apr 01, 2004 11:30 am
#38






Think about it folks - SOE GRIEFEDpaying customers (in good standing) whoare ABSENT! They can't write a ticket, email, post a threador in any way make a case for themselves! How weak is that!?




Sorry its JUST not that big of a deal to even call grief. If the city is worth its salt it will still be there when they come home. Maybe it griefssome mayors andpeoplebecause it hurtstheir little town, wellmaybe theyshould go play sim city. As for me I like a town thats alive with many real players who log in everyday.


Oh and ArthurPplease don't repeat yourself anymore, we know where you stand on this.If you get somenewinformation then please shareit. But stop spaming the same thingover and over,most here are intelligent people we got it on your first post.t



Tragg

Leader of Odium
A Little Bit Of Pain Never Hurt Anyone

Karquile
Thu Apr 01, 2004 12:56 pm
#39

It's a mistake to focus on how "unfair" the existing inactivity timeout supposedly is to the timed-out citizen. (The bulldozer alternatives people keep floating are another matter - I'm just talking about the rule that's currently in Live.) You can't enjoy citizenship if you're not playing, after all. If and when you start playing again, getting your citizenship back takes 15 seconds.


I completely agree that there's no reason someone should get your dead-hand "vote" when you've been gone for over a month. And you need to give new cities a chance.


Maybe there are some other viable alternatives we can think of.
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