Politician Archive
Thread: Inactive List Should be tied to housing
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ArthurP
Thu Apr 01, 2004 4:07 pm
#40
Yes, I fully agree that new cities should be given a chance to be GRIEFED as well. 
Frankly, I'm not against the concept of mayors not getting votes from people who have been gone a while - although HOW to do this fairly is still problematic. The issue was never one of votes - as it was in dealing fairling with paying customers.The issue isn't whether the city wrongly benefits from an inactive citizen. The problem is in SOE altering the associations that aplayer made to thier character.
As to cities worth thier salt... Well, it's silly to suggest that any city can determine who will be called away from the game - and thereby exclude them. ALL players who enter a city are hopeful of a long stay. The problem isn't whether a city has the leadership, resources, etc. that it takes tothrive - it's whether it has the REAL ESTATE to maintain itself or grow. If SOE arbritrarily removes a person from the citizenship list but leaves their house(s) - it is doomed to fail by no fault of the city planners
However, on the good side - I am VERY thankful for SOE temporarily turning of the inactive citizen checking system. THANK YOU for reviewing this matter!
Shazahbaa
Thu Apr 01, 2004 4:30 pm
#41
Arthur stop acting like this will be the downfall of every player city in the game, cause no one is buying that. Good lord you love drama don't you.
ArthurP wrote:
If SOE arbritrarily removes a person from the citizenship list but leaves their house(s) - it is doomed to fail by no fault of the city planners
Karquile
Thu Apr 01, 2004 5:02 pm
#42
ArthurP wrote:
The issue was never one of votes - as it was in dealing fairling with paying customers.The issue isn't whether the city wrongly benefits from an inactive citizen...
Sez you! I believe that SOE and a bunch of mayors-in-waiting-for-ghost-towns-to-poof would disagree. The imbalance created by cities full of ghost "citizens" who had long since left the city, the galaxy and/or the game was exactly the issue.
The problem is in SOE altering the associations that aplayer made to thier character.
No it's not - why don't you be honest here. I would be very happy to bet you that SOE has never gotten one single complaint from an inactive user who logged back in after 7 or 8 weeks away and found that while their house was still there and everything,they weren't on the citizen list and had to redeclare residence. Zero, zippo. There is no such constituency.
The problem is mayors who don't want houses that take up space without adding to rank. Period. For the most part they could give a d4mn about what "associations" Joe Resident has... they just want to make sure he counts as Joe Citizen, or gives them the lot back.
Mkappus
Fri Apr 02, 2004 8:01 am
#43
Arthur,
I wish the devs would tell us why they removed it for the time being. Is it to review the policy for fairness, or is to review the code because it is buggy? I think we are being optimistic that they removed it because they saw the problems with removing citizenship, but leaving dead houses.
I think the code is incredibly buggy. I have people who play nearly daily they keep getting removed.
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