Politician Archive
Thread: Inactive List Should be tied to housing
Some really good ideas. Oh, and the house DOES go ->POOF<- when the player QUITS the game and/or deletes his character - and it should be expected to.
The bottom line is - SOE is griefing here. Why not go ALL the way with the inactive rule? If a player is gone for 6 weeks, they lose citizenship, skills, faction, pets, belongings... Of course this is ridiculous - and proves the arbitrary nature of the citizenship rule. Paying customers are being griefed.
I like the one per server - although even there - I know ppl who LOVE having multiple characters on diff servers. Sure, some lot swap, but not all I guess. What this points to is the DEVS lack of planning. The REAL problem is lack of meaningful storage in houses - so players are FORCED to place MULTIPLE buidings just to store all thier clothing, resources, crafted items, and decorations and loot. If they had even build in a feature whereby cabinets could HOLD items and not count against the house - that would have fixed it.
Let's face it, the inactive citizenship rule does not directly work toreclaim planet geography or free up the precious database space. What is DOES do is GRIEF ACTIVE players to the point that they leave a city after it looses services and land space to this arbitrary rule. THAT is the definintion of a GRIEF.
PLEASE END THE GRIEFING!
There is no adapting - once a citizen is gone and their house left with months of maintence - a city is in trouble.
An on the lot swapping - keep THIS in mind. People swap with ACTIVE players who can log in and out and keep their characters live on both servers (or more)...This rule does NOT address active lot swappers AT ALL.
This inactive citizenshipGRIEFS players who many only have ONE account, ONE server, who have paid thier bills, and been called away from the game for a while. This I know for a fact.
The lot swapping doesn't really effect.. since I right now I have FOUR players in the city gave me their lots.. (I got 32 lots harvestors under my command per se... that is SAME server)
the exchange server lot swap just free up lots on their own server while giving it up on another... it doesn't effect much..
the ideas I toss out effect cities.. mainly most of my citizens came a long time ago WAY before the rules of 6 week.. we are a metropolis about 2 months before this happening... and been level 4 since week 4 of the city patch (place city hall at 11pm at night on patch day) so... some people have been with us since day one.. (a lot actually)
so how do we plan for that? some quit the game due to fustration with promise of return... some quit due to unable to pay the bills... or whatever reasons.. some leave but still PAY for the game while on military leaves.. moving.. vacation.. or just taking a sabatical...
people who STILL pay for the game and not logging in shouldn't be punish for it..
Let me clear this up. If someonedeletes their character - the house goes POOF. I would imagine that if they cancel thier account the same thing happens. It would be ODD for SOE to keep a character active when it's been cancelled. If they dont delete it.. could it be they want to give time for them to come BACK to the game JUST IN CASE - and in just the way they left it?
If so, WHY is citizenship SUCH a big deal they have have to remove that?
END THE GRIEFING - REMOVE THE INACTIVE CITIZENSHIP RULE
This solution was implemented to pacify the whiners who lost the city race on Day 1 of the Player City Patch. The whole reason for the race in the first place was their asstasstic database not supporting all comers to be able to place a player city.
Some people worked against the spirit of the game and got cross-server trades to get a shuttleport in their town, which is the one thing that makes a PC on a outlying planet viable, to be sure. Some towns have the problem of people quitting and either that person not pulling up their house or not having people that want to move to their city. Those towns should adapt or pack it in, certainly, but if they have the money to manage it and the desire to live in an empty town, why not let them?
Player Cities are supposed to be a money sink, right? if they're genuinely concerned about everyone getting a chance in a big player city they should FIX THE DAMN DATABASE so there don't need to be caps.
Mkappus wrote:
I am sorry, but I do believe a person who is paying SOE, and is actively participating on a server has more rights than a person who is paying and not present on a server for 6 weeks.
Mkappus wrote:
- Is your SoE account paid for? If yes then go on. If not then why are you still reading this thread?
Go resubscribe! - Is your property on city land? If yes then you are automatically declared a citizen of said city. If not then none of this applies to you anyway.
- You don't want to be a citizen of said city? Then it's tough, pick up and move.
Am I oversimplifying things? I don't think so.
Personally I don't think there should be a revoke citizenship option on the mission termial as a bug work around either.