Politician Archive

Thread: Proposal for topics for the next bi-weekly question

SacredNemesis
Mon Apr 26, 2004 4:28 pm
#27




duped thread

Message Edited by SacredNemesis on 04-26-2004 06:29 PM



v Qabalah v
Nemesis City, Dantoonie, Chilastra
Home to the Rebel's Pride: THE X-WING
Sacred Nemesis PA - WINNERS of the Scavenger Hunt 3.06.04 - www.sacrednemesis.com/SWG
Qabalah PA Leader, Mayor/Master Architect | Nobef, Master Bounty Hunter | Keter, Master Musician

vortexala
Mon Apr 26, 2004 4:32 pm
#28

I'm not substituting in any official capacity, really. I wasn't asked by TH or the Devs to help out here, but I figured I would until someone else takes the spot.


If it matters at all, I was Mayor of Vesania, Corellia, Chilastra. One of the first 10 Cities on that planet. Took us to Level 4 without a hitch and then stepped down. Politician was a profession I'd wanted to try since pre-beta and I'm glad I got the chance.


I'm not in complete darkness on the profession, or it's issues.


And I figured I'd just stop by and lend a hand.





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
hajihill
Mon Apr 26, 2004 4:39 pm
#29

And, thank you for the help you're giving us vortexala.


It is totally appreciated.



_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
PreLaunch
Mon Apr 26, 2004 4:57 pm
#30

Hmm,


I dont see how you guys wouldnt think the reintroduction time of the innactivity list would not be the main question, it might tie in importance to the master skills question.


The innactivity rule is something that effects ever city and every player and mayor that lives in that city. It also has a direct effect on city caps. It doesnt matter what side of the war you are on Rebel City, Imperial City, Neutral City this rule does not discriminate. Having an answer to that just seems very important to know.


The Master Skill box is Important but only to Master Politicians. Those who have dropped the skills completely and only use Novice Politician to keep their city alive couldnt care less I would say and there would be more of them than there would be Masters.


The only other two I feel have merrit is number 3 to work out what the taxes realy are and number 9 the chat is something else that would benefit the whole city rather than just the politician.


StumanKadir
Mon Apr 26, 2004 7:06 pm
#31


"The innactivity rule is something that effects ever city and every player and mayor that lives in that city. It also has a direct effect on city caps. It doesnt matter what side of the war you are on Rebel City, Imperial City, Neutral City this rule does not discriminate. Having an answer to that just seems very important to know."


This is true, but I have a feeling that the general consensus was "if its not mentioned, maybe it will just go away". I didnt mind it actually as it gave us the impetuous to move forward and not take it laying down. It also provided an opportunity to clear out the ghosts and dead wood.


Will it come back again? I think it will but not in the form it was presented to us as. It was too arbitrary, bug ridden and did cause some big problems ( a couple of cases where cities lost citizens owing toan introducedbug, lost their shuttleport which then went to another city who had since grown, making restitution almost impossible without causing pain on all sides and without stuffing up the planet cap).


The Master Skill box is Important but only to Master Politicians. Those who have dropped the skills completely and only use Novice Politician to keep their city alive couldnt care less I would say and there would be more of them than there would be Masters.


While this is true to certain extent, you could also argue that if the profession highpoint had a tangible benefit, then more players would aim for the Master level and once attaining it, would hold onto it. If I found that being a Master Politician had a direct benefit to my city or myself as a player, then I would drop other skills and concentrate full on it. But as it is, there is no reason to keep my politician skills beyond the minimummaintenance level requirement of placing trainers.



In addition to my submission, I would like to ad votes for the following:


2.) Mayor resignation - more efficient way to transition between mayors
7.) Verification on how some of the city specializations work
9.) Communication options - city chat room

Message Edited by StumanKadir on 04-27-2004 01:08 PM




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

Chibi-Bar
Tue Apr 27, 2004 12:41 am
#32

There are so many things a politician can do, but I think the devs think since it "effect" the lease amount of players "directly" which means... not enough people playing politician.... but I feel that the politician does effect more than just the class itself.


Here are some of my questions...


1. What type of measure are in the planning to allow current mayor to "resign" from post as long another mayor is running?


2. Is there any plan for terraforming within the city?


3. Any possible date when the master politician box will have any skills? (this been gone WAY too long)






Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
vortexala
Tue Apr 27, 2004 12:44 am
#33

np Baj

And Griggs, I'm just helping out man, just helping out



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Chibi-Bar
Tue Apr 27, 2004 12:49 am
#34

vortexla since you are helping out.... Combat medic is too powerful..... ummm I mean... Politician are too powerful.... we can do... umm.. umm... ummm...


nevermind.. we are not powerful... we are powerless.






Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Paubocca
Tue Apr 27, 2004 12:52 am
#35

Question 2 and 8 are most important to me. I'd like to get answers on why mayors can not resign, and I'd like to be able to do a little leveling out of the land in my town. It's very hard to build where I live, and before I get yelled at, I didn't place the city, I was elected by the citizens over the original mayor.



Paubocca
Master Droid Engineer PBC Droids
Master Artisan
Master Merchant
DashLightspeed
Wed Apr 28, 2004 9:25 pm
#36

I will place my vote for requesting information on raising the city cap and also publishing a list of how many cities on each planet on each server have reached each city level on a regular basis (once a week?). Also, every city should be able to grow to the max size if they can get enough citizens. It is not right to have a city with 100 people stuck as a 'township' when it should be a metropolis. Also I am interested in whether or not we will be able to get a 'landing pad' structure where players will be able to launch their space expansion vehicles. Maybe that would be a feature only unlockable on the metropolis level.


Thanks
MTolwyn
Wed Apr 28, 2004 9:35 pm
#37






Pappi wrote:


10. Raising city cap






i want to know when the so called temporarily city cap will fall

the maximum of 20 cities is ok, but allow all of them to grow to the level that they ve qualified for with the citizen count
Refah
Thu Apr 29, 2004 3:53 am
#38

I agree with the points, but I think like the poster before me, that the city limit is good, but every city should have the possibility to grow as far as it can grow.

Its would also be nice to construct walls like in the big cities...





Refah Deon, Heaven/Tatooine (Chimaera)
Visit Heaven at -525 4070 near Mos Entha
www.heaven-city.ne
All ressources for 2cpu vendor in mall
Cettina
Thu Apr 29, 2004 5:04 am
#39

I vote yes for all, but wish to modify #10. That should be a planet based decision, not the galaxy. We have enough lag, atm, but some planets do not have many cities and the cap could be raised there.


Cettina


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