Politician Archive
Thread: Proposal for topics for the next bi-weekly question
DashLightspeed
Thu Apr 29, 2004 3:52 pm
#40
I don't think the player city cap will have much to do with the lag on a particular planet. For instance, in the areas surrounding Theed and Coronet, there are plenty of houses, factories, etc that people have placed even without a city existing there. Bottom line is that people will live on the planet they want to, city or not and perhaps cause more congestion and lag by placing their structures closer to coronet or theed because there is no nearby player city instead of placing in a PC perhaps 1.5 - 2 km away.
LeBob
Sat May 01, 2004 3:29 pm
#41
before we get any aesthetic changes to our player cities we really need to try to get some fundamental structural enhancements imo...
I'd like our question to be something to the effect of:
Other than bringing back '/citywarn' what can be done to empower mayors, militia and/or dedicated citizens to enforce city laws?
vortexala
Mon May 03, 2004 1:09 pm
#43
Today is question day, so I'll wait until 5p central for any late stragglers to vote 
PsychoticChipmunk
Mon May 03, 2004 1:46 pm
#44
vortexala wrote:
Today is question day, so I'll wait until 5p central for any late stragglers to vote
Man, how many other people live in the great Mid-West? And don't worry I'll vote for them if need be
Pappi
Mon May 03, 2004 2:15 pm
#45
PsychoticChipmunk wrote:
vortexala wrote:Today is question day, so I'll wait until 5p central for any late stragglers to voteMan, how many other people live in the great Mid-West? And don't worry I'll vote for them if need be
not me... Texxie is in the wrong time zone
Pappi
Mon May 03, 2004 3:48 pm
#46
got your work cut out for ya Texxie, see if this looks good:
The "city cap" prevents cities from advancement if the planet has reached its capacity for the next rank. Many politicians that have well qualified cities for advancement are frustrated since they cannot advance without another city losing its rank. How does the game determine which city gets advanced if another city drops a rank, and will there be plans to raise this cap?
The "city cap" prevents cities from advancement if the planet has reached its capacity for the next rank. Many politicians that have well qualified cities for advancement are frustrated since they cannot advance without another city losing its rank. How does the game determine which city gets advanced if another city drops a rank, and will there be plans to raise this cap?
hajihill
Mon May 03, 2004 3:49 pm
#47
Yeah, I'm wide and clear from the great plains myself... but there's nothing too terribly wrong with them... I have several great friends that live out there... not that I've ever considered it, but hey...
vortexala
Mon May 03, 2004 3:52 pm
#48
Whew, thanks Pappi
I hate trying to actually write out a question... 
Question submitted!
Message Edited by vortexala on 05-03-2004 03:52 PM
hajihill
Mon May 03, 2004 3:56 pm
#49
Pappi wrote:
got your work cut out for ya Texxie, see if this looks good:
The "city cap" prevents cities from advancement if the planet has reached its capacity for the next rank. Many politicians that have well qualified cities for advancement are frustrated since they cannot advance without another city losing its rank. How does the game determine which city gets advanced if another city drops a rank, and will there be plans to raise this cap?
Also Pappi, A fair number of the voters mentioned the desire fora higher number of totalcities on some of the planets as well... so I would probably suggest including this in the question by changing it something like this:
The "city cap" limits the total number of cities on a planet, and prevents cities from advancement if the planet has reached its capacity for the next rank. Many politicians that have well qualified cities for advancement are frustrated since they cannot advance without another city losing its rank. How does the game determine which city gets advanced if another city drops a rank, and will there be plans to raise these caps?
hajihill
Mon May 03, 2004 3:58 pm
#50
It looks like I was four minutes too late... Hopefully that portion of thevoters' concernsare addressed as well....
Message Edited by hajihill on 05-03-2004 03:58 PM
DashLightspeed
Mon May 03, 2004 6:41 pm
#51
Thanks for noticing Haji, I am all for raising the planetary caps for level 1 cities as well and then having every level 1 city to have the potential to grow unfettered to the highest level.
Thanks,
Renegade on Lowca
hajihill
Tue May 04, 2004 12:40 am
#52
This would tend to indicate that "Raisingcity cap, and removing city growth limits" is the burning question on the minds of the Politician community.
So the latest Count (assuming that everyone gets one vote... as there is only one question that may be decided upon by the whole group)
- Benefits at master politician - "Industrial Society" and "Scientific Society", where did they go?
-4votes (vortexala, Plzurpilot, Steelheart, Pappi)
- Mayor resignation - more efficient way to transition between mayors - 2votes (Chibi-Bar, Paubocca)
- City ledger - documentary of income/expense - 1vote (revisoHT)
- Alternative /citywarn - put the militia back to work! -2 votes (Khristen, LeBob)
- List of /citybanned people, maybe in the city hall, only accessible by militia members
- Ability to control "dead" structures in the city - when people quit and leave their stuff around, empty vendors, etc.
- Verification on how some of the city specializations work - 1 vote (hajihill)
- City improvement options - change lanscape, paved roads, etc. - 1 vote (Vandessa)
- Communication options - city chat room
- Raisingcity cap, and removing city growth limits-6 votes (dhcpSilicon, DoctorGriggs, DashLightspeed, MTolwyn, Refah, Cettina)
- When will Factional NPC be placable to patrol cities? - 1 vote (Star_Ranger)
- When is the next Politician Publish? -1 votes (Psychotic Chipmunk)
- For the Space Expansion, at what city rank, if any, will player be allowed to depart in thier personal ships from player cities? - 1 vote (StumanKadir)
- When will the 'city inactivity' feature be reinstated.- 1 vote (Prelaunch)
Please anyone feel free to correct me if I'm wrong (or you feel that one vote per person is unreasonable), and thanks for your help Texxie.