Politician Archive
Thread: Test Center Changes to Cities
While it may seem unfair that those who got there first will be the lucky ones that can get shuttleports/ level 4 status - it is also important to note that THEY did get there first - perhaps because they planned and executed the installation of their player city better.
A lack of planning on your part does not constitute an emergency on the dev's part
Couldn't resist.
The thing is - cities will come and go. People may get fed up of paying the large city cost amongst a small group of players. Players will get bored of the game and leave and the citizenship will decline. A city must MAINTAIN its level of interest to survive.
When they fall - and some most definitely will - the cities positioned to capitalize on the openings will find themselves where they want to be. Perhaps other cities will just decide "hey, let's move into that city and see if we can't join them.." as opposed to feeling the need to setup another small separate city.
Having seen what happened to the map with just *6* new cities arriving on it.. I have to say the whole planet suddenly felt a whole lot smaller. Do we really need more than 10 large cities there?
Just a thought...
--Mikka
It's just more catering to the theory that pointless competition and stabbing one another in the back is content and fun gameplay.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"
A few things in no particular order.
- Not all cities placed at the start are going to grow large enough to take all the slots. I know on my server/planet alone that at least one of them, possibly 2aren't going to make the final cut for the largest city size. There will be room...not much, but that'll change over time. Some cities were rushed and ill-conceived and/or the people that planted them were not thinking of going over level 2 anyway.
- Are all the slash commands going? What about renaming the city hall is that going to be removed? I could also never get the /setperm admin to work either.
- Why do people need to be within 10m to be added to the Militia, its really annoying at the moment if someone is offline that I can't add them, I'm on at weird times so its really inconvenient.
- Militia should be able to put down houses themselves. If the Militia is going to keep the grantzoningrights then they should have the right to place houses. It is more effective for someone to place a house perfectly the first time then chown it to someone else, rather than have the other person place and destroy a house 20 times trying to get it into the right spot.
- Level 3 city registration is probably designed to stop the map from cluttering up. Personally I don't want to see all the outposts, butRank 2 villages should be given registration. The whole point of the player cantina is to register on the map and have your own private stage. If you can't register with it, what's the point of having it at Rank 2? Move cantinas to rank 3 or allow registration at rank 2.
I should clarify that I don't advocate the Militia having zoningrights, but I do advocate having assistants for the mayor.
I'll repeat it once again.
Non-politicians should not getthe /grantzoningrightsskill. If you want people to help you zone, you need other politicians, and you assign them to a city council to allow them to operate within your city.
E.g. I'd be really happy to have a politician withUrban Planner (the Decorations IV skill)in my city doing all the decorations/gardens/streetlamps while I level up in other areas. This would be perfect for one of my master architects that doesn'twant to spend theskill points for master politician yet still wants to be involved in the city development.
Hmm . . . what if "council members" got 500 Poli XP per city rank per city cycle? And set a limit on "council members" as well, like just a Mayor at rank 1, a Council Member could be added at Rank 2, and a third at Rank 4?
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"
All looks good to me! I'm loving the Politician profession and the way our city is growing.
I hope you are all having fun with your cities - those whoaren't, please stop whining and destroy your City Hall so that someone else can have a chance!
1. Obviously if everyone can have a city, it would be a ludicrous to show it on the map - who is going to visit an Outpust in the middle of nowhere with no facilities any way?
2. The career is POLITICIAN - we are meant to indulge in politics- if someone beat you to becoming a major city, why don't you indulge in politics and try to do something about it, instead of bashing the Devs like a bunch of spoilt children.
3. If this is too difficult, then leave Politician to people who want to actually play the game and are not just looking for a private fantasy world at the expensive of everyone else.
Thanks - had to get that off my chest!
Havoclord, I agree with you 100%.
I have no idea why some of these mayors who want private cities go play a game called "Life" or some other game. A city is not some PA's special little perk. If another PA tries to come into the city and try to take it over than it is the mayor's job to use his intellect and wit to keep is power. That is what being a politican and running a city is all about. If you can't handle that you should probably play the game called "Life." In that game everybody is safe and nobody can take over the city. But in SWG its all about competition and teamwork to run a city.
Pachelbel wrote:
A city is not some PA's special little perk.
If a PA is big enough and plans out far enough in advance it can be theirs. If you don't like that, too bad.
Pachelbel wrote:
Havoclord, I agree with you 100%.
I have no idea why some of these mayors who want private cities go play a game called "Life" or some other game. A city is not some PA's special little perk. If another PA tries to come into the city and try to take it over than it is the mayor's job to use his intellect and wit to keep is power. That is what being a politican and running a city is all about. If you can't handle that you should probably play the game called "Life." In that game everybody is safe and nobody can take over the city. But in SWG its all about competition and teamwork to run a city.
What you are describing is not politics, it's socio-economic PvP, which is NOT the intent of Player Cities and players and the Devs need to realize that. It's not a matter of wit to get 50 people to come over and ghost in a city to secure votes and get a shuttleport for your 20 person PA by any means. If we were given an OPTION to regulate cities from the start, people would be much more open about them, since they would still be able to preserve the city's intent. Those who were overzealous about their regulations would watch people move out, and the city would die.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"
BlindTyldak wrote:
"What you are describing is not politics, it's socio-economic PvP, which is NOT the intent of Player Cities and players and the Devs need to realize that. It's not a matter of wit to get 50 people to come over and ghost in a city to secure votes and get a shuttleport for your 20 person PA by any means. If we were given an OPTION to regulate cities from the start, people would be much more open about them, since they would still be able to preserve the city's intent. Those who were overzealous about their regulations would watch people move out, and the city would die."
Mrs. BlindTyldak(you are afemale right) to respond to your question about a mayor getting 50 people to ghost a city to secure votes is an exploit the devs need to work on and fix.I really do hope the ghosting cities thing gets fixed because it is very childish and immature.But the thing I get somewhatannoyed about is the inability of certain mayors to adapt to other players. Icould understand your angerifyou had a PAof 50 people and another PA came into YOURPA and voted you out.A PAis suppose to be a private organization and the devs rightfully did not allow other PA's to come and take overcertain PA's. Player cities are a completely different thing. Playercities belong tothe community and new players or groups should be allowed to move into a city if they desired, their voice should be equally heard.
I get very annoyed when people use obivious exploits toprevent them from possibly being voted out of office. I mean come on, blocking people from getting into a city hall to voteis an obivious exploit. I mean why cheat in the first place it's childish, unfair and not fun. What is the point of being a mayor if you cheat and use exploits to remain in power rather than campaigning andattempting to gain support to remain in office for another week.That is what being a politican and mayor is all about. For example....... Let's say....As a city progesses,slowly but surely, new people will move into a city and new ideas willimmerge. And eventually half ofthe cities' population will be comprisedof new citizens.What happens when there is a strong possiblity that you will be voted out of office? Will you being the mayor use cheap tactics to prevent the new breed of citizens to vote?Or will you try to use your intelligent and wit to convince the new breed of citizens thatyou still have what it takesto run this city?
Imagine if all the cities were private. Can you imagine how crowded the planets would be? The lag would bea pain in the butt as well. I said this before and I'll say it again,a city belongs to a communityits not a PA's little playtoy. If a city belonged to a PA than thepeople wanting to join the PA's city would have to join the PA. But thankfully that is not the case the city belongs to the community.
Actually, they wouldn't crowd that much or cause that much server lag at all for one simple reason: there just aren't enough people for it to happen. Very few players are going to want to live in a city with the only benefit being a mission terminal, and very few are going to continuously want to pay the fee for a city hall and the terminal selection on top of that. With the advent of vehicles, even less are going to want to pay for a rank II city when they can hop on their speeder and be to any major city in 10 minutes, five if you count player cities of Rank IV.
What would happen is once the novelty of cities wears off people will start congregating in sensible areas. There's very, very few PA's out there with enough people to sufficiently hold a Rank IV city, so most groups will HAVE to open up in some form to grow. If that means that 3 or 4 PA's get together to do this, then its obviously not a PA controlled city, its a community city, which is exactly what people said the Devs intend anyways. They may still have requirements to join, but seriously, what's wrong with that? It'll just mean that if you're a Rebel you join a Rebel city, or a crafter a trade-oriented city or you look for one of the several who is taking all comers except absolute jerks. Those who run true tyranical empires who block the terminal to keep others from voting, for example, will lose their city as people move to greener pastures if they are not doing a superb job.
I think people are really overestimating how many folks would completely lock down a city to anyone and everyone, since most cities really just want one thing: to grow and be fun to live in. But since it's the Mayor's job to ensure that happens, they should be given sufficient tools to do that with.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"
Since we are increasing the city caps, we need to control on the amount of additional structures the world has to support. There is a civic structure cap of 1+(6*city rank). I.e. 7 at rank 1, 13 at rank 2, etc. Civic structures include cloning facilities, shuttleports, the city hall, and gardens - - Structures owned by the city.
That means at rank 5, we get a maximum of 1+(6*5)=31 civic structures.
As far asI know, currently on live, I'm promised 10 *decorative* structures (statues, streetlights, gardens) per rank, which I already think is too little, but reducing that by 19 (at rank 5), and then also counting Civic structures as such seems like a bad idea.
So I can eventuallyonly only 27 streetlights in a 450m city radius, and have no gardens, fountains or nothing?
That means they almost cut my decorative abilities in half! ![]()