Politician Archive
Thread: Test Center Changes to Cities
1. You can no longer use structure related slash commands in civic buildings. This means you can no longer make civic buildings private. That was never intended. Any currently private civic buildings will be made public.
Bad news for Jaspor, the people can get in tovote now!!!! Any GOTZ members care to admit they were wrong?
Time for him to empty the treasury and destroy the city hall ![]()
Maller Malice
Mayor of New Aldera
Jaspor wrote:
hallauer wrote:
1. You can no longer use structure related slash commands in civic buildings. This means you can no longer make civic buildings private. That was never intended. Any currently private civic buildings will be made public.
Bad news for Jaspor, the people can get in tovote now!!!! Any GOTZ members care to admit they were wrong?
We removed this the same day it was first announced as an exploit, over a week ago.
Grow up.
It tookalmost 3days, but who is counting. Privacy was set before first cycle, Wednesday,and was releasedSaturday.
You quickly switched to /cityban existing people in the city radius using the exploit of the city hall registry delay. For which a CSR said was a known exploit (see screenshots at www.tafirehawk.com/GoA ) but we continue to have citizens banned that appear on the registry even as of last night.....
Somebody refresh my memory on the penalties of using a known exploit the second time around to unfairly advance the XP ofa character?
We are grown up and operate within the rules and terms of service set for by SOE, others however feel they have to win by coloring outside the lines.
*grumbles* Sometimes I'm embarrassed to be a politician.
ANYWAYS
Even if cantinas don't show up, I know mission terminals do . . . we're just an outpost and ours are on the map.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"
well... not sure if I'm happy with the register city first at third city level..
And after all what the point having it as a 1k exp skill when you can't use until at least 3 weeks later.
Message Edited by Plinka on 11-26-2003 07:33 PM
Those don't look too bad. I think it is better than just saying unlimited outposts. Lets people more along a little further than they let on.
Shame about the limit on gardens, but that is to be expected.
Plinka,
I think we really need to push the issue of not being able to use structure related slash commands. Some of the available commands are a near necessity (/setperm admin being one, /structurestatus as another). If nothing else, these commands need to be placed on the Structure Management Terminal.
Plinka wrote:
The number of Player Cities has currently been doubled, making the caps to 20 for all planets that are currently 10 and 50 for all planets that are currently at 25.
The new limits are as follows (The first number is the total cap. The second is how many can be rank 3 or above. The third is how many can grow to rank 4 or above.):
Corellia: 20, 15, 10
Dantooine: 50, 30, 20
Lok: 50, 30, 20
Naboo: 20, 15, 10
Rori: 50, 30, 20
Talus: 50, 30, 20
Tatooine: 20, 15, 10
You can no longer register a city of rank less than 3 on the planetary map. Any city of less than rank 3 currently on the map will be removed from the planetary map. Any city that falls below rank 3 will be removed from the planetary map (This was done to keep maps from getting over cluttered and unusable).
Since we are increasing the city caps, we need to control on the amount of additional structures the world has to support. There is a civic structure cap of 1+(6*city rank). I.e. 7 at rank 1, 13 at rank 2, etc. Civic structures include cloning facilities, shuttleports, the city hall, and gardens - - Structures owned by the city.
If your city decreases in size so that the number of civic structures exceeds the cap, you will be charged 75,000 credits per week per structure over the cap as a part of your city hall maintenance. This penalty will be applied each week starting the week after the cap is broken. The penalty will not be applied if you do not exceed the cap when the next city update happens or if your city rank increases (raising the cap).
Information on this penalty will be sent to the mayor in email and will also be displayed on the city maintenance report.
Message Edited by Plinka on 11-26-2003 07:49 PM
This is really starting to get me mad. They're changing the rules everyday. I am against the tiered caps on the city. My view is that once you're able to create a city you should not be hindered on how you can grow. I'd rather see fewer cities that are not under constant pressure than twice as many cities that are stuck unable to grow.
The other two changes I don't see as that big of a problem.
I'm losing faith in the competence of the devs daily.
And how, pray tell, do they plan on choosing who can advance and who can't? I mean, I'm hopeful that my city will have a shuttleport before this change goes in, but what hope do the "new" cities have after the original player cities have had a 3-4 week head start?
This is just plain stupidity..
Yeah, I'm getting a little frustrated with that too . . . trust me, I am very well aware that MMO's grow and change in development, etc, etc, but I'm seeing waaaaaaaaay to many things come through recently that look more like they knew they would be doing it all along and hid the facts aboutto string people along. It's getting worse than it ever was in Beta or pre-release . . . "Oh, we'll talk your ears off about stupid crap, but you're never going to learn the real deal about what you're paying for until its too late".
*golf claps for SOE*
And no, that's not a whiney bitch about PC's . . . honestly if we never make it above Rank 3 we could care less, and aren't even going to be terribly upset if stuck at Rank 2. But I really feel for the people who ran out and started a city in the middle of nowhere on a remote planet and are growing slowly, especially if they didn't make the first cut, because they thought that it would make no difference and they could just get a shuttleport whenever. All it would take would be for the Devs to just give us more of a heads up when they START developing these things . . . back when discussions started in earnest on these in July, would it really have been too hard for them to say in say, August, "Here's some things that we think might happen with PRC's that you should be aware of: we may need to limit the number released at first, and we will likely have some sort of cap on the number, due to lag, population sprawl, and other issues. Keep this in mind before you get your hopes up and get too far in your planning". THIS is what we mean by communication . . . not "oh, btw? This is what we decided ages ago but are just telling you now when its too late. Thanks for payi- I mean, playing!"
/rantsuspended
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"
ok so they cap how many cities can hit class 4 on Naboo for example... currently that patch is only on TS so here's my question:
Of the 10 cities on Naboo ... most or all will hit class 4 next thursday (Dec 4th) because of the limit of growing no more than 1 class per week. So they are basically saying that if the patch goes on.. only the first 10 cities that were on Naboo will grow beyond class 3? How unfair is that to the people who create a city after the cap is lifted?
I'm mayor on a city that will hit class 3 this week, and will definitly hit class 4 next. We are not striving to hit a class 5 because we see no need to grow that large. Class 4 is probably as large as we will get for a while. So it is conceivable that there are cities out there that would choose not to grow beyond class 2 or 3.. or cannot because of the lack of people. We would have been one of these cities had we not joined forces with another PA, but I have to tell you, as mayor of a city growing to this size.. the magnitude of work involved is astounding. For those cities willing to put forth the effort, I think its only fair they be allowed to grow at a rate they CHOOSE to grow at. Honestly, they should have tested this longer on TS before sticking it on the regular servers and forcing us to play Cap the City a different way each week. Caps are nothing more than band-aids being slapped over something they didn't realize would be a problem until it was too late.
Poor planning on YOUR part.. does not constitute an emergency on MY part ![]()