Politician Archive
Thread: Politician and Player City Bug List: Post your bugs here!
The old one is rather dated, but DaQuillais busy, and I have quite a few things on my hands already, so I need your help
Please make sure that the information you provide is accurate, the more we can tell the devs, the more chances we can have it fixed sooner
Message Edited by Pappi on 05-24-2004 08:23 AM
My city militia list is incomplete, often not showing people who do still have all militia-granted abilities <verified>
My city update isn't so much delayed (ie one time problem) but seems to be rolling the way the old faction base vulnerable times did. (has happened 3 weeks running)
I recieve the error message 'you must be the mayor or a militia memeber to grant zoning rights' although i AM the mayor and am outside. (has not happened for a few weeks)
My citizens often tell me various trainers refuse to converse past the 'what would you like to do' menu until i destroy/replace them. (unverified)
The official 'advanced guide to player cities' http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Player%20Citiesstill shows /warn along with industrial society and scientific society as being possible. Maybe i'm the only one who read this when i took over the city?
- Sales Tax goes into "nirvana" for the most part - only a small part seams to go into the city treasury, sometimes it even goes back to the merchant (verified - but had to take out sales tax to not lose citizens to useless taxes)
- Redeeding gardens or other city buildings (using the terminal or the /destroy command) often leads to other buildings being destroyed (only feadback is the title of the first pop-up - but if it's the same typ of building it won't give you a hint) (verified to many times)
- Decorations/Terminals sometimes get "stuck" giving you a "You can't see [Object]" Message. After CSRs remove these objects you often still have to pay for them (and they might still count against the cap) (verified)
- You can't sit on benches or chairs in gardens. (useless café
) (verified)
- Still nothing in the "Master Politician" Box (verified)
- /grantzonerights doesn't work in buildings (not even in city hall) (verified)
- Citizen list is totaly random - no possiblity to sort by name (verified)
- Shuttle fee resets on every serverdown to 100cr (read this doesn't happen on a publish server down)
- Theater doesn't give healing (verified)
- You can't take out Nalargon or Omni-Box Instruments on stage of theater (they drop through the surface to the ground - under the stage - can't be targeted) (verified)
- Access Fee only counts for backstage (but I guess you'd want to get money from the people watching - and rather pay the guys performing) (Verified)
- Items dropped in the cloning center warp to the sparti cylinder - you can't /move these items (known bug - not sure if fixed => unverified)
- Can't add or subtract anybody to/from the militia list unless in city hall (not sure if this is still the same => unverified)
- Redeeding shuttle port leaves chasis of shuttleport behind - lets you "harvest" shuttleport deeds (exploiting?) - shuttle resets on serverdown and is sometimes (?) taken from the city maintenance (verified - but some time ago)
Things that bug me, although probably not a bug:
- all /commands don't work in city buildings => can't put a decorator on the admin list - can't see how many items in the hall - can't "find lost items" - can't set the sign (clone center) - please only disable the ban list and entry fee
- No abbility to place a SpyNet NPC renders the Bounty Hunter Mission Terminal practicly useless
You can now remove people from the militia if they are not close to you, so you can remove that one.
My personal pet peeve - if someone is banned from a city after cloning there, they will still clone at the cloning center, just outside of it. There should be a check when they die and they should be sent to the closest non player city instead.
Edit : last part fixed today /cheer
Message Edited by Songe on 06-03-2004 02:44 AM
- Politican experience granting still is a hit and miss affair with most Mayors suffering weeks where no experience has been granted (and CSRs report that the logs show it has been granted).
- Most object movement commands in city owned structures don't work (such as "/rotate left 45")
- Shuttle fees still show up even if they are no longer charged. Any monies collected disappear into the void
- Witnessing increasing instances where the shuttle "eats" a players ticket. In this case the player purchases a ticket, selects the ticket bot and clicks on the destination, the screen freezes for a second or so (similar to the screen loading witnessed when travelling) but the player is then left at the starting shuttleport with no ticket.
- Some new residents, after dropping their house for the first time find that they are unable to declare residency for 24hours. This has been found a few times for players who have dropped their very first house ingame.
- We have a couple of residents who have declared residency, I receive an email to that effect but they dont show up on the list in the City Hall
- Militia members who have been removed the militia suddenly reappear after a week or so - even ones who are no longer residents of the city.
- Ex-residents with militia status no loosing militia when they redeed their house.
Thats all for now
Vanishing Inventory Bug
Seems our city was established on some sort of server boundary. Items bought from our vendors disappear from customers when they cross an invisible line. This kinda sux due to the fact that the devs never mentioned said server boundarys b4 we built our city ![]()
former citizens who left long time ago are still counted as citizen even they live in other cities
new citizen can sometimes not join the city regardless how often they redeclare, sometimes they suddently appear on the citizenlist 2 or 3 days later
Here's a twist on the cloning one. We removed our center to try to force a couple of griefers to re appear outside our city and they are STILL cloning there! What's really aggrevating is they are opposite faction and now we have no way to remove them from our fair city and keep them from harrassing our citizens.
Sometime you don't get an email when a) a new structure been placed within city or b) a player declared a residency
Somebody mentioned something about removing militia from list when the player is not nearby - it's not a bug, it's a fix that we've been waiting for months!
look at my thread below :
http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=34327
city rank cap bug : our city should update to rank 4 from last publish (8) since cap have been raised to 15 rank 4 or up on major planet and that there is one rank 4 slot left (14 rank 4 cities, 1 rank 3 (us), 5 rank 2 cities)
server : Eclipse
planet : Naboo
city : Thedoras