Politician Archive

Thread: Politicians and Player Cities: Ideas for involvement in the Space Expansion

Bajeezus
Tue Mar 02, 2004 11:07 am
#1

As the focus of development for a large portion of the SWG dev team, the Space Expansion seems ripe for player input at a time when good new ideas still have a chance for impact on the design. Although player cities might seem to be connected only to the ground game in SWG, the Space Expansion will be most successful if it is fully integrated with the ground game, not some separate thing that you leavethe ground game to go off to play for a while. Player cities, as the focal point of social and economic activity in SWG should have a central role in the Space Expansion as well.


To go further, theconcept of player cities, having a large number of players coming together to cooperatively build something larger and more permanent than any single player could, seems to translate well to some aspects of what could be envisioned for the Space Expansion, space stations, capitol ships, etc.


What role would you like to see player cities play in the Space Expansion? What place should player cities play in these aspects of the Space Expansion:


  • Travel

  • Economic-Trade

  • Ship Construction

  • Smuggling

  • Space Combat - city facilities in role of combat support, staging, recovery...

  • Storage of ships

  • Space Stations as cities

What do you think about these issues? Do you have other concepts you'd like to share?

BaalZamon
Tue Mar 02, 2004 11:14 am
#2

Well where can we go? There is no point in dabbling in pie-in-the-sky (no pun intended, of course) ideas that have absolutely NO chance of seeing the light of day. We NEED information about the SE from the developers on this, or we are just spinning our wheels.....



Ravage, Crime Boss
JUGANOTH Criminal Syndicate
Arrya
Tue Mar 02, 2004 11:30 am
#3

I think it is critical for player cities to have some sort of starport available to them. They are hurt now because of the lack of starports, but with people owning their own ships - it is going to be much more important. For the majority of the people that buy ships, it will probably be the biggest investment they ever make in the game. For all practical pursposes, they will call the place where they dock this ship "home". If that is required to be in an NPC city - our player cities will be hurt significantly.


Having a starport in the city of course opens huge opportunities as well, from building the ships, repairing them, staging group launches whether it be for a quest or a faction raid, etc. A city that cannot take part in these things is going to be a dead one.


I think the space expansion will be an extremely important point for player cities - it will either put them on the map, or kill them




_______________________________________________________
Arsenal
The little green Napoleon
_______________________________________________________
PsychoticChipmunk
Tue Mar 02, 2004 11:49 am
#4

Perhaps rather then a starport we should get a "starport." It won't allow shuttling between different worlds throughout the galaxy like normal ones do, it won't act as a secondary shuttleport, it will basically be a landing strip, garage and storage shed in one. Player owned starships will be able to land here and take off again. There will also be an area for artisans/mechanics to repair and possibly even craft spaceships as well.


I don't think it would be right to have space stations an extension of player cities but rather new cities all on their own.




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Bajeezus
Tue Mar 02, 2004 12:01 pm
#5

Arrya: I think that allowing player cities to act as spaceports for player-owned ships serves two great purposes: One, it puts the focus on player cities for inter-planetary travel. Two, it gives you a great reason to travel via player-owned ship instead of via the public inter-planetary shuttles. The convenience of going from player-city A on Tattooine to player-city B on Corellia or Dantooine or wherever, instead of player-city-A to Mos Eisley to Coronet City to player-city-B, would make player-owned and operated shuttles very competitive against the public shuttles.


PsychoticChipmonk: I agree that having expanded-function spaceports for player cities is a great idea. I don't know if the crafting of ships needs to be done in the spaceport itself, but definitely repair, refueling, all those things. For crafting of ships, I'd like to see that as a huge cooperative effort, that multiple crafters could all contribute to, and having a "dry-dock" facility as part of a player city would be a nice feature to see.


Havoclord
Tue Mar 02, 2004 12:50 pm
#6

I agree with all of the above!


I also would like to suggest the following:


1. The Docking Facility / Spaceport: Mayor's should be able to levy a tax on its usage that goes into city funds. I know some cities that have good people running them, but have really struggled with the costs.


2. I think that Cities should be able to have one or more space-stations as satellites to their operation. What I mean by this is that where people in a city have contibuted to building a Space Station, they Mayor of that city should be able to control it using the terminals and processes used to control the city. For example, someone banned from a city, should also be banned from that cities spaceports.


3. I think that if a ship is in combat and returns to its 'home-base' in a player city, it should be safe from attack, protected by that cities defences.


4. Each ship could be 'registered' to a player city to take advantage of the above. Unregistered ships would be subject to more scrutiny by the authorities because of this. Regsitered ships would have to pay some form of tax. Also, cities and associations could have some sort of 'fleet' of ships registered to them.


5. Space stations should have some sort of trade function where cargo can be sold.


They are my five random ideas!





Delano Duvivier ::Elder Master Commando
Onaled Duvivier :: Elder Dark Jedi Knight

Founder & Mayor of Darkfire / Founder of DFG
Please drop auction winnings on myvendorat -120 -580 in Darkfire Malll on Tatooine. Ta!
Avallach
Tue Mar 02, 2004 12:53 pm
#7

There's more here than I have time to say, I'm afraid. I think the primary issue is that we're dealing in the dark. I don't actually know what space expansion is going to involve, aside from space. Is it a replacement for the current shuttle system? Is it in addtion to that? Player cities definitely need some form of interstellar travel, and can form a great backbone for the crafting/repair/resupply of spacecraft.


Space stations are essentially cities in their own right, and should prove a great addition to the social fabric of the game. Most all of the SW universe takes place on ships or stations rather than planetside, which is a big part of the SW feel of the game.


Has there been consideration of a planetary council which would negotiate trade/treaty agreements with other planets? I'd love to see Naboo able to say put a 10% tariff on all trade to/from Tatooine, for instance, in response to sheer d00dism. (I'm kidding, but the idea might work...)


Let's get more info on SE, and we'll be able to give you more info on what we'd like to see in SE. Right now I don't know enough to ask the right questions, much less provide answers.





------------------------
-Charin Ianaro, Aventine Neighborhood, Temenos, Naboo

"I was born to laugh--I learned to laugh through my tears.
I was born to love--I'm going to learn to love without fear."
-Karin Bergquist/Linford Detweiler (www.overtherhine.com)
Chibi-Bar
Tue Mar 02, 2004 2:14 pm
#8


Space..... wow..... hehe


Couple of ideas (and much recap from other playerS)


Local Starport : this serves only to house Citizens' space ship. Repairs and such. Landing and taking off... IF landing on any other strip there is a tax.... players can only "call out" their starship at these ports and take off from these ports.


Space station... this have to be a collective effort of multiple cities... a joint venture if you will.. I think this may work.. have different city built supply stations in their cities... as long the supply station exist (and given supplies as in raw materials, credits and parts made by various professions) the station will continue to exist.... a station will require X supply station on what the station needs...


Supply station constructed by an architect and be place in the city. (maintained by the city) players/citizens will donate materials from different professions to maintain the station... this is just a ROUGH idea of what I would do (totally out of my head) level 3 or higher can place these supply station


Base station needs 2 supply station

Requirement: credits 1 million a week

Space structure modules: 10k units a week

Raw materials for other "stuff" 50k units a week

This will refuel the space ship and providea basic resting place.


Defense system + 2 supply station

components from armorsmith for defense and weaponsmith for offense (base at least 1k unit of X components)

aka: ammo etc etc... power supplies.. clips.. barrels.. whatever it might be


Facilities + 1 supply station

need docs to make base med kits (or advance med kits) that way players can regen while at the station


shops + 1 station

need basic raw materials to keep shop opens.. also this will have players able to place NPC shop keeper in space station (merchant requires)



The basic idea is to have other means of upkeep other than credits... supplies and such made by different profession.. i.e. repair droids, more quarters.. larger station can house moreships... manufacturing facilities and such are almost end less


a single planet could combind and place a single station (orbit around a planet).


How do players donate and keep track.... for each "facilities" added... the council (mayors of each city with supply station) votes which city will maintain what supply station.... the base are divided to all supply station evenly.. thus with 5 station the 1 mil credit will be split to 200k per station need to be donated... or the facilities will deactivate until the credits are deposit.. (update once a day) the council will vote which facilities will take priority and such...


Base will always be on the top

then possible defense

healing facilties

manufacturing

merchant etc etc


if the supply station met their requirement.. (i.e. say a city in charge of medical supply their station) that portion remain active... the coucils can vote on every supply can have equal percentage to make it fair or just in charge of that facilities (probably facilities)


This will make the GCW interesting via bribes of shuttle down "certain" stuff


if all supply station remove (i.e. city destroy) that facility tied to it also destroy... and need a new supply station to attach to it.


a city can only participate in a single station only.. and only 1 supply station are allow per level of city


level 3 = 1 supply station

level 4 = 2 supply station

level 5 = 3 supply station


(for each supply station that mayor get X votes) thus a mayor with 3 supply station gets 3 votes on any topics (need master politician to vote)


where to place a station.. well.. this is another total guess...


distant from home planet (or planets from different cities can do join venture) will determind cost and such... the farther reaches in space the more base cost (i.e. pay for transport and such) this will need the councils to vote on who take care of what bill.. if no council votes.. defaults are to evently split ALL cost across all supply station... but all supply station will supply equally via CPU or credits.. the CPU defaults to 1 credits.. so if it takes 1000 unit of ore to make something it is equal to 1000 credits.. this way it is even divided to all stations...


Thus a single station could supply all the "raw materials" while another supply station can supply the credits if the council wish to vote like that..


Each week the station will do an update. If supply station goes below 2.. the station is destroy and much start over..


How do I START a station??


a city can do this with two supply station fill the base requirement of creation of a "base station" and launch into space.. then escort to X location and then "establish" once establish.. it will cost a lot of resources and credits to "move" the station to another orbiting location



this is just a total basic idea what I think space station should be... feel free to add.. flame... question.. or just plain ignore me hehe



Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Bajeezus
Tue Mar 02, 2004 2:21 pm
#9

Can we just hope that the actual system is anything like that cool, Chibi-Bar?


Arrya: They are as close-mouthed about the SE with us as they are with you. And yeah, e3 sounds like a really good guess to me too.


Chibi-Bar
Tue Mar 02, 2004 3:37 pm
#10

hehe... I can only dream baj.. I can only dream


but on a short notice that is the best I can come up incorporating player cities and space station without making player cities obsolete


In this scenario it just expands upon player cities (even better.. to get a really nice big station you need several space station and crafters)


I think it would be good to allow crafters to help maintain the station via crafted items (some players have more resources and credits)


I was thinking couple of items that will work.


Droid Engineering - Droid compartment, droids parts for computers.

Architect - structure modules (space version and such) storage compartment, turbo generators and such

Weaponsmith - barrels, ammo, clips..

armorsmith - armor plating and such

tailor - clothing, cloth for station, solar sail for power?


well you get the idea




Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Mkappus
Tue Mar 02, 2004 3:39 pm
#11

My thougts are along the other lines:


1. Spaceship docking in cities. What would be really nice is if you can have stalls that can only be occupied by Ship builder, weapons builder, shield builder.... These would be player character stalls with NPC vendors to allow folks to repair and upgrade their ship. Be nice if it was in the spaceship dock building. Put this at master politician so there is a point to being a master.


2. Different space outposts:

Space station, love the idea above.

Drydock/Station for capital ships

Mineral mining station, on an asteroid

Gas mining station, like a space station but setup to mine gas cloud areas

Solar station, like a space station but setup for power collection.

Industrial station, specializes in creating components in zero G, for weapons, medicine, armor....


So you could choose if you wanted a generic station for generic commerce and trade. Or you can have a specialized station that has the ability that will allow you to generate some type of income.


Each station would have an administrator (requires politician). The administrator would have to get agreements with player cities to act as suppliers (from the above idea). In return each city would get a certain amount of the space resources that thestation produced. The station could then sell off any excess and use proceeds for expansion, defense, or hosting a capital ship.

Defense contracts, the station adminstrator can set up defense alliances with player characters. This would create defense missions for the base. Essentially player generated missions for pilots to defend the station from NPC ships attacking it.


Delivery contracts, the station administrator can set up delivery contracts with smugglers/freight pilots to deliver the goods to cities that the station has supplier agreements with.


The more skill the administrator has the more contracts he can have with player cities, defenders, delivery.....


NPC missions for adminsitrator. Set up alliances with rebel or Imperium. Each has consequences.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
girrrr
Tue Mar 02, 2004 9:36 pm
#12

I agree that the expansion needs to involve player cities. The hardest part of being a successful city is the economy. My city ofThe Lost City of Juggolas on Rori on corbantis server has several crafters and vendors but getting people to go to Rori even just to live let alone shop is like pulling nails. But the economy at a starport ie. Theed is tremendous. If there was a starport in my city I know that it would increase the traffic as well as the economy of my city and it wouldnt be so hard to develop it. Perhaps, there should only be so many allowed on each planet. I also really like the idea that there would be a taxes that the mayor would be incontrol of.


Plaga Bloody

Mayor of The Lost City of Juggolas
Stoogith
Tue Mar 02, 2004 10:54 pm
#13

I think the Space Expansion will be a great plus for us politicians! I will show some of my ideas here:

!) MASTER POLITICIAN!!! We have yet to see anything for this skill slot and being able to expand after master would be awesome. The fact that having the patience to run a city and also playing for a long time (experience in-game) Master Politicians will be able to have a large part in space stations and such.

2) I read up a bit above and got the idea of space statons over frequently travelled worlds, ie. Corellia, Naboo. For a mayor's and city's involvement in a space station there would have tobea) a high level city b)a master mayor to place add ons to the space station for the city's use.

Say we had the space station that is in the beggining movie. Putting little add-ons such as more private shuttle ports, storage bays and the like. Mayors would have to take care of those sections. Maintenance is relyed on with the city's maintenance.


If this is too much to design I have another idea to keep the flight travel going directly to the city of your choice.

Basically have something about as big as the Starports in the player cities and make it an underground parking garage. All youd have to do is make a small ingame auto movie of the ship landing in the garage and dissapearing inside. When the player emerges from the ship he is in his own private docking bay assigned by a number. This number represents the floor number. (maybe max up to 100?) in reality it would be like a seperate little area that is like when you go down stairs in a PA hall via elevator. Thats the way you'd get in and out and also (if your friends give you the number and passcode for your floor) to your friends docking bay so you are maybe able to ride with them (if that will HOPEFULLY be a feature).


So if say, you want to go to your ship from the city hall... you'd walk there to the front lobby, in the front lobby are about 5-10 air lift tubes and other spaceport gadets. You'd walk to any air lift tube (doesnt matter which one) and use the terminal switchinside. In the terminal switch will be a slot for the floor number and passcode. (you are able to purchase or make a floor by asking the mayor... who has full accessability to who can have what floor.) When you enter the right numbers in, you are wisked away to an area that is able to either fit just your ship, or three ships (depending on how much space this would take on the servers hard drives or whatever).

If it ISjust your ship, you arent able to put more than 100 items in the bay and the bays also take up a lot. ofcourse max 10.

I'd love to draw up some sketches for the animators and artists if they want a rough idea... although im not going to get my hopes up... besides you guys already hired amazing artists! Great work!!! I know how much you guys put into this ... every rock, every wall, every little fabric on a chair. Not to mention the characters themselves! Anyhoo before i start ramblin ill quit.

Good night! I hope the mayors can have a huge part in something other than being stuck at master Politician!


Stoogith Ma'win - Galaxy City - Dantooine - Bloodfin



Stoogith Ma'win: Mayor of Galaxy City, Dantooine
"The greatest trick Senator Palpatine ever pulled, was making the galaxy believe he wasn't the Dark Lord of the Sith."
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