Politician Archive

Thread: Vote for the removal of /citywarn

DarkB419
Fri Dec 05, 2003 10:07 am
#14

"One of the main reasons people give for /citywarn is to protect against enemy faction members. I love Plinka’s statement: Player cities are not the tools of the GCW. If you want protection from the enemy faction, place a faction base in your city and scatter covert scatters throughout."


In a game that is dominated by two factions, how did anyone not expect the cities to have an effect on the GCW. Bestine plays a role in the GCW does it not, Anchorhead plays a role, Theed plays a role, moeana plays a role, coronet plays a role. Like it or not you can't stop a city from entering into the GCW and that is a huge selling point of the game. Make you difference in the GCW. Maybe cities should come with covert detectors, then all rebels and imps are know to each other. What was the point of a miltia being in the game then? To yell at someone for griefing? No, now we take griefers and exploters into our own hands cause the Devs don't.


You want a city that is free from the GCW go move to the farthest part of the map away from everyone. This game was supposed to be about the GCW from the start, but it continues to move away from it. Come on now, if a Stromtrooper came walking into Anchorhead do you think he would be welcome with open arms, or blaster fire before he could even state his business. I'll take the second choice.


City warn gives you a buffer, you have a choice of "Fight or Flight" you stay, you get attacked, you leave and you go about your merry way without being sent to a clone center. The devs need to fix not nerf, be creative and find a way to solve the solution of greifers, dont just nerf!! The Development team has shown such a lack of creativity since the release it is unreal. Seems like the sit at their computers and nerf instead of showing the creativity that got them their job in the first place.





General Stoco of the Brotherhood of Thunder
ChoNaguriai
Fri Dec 05, 2003 10:24 am
#15




DarkB419 wrote:

Come on now, if a Stromtrooper came walking into Anchorhead do you think he would be welcome with open arms, or blaster fire before he could even state his business. I'll take the second choice.






Exaclty. They are stormtroopers. Kill them on sight... because they are Overt. It's the design of the GCW. Faction bases and covert scanners are set up for this purpose. Put them in your cities if you want a faction city.






DarkB419 wrote:

You want a city that is free from the GCW go move to the farthest part of the map away from everyone.




On the contrary,a true neutral city can be placed smack dab in the middle of the map. They will have no factional structures. There will be no /citywarn. All people will be free to come and go as they please. This is what Neutral is all about. The only battles that will be fought here will be the tides of overt activity that may sweep it's streets and continue on its way. But that is war, after all, is it not?




Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
Deshet_DarkMatter
Fri Dec 05, 2003 10:28 am
#16

I vote for /citywarn but we could make a few changes. Like all those cities that are on the boarder of the spawn locations forfiet there /citywarn command.



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KJFett
Fri Dec 05, 2003 10:35 am
#17

A militia abuses the city warn feature. They are disorganized, leaderless citizens with commands they should not have.A City Police Department is not any of these things. It is organized. It is responsible. It is held accountable by the people.


The troopers in my department understand this. We have been fortunate not to have any greifing so far, but with a shutleport up now, that may change.


You say that someone acting in aninappropriate way is simply Role Playing. So are we, we are the City Police, and ifyoucreate problems in the city you will be asked to stop. If you don't, you will be banned. If you continue, you will be warned.Are they allowed to RP and we are not?


The police in our city have a police station, uniforms, a Captain,two 1st Lts.three 2nd Lts andthree platoons to monitor the city and remove hostile bandits, aggro pests, and the "RPers" that find it funny to give the citizens of Kintan problems. It is a job that is done as a service for the citizens and is provided by the city.


The citywarn command is essential to the protection of the city and citizens of a city. As is the case in RL, some have power they are not able to handle. And as is the case in RL, you learn what communities have crooked authorities and avoid them. You may rest assured this random warning will not be allowed in Kintan.


Life in our glaxy is not meant to be safe, evenwhile traveling. You will go into towns that do not welcome you.the Militiaaspect of the game (city warn included)adds more reality to the player city. As some point out, without it, we dont need player cities.



Captain Anika Mon'Sulu, Kintan City Police Department (KC-PD) -Kintan Naboo, Radiant


Guild <DROW>




Anika Mon'Sulu
DarkB419
Fri Dec 05, 2003 10:36 am
#18

"The only battles that will be fought here will be the tides of overt activity that may sweep it's streets and continue on its way. But that is war, after all, is it not?"


Ok so you do understand what a war is all about very good. Forgot one thing the innocent are not safe from war. What is the point of mitlia? To be powder puffs with zoning rights? /cityban big deal, ignore lists big deal. You have a choice in citywarn, run away and stop complaining about it. Not every city does this like you are making it out to be. You get your cities who yes, will act immaturly on this, deal with it.....ITS A GAME, if you get warned and killed guess what you are still sitting in front of your computer happily alive.


The devs wanted to push the GCW and cities helped. You shouldn't need a faction base to support a faction in your city. People are loyal to a cause, and should be able to protect and ubhold that cause.


The problem with citywarn is people blocking POI's and that it.




General Stoco of the Brotherhood of Thunder
DarkB419
Fri Dec 05, 2003 10:40 am
#19

"Life in our glaxy is not meant to be safe, evenwhile traveling. You will go into towns that do not welcome you.the Militiaaspect of the game (city warn included)adds more reality to the player city. As some point out, without it, we dont need player cities"



/emote high 5


Thank you very much for that statement cause it the truth. if this happens we might as well revert back to PA halls with tons of small houses around them and that it. This game needs to stay true to the GCW and have more people start going to factions, there will always be those that don't want to par-take in the GCW and that is fine, but if you went rebel or imp, most likely you do.




General Stoco of the Brotherhood of Thunder
Segurant
Fri Dec 05, 2003 10:48 am
#20






ChoNaguriai wrote:


I think the problem shown in your statement. We are giving players control over other players who are doing nothing "wrong". And this is where we differ... the definition of "wrong" and "troublemaker".






You are right that we have differing definitions of "wrong" and "troublemaker". If someone in our Player City is being griefed, hence a troublemaker,and they ask for help then me or the militia will ask the person to leave. At times we'll have to use the /citywarn command. Don't assume that we abuse this function like others might. At times it will be easier to /citywarn then wait for a CSR.


As I have said, I have not used that command yet, but it is good to know I have something to use in case someone bothers a person in our town. (Notice I say our town and not my town. Our town as in the citizens that have elected me)



Segurant Trevalaer
Valcyn Galaxy
TroThorns
Fri Dec 05, 2003 10:51 am
#21

/vote -- /citywarn and city militia were a mistake in the first place.



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Kade_Deveron
Fri Dec 05, 2003 11:03 am
#22

I vote AGAAINST the removal of /citywarn


Removing /citywarn destroys the ONLY chance at territorial control this game has had, kills the spirit of variety such a command brings by allowing a variety of city types and punishes ALL player cities for the crimes of a few.




-----------------------------
Khade Deveron

Barfalomue
Fri Dec 05, 2003 11:25 am
#23

I think /CITYWARN is a good thing...but if the person only has an option to clone in your city, because it is the closest, then the /citywarn option is used only to be an ass.


What they should offer is if you are near a Player City and get killed, the should allow you to choose to clone at that city's cloning center or the next closest NPC City Cloning Center.


At least this way, the person knows not to come back to your city, but if you are that person, you can't get screwed & get killed 50 times....this also scares me because I have heard roomers if your wounds get maxed, your character dies for good. So, this could be a terrible issue if that is true.


Adding ability to clone at nearest NPC City would be an easy fix in programming also, just swap a few 1's & 0's. LOL.


~Aspi on Tempest. Banzai Brothers Online~




__________________________________________________________
~Aspi, Tempest, Master Droid Engineer-Master Artisan-Master Merchant-Master Pistoleer Retiree~Vendors-JaxBay Tent Mall
~~~Wearer of Sword of Opinion (+20 to pucker factor attack)~~~
~~"Is that a cookie in your pocket or are you happy to see me?"~~
Segurant
Fri Dec 05, 2003 11:30 am
#24






Barfalomue wrote:

I think /CITYWARN is a good thing...but if the person only has an option to clone in your city, because it is the closest, then the /citywarn option is used only to be an ass.


What they should offer is if you are near a Player City and get killed, the should allow you to choose to clone at that city's cloning center or the next closest NPC City Cloning Center.


At least this way, the person knows not to come back to your city, but if you are that person, you can't get screwed & get killed 50 times....this also scares me because I have heard roomers if your wounds get maxed, your character dies for good. So, this could be a terrible issue if that is true.


Adding ability to clone at nearest NPC City would be an easy fix in programming also, just swap a few 1's & 0's. LOL.


~Aspi on Tempest. Banzai Brothers Online~







Sounds like a good compromise.


I no longer care. I should be used to this now



Segurant Trevalaer
Valcyn Galaxy
FalinMor
Fri Dec 05, 2003 11:35 am
#25






Barfalomue wrote:

I think /CITYWARN is a good thing...but if the person only has an option to clone in your city, because it is the closest, then the /citywarn option is used only to be an ass.


What they should offer is if you are near a Player City and get killed, the should allow you to choose to clone at that city's cloning center or the next closest NPC City Cloning Center.


At least this way, the person knows not to come back to your city, but if you are that person, you can't get screwed & get killed 50 times....this also scares me because I have heard roomers if your wounds get maxed, your character dies for good. So, this could be a terrible issue if that is true.


Adding ability to clone at nearest NPC City would be an easy fix in programming also, just swap a few 1's & 0's. LOL.


~Aspi on Tempest. Banzai Brothers Online~






This change went into TC at the same time as removing /citywarn. On TC, player cloning centers are no longer considered by the option to appear at the nearest cloning center.


There's no reason to take away /citywarn now with that change. The only reason /citywarn was easy to abuse was to force people into endless cycles of death, but they can't do that any more anyways. Besides, they've also increased the "grace period" to two minutes. Who can't leave a city in two minutes?


Thumbs down on removing /citywarn.


Falin

Barfalomue
Fri Dec 05, 2003 11:37 am
#26

If you remove the option to clone at a Player City, then what is the point of having a cloning center there? Only if you store your cloning data there I suppose?


Perhaps a good one would be to have the option to clone at the Player City or at the closest NPC city if you are aCitizen of that Player City.


~Aspin on Tempest. Banzai Brothers Online~




__________________________________________________________
~Aspi, Tempest, Master Droid Engineer-Master Artisan-Master Merchant-Master Pistoleer Retiree~Vendors-JaxBay Tent Mall
~~~Wearer of Sword of Opinion (+20 to pucker factor attack)~~~
~~"Is that a cookie in your pocket or are you happy to see me?"~~
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