Politician Archive

Thread: City Bans and Citizenship

Draco31061
Fri Dec 05, 2003 10:03 pm
#14






BlindTyldak wrote:

I have no fear whatsoever about being voted out of office . . . because that's what's supposed to happen someday. I'm not the only politician in town, you know. This isn't about keeping a city yours, its about being able to preserve the hard work that the citizens put into it. Whether that's throwing the harrassing person off of the town square or ensuring that the people camped in a circle around you waiting to expand can't get in and destroy your city hall, it all comes down to preserving the community.


You guys have to remember that they tyranical politician who only lets his best buds into town and bans anyone else instantly, and insists that everyone votes for ONLY HIM ALWAYS, is the exception, not the rule. There is a HUGE difference between that and a town that simply has rules. EVERY community needs rules, and we need to be able to enforce them. For that, we need the appropriate tools for the job, and right now, we don't have them.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"






BT I hope for once the devs listen to you. You are 100% correct here and if they remove warn/ban then you might as well not have a player city





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Supreme Necroposter
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Philomorph
Mon Dec 08, 2003 12:14 pm
#15






Gerenth wrote:

How about instead of /ban or /warn let the mayor /condemn structures in the city? Give a 14-day warning to the victim to move their structure and then poof! And of course let the mayor /uncondemn too.




This is a great idea!



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Dayln
Wed Dec 10, 2003 8:45 am
#16

It is as it should be, a mayor is NOT a dictator. A mayor should NOT be able to decide who lives ther and who doesnt. If you want to be a politician, then be a politician, work together with people of different viewpoints, and different goals for the good of your city.
BlindTyldak
Wed Dec 10, 2003 8:57 am
#17

And if those different viewpoints are detrimental to the city and its citizenship?


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

Dayln
Wed Dec 10, 2003 9:00 am
#18

That happens, that is why a Mayor has to work to do a good job and ballance things.


If he doesnt do a good, job, then vote him out of office and try someone else.


Some cities will do well, others will fail. he more politically savvy a mayor can be the better his chances of making a city sucueed.


I think it is healthy that some cities will fail.

BlindTyldak
Wed Dec 10, 2003 9:23 am
#19

There's points though where regardless of how good the Mayor is, the individual will do anything in their power to make life miserable for everyone else, hence the term "griefer". No matter how good the Mayor is, it can't stop someone from parking a pet on the voting terminal, or accosting anyone who walks into town.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

Dayln
Wed Dec 10, 2003 10:28 am
#20

Yes, that happens.


Not all cities will sucueed, but I think that is a good thing.

Gerenth
Thu Dec 11, 2003 4:57 am
#21



Dayln wrote:
It is as it should be, a mayor is NOT a dictator. A mayor should NOT be able to decide who lives ther and who doesnt. If you want to be a politician, then be a politician, work together with people of different viewpoints, and different goals for the good of your city.


Not necessarily -- in SWG the mayor is standing in for the entire city government. RL cities can and do move houses, condemn buildings to make way for civc projects, etc. The mayor needs to be able to implement the will of the citizens despite the griefers, and if a mayor abuses the power you can vote to kick him out.

Condemning a structure over 2 weeks will give the victim a chance to move the structure prior to the construction project. If they mayor implements building control (zoning rights) they won't be able to just move it into the same place. Alternatively, we could allow the mayor to change the coordinates of buildings within the city radius.... but I think that was a part of the early design that fell through.
Dayln
Thu Dec 11, 2003 9:32 am
#22

I am not sure what town you live in.


But the mayor of my town doesnt have the right to tell anyone if they can live there or not.

WolfDC
Fri Dec 12, 2003 1:44 am
#23

In real life the way to remove someone form a town or dwelling would consist of the police, lawyers, and landowners. Hmmm can you say Mayor, and militia? Guess we need the equivalent of lawyer in SWG.


Gerenth
Fri Dec 12, 2003 5:04 am
#24



Dayln wrote:

I am not sure what town you live in.

But the mayor of my town doesnt have the right to tell anyone if they can live there or not.




Heh, in RL your mayor can't ban you from the hospital or bus stop either.

But RL city councils can make you move your house if they need your lot for a project. They don't do it very often because if it happens too much the politicians get kicked out. That and most RL cities have been planned and zoned for so long that you run into Historical Registry problems with the inconvenient houses. That's different in SWG .

IRL it actually happens more often at the state or province level. Almost all of them have an office just for handling such deals for road construction. The legal principle is 'eminent domain', which is that the government acting on behalf of the public interest may force the sale of property for public works. There are economic limits -- government has to pay -- and there are historical and cultural exceptions. Also it's a politically charged process, but most of the legal protests fail unless the government caves in the interest of votes.

You may have noticed that RL buildings get built around small structures sometimes. They're not public works, and they do have to deal with people's property rights. But seldom do you see city streets with a high speed limit running serpentine between new houses.

My modest proposal is about giving a city some level of control over those that would "camp" the borders and greif the city, as we had with a person that put 4 houses in with annoying-but-legal house names and attempting to get the clueless to put in vendors (so that they could blow up the house with the vendors in it, possibly -- all you have to do is withdraw all the maintenance). /condemn with a 14 day period will allow the mayor to make specific structures move after the city has control of that zone, with enough time for the affected landowners to change the mayor out. If it's a greifing problem, in either direction, the majority of citizens can correct it (if they don't want to, why do you want to be their neighbor?).

Now, you could still have a PA takeover of a town: by planting declared residences all around the 300m mark you can fit in more in the expansion than need to be there to cause expansion, giving you the swing votes. But then you're taking over by a political process, so it's 'fair'.
Dayln
Fri Dec 12, 2003 2:02 pm
#25

While I agree about eminent domain, the way it would be used here is selectively against specific individuals. I am against anything that does that in SWG. Never give mayors the power to decide who lives there or not.


If that were true in the US all non-Republicans would be foreced to move to Canada.

BlindTyldak
Fri Dec 12, 2003 3:59 pm
#26

SWG isn't the US.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

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