Politician Archive

Thread: News Flash: Planetary Caps Leaked

Eonn_Topaz
Wed Nov 12, 2003 5:15 am
#209






Plinka wrote:
DATELINE CORELLIA: We've just learned that the Galactic Planning Commission will be limiting the initial numbers of cities per planet. While commissioners have not returned any of our calls on this important matter, our inside source, known only as Deep Snout, has confirmed this information.

According to Deep Snout the big three planets will be limited to 10 new cities each, while the other buildable planets will each support 25 new cities.

Deep Snout went on to say that this number may be raised at some future date, but that this current limitation will be enforced for the inital city expansionists.

To recap, it looks like the following caps will be in place on the number of new planetary cities allowed:

Tatooine: 10
Naboo: 10
Corellia: 10
Rori: 25
Talus: 25
Lok: 25
Dantooine: 25

We'll bring you more on this breaking story as it develops.




I like it.


I've read a lot of complaining about this idea, but you know what? This will prevent Urban Blight in a big way, which is good, cause I have no desire to see Corellia or Tatooine become New Coruscant. Without the cap, that's what would happen.




Eonn Topaz
Galactic Freedom Brigade
MortaMots
Wed Nov 12, 2003 6:41 am
#210

Eoon: And you dont find it wrong that there might be more than 10 Pa's on lets corellia that have worked hard and long to prepare for this and 2-3 days before it goes live they are told that their years of planning are just out the window?




______________________________________________

Morta
Master H.Swordsman-Master Doctor
Number of soloed Devs: 0

Mythor
Wed Nov 12, 2003 7:01 am
#211

15 * 130 = 1950



That's the maximum number of happy folk per server on patch day, and for the week afterwards until the first "growth" is allowed?


Ludicrous. That's the only way to describe this limitation.


All we will see will be those players who have greedily snatched up locations around the major cities getting to have a city that is only a short walk from NPC-ville, whereas those players who have actually tried to be sensible about it, scouting out a good location with plenty of room, a long way out of town, will be screwed.


The chances of someone running the 3k from the nearest town in less time than it will take someone to run 1k are... Well, let's be generous and call them "slim"?



Plinka - stop being the Dev's mouthpiece. You are a correspondent to represent *us*, not someone who just regurgitates information. It is obvious that a great many people are appalled at this limit, and some of the ones who are saying it's a great idea are clearly under the impression that it's only them and a handful of PAs who are "ready" for cities.


I certainly hope you are shouting long and loud at the Devs that a great many players are disappointed with this news, even though you seem to be content with it.




The ultimate irony will be a Politician Correspondent that isn't an actual Mayor because he didn't see the flaw in this limitation.

DragBlade
Wed Nov 12, 2003 7:30 am
#212

mythor I couldn't agree with you more, well put. It does look like our politician correspondent is a puppet for the dev's.
Its going to be sad to see 10 player citys right next to npc citys. I understand the dev's point of a cap to help prevent more lag, but if thats the case then fix the lag before the citys go live. How much I want to see player citys, I would rather wait for the dev to fix the lag, then have to race and see who will be the first 10 on a starting planet. Many of us have spent alot of time and resorces getting ready for player citys. And it's sad to see that only a few will get them at the start. This is something that sould have been relesed months ago, so that thouse of us that have been planing for this could have planed diferantly (like the remote planets).



Caldorn
Master Smuggler
Eseeg
Wed Nov 12, 2003 7:40 am
#213






Mythor wrote:

15 * 130 = 1950



That's the maximum number of happy folk per server on patch day, and for the week afterwards until the first "growth" is allowed?


Ludicrous. That's the only way to describe this limitation.


All we will see will be those players who have greedily snatched up locations around the major cities getting to have a city that is only a short walk from NPC-ville, whereas those players who have actually tried to be sensible about it, scouting out a good location with plenty of room, a long way out of town, will be screwed.


The chances of someone running the 3k from the nearest town in less time than it will take someone to run 1k are... Well, let's be generous and call them "slim"?



Plinka - stop being the Dev's mouthpiece. You are a correspondent to represent *us*, not someone who just regurgitates information. It is obvious that a great many people are appalled at this limit, and some of the ones who are saying it's a great idea are clearly under the impression that it's only them and a handful of PAs who are "ready" for cities.


I certainly hope you are shouting long and loud at the Devs that a great many players are disappointed with this news, even though you seem to be content with it.




The ultimate irony will be a Politician Correspondent that isn't an actual Mayor because he didn't see the flaw in this limitation.






Please don't bash Plinka. She posted the information here as soon as she knew and was allowed to say anything about it. She's not a developer, she cannot change the code to allow as many cities as we'd like. I'm sure she's concerned about getting her Live city started just as much as anyone else, but as correspondent has to be objective in dealing with the information she is given.


She may feel the cap promotoes a better way to play a politician, which does make sense, but we have shown to her plainly how we feel about that, and I'm sure she understands. But again, she does not make the call that puts a cap on the number of cities. That's someone else's decision.




Eseeg Freecrest, Musical Politician, Mayor of Atlan.
Spokesperson for Eseeg Freecrest.
LordLiberty
Wed Nov 12, 2003 7:40 am
#214

If I had known this 2 weeks ago, we wouldn't have asked our PA to move all our houses to a remote are in Naboo.



Even though I like the idea, they should have warned us with some more time.



Maybe they will raise the city hall resources requirement by a factor of 10 (200 similar wall modules, etc) without warning us and we will suddenly find ourselves in a hurry for low grade ore of the same type (440k).




Liblo Damad
Architect
Eclipse Server


Gertrude Leader
Doctor
Chimaera Server
Vampiric_Hoshi
Wed Nov 12, 2003 7:43 am
#215

Ok, I have two things to say...


1) What scares me the most about this is that its likely a LOT of the people that will get there first will make cities with some seriously stupid names that include continuity-breakers like "noob ville" or infact ANYTHING with "ville" in it.


After seing so many dire names in SWG, its brought me to the conclusion that half my server's population either lacks imagination or find symphonic names funny.. neither of which makes me laugh. Seing aTwi'lek called "Ba'dass" or a wookie named "Chewedbacca" is a real RP breaker and, IMO ruines the game.


Anyone that wastes one of these city "slots" with a stupid name should have their City Hall perminantly destroyed by the devs.


2) Thunderheart says its temporary while they fix the database to allow a bigger work load... so this just means those that don't get a city this money will likely get one NEXT month .... there is a bonus to this. After the gold rush has ended, City Halls will drop in price.I mean seriously.. I've heard most architects are going to be charging ATLEAST 750,000 credits for one... 3/4 of a million for one building? Almost as absurd at the 10 city cap.




Abandon all hope
LordLiberty
Wed Nov 12, 2003 8:10 am
#216

How do I get all my friends (imagine we are a 100member PA)friends in a city that doesn't allow building? Easy. First I join the PA. Then they allow be to build my house for 24 hours. BUT I don't just build my house. I build 10 small naboo houses (1 lot each). Then I use the /transferstructure command and voila!



You now have 10 intruders in your city.



And I'm back to 1 lot, and 23 hours and 50 minutes to continue placing houses for my friends...



Before you notice, you will have my entire PA in your city, and you won't be able to do anything about it.



LOL!


ROFL!




Liblo Damad
Architect
Eclipse Server


Gertrude Leader
Doctor
Chimaera Server
LordLiberty
Wed Nov 12, 2003 8:19 am
#217

I was wondering if this above message that I just posted could work or not. If it does work, is it an exploit or a feature? Is it working as intended? Does the /transferstructure command work inside a city?



Liblo Damad
Architect
Eclipse Server


Gertrude Leader
Doctor
Chimaera Server
Ieolus
Wed Nov 12, 2003 9:02 am
#218

Does the /transferstructure command work at all? It didn't a couple months ago, I had to have the house redeeded and replaced by the new owner.
BlindTyldak
Wed Nov 12, 2003 9:13 am
#219

Yes, it works. I can't speak for if it does in a city though.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

LordLiberty
Wed Nov 12, 2003 9:56 am
#220

I hope the devs are aware of this possibility.



Liblo Damad
Architect
Eclipse Server


Gertrude Leader
Doctor
Chimaera Server
Mythor
Wed Nov 12, 2003 9:56 am
#221






Eseeg wrote:


I'm sure she's concerned about getting her Live city started just as much as anyone else, but as correspondent has to be objective in dealing with the information she is given.








Ahhh, therein lies the problem. From what I've seen, Plinka isn't objective and isn't interested in being a valuable correspondent. Perhaps I'm wrong. I sincerely hope I am.


But seeing Plinka praise the decision to cap cities at 10 on the newbie worlds in another thread plus some other replies has me concerned that Plinka isn't looking out for "us".



As I said, I hope I'm wrong. I'm sure if Plinka could get a firm answer on the 10 "City" citiesv 10 Cities issue, rather than more doubletalk, that would help... An answer from Thunderheart about how he can seriously believe the cap won't be reached before the next patch wouldn't go astray, either.


Lots and lots of very good questions that Plinka can't get an answer for, yet can reveal the 10 city cap?


It's fishy. I'll leave it at that.

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