Politician Archive
Thread: News Flash: Planetary Caps Leaked
I dont get it, how can you say that a mayor can fight for votes when the zoning rights will not let a mayor get votes from player that would vote for him and whos going to let some other players come in and get there mayor into office.
The zoning laws , am i missing something here?
This has to be the fastest growing thread ever...I think they get the message. It's a dumb idea to limit the number of cities. We'll see if they listen and update the hardware if that is indeed the problem.
Milo Mills
Master Architect / City Planner
Opposing Force
DarkNiphty,
And perhaps you would care to identify the awsome umber of entities and relationships that the city takes... no didnt think so either.
There are a very limited number of data entries required to manage a city in its present implimentation, certainly no where near enough to challenge a database that can manage the number of items this one does, or the existing relationships between them. You realy think they could have moved forward so fast with this if it was that complicated? I would lay money that most of the time has been spent on resolving design issues. The coders have been clearing up bugs at a pretty good rate.
DBs: From small to Large - Paradox, Access, Interbase, MS-SQL9 v6, v6.5, v7, 2K), Pogress (on Unix), DB2/400. Tablesizes... into the manymillions of rows.
Languages: About a dozen versions of Basic, several versions of Delphi, Pascal, Cobol, RPGII, RPGIII, RPGIV, Progress, SQL, Assembler and god help me even straight hex code. Codeing for the last 25 years... 20 of it commercialy.
Now how about your resume (or Curiculum Vitae if you prefer)mr smart guy?
But im sure you are muchmore intelligent thanI am.... after all, you are happy about being lied to repeatedly ![]()
As for Big O notation?..you read too many books or something. Try working in the real world. Only people that are trying to use 3Bs throw out names like that (if you are in the business you should know what that stands for).
Its easy to be a smart-ass... but in 20 years as a DBA and Business Analyst Ive never felt the need. I grant that there are many complexities to designing a "Real-time" MMORPG, but the data shouldnt be one of them.
Quote: "Player cities are a lot bigger than what you think"
Mwahahahaha... what the heck does the size of the city have to do with anything? The houses all exist irespactive of the city, and all already take database space. If you are within the radius you are in the city.. like it or not.
Quote: "The zoning along can be a real headache"
Bwhahahaha.... let me see... a center point and a radius.. thats what.... 3 integers per city,add another one for the planet identifier. Grant someone zoneing rights and you have to add the city ID to their character together with a timestamp... shocking.
I realize of course that i am simplifying somewhat... but no way is this database related. If it were then they could have announced all this back befor they even launched the game.
Quote: You who are here complaining represent a very small number of customers in the game.
You are right... the other 95% are going to have absolutely zero chance of being in on this... as they dont read the boards. Too bad that means they cant even try to participate in the land rush.
I already said what I would be doing if they mess this up... i always let my money do the talking for me. If you were half as smart as you think youwould have grasped that concept from the first few lines of my post.
Hey Guys,
We may be able to prevent some of this pain if we register our cities on the boards now. If you have a city, go to your server board and make a registration thread. That way, we'll know how much of a problem this will be, and maybe we can get the Devs to increase the cap.
Here is the registration thread for Bloodfin:
http://forums.station.sony.com/swg/board/message?board.id=Bloodfin&message.id=96950
I find it very difficult to imagine a valid reason for keeping this a secret so late in the game.
Either: 1) they are clueless and only realized at a very late date that they had to put a cap on the number of cities per planet; or 2) they are indifferent to the amount of planning and effort people have put into their cities and couldn't be bothered to tell them they were wasting their time; or 3) they are clueless and have no idea what's going on in their game.
I totally respect what the devs have accomplished in this game, but the late communication (unofficially at that) of such important information can ONLY be characterized as LAME.
First off I do think there needs to be limits set otherwise things will get out of control, but this not the way to set limits. Whats to keep someone who plays 24/7 with multiple accounts from getting multiple cities and then auctioning them off on ebay. Someone mentioned that a 24 hour window should be given for people to start cities and then close that window, I say make it 12 hours, that way people like me who work all day and have been planning this since they started playing SWG and already have 40 or so residents in place in a well organized city can actually build a city. One of my accounts is a master architect and i have been playing since June with the intention of running a city and my guild and i have been coming up with ideas that keep our city under our control. For instance we decided where our city hall would be and started placing house within 450m radius around that spot, so that way a large PA can not move into the outskirts of our existing city and take over in a couple of weeks. We currently have everything we need to build our city hall and have been ready for weeks for this only to find out that it will be a **edit** race among all the HCGs to see who can plant city halls first.
I currently have 3 accounts and I was getting ready to go get another tonight, my buddy has 4 accounts already, the whole reason that we have so many accounts in the first place was to place enough miners to get the resources needed for the city and also to plant enough house to hold our spot. But i amfor suregonna hold off on getting another account and if the devs keep up with this madness i will cancel all my accounts completly (i wounder how much a master architect account would go for on ebay, and a master BH too),whats the point of continuing if i can't do the one thing that got me playing this game in the first place.
I guess what all my ranting comes down to is I agree there needs to be limits on cities, but there has to be a much more fair approach found.
OK, now I normally don't have much faith in the devs and their concept of game design (play, not the technical ends), but I have to stand up for them here. There are some very real technical limits that they have to deal with.
Just look at the world map for any planet... just where do you think you're going to put more than 10 cities on the big 3? Look at the WP list to the right of the map, how big do you think that tree will be?
Until such time as the planet maps are expanded, there just isn't room for much more than the limit, so I'm OK with that. Currently, we have 1-6 cities on each planet. And now they're offering us 130 more potentially.
I'm sure everyone will want to be on one of the big 3, and that limit may chaff. Power gamers may fill that up, but I think it's a safe bet that the other planets will allow for folks to fill in.
moody628 wrote:OK, now I normally don't have much faith in the devs and their concept of game design (play, not the technical ends), but I have to stand up for them here. There are some very real technical limits that they have to deal with.
Just look at the world map for any planet... just where do you think you're going to put more than 10 cities on the big 3? Look at the WP list to the right of the map, how big do you think that tree will be?
Until such time as the planet maps are expanded, there just isn't room for much more than the limit, so I'm OK with that. Currently, we have 1-6 cities on each planet. And now they're offering us 130 more potentially.
I'm sure everyone will want to be on one of the big 3, and that limit may chaff. Power gamers may fill that up, but I think it's a safe bet that the other planets will allow for folks to fill in.
If that was the case, why don't they come out and say so? Instead they've gotten the correspondent to mention some db issues. As for where to put the cities, there is room for at least 20 player cities on say Naboo. And I *really* do not see the point of having a limit if, as you say, the planets limit the amount of cities on its own through existing cities and poi's.
Why do I read these posts at 3:00 am...now I'll never get to sleep.
That's what you get for reading a european guy's posts.
The onlu consoling feature is that as a european I'll likely be at home when the patch hits, but I feel bad anyway. More than 10 groups are worthy of getting a spot on center planets, and either I lose and I'm pissed off, or I win and I'm pissing off womeone else. ![]()
Tyldak, nice post above btw, as often with you. I've been there for a long time and remember your anecdotes. During the history of the development of SWG, all in all what did our feedback change? Wookiees unable to speak basic and this is mostly it. We got aliens in the empire, all kinds of nonsensical continuity breaches, and it will continue. (Chiss in the poll for future player species...*shudder*). Avian has been planning to have a city of its own since something like three years. At least we have the means to compete in the land race, which isn't something all people wishing for even a small RP outpost can do.
I'm still throwing ideas, but the vision has changed. Most of the game is now heavily geared toward casual gamers, a lot of content is restricted (Jedi, cities), and you must be either in an uber PA or be an uber fighting class to get in in the first place.
Whether or not we can make our city will likely be a gamestopper for me. I might carry on to the space expansion, but they'll make it a shoot them up and disgust me from this game for real.