Player Associations Archive

Thread: Allegiance Method.. GONE! New PA Leadership Voting system in!

RTPrimus
Tue Mar 15, 2005 10:41 am
#27

like the idea but, I hope the idea of the guild leader having to hold the PA hall is droped! I am a guild leader and a full time crafter, Master weaponsmith and shipwright!, and having to hold a PA hall will kill my business! God, I hope this one part of this idea does not go live, lots of the guilds on my server are like mine, more then one guild hall or the leader does not hold the hall in question!



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Kaleigh
Tue Mar 15, 2005 11:02 am
#28

I know that the currently system of change PA leadership is a hassle, and I'm glad thatsome sort of voting system can be put into place...


However...


These proposed changes are horrible. After a year and a half of being able to utilize guild halls for whatever you wish, how are they going to account for this? I know I personally use a PA hall for my Museum and my guild/player city used two more for our Malls for Merchants/Vendors. These concerns need to put forth before they implement something stupid.


My other concern is a vote being automatically triggered if a leader hasn't logged on for 30 days. Perhaps Sony forgets that we do have real life responsibilities and circumstances. Perhaps every no and again someone will have to be out of town for one billing cycle? Or maybe bills get a little much and they have to unplug for a month? That should not trigger you possibly losing leadership of your PA.



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Stena
Tue Mar 15, 2005 1:30 pm
#29

Sweet, very very cool. Nice one Rothin




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Jutewr
Tue Mar 15, 2005 5:23 pm
#30

Is this change going to make it so that only guild leaders can own a guildhall? If so, what happens to the halls not owned by a guild leader? Thanks.



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Rothin
Tue Mar 15, 2005 6:08 pm
#31



Jutewr wrote:
Is this change going to make it so that only guild leaders can own a guildhall? If so, what happens to the halls not owned by a guild leader? Thanks.





No, these changes won't make guild halls guild leader only. This is just to make sure guild leaders own a hall for their guild. That's all in this change.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Novoseth
Tue Mar 15, 2005 7:11 pm
#32

this screws my guild over


I have the guildhall down on one of my characters because the guild leader does not have enough lots on his own character.


This presents a problem.



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Kalima_Hajj
Tue Mar 15, 2005 7:28 pm
#33






Rothin wrote:





Jutewr wrote:

Is this change going to make it so that only guild leaders can own a guildhall? If so, what happens to the halls not owned by a guild leader? Thanks.







No, these changes won't make guild halls guild leader only. This is just to make sure guild leaders own a hall for their guild. That's all in this change.






I don't understand this guild hall ownership thing.


I'm the leader of a crafter/merchant guild. We use our guild hall for a mall and share it with a trader's association that our guild forms the leadership for. One of the members of the guild actually owns the hall. Will he become guild leader when this goes through?


He is having RL money problems and his account goes inactive tomorrow. Is our guild now screwed? Are we going to lose the guild hall if he doesn't come back on in a month? (btw he probably will but I'm just asking)


There's no way I can make 5 extra lots available. I need my lots for my business and for the trade shows that our guild puts on. We are all crafters and in the same boat for the most part. The guy who owns the guild hall is asmuggler and doesn'tuse his lots, which is whyhe has the guild hall.


This just complicates things for the players. Why are they doing this??




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Novoseth
Tue Mar 15, 2005 7:34 pm
#34






Kalima_Hajj wrote:





Rothin wrote:





Jutewr wrote:

Is this change going to make it so that only guild leaders can own a guildhall? If so, what happens to the halls not owned by a guild leader? Thanks.







No, these changes won't make guild halls guild leader only. This is just to make sure guild leaders own a hall for their guild. That's all in this change.






I don't understand this guild hall ownership thing.


I'm the leader of a crafter/merchant guild. We use our guild hall for a mall and share it with a trader's association that our guild forms the leadership for. One of the members of the guild actually owns the hall. Will he become guild leader when this goes through?


He is having RL money problems and his account goes inactive tomorrow. Is our guild now screwed? Are we going to lose the guild hall if he doesn't come back on in a month? (btw he probably will but I'm just asking)


There's no way I can make 5 extra lots available. I need my lots for my business and for the trade shows that our guild puts on. We are all crafters and in the same boat for the most part. The guy who owns the guild hall is asmuggler and doesn'tuse his lots, which is whyhe has the guild hall.


This just complicates things for the players. Why are they doing this??







Well said. This royaly **C*S guilds over.



Riot
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Rothin
Tue Mar 15, 2005 7:46 pm
#35



Kalima_Hajj wrote:


Rothin wrote:


Jutewr wrote:
Is this change going to make it so that only guild leaders can own a guildhall? If so, what happens to the halls not owned by a guild leader? Thanks.





No, these changes won't make guild halls guild leader only. This is just to make sure guild leaders own a hall for their guild. That's all in this change.


I don't understand this guild hall ownership thing.

I'm the leader of a crafter/merchant guild. We use our guild hall for a mall and share it with a trader's association that our guild forms the leadership for. One of the members of the guild actually owns the hall. Will he become guild leader when this goes through?

He is having RL money problems and his account goes inactive tomorrow. Is our guild now screwed? Are we going to lose the guild hall if he doesn't come back on in a month? (btw he probably will but I'm just asking)

There's no way I can make 5 extra lots available. I need my lots for my business and for the trade shows that our guild puts on. We are all crafters and in the same boat for the most part. The guy who owns the guild hall is a smuggler and doesn't use his lots, which is why he has the guild hall.

This just complicates things for the players. Why are they doing this??






The change is being made because Guild Halls are supposed to be owned and used by the guild itself, and thus the leader of the guild should own the hall. While I don't necessarily agree with the implimentation of the claiming process and how it will effect guilds that the owner does not own the hall, the change needs to be made because overall it is a very positive change. There are better methods of approach to make that change and I have been relaying them to the Devs since I initially saw this was going to happen.

My guild is in the exact same situation, I don't own the hall. So I'm in the same boat as everyone else regarding the change. I'm continueing to raise the concerns. For the time being though, I would make preperations to free up enough lots to be able to hold the hall if in fact leaders are required to claim a hall when this goes live and not just when leadership changes (something that has yet to be tested and I'm not set up on TC to be able to try it either unfortunately).

As for your question.. the owner of the hall does not become leader. It's actually the other way around. The leader of the guild will become the owner of the Guild hall when they claim it. As for your friends account going inactive, that shouldn't effect either the guild or the guild hall as long as its maint is paid and he doesn't stay inactive for an extremely long period. Otherwise things should be fine.

I'll continue raising the concerns.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Novoseth
Tue Mar 15, 2005 7:51 pm
#36






Rothin wrote:





Kalima_Hajj wrote:





Rothin wrote:





Jutewr wrote:

Is this change going to make it so that only guild leaders can own a guildhall? If so, what happens to the halls not owned by a guild leader? Thanks.







No, these changes won't make guild halls guild leader only. This is just to make sure guild leaders own a hall for their guild. That's all in this change.






I don't understand this guild hall ownership thing.


I'm the leader of a crafter/merchant guild. We use our guild hall for a mall and share it with a trader's association that our guild forms the leadership for. One of the members of the guild actually owns the hall. Will he become guild leader when this goes through?


He is having RL money problems and his account goes inactive tomorrow. Is our guild now screwed? Are we going to lose the guild hall if he doesn't come back on in a month? (btw he probably will but I'm just asking)


There's no way I can make 5 extra lots available. I need my lots for my business and for the trade shows that our guild puts on. We are all crafters and in the same boat for the most part. The guy who owns the guild hall is a smuggler and doesn't use his lots, which is why he has the guild hall.


This just complicates things for the players. Why are they doing this??








The change is being made because Guild Halls are supposed to be owned and used by the guild itself, and thus the leader of the guild should own the hall. While I don't necessarily agree with the implimentation of the claiming process and how it will effect guilds that the owner does not own the hall, the change needs to be made because overall it is a very positive change. There are better methods of approach to make that change and I have been relaying them to the Devs since I initially saw this was going to happen.

My guild is in the exact same situation, I don't own the hall. So I'm in the same boat as everyone else regarding the change. I'm continueing to raise the concerns. For the time being though, I would make preperations to free up enough lots to be able to hold the hall if in fact leaders are required to claim a hall when this goes live and not just when leadership changes (something that has yet to be tested and I'm not set up on TC to be able to try it either unfortunately).

As for your question.. the owner of the hall does not become leader. It's actually the other way around. The leader of the guild will become the owner of the Guild hall when they claim it. As for your friends account going inactive, that shouldn't effect either the guild or the guild hall as long as its maint is paid and he doesn't stay inactive for an extremely long period. Otherwise things should be fine.

I'll continue raising the concerns.





Please do so. I'd rather not have to go find a payphone and make a mean call to soe.



Riot
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Blimigerite
Tue Mar 15, 2005 8:53 pm
#37

Small question that I didnt' see posted yet:

Before a leader could place a guild hall, form the guild, and then pick up the guild hall. You did not need a guild hall to retain your guild, only to add or delete members. Is this going to change? What happens if a guild leader picks up the guild hall? (say to move it for instance) Or what if the Leader just doesn't need/want a guild hall? Will the guild be disbanded if the hall is redeeded?



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Rothin
Tue Mar 15, 2005 8:55 pm
#38



Blimigerite wrote:
Small question that I didnt' see posted yet:

Before a leader could place a guild hall, form the guild, and then pick up the guild hall. You did not need a guild hall to retain your guild, only to add or delete members. Is this going to change? What happens if a guild leader picks up the guild hall? (say to move it for instance) Or what if the Leader just doesn't need/want a guild hall? Will the guild be disbanded if the hall is redeeded?




No, the guild will still function. The guild will just be unable to add / remove members or do anything else without the hall being placed. That'll still be just the way it is now.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
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Ramona_Garcia
Wed Mar 16, 2005 3:30 am
#39

Can anyone explain to me why the guild hall has to be reserved for guild leader uses? I don't see a reason for that. The way it is - the leader and officers can use the terminals in any PA hall affiliated with the guild according to their powers - works fine.

Forcing the PA leader to own a PA hall seems just a hassle to me, and not accomplishing anything other than some dubious desire to limit PA halls to PA leaders.



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