Player Associations Archive

Thread: Allegiance Method.. GONE! New PA Leadership Voting system in!

Ynohtna-MD-TKM
Tue Mar 15, 2005 5:51 am
#14

At 1st a thought cool , but to be honost it seems to me like a complete unfair system , asfar i know most people that already in the game aspecialy us crafters would like to maybe have a shot at leadership but with the system of needing to transfer Guildhall therefor needing 5lots is really stupid in my personal opinion, this would mean for our guild that only new people to the game would have a chance for it as afcourse we do not need new people controling a guild that has been here for more then a year,not possible to give trust at someone you hardly know ,unfortunaly we can say so out of experiance,the system would be welcome if the PA hall would be like 1 or 2 lots when leadership is transferd, anyway with this system atleast in our guild it will cause major problems , 1st we have a great leader but he does not have any lots left , the only 6 persons out of 79 (30 active) that could have a shot at leadership are those that just joined our guild and just started playing SWG therefor are the only persons in our Guild to have 5 lots left.

I do agree that guild PA's should not be used as Houses, but other then that if i have read it all correctly i'm not happy atall with it ,lol i have 3 members helping me with lots , so even if i would love to try out some leadership this new system will really mes it up for me

If this is implemented then i hope that Master Hibrate Craft proffesions will be fixed aswell inlike for them to have houses with in each room you may build a chest/bookcase or some other item holder wich will grant you for every room 100 items so like a house with 4 rooms you may put in a extra 400 items on top of the normal item space of a particulair house ,this way we might even come to enjoy decorations for our houses.


Just my piece of mind !


Greetz , ToStone'd : Master Droid Engineer-Master Artisian-Novice Carbineer-Merchant (FARSTAR)

Ynohtna: Master Doc-Medic ,Artisian,Scout,Marksman,Brawler Swords
jphillips1868
Tue Mar 15, 2005 6:26 am
#15

Rothin,

Could you try to find out what will happen with current guild leaders, like me, that do not own the guild hall?

Also, is not making election mandatory opening up a new kind of abuse, by making it impossible to unvolunatarily unseat a guild leader that logs in once a month?

Thanks.
Ashet
Tue Mar 15, 2005 6:32 am
#16

The transfer of the Player Hall makes sense to me - if a leader goes inactive for a month,hey may be out of the game. When a new leader takes over, someone will have to own the building - this just ensures that someone does. Without this, people would just make up a character, and start a guild then go inactive let the leadership change using this system. Then they would delete the character, and you would end up with a GH taking up no lots.


So yeah, I think this is a cool change
Drecki
Tue Mar 15, 2005 6:42 am
#17

Deleting a character should lead to destruction of all houses of this character anyway, which would solve this problem very easily. Not my fault if this is not handled in an appropriate way.



.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
Rothin
Tue Mar 15, 2005 8:36 am
#18






BadgerSmaker wrote:

Well, you;ve saved our guild... I was waiting (indefinately)for a character/database purge to enable my guild to to vote me in after the leader quit without warning.


Just want to clarify something, the voting system would work like this:


When the patch goes live, the check will be done and the PA leader will be found to have been gone for ages, so the mail will be sent, I can then register to run for leadership and others can vote for me.


Just confirming that I just need the most votes of all votes cast and that the plethora of inactive accounts we have on our guild terminal will not matter.


Oh, and thanks very much for your work on this, and to the Devs too... I think I will get our town architect to make a statue of Rothin and stick in next to my guildhall when this goes live.







Glad it'll help your guild out. And yes, that is how it should work. Once it goes live if your guild leader has been inative (not logged on for one month on his character) then it will begin the automated vote. You would only need the most votes cast, there are no imcumbant votes any longer. So if 3 people vote, you need 2 to win.


As for the statue.. not really necessary but if it goes up, give me a waypoint.




Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Rothin
Tue Mar 15, 2005 8:41 am
#19








jphillips1868 wrote:
Rothin,

Could you try to find out what will happen with current guild leaders, like me, that do not own the guild hall?


I'm in the same situation as I don't own my guilds hall (but I do have the free lots and can take it back since it was lowered from 7 to 5). So yes I am trying to get more information on this for both myself and you guys as well.

Also, is not making election mandatory opening up a new kind of abuse, by making it impossible to unvolunatarily unseat a guild leader that logs in once a month?


Yes, it will now be impossible to 'force' a leader out of it. However, if you do not like the leadership then you can still leave the guild and take those who don't approve as well (those who would have voted against the leader) with you and form a new guild. If the leader cares about the guild then he/she would step down if a large chunk of it did not approve and was ready to leave. If not.. then you'd be better off leaving anyways. I'll see if it's possible to get a way for the guild to automatically trigger a vote, but it probably won't be added in for a while. (I don't think this will be a huge issue though anyways.)

Thanks.










Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Rothin
Tue Mar 15, 2005 8:44 am
#20






Drecki wrote:

I like the change in the voting system, while I dislike the need for the guild leader to take over the guild hall. This makes it verydifficult for crafters/PA-Leaders, if they have to free up 5 lots for the guild hall. I don't see a reason, why this change is necessary.








It's necessary because the Guild Hall should only be use for guilds, not for homes or other purposes. That's why it is called a guild hall and the terminal embedded into it. This was always the intended purpose of them it was just never enforced. The guild hall technically belongs to the guild itself and not the player.. though I do agree the lot thing needs to be addressed for this to work in the best manner, IE 0 lots like a city hall and only the leader can own it / one guild hall per guild. We'll see how that goes though.


For the time being, I'm not sure if current guild leaders will need to claim a hall when this goes live or only if the leadership changes. I'm trying to find out.




Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Drecki
Tue Mar 15, 2005 9:12 am
#21

I agree on that, if it's with 0 lots (or maybe 1 symbolic lot ) there shouldn't be an issue. I also agree guild halls should neither be homes, shopping malls - except for crafting guilds,it makes sense if they use their guild hall for it -or storage houses.


I just don't see that this change will enforce this purpose or stop the misuse of guild halls.




.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
Rothin
Tue Mar 15, 2005 9:25 am
#22






Drecki wrote:

I agree on that, if it's with 0 lots (or maybe 1 symbolic lot ) there shouldn't be an issue. I also agree guild halls should neither be homes, shopping malls - except for crafting guilds,it makes sense if they use their guild hall for it -or storage houses.


I just don't see that this change will enforce this purpose or stop the misuse of guild halls.







This change in of itself won't change that, you're right. But this is basically the first step in that direction which is one reason it was most likely done this way. We'll see how that goes over time though.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

jphillips1868
Tue Mar 15, 2005 9:46 am
#23

One more question Rothin:

Will it be possible to delegate the right to trigger an election? This would be useful for my guild. We have a 5 memeber council and at the least I would like to give them the right to call an election, sort of like a no confidence vote by the U.K. parliment. This would be a good comprimise if regular elections are not going to happen.
Rothin
Tue Mar 15, 2005 10:03 am
#24






jphillips1868 wrote:
One more question Rothin:

Will it be possible to delegate the right to trigger an election? This would be useful for my guild. We have a 5 memeber council and at the least I would like to give them the right to call an election, sort of like a no confidence vote by the U.K. parliment. This would be a good comprimise if regular elections are not going to happen.





Currently it won't be possible but it's something we can ask for. Though I think overall it'd be better if say maybe 30% of the guild requested a vote or something via the terminal. We can brainstorm on it and figure out some type of solution to try to keep the guilds ability to choose a leader intact as well.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

jphillips1868
Tue Mar 15, 2005 10:12 am
#25






Rothin wrote:





jphillips1868 wrote:
One more question Rothin:

Will it be possible to delegate the right to trigger an election? This would be useful for my guild. We have a 5 memeber council and at the least I would like to give them the right to call an election, sort of like a no confidence vote by the U.K. parliment. This would be a good comprimise if regular elections are not going to happen.





Currently it won't be possible but it's something we can ask for. Though I think overall it'd be better if say maybe 30% of the guild requested a vote or something via the terminal. We can brainstorm on it and figure out some type of solution to try to keep the guilds ability to choose a leader intact as well.




Thanks for the response.


I agree with you something along the lines of the 30% rule would be a good idea. One reason I suggested the delegating the right to trigger an election was that I assumed it would be easier to code, because there is already a mechanism for the guild leader to give other players various guild rights. And I assume the Devs are more willing to make changes (assuming they don't conflict with the design goals of course) that don't take much work.


v-askew
Tue Mar 15, 2005 10:13 am
#26






Rothin wrote:
A note to the new system: PA Leaders WILL need to own a PA Hall and this PA Hall will transfer between the leaders of the guild as leadership changes.

It's unclear how this will effect multiple guild hall guilds at the present time. Hopefully testing on Test Center will reveal this. I'm also still waiting for more details on the "claiming" process for guild halls. More info will be edited in as I get it.





more info on muliple guild halls is needed before this hits live I know in the past guilds I have been in have used this as a means to be able to join new people in more than 1 location, one other consern is a guild hall holds 400 items, now after chairs and paintings and such I use my hall to store items , this means people who don't have any room before they lose the hall to a new leader theycould lose thier items



Vaskew
Page 2 of 8