Player Associations Archive
Thread: What is YOUR Number one Issue?
Rothin wrote:
It is a good idea but you'd be talking about a lot of work coding in all those additional changes. That would probably be more of a wish list type item, which we'll be making one of those again soon too!
I like the idea and it could have some really fun things to do, especially in my guild where we have different 'divisions,' each could have their own room and be in charge of it. Would be a lot of work though and maybe down the road we can get a PA Revamp and try to get something like this in it.
Hehe, well, I did say it was the not-so-easy fix. Just something that I've been thinking of since the beginning of my guild since it would really increase the options for the buildings. Don't even get me started on the applications in other buildings, including the addition of an "apartment building" as a craftable building or even as an addition to NPC cities, that's a topic for another forum. hehe
CourtJester73 wrote:
Rothin wrote:
It is a good idea but you'd be talking about a lot of work coding in all those additional changes. That would probably be more of a wish list type item, which we'll be making one of those again soon too!
I like the idea and it could have some really fun things to do, especially in my guild where we have different 'divisions,' each could have their own room and be in charge of it. Would be a lot of work though and maybe down the road we can get a PA Revamp and try to get something like this in it.
Hehe, well, I did say it was the not-so-easy fix. Just something that I've been thinking of since the beginning of my guild since it would really increase the options for the buildings. Don't even get me started on the applications in other buildings, including the addition of an "apartment building" as a craftable building or even as an addition to NPC cities, that's a topic for another forum. hehe
And I hope you pursue that in the architect forum because I'd love to see something like that.
Well, the old number one was crossed off this morning when the handful of our active members packed it in, resigned, and we formed a new PA in the face of our leader being MIA for months, and never giving those of us with admission rights kick rights as well.
New number one is:
Titles. As has been said before and elsewhere, the current filters are too limiting.
Example: Our new PA is using a corporate/law firm style rank structure (beginning at Recruit and going up through some 11 levels to yours truly, the CEO.) However, most of the internal ranks we designed are not permitted, such as "Partner," or "Associate" (and variations thereof, such as "Senior Partner," etc.).
Solution: If a filter must be used at all (and I can understand the organizational use of one), limit to the profanity filter, rather than the name filter as is current. Granted, with the profanity filter, we may still be unable to have "Associates" and "Senior Associates," but it's much easier to rewrite two titles rather than the whole structure.
SharkBoy007 wrote:
How about guild halls nottaking up 7 player lots?
Here's my idea: The first guild hall set down for an actual guild use, takes up NO lots, alot like a city hall doesn't take up a politicians lots. If the guild wanted to place additional guild halls, then it would take up 7 player lots. It would still take 7 lots if the hall were set down by anyone else. And to prevent any possible exploiting, the guild has to maintain an average of 7 to 10 players a month (give or take, to give smaller guilds a chance).
And as for database issues, you can decortate a city hall, and it takes up no lots. The coding is there and available, so it can be done.
The difference here is that being a Politician requires skills within the game to undertake, thus you are investing into the game with those points for the added benefit of it taking 0 lots. Also, a city mayor can be voted out easily and then all current items within that hall are no longer accesible to them.
With PAs it is quite different. You invest nothing except the 7 lots (And I'm not goingn to argue the point of time invested since it's a moot point as far as game systems is concerned), Allowing them to take up 0lots(Even if its just one)will simply encourage more smaller guilds so people can get extra storage space. If a change like this were to be implimented, it would have to make it as a benefit to guilds, not a system that encourages people to take advantage.
Now don't get me wrong, I feel that storage in PA halls is a very big issue for us. I just don't believe the devs would address it in that manner. Also givin the recent lot change to 7, it now only takes up 1 more lot than a large house which means technically a PA hall should only have the ability to hold 75 more items than a large house for the lot to ratio formula. But I will still try to get storage addressed for us as its always been a top issue.