Player Associations Archive

Thread: What is YOUR Number one Issue?

Rothin
Tue Nov 30, 2004 7:09 pm
#1

Greetings everyone!


It's been sometime since we've reviewed our top issues and we've seen some small improvements over the last couple months. I feel that as one of my first duties as the new PA Correspondent is to reassess our top issues for guilds. Much in the spirit of how Jascentia did our top 5, I'm going to start this thread to gather everyone’s input.


I would like everyone to comment on their number one, absolute, must fix now, top priority issue involving the Player Associations in game. Please list one and ONLY one issue and a small paragraph explaining why this is your top issue and two possible ways for it to be solved. Please keep the ideas to solve it within the current code already in the game if at all possible to increase the likelihood that it may be fixed sooner.


I will leave this thread up until December 12th for you to post your issues on. I will then compile all the issues and repost a new thread with all of them and their possible solutions for us to officially vote on our top five issues. Then once done, I'll make sure they get submitted to the devs so they know where we are on the state of Player Associations.


Example of what I'm looking for in posts:


Issue: Short Paragraph. Make sure to explain why you feel it's not working correctly or needs improvement.

Solution One: Summary.

Solution Two: Summary.


You don't have to keep to the exact format, but it's a starting point.



Just remember that these changes won't come over night and will be dependant on development times and schedules. We've always been patient in this forum so I feel we can continue to do so as long as we work together to keep coming up with ideas on how to better develop Player Associations.




Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Oleh
Tue Nov 30, 2004 8:17 pm
#2

1. Issue: Not being able to see what guildmates you have online without adding the whole guild to your friendlist and having to continually update it


Solution 1: Add a command like /find but /showguild or something like this and you would get a list of everyone who is online


Solution 2: Add some kind of Friends list....... an extra one which updates automatically on its own tab which you can keep your guild mates on.





2. Issue: Player Associations are not distinctive enough!


Solution 1: Add the ability to make player association titles show on avatars


Solution 2: Add the ability to allow players to upload their own logo :? a small 16x16 pixel bitmap that appears beside their names? bleh



Oleh
SWG - Director of Chimaerian Propaganda
Do Not Meddle in the Affairs of Pierre, For Babies Art Crunchy and Go Well With Ketchup!



Wolf_Raider
Tue Nov 30, 2004 9:07 pm
#3

I agree with:


Unable to see who is on in the guild without putting them in the friend list.
Gouta
Tue Nov 30, 2004 9:58 pm
#4

Issue : Same as above, not being able to see guildmates online.

Solution: Add simular window like friends list that show online guildies.
Agit66
Tue Nov 30, 2004 11:29 pm
#5

As always the amount of lots to storage for a guildhall & the guild tab.

It would be really nice to set the guildhalls up like city hall, 0 lots als long as the leader holds it.

Guild tab should be an option like friends

guild terminal interface is abysmal!




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narzy
Wed Dec 01, 2004 5:33 am
#6

#1 Guild Hall storage limit.
res #1: increase to proper ratio
res #2: increase to 400 or 450

The rest is fairly livable, It would be nice to have a better way of orcestrating a takeover in the event that the leader leaves goes AWOL, or other personel issue arises..

ex. guild leader quits the game or deletes their charecter, an E-mail is sent to everyone in the guild informing them that there is a vote and they have 1 week to vote in a new guild leader. If you don't vote you miss your chance to influence the change.

ex2. different types of guilds, dictatorship, democracy, ect...a guild type is selected at the formation of the guild and different members are assigened different abilities and what have you.

remove the ability to let 1 person disband an entire guild.

In my experiance not many guilds break up on mutual terms, usually when I've been involved in a guild that has disbanded, its been because the guy with power got pissed and disbanded the guild agenst the will of the guild members, IMO because you are a guild leader doesn't mean you own the guild, if you want to leave you shouldn't be able to take the rest of the guild with you, it should take a vote to disband a guild fallowing the same outline as described above.



--------------------------------------------------------
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Stena
Wed Dec 01, 2004 6:24 am
#7


PA hall lots. you cant be a crafter as well as a PA leader (if you hold the hall) without a second account


Solution1: Make the PA hall 0 lot's but dont allow PA halls to stand if there is no guild and leave a 1 week notice before/after the guild has been formed/ Disbanded, this would give people time to Get there stuff from the hall and re-deed it.


Solution2: Give the PA hall more storage space and onyl allow the GL to have admin on it. This will mean the PA leader would not have to have houses to use for storage as well as the PA hall, resulting in the fact he can place harvesters ect...

Message Edited by Stena on 12-01-2004 01:25 PM




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doozerFIG
Wed Dec 01, 2004 2:00 pm
#8

Issue: Guild Member Management. We don't have easy access to the information that we need to properly manage the guild.


Solution: Revamp of the PA terminal to allow sorting of members by name, rank, permissions, length of time in the guild. Add in the time to PA update like the City Hall terminal. Last login time would be helpful so that I dont have to tip 1 credit to see when they come on. Basically add more information to the terminal and allow us easier browsing and sorting.


(btw congrats on the new post Rothin, well deserved)



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Rothin
Wed Dec 01, 2004 2:15 pm
#9






doozerFIG wrote:

Issue: Guild Member Management. We don't have easy access to the information that we need to properly manage the guild.


Solution: Revamp of the PA terminal to allow sorting of members by name, rank, permissions, length of time in the guild. Add in the time to PA update like the City Hall terminal. Last login time would be helpful so that I dont have to tip 1 credit to see when they come on. Basically add more information to the terminal and allow us easier browsing and sorting.


(btw congrats on the new post Rothin, well deserved)






Thanks, and the interface for the PA Management terminal is what I like to call my arch enemy.. bad thing is I know it'll take quitea bit of work to get it redesigned. Sure doesn't mean I won't poke, prod, and remind them whenever I can slip it in. lol



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

AgekVahoba
Wed Dec 01, 2004 3:22 pm
#10

Issue: Providing guild members with a fast, easy, and secure means of trading
goods with each other without the risk of outside interference.



History: Legend of a New Republic (Shadowfire) had created a system called
LSP (Legend Service Points). Guild members gained LSP by adding to the guild
atmosphere, ie: going to meeting, participating/leading hunts or raids, or
doing other things that benefited the guild as a whole. These Legend Service
Points could then be spent at guild vendors, that were in a house with a 50k
entrance fee. All members were on the entry list, so all they did was walk in
and purchase an item off one of the vendors. All items on those vendors were
listed for their LSP price, ie: 100k of steel for 2030 credits. This number
would then be subtracted from the members total LSP later that day, This
allowed members of LNR to donate items to the guild, and to access resources
that other members donated with ease. At one point we had more than 2000 items
on the guild vendors. Unfortunately this system was not secure, and an angry
member informed other players of the "LSP House" and after paying the 50k
entry fee, walked away with several million credits worth of items and
resources.




Solution 1: Create a "Guild Vault" terminal where members of the guild could
donate items and pick them up. Instituting a LSP-like system that guild officers
had access to would allow members to pay for items at the "Guild Vault" and not
worry about spending credits.


Solution 2: Allow guild leaders access to a command that removes the vendor
limit and placement restrictions when a vendor is placed in a guild hall. A
guild leader would be able to make the guild hall private (members only) and
place one or more vendors that only the guild had access to. Removing the item
limit would allow more items to be traded amongst the guild easily.




_____________________________
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Oleh
Wed Dec 01, 2004 8:25 pm
#11

both really great ideas!!!!



I would love to be able to have vendors inside our private guildhall



Oleh
SWG - Director of Chimaerian Propaganda
Do Not Meddle in the Affairs of Pierre, For Babies Art Crunchy and Go Well With Ketchup!



MajorXP
Wed Dec 01, 2004 8:36 pm
#12




Number one issue: Private PA Vendors.....Agek already kinda reviewed the issue and solution pretty well..


I think the easiest way to fix it is to allow private vendors inside a PA and allow items to be listed on vendors proportional to the size of the PA.









C O H A V
Former Alpha Team Member & JTL/ROW/TOW/CU/NGE Beta Tester & 1025+ nonstop Vet
Guild Founder -
Legend of a New Republic <LNR> - Oldest Rebel Guild on Shadowfire
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& How to use Firefox with the Forums
Pre-CU full template Jedi& Want to join LNR?


Chavabegga
Wed Dec 01, 2004 11:03 pm
#13

Issue 1: PA Management- ie the name filter on titles, the interface on the terminal, etc
Solution: Take ranks out of the name filter and make the interface more user friendly

Issue 2: Item Storage- this is not just a PA issue so it did not make number one PA issue. But we can not have a nicely done hall with item limits. We definently can not store anything in here and decorate.



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