Pistoleer Archive

Thread: Nerf the jeezus out of Pistoleer!

Jedi_Fenrir
Sat Aug 16, 2003 5:03 pm
#105

Iebo I have one thing to say to you you keep repeating that all your complaints are because your BH trees are broken and all screwed if you want stuff to be better go talk to devs talk to your corrspondent and get the **edit** thing fixed so you'll fell your equal to pistoller don't come here and say nerf us because the devs have your class broken.



Raijin Otaran
Captain of SMH
Jaegen88
Sat Aug 16, 2003 6:09 pm
#106

Iebo,


if carbines/rifles had a distinct advantage over pistols over say 15m then things would be much better...

also, pistolwhip needs to be *truely* unspammable and not work against things it shouldn't....same goes for *ALL* KDs...even BH ones.


First, I think carbines and rifles do have a distinct advantage over pistols, but at all ranges. Higher AR attacks andslowweapons benefit more form increased speed skill mods than faster weapons. This isn't as important now as it will be later. It's entirely possible that while pistoleers enjoy some nice FWG5s right now, that once GOOD high end weaopnry is available, and people realize their chitin is like being naked to a pistoleer and get some armor with heat layers, that tide will shift more to what was intended.

Also, with the accuracy changes, maybe pistols WILL miss quite a bit more at longer range. Stacked BH+ carbine/pistol still evade that system of course..with much higher overall accuracy to compensate.


I think we're all in trouble once the high end combat medic dual professions start showing up. AOE mind pool disease + poison? Is there a doctor in the house???


I do agree that while pistols should clearly have an advantage in close range and in melee, vs other ranged classes, they shouldn't have theedge vs other melees if all they are using is a melee attack. They can KITE the melee's and use postion change/KD and retain an advantage, but once closed to melee, I agree, just wouldn't make sense. Maybe with KD resist in the melee professions will be more resistant to those attacks.




Jagen88
Jaegen Kel'daron - Master Gunfighter
Marko
Sat Aug 16, 2003 6:22 pm
#107

I haven't read everything in this thread, because it became too long, but I wish to bring out my thoughts.


When




Nerf bats don't hurt, baseball bats do!
Xetal
Sat Aug 16, 2003 6:35 pm
#108

Iebo,


I agree that there are some combo's involving pistoleer that are a bit on the powerful side right now, like Pistoleer/Combat Medic (with the poisons of DOOOOOOM), or pistoleer/doctor for 1 on 1 fights, but that does not mean that the pistoleer tree is overpowered. If you will notice Cabby/doctor and Cabby/Combat Medic are just as powerful.


This is simply because Pistol is not the part of the combo that is overpowered. I know that Bounty Hunters have to spend twice as many points as pistoleers to become a master bounty hunter, but that does not mean that you should nerf pistols down so that the only effective way to be a pistol user is to go bounty hunter.


the devs are obviously still trying to get the balanceing act down, and right now there are (weaponskill)/(nonweaponskill) combo's that are VERY powerful, like (weaponskill)/doctor, or (weaponskill)/Combat Medic, or (Weaponskill)/Creature Handler. And I, and they realize that these combo's are NOT avalable for the master Bounty Hunter to use,


HOWEVER: Bounty Hunters have their own advantages in PvP that are VERY powerful as well, yeah you have to get the whole scout tree, but if you use pistols then you get _EYE_SHOT_ which is amazing for PvP, and if you perfer cabbys then you get _UNDERHAND_SHOT_ which is also amazing. You can no longer spam underhand shot, but it is still very effective, especially in larger scale PvP.


And if you want to say that that Master Marksmen, Master Scout, Master pistoleer, Pistol Line of BH is overpowered, then you will note that in doing so you also point your class in one direction. Yeah, you are a pimp with that pistol in your hand, but you can't run around with a few Rancors to eat things, or knockdown someone and then drop every poison and disease that exists on them, or buff yourself up to 2200 action, double your regen rate, and half the amount all your specials cost (oh, and heal your health/action for 600+ a pop).



Oh, and one more thing. Armor is 'broken' in PvP right now. If you attack with an AR2 weapon against someone who is naked, then you get _0_ damage bonus. At this point I will note that Rifle's have many AR2 weapons (and one AR3 when they get it fixed), cabbys have AR2 weapons, and pistols have only AR1 weapons, which will boost the damage of everyone else compared to pistoleers by 25+%, and it is STUPID to throw a quick-fix togeather to nerf pistoleers right now, and then 'nerf' them again when armor works right. Personally I believe that if armor worked as intended that pistoleers wouldn't be looked at with quite so much envy.

LiverThief
Sat Aug 16, 2003 6:47 pm
#109

Would it be too hard to take knockdown out of PvP completely? If not, do it, and leave the original knockdown in PvE.



--------------------------------------------------------------------------------------

Shui

Master Doctor/Master Pistoleer

Scylla

Kadaara
Marko
Sat Aug 16, 2003 6:54 pm
#110

Bah!


When I began SWG, I was all for going BH. Also, I realized going in, it was going to be tough. But I got frustrated with certain weapons, and decided that I liked the pistol the best.


Weaponwise, I chose the pistol, because I like the wild west feel of the game. I didn't choose pistoleer because of the points or flexibility iaspects. I chose it, because I enjoy it.


I also might add that Roowooka, my main char who I am describing, was created as a scout character. I masted that class.


I currently have novice entertainer for mind wounds, FA IV in med tree for heals, and working on wayfaring and camps in Ranger. I once had rudimentary CH skills because of a pet a RL MASTER CH gave me, but since the patch, I backed out of CH, not because of thechanges really, but I knew by calculating what I needed in points for what *I* want for my character. And I am content on my route.


Yes, it allows me flexibility, and I appreciate thechance to do it. However, I commend those going bounty hunter, because *OF* the dedication of not able to be as flexible as alot of other people when it comes to the point spending. In fact, I personally think BH should get some sort of special tracking ability for non-creatures, or some chance to use the traps the scouting tree offers them on their marks. Otherwise, I have no idea why they have to have scout in the first place as a preres for the hybrid class.


I think pretty much all the complaints I've read on various profession forums simply stem down the the fact that we, the paying customers, are doing the final beta. There are alot of things need fixing. The problem is, there's so much needing fixing atm, that it's not being kept up. Heck, the Commando correspondent resigned due to his disatisfaction of how bad his class wasn't taken care of on the outset, to the point (and from what I understand, he was from initial beta too) where he demanded his credit card company to stop payment to SOE after he quit.


My point is, the boards have begun to turn into sniping of "Class A is better than XYZ", and ripping on fellow players. That I do not like.


What I hope to see us do, is to all think rationally, work together constructively, and stop using each others' boards to harrass each other. It's not fair to the harrassers, and to those who are being harassed.


As a closing note, this is for those EQers out there:


If you know who Afterlife is, well, they're one of the best guilds of that game. I've gone to their website since PoP came out, to watch their progress of going through the steps to open the Plane of Time. What was interesting was, when they entered, things occurred that was rather unexpeted.Members began talking to the GMs aboutmany bugs, content issues,the response was (from my interpretation of how they explained the encounters), SOE/Verant didn't expect someone to get into that zone as quickly as they did, and it seemed it was still being beta tested.


Go to www.afterlifeguild.org then go back in the archives of around May of 2003 to read.


This is essentially what we're dealing with. We're the final beta testers.


Roowooka


Master Scout/Novice Gunfigher


Scylla Server




Nerf bats don't hurt, baseball bats do!
Kitus
Sat Aug 16, 2003 6:57 pm
#111

Let me point out once advantage that riflemen have over EVERY OTHER RANGED COMBAT CLASS, they can hit the pool of points that CANNOT be healed. Pistoleers cannot, in my opnion health is the harder of the pools to kill ( between mind and health ) and i dont mind it one bit, you know why? because when a rifleman runs he sucks at shooting that weapon, and if a tka ever gets one hit on him, he'll do alot more damage to a rifleman vs a pistoleer,

This isn't directly related to the pistoleer vs BH arguement, I just wanted to point out power of advantages and disadvantages.




Kitus - ....that....guy
hi mom
Almighty wielder of n00biesville slugger
LiverThief
Sat Aug 16, 2003 7:29 pm
#112

It's not so much about knockdown now. A BH can shoot the mind pool with mind shot, and kill someone VERY fast (even with the reduced damage)



--------------------------------------------------------------------------------------

Shui

Master Doctor/Master Pistoleer

Scylla

Kadaara
Iebo
Sat Aug 16, 2003 10:37 pm
#113

I disagree if the BH used 250 points also
Iebo
Sun Aug 17, 2003 12:00 am
#114

hey einstein

what's the point in hunting down our prey if you can't kill them? being a BH implies being the best at both. after all, we get PAID to do it because we rock at it...soldiers are recruited/drafted whether they suck at it or not..the soldiers way of doing things is to Zerg things...
Iebo
Sun Aug 17, 2003 12:02 am
#115

also, like I said...

I have NO problem with Pistoleers being the best at Pistols...they SHOULD be...

we should be GOOD at pistols but have other skills that take us a step above.
Iebo
Sun Aug 17, 2003 12:03 am
#116

our other skills are lateral increases in power and not relevant to the discussion of overall combat effectiveness.
Jedi_Fenrir
Sun Aug 17, 2003 12:03 am
#117

And one thing BH is are complaining about is not enough skill points to master ch well that's not true a bh can master CH if he wants to or commando just try it. All the skill points need to get to bh are in your pre req so I''m pretty sure you guys can do it if you want to.




Raijin Otaran
Captain of SMH
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