Pistoleer Archive

Thread: Status of Pistoleer Specials

jediwanter
Mon May 10, 2004 12:46 pm
#105

Nothing has changed with these specials for nearly a year. Why are we still acting like they're working on it? How long does it take? 5 more years? It's getting SO old hearing the same bs spit out. Fix our specials or stop pretending that you're trying to. Multi target pistol shot has NEVER worked. Are we supposed to pretend that we haven't known this for 11 months?



Ron'Revog
Reylan
Wed May 12, 2004 12:59 am
#106

Oh don't worry, they will be sure to push their supposed combat balance back further to make room for their nifty eye candy props like holo-emotes, a waste of time. Though I do find it funny that this push back on Mandalorian armorin favor of Image Designer's usefulnesscomes right aftera release that SOE wants to talk with women in the SanFran Bay area to get together and do a study on women playing SWG.


Hmmm coincidence ... I think not.





Talent on loan from God
Reylan Talonspyre (AGENT)
Master Medic / Master Marksman
Sweere
Wed May 12, 2004 5:32 am
#107

Well at least we have 2, better than none...


Cernex Galda ~ Master Pistoleer





Cernex Galda, Elder Dark Jedi
Fight The Future
"The Truth Is Out There"

jacensolo2100
Wed May 12, 2004 4:34 pm
#108

I agree about the whole working on ID and leaving the pistoleer specials in the dust. They are always working on the wrong things at the wrong time. they are going full throttle with this jump to lightspeed thing and they cant even get pistol melee defene 2 to work. You think things are bugged now wait till the expansion. Maybe thats why they started with 225k subsciptions and are down to 65k, so i read in guildchat accoring to an article in a gaming magazine so dont quote me, but i believe it. I have an alt that is master carbineer and i am glad they fixed that profession. I wish they would focus on the bug's before they move on to other things. I am still pissed that i can get spammed Dizzy/KD by tkm but i cant seem to get pistolwhip2 to work. TKM pretty much own PvP in a world built on Blasters and lightsabers. Maybe hey should move the TKM profession out of the game and transfer it to the Matrix online. when do you ever see hand to hand combat in the Star wars movies which this game was orginally based on but has seem to taken many different turns. the only Hand to hand combat i remeber is C3PO smacking on R2D2 all the time.



Jacen Terns -Elder Jedi
Mordecai-Lost Soul Of the NGE(former Artisan)
Blayde-Killed by the NGE(2nd account)

"Look....if you had...one shot....or one opportunity
To seize everything you ever wanted...in one moment
Would you capture it...or just let it slip"
lisasdarren
Thu May 13, 2004 8:50 am
#109

I just posted thisin another thread, but realised that it is more appropriate in this one. Here is hgow i see our specials.


If our specials actually delivered the right damage to speed then having redundant specials is nothing to moan about, you just get them at different points in the trees... If they were all working correctly we would have:



  • 1 Fan AOE Random HAM (Fan Shot)
  • 1 Ranged 360 AOE Random HAM (MTPS)
  • 1 Point Blank 360 AOE Random HAM (PB Area 2) (Supersedes PB Area 1)
  • 1 Ranged Single Target Random HAM Damage (Stopping Shot) (Supersedes Double Tap)
  • 1 Point Blank Single Target Random HAM Damage (PB Single 2) (Supersedes PB Single 1)
  • 1 Single Target Targeted HAM Damage (Bodyshot 3) (Supersedes BS 1 and 2)
  • 1 Single Target Targeted HAM Bleed (Healthshot 2) (Supersedes Healthshot 1)
  • 1 Close Range KD (Pistol Melee Defense 2) (Supersedes PMD 1)
  • 1 Lair Damage Shot (With anirrelevant name, and an unwantedAOE) (Disarming Shot 2) (supersedes Disarming shot 1)

If it wasn't for the fact that all the ranged shots are better at point blank than their point blank counterparts making point blank attacks worthless, that several of these don't deal appropriate amounts of damage over time and that several just don't work or are badly named thats a reasonable spread of specials.


To make this actually the case we would need:



  • The point blank shots to give huge defence bonuses at point blank while being used

  • The random ham shots to do significantly more damage than targeted ham shots

  • The targeted ham shot to do more damage than the targeted bleed shot

  • PMD2 to do a KD

  • MTPS to actually hit all targets in the AOE consistantly for good damage

  • Disarming shot to be re-named Lair Shot

Having actually looked through the list at what these specials should be according to what they do (or pretend to do, or their lower level equivelants do), our specials list is quite sensible, no? It just needs 6 repairs...






Trax Treort - Rifleman, Fencer & Imperial Pilot
Confusion12345
Fri May 14, 2004 12:53 am
#110

:




jacensolo2100 wrote:
I agree about the whole working on ID and leaving the pistoleer specials in the dust. They are always working on the wrong things at the wrong time. they are going full throttle with this jump to lightspeed thing and they cant even get pistol melee defene 2 to work. You think things are bugged now wait till the expansion. Maybe thats why they started with 225k subsciptions and are down to 65k, so i read in guildchat accoring to an article in a gaming magazine so dont quote me, but i believe it. I have an alt that is master carbineer and i am glad they fixed that profession. I wish they would focus on the bug's before they move on to other things. I am still pissed that i can get spammed Dizzy/KD by tkm but i cant seem to get pistolwhip2 to work. TKM pretty much own PvP in a world built on Blasters and lightsabers. Maybe hey should move the TKM profession out of the game and transfer it to the Matrix online. when do you ever see hand to hand combat in the Star wars movies which this game was orginally based on but has seem to taken many different turns. the only Hand to hand combat i remeber is C3PO smacking on R2D2 all the time.




Episode 1: There was a gungan in the background struggling with a battle droid, trying to steal his gun....Sebulba also knocks Jar Jar around a little.


Episode 2: Obi vs. Jango, when they both lose their weapons (why Jango didn't use those gauntlet spikes, or why Obi-Wan didn't just use the force to push Jango to the ground, I don't know....). Padme also struggles with a Geonosian


Episode 3: I think Anakin will be showing a bit of wife abuse, but he might just use the force, since he will probably hurt his fist and cry if he punches with it


Episode 4: When Chewy picks up the Imperial and tosses him when entering the front room of the prison chambers


Episode 5: Chewy throws a couple stormies around in the carbon chamber Chewy also chokes Lando....


Episode 6: Han solo fights with a stormtrooper shortly after arriving on Endor. Luke also throws a stormtrooper off his bike....Ewoks probably started using their hands and feet when they dropped their sticks and stones...Chewy also throws the Imperial off of the AT-ST....Chewy likes to toss people around



There were also background characters in all the movies...we don't know everything about them







-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Confusion12345
Fri May 14, 2004 12:55 am
#111

:




jacensolo2100 wrote:
I agree about the whole working on ID and leaving the pistoleer specials in the dust. They are always working on the wrong things at the wrong time. they are going full throttle with this jump to lightspeed thing and they cant even get pistol melee defene 2 to work. You think things are bugged now wait till the expansion. Maybe thats why they started with 225k subsciptions and are down to 65k, so i read in guildchat accoring to an article in a gaming magazine so dont quote me, but i believe it. I have an alt that is master carbineer and i am glad they fixed that profession. I wish they would focus on the bug's before they move on to other things. I am still pissed that i can get spammed Dizzy/KD by tkm but i cant seem to get pistolwhip2 to work. TKM pretty much own PvP in a world built on Blasters and lightsabers. Maybe hey should move the TKM profession out of the game and transfer it to the Matrix online. when do you ever see hand to hand combat in the Star wars movies which this game was orginally based on but has seem to taken many different turns. the only Hand to hand combat i remeber is C3PO smacking on R2D2 all the time.




Episode 1: There was a gungan in the background struggling with a battle droid, trying to steal his gun....Sebulba also knocks Jar Jar around a little.


Episode 2: Obi vs. Jango, when they both lose their weapons (why Jango didn't use those gauntlet spikes, or why Obi-Wan didn't just use the force to push Jango to the ground, I don't know....). Padme also struggles with a Geonosian


Episode 3: I think Anakin will be showing a bit of wife abuse, but he might just use the force, since he will probably hurt his fist and cry if he punches with it


Episode 4: When Chewy picks up the Imperial and tosses him when entering the front room of the prison chambers


Episode 5: Chewy throws a couple stormies around in the carbon chamber Chewy also chokes Lando....


Episode 6: Han solo fights with a stormtrooper shortly after arriving on Endor. Luke also throws a stormtrooper off his bike....Ewoks probably started using their hands and feet when they dropped their sticks and stones...Chewy also throws the Imperial off of the AT-ST....Chewy likes to toss people around



There were also background characters in all the movies...we don't know everything about them







-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Sweere
Sun May 16, 2004 2:17 am
#112

Bring back the old Stopping Shot. I want to stop my opponents in thier tracks. After all it is called Stopping Shot. Cut the speed and up the multiplier for damage.



Cernex Galda, Elder Dark Jedi
Fight The Future
"The Truth Is Out There"

Keltorr
Tue May 25, 2004 4:09 pm
#113

Was always wondering what the problem with Multi target shot was. It's supposed to be better than fan shot, but it often doesn't even hit and its AoE is pretty unreliable.



I have a bad feeling about this nerf


The few...the proud...the Marine-armored

JerrackMenip
Tue May 25, 2004 7:06 pm
#114

Great list! Now I see that other people have the same problems with pistoleer that I have had..



Jerrack Menip, United Forces: Cyberdyne Mercantile CEO
Serving the Empire since 9/2003

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FSCS... I've got your number... 32 professions done
GrammatonClericX
Sat May 29, 2004 4:46 am
#115

OK im confused.


The description for Fan Shot says: This ranged attack can hit a single target multiple times with your pistol.


If that is the case why is it doing AOE???


MisterWizard
Sat May 29, 2004 9:47 am
#116






GrammatonClericX wrote:

OK im confused.


The description for Fan Shot says: This ranged attack can hit a single target multiple times with your pistol.


If that is the case why is it doing AOE???





Have you ever noticed how every bazaar terminal and vendor has a section labeled Armor Powerup? It's been 9 months, they are not in the game, but the option's still there.


The SWG forums are the game manual; everything else is eye candy.




Alaric (Wanderhome)
Alrik (Flurry)


AFTER SWG, play some online baseball at http://www.csfbl.com.
ilica
Sun May 30, 2004 9:10 am
#117


Thanks for the info on the bugs. I am master pistoleer and kept wondering why I keep dying and aren't doingmuch damage...lol I will try to keep master until it is fixed but sometimes I'm like a little kid on a trip (are we there yet? are we there yet?)



ilica


Lowca


--Life is not always fair. If it was you would get bored. (I wish I could stop quoting my father)

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