Pistoleer Archive
Thread: Status of Pistoleer Specials
I've just recently picked up Pistoleer to enhance my BH skills and would like to know when all of these specials are going to be fixed? I saw the original post and would like a Dev or someone who knows to post when these will be fixed. It's pretty sad that the majority of the specials either don't work or don't work correctly. I hope it's taken care of soon because they've had allot of time to fix this. Maybe in the combat restructure publish it will be fixed.
Also would like to add that MD2 should definately have a dizzy affect as well as KD! It only makes sense as so many others would probably agree.
Alienreptile
Alienreptile wrote:
would like to know when all of these specials are going to be fixed?
the only things the devs have told us in regards to our specials is "its coming in the combat balance."
thats all they've said about anything combat-related, really, but it goes twofold for us. they haven't divulged any other details.
So whats better Fan shot or Pistol Melee defense 1??
I just go Novice Pistoleer the other day and I was just wondering, also what part in the pistoleer skill tree should I go up first??
AimpaWasfa wrote:
So whats better Fan shot or Pistol Melee defense 1??
Fanshot. PMD1 is good at Master, when you can tank a bit better. You don't wanna be up close. However, Fanshot can hit more targets for a greater amount of damage than "hoping" you score a KD with PMD1
I just go Novice Pistoleer the other day and I was just wondering, also what part in the pistoleer skill tree should I go up first??
I suggest Marksmanship. Once you get all those boxes, everything else is cake. Everyone has a different opinion on this though.
Yeah but somehow I can see it happen that guns will start doing less damage if you dual wield or something else weird. My biggest problem still is the fact that we are slower than snails with our super fast pistols. The non availability of state changes only takes second place for me.
Oh and I do still really enjoy killing myself with Fanshot. Where I shoot 3 imps and see also that I aggroed the other 15 imps behind 3 walls who wiill run halfway around the compound to fight me.
Dr. Nathalia Darkstar
Rebel Colonel MASH Unit
kazmoony wrote:
By any chance is there an update of all the specials in one post?
You're looking at it. I try to keep this thread up to date.
Just updated MTPS.
Randonb wrote:
Multi Target Pistol Shot: A master level special. It attacks all targets within a 32m radius, but there are bugs.It doesn't damage targets that aren't engaged in combat, it fails to attack and clears the combat queue if there is a Line of Sight obstruction to one or more of the targets, and it clears the combat queue when one of the targets is slain. Even so, the combat effectiveness leaves much to be desired. Players even report better results using a single target special and "tabbing through" the targets. Fan Shot has a higher DPS than MTPS until the player is a Master Pistoleer with a 1.1 speed pistol. Since it is so easy to line up a Cone effect with Fan Shot, the 32m Sphere effect of MTPS just isn't valuable in it's current state, even if it worked like it was supposed to. (Fix:fix the aforementioned bugsand either increase the damage multiplier, or make it health damage. Consider adding a state effect or DoT.)