Pistoleer Archive

Thread: Status of Pistoleer Specials

Versatti
Tue Jun 15, 2004 4:47 am
#118

Disarming shot:


I have found that when fighting NPC, disarming shot sometimes makes them withdraw their weapon from combat and attack melee. This happens around 60-70% of the time.



General Versatti.
Imperial High Command

AgeOldMyth
Wed Jun 16, 2004 5:39 am
#119






Zidas wrote:
Why disarming Shot cannot damage enemy weapons conditions? ... why it's called DISARMING SHOT?





I think this is a good point.


1) The name 'Disarming Shot" implies that it disarms the target and so is good against armed npcs and in PvP. I think it even says it 'disarms' in the discription.


2) If you were "disarming" a target you'd definately cause damage to their weapons condition.


IMO, even if this attack was weaker than the defualt attack, it would still be a vicious attack if it did what its name implies. You would disarm the target forcing them towaste timere-equipping their weapon and getting back into firing position. Lastly, you'd damage their weapon. Even with 0dmg, many people would think twice about taking you on for fear of a Disarming shot spam.


Kill me will you?! Fine! Kiss your Krayt 10mil gun g-bye!


a powerful deterent.





-----------------------------------------------------------------------------------------------------------


Do Nothing
Fall @$$ backwards into money
Have sex without dating
And mooch food off your neighbors

That is a Fantasy Life.
Palinore-
Wed Jun 16, 2004 6:34 am
#120




I will be honest with you guys here. Ive been talking here over and over with the last 4 Pistoleer correspondants in the last 7 month. Yet lots of talking and nothing yet has been done.


It's a shame to see such a prof left aside , so many specials have been bugged since beta and never fixed , lots of talking has been made over and over over the same issues aka BS3 , Disarming shot, multi-target etc...


Yet the same discussions and same listing of bugs appears over and over on the pistoleer forum since the last 7 month or so. It could be some awesome news for newcomers but for old players that are still pistoleer, it's getting old.


Ok, devs promised us Dual wield, but then again as a master pistoleer you get DE-10 Pistol cert which is basicly energy (same as the rep blaster but with a cuter look) Multi-target as being a master special is completely useless and no one ever use it .


If it was not for the dual wield as well as the def mods given at master pistoleer, i would of quit the prof long time ago but still keeping it hoping and hoping.


Only wish the devs would really take something into consideration as they have been totally ignoring the Pistoleer prof and specials since release.


Only changes were : They took off Disarming shot KD effect and changed Fan shot from single to an AOE. That's the only 2 things that has been made since release. Negligence? i'd say so .


Message Edited by Palinore- on 06-16-2004 06:36 AM


Message Edited by Palinore- on 06-16-2004 06:44 AM

Message Edited by Palinore- on 06-16-2004 06:45 AM



----------------------------------------------------
Palinore Lightbringer
Master Pistoleer/Swordsman/Doc
Colonel of the Imperial Army
Guild - Leader of Malice Reborn - Chilastra
Http://www.malicereborn.org
----------------------------------------------------
Confusion12345
Wed Jun 16, 2004 7:45 am
#121

For disarming shot,I don't think it's right to be able to damage another player's weapon during combat.


Disarming shot unequiping someone's weapon is cool and unique, but it should definately have a long delay if it does that....for the person using it, not a delay on the enemy



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
atat9619
Wed Jun 16, 2004 4:54 pm
#122

Give disarm shot a delay effect and a rare effect that dmgs targets weapon.



^4Battlefield SF>SWG
Confusion12345
Wed Jun 16, 2004 5:29 pm
#123

Couldn't the ability to damage a target's weapon lead to griefing though?


And a pistoleer would probably get reported by someone for using the attack, and then banned, even though the attack was completely legitimate



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Randonb
Sun Jun 20, 2004 11:10 am
#124

Yes, Disarming Shot damaging our target's weapon has been ruled out. It would be a griefing tool. Though it might be a good way to keep the jedi population down.. /snicker.. don't go quote that, that wasn't a nice thing for me to say.


Unequipping our target's weapon is also ruled out, as it would be more frustrating (for our enemy) than fun. And what if you were facing a TKA? We'd get the same effect if it caused a delay.Delays have gotten the ol' Warcry nerf though, so there's no way we're getting that. Smugglers tried to escape it and failed, and I'm sure we'd have no better luck.


That leaves us with some other way ofdemonstrating some kind of "disarm" effect.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
BZebub
Sun Jun 20, 2004 11:31 am
#125

delays are so useless in the game right now.


We should really push for something more useful, like stun or intimidate or something. Even posture down (go to kneeling position to pick up your dropped weapon) would work. But we shouldn't push for a status effect that isn't useful.


On a side note, with smugglers moving away from pistol combat and moving toward general combat skills, lowblow and panicshot might get pushed to us. That would be awesome. Surely they won't just throw away working specials?
Morty
Thu Jun 24, 2004 9:48 am
#126

Thanks for the sum-up



-Dkhar Kitab-
Ahazi/Tempest

"Been there, done that"
Zanga
Thu Jul 08, 2004 5:59 pm
#127

It makes me sick to see so many "specials" which don't do anything their description describes it as able to do. For God's sake, just put some -effort- into the profession, the programming to fix even a couple of specials (just throw us a damage increase for MTP or something, to make it worthwhile to use over FS) can't be that difficult. For all of this to have been an issue ever since August and still be broken is ridiculous.


Maybe it'd help if we were actually acknowledged and OFFERED SOME SOLUTIONS to think over.


You've got a lot of angry/disgruntled/pissed characters that just want to have a profession of their own that works, and not carbon copy template after template of spammable professions: THE POTENTIAL FOR STRATEGY IS HERE IN THE PROFESSION! FIX THE CRAP, HELP US OUT, AND YOU WILL SEE NEW STYLES OF PVP EMERGE!



-Thunderheart wrote: Absolutely no changes were made to Jedi in 9.1...
-Publish 9.1 is Live! Two new chat channels, profession enhancements, and JEDI REVAMPS are only a few of the Publish 9.1 updates. For more information, go here.
-Bob_the-tomato wrote: Your title should be "Iraqi Information Minister"
aaaaaaarrrgh
Fri Jul 09, 2004 4:08 pm
#128

2 things:


- Health Shot 2 was definitely fixed in one of the publishes. It always lands to torso or arms when I use it, so it consistently does Health damage.


- Now that there's a delay to pull out weapons, having Disarming Shot unequip a foe's weapon would make it really useful...

ViolentAngel
Mon Jul 12, 2004 8:52 pm
#129






Randonb wrote:

Yes, Disarming Shot damaging our target's weapon has been ruled out. It would be a griefing tool. Though it might be a good way to keep the jedi population down.. /snicker.. don't go quote that, that wasn't a nice thing for me to say.


Unequipping our target's weapon is also ruled out, as it would be more frustrating (for our enemy) than fun. And what if you were facing a TKA? We'd get the same effect if it caused a delay.Delays have gotten the ol' Warcry nerf though, so there's no way we're getting that. Smugglers tried to escape it and failed, and I'm sure we'd have no better luck.


That leaves us with some other way ofdemonstrating some kind of "disarm" effect.






So lets have DisarmingShot1 & 2 work only against NPCs. DisarmingShot1 makes the target lose one grip hand (Wouldn't work against Carbines, for example) and DisarmingShot 2 is actually two shots, one at each grip/hand. Then the NPC just charges at you, maybe they pull out aa melee weapon, but you have used your DisarmingShot and that's it, you've made the commiment to change that Ranged NPC into a Melee NPC. If we get our other specials changed the way you put forward, we will still have plenty of options in PvP, so DisarmingShot1&2 could just be left as a GCW / NPC move.



Take the blue pill,Ô
Play SWG, never dual-wield your pistols and believe whatever you want to believe.
Take the red pill,Ô
Play MxO, and I will show you how deep the rabbit hole goes.

SWG was never the game I wanted it to be, even before the NGE. All the NGE did is take away what gameplay SWG actually did have.
ChaosDarkside
Tue Jul 13, 2004 2:24 am
#130

Just popped in to check the status of pistoleer since I'm debating on getting it again and I saw the 'what should disarm shot do' question being tossed around. What about lowering the accuracy of your opponant for 10 seconds or something? Kind of like delay but personally I think it could be more useful. Just my 2 cents.
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