Pistoleer Archive
Thread: Discussion Thread: Dual Wielding Pistols
Currently when running we take an accuracy hit, and we get a bonus while kneeling...how should accuracy be affected...There are two ways
One is just a modifier -Something and how big should it be?
Another way is limiting the range...since you are dual wielding you may not be effective at all greater than say 20 meters...should one or both of these be a hindrance.
The range limitation would appeal to the devs in the fact that they want dual wielding to be a tactical decsion and not the thing you always do like spamming healthshot2 is now adays
whatcha think? We'll start a poll soon based on more popular suggestions to this thread.
LordMaxx wrote:
...Do you guys feel that Accuracy should be greatly affected?
Another way is limiting the range...since you are dual wielding you may not be effective at all greater than say 20 meters...should one or both of these be a hindrance.
The range limitation would appeal to the devs in the fact that they want dual wielding to be a tactical decsion and not the thing you always do like spamming healthshot2 is now adays![]()
I like dual wielding as a tactical decision. It should be used when you get up close and want to dish out big damage. Originally, I said that tactical decision should be driven by huge hits to accuracy outside of close range (20 meters or whatever distance we choose). However, if we limited dual wielding to only within a given range that would essentially have the same effect, so that works for me. If we are limited in the range we should do it, I would say any hit to accuracy would have to be small. After all, we should be most accurate at point blank range so I don't see why we need a bit hit to accuracy. Plus, if we took an accuracy hit too large, we might do less DPS dual wielding up close than we would with one pistol at full accuracy.
In summary: Limited range; no to little accuracy hit.
Rockhurst wrote:
LordMaxx wrote:
...Do you guys feel that Accuracy should be greatly affected?
Another way is limiting the range...since you are dual wielding you may not be effective at all greater than say 20 meters...should one or both of these be a hindrance.
The range limitation would appeal to the devs in the fact that they want dual wielding to be a tactical decsion and not the thing you always do like spamming healthshot2 is now adays![]()
I like dual wielding as a tactical decision. It should be used when you get up close and want to dish out big damage. Originally, I said that tactical decision should be driven by huge hits to accuracy outside of close range (20 meters or whatever distance we choose). However, if we limited dual wielding to only within a given range that would essentially have the same effect, so that works for me. If we are limited in the range we should do it, I would say any hit to accuracy would have to be small. After all, we should be most accurate at point blank range so I don't see why we need a bit hit to accuracy. Plus, if we took an accuracy hit too large, we might do less DPS dual wielding up close than we would with one pistol at full accuracy.
In summary: Limited range; no to little accuracy hit.
Sharp, fast and accurate when fairly close; Mad, bad and painfulwhen very close ![]()
DarthNkari wrote:
Allowing us to fire 2pistols at the exact same time would double our damage and thats a little too strong. But itcould allowus to alternate firethem for an increased speed in some way, possibly exceeding the speed cap in some small way.
Message Edited by Kevie on 10-26-2004 06:19 AM
If the devs are going to put dual wielding in the game, they might as well put mechanics behind it to make it actually do something vs. just looking cool. I don't think there's any pistoleer that would argue dual wielding looks cool, but we want more from in than that. The devs time is pretty precious,so if they are going to implement something into the game like dual wielding, it has to be for more than just looks. If our normalrole as pistoleers is going to be high speed, low damage, and status attacks; implementing dual wielding as an tactical option to get in close (melee range) and dish out some big damage at the risk of taking damage, isn't that something you'd like to see as well?
LERepairDroid wrote:
I am just going to say it: I want duel wielding pistols because it LOOKS COOL. Is there really any other reason you would want it? Mechanically, it would just make you less effective in combat. But looking cool is a big bonus!