Pistoleer Archive

Thread: Preparation for the next issues report Profession improvements

KriKri
Sat Aug 30, 2003 12:01 am
#79

zeatherenon, just curious, if pistoleers are supposed to be targeting the health pool, why do you advocate shots that attack all three? Do you want to have to do 2x the damage to kill someone?


As long as things seem to not get heard unless you're screaming in this place, i will restate my position. Pistoleers now have no ranged KD. I can live with that. But add to the fact that the weaker shots hit health (HS1 HS2 BS2) and the higher skilled shots hit random HAM (which is a disadvantage), and add still that we attack healable pools, and we have the trifecta of combat disadvantages.


My suggestions, make BS 3 a better shot than BS2.


Make Disarm 1 do little damage, and unequip the opponents weapon(s) for a few seconds. This will definatly need a timer to not be overpowered.


Like I said above, powered specials should target health pool. Maybe one attack should be random HAM to give that risk/reward thing going. Stopping shot would be a good one. If that is implimented, the description of the weapon's effectiveness should be reflected in its damage.


Make dodge do something.


To whomever mentioned the holsters. Sure it would be neat to have, but it is rediculous to have that as a skill in the tree. The other guy is right, we are already holding our guns. You surely do not suggest that pistoleers are forced to holster their pistols (arguably the lightest weapon in the game) while a rifle dude can strut with a T21 all the time. There would have to be a serious benifit to having pistols holstered if that is the case. And even so, say i walk up to a lair, pull out my gun, the pistol is out for the whole fight and the 'quick-draw' skill is useless. And what is it going to help me with in town? Running faster... who cares.


Long term 'class improvements' other than make it work the way it is described... a mastery skill called Akimbo, which is of course, two pistols at once.




Master Pistoleer, BH
LevaOripa
Sat Aug 30, 2003 10:03 am
#80

Jaegen


I like all your points you made


I would like to see our defenses work first of all thats my biggest issue


Iwould like to se at least 1 of our specials to have a KD effect like the Bhs .......have Stopping shot get this is the logical answer to me seeing how KD silly as it is will stay in the game However having it added to point blank shot would be a good idea too and have it only work at range 0 to 3 maybe with point blank 2 having more damage and a longer KD time over point blank 1


Double tap should target the chest and head as the name implys I would like to see a chance to have a dizzy effect too maybe a 1 in 4 chance something like that


Body shot 3 needs to be worth having


Melee defense 2 needs a differnt special other than just brute damage dizzy or some other effect to make it worth using


Iwould like to see some of our broken pistols fixed so people actually use them such as the tangle pistol which is totally uselesslow damage high speed being big issuesThis is our very WORST pistol IMO


The striker pistols damage is too low this could be a really kewl pistol if worked on


The D18 damage should be doubled as well as its speed increased so it is slower firing so newbies have a high damage slow firing pistol so this weapon is used a lot more


Range mods on the dx2 need to be improved the weapon overall need improving to set it above all the rest of our weapns as well as its cert needs to be moved to a much higher positition so Dabbers cant easily attain it, I think it needs to be a 4 box high cert for the DX2 and NOT in stances and grips either !


I think we need a ar 2 blast damage pistol so we can combat the AT ST and do some damage to it but it should be crappy against players


I think a master pistoleer should have eye shot as one of the specials for becoming master makes no sense at all for a 2 box or 3 box i cant rememberBH to have the most awesome shot in the game and a master of the pistol not having it after all we work four times as hard gaining points to master our profession and this weaponother wise there is no incentive to master this profession if a 3 box BH can kill you with your own perfered weapon the DEVs need to be made to understand this


Its unbeliveable that a master pistoleer cannot target someones head !


I really dont care about what the Bhs think but you know that already hahaha


Last but not least convince the DEVs to fix our broken stuff before wasting time on new things which will prolly be busted too


Out with the NEW FIX the old First!


Leva Oripa Flurry




1st account Leva 249 point jedi Free Alt -Leva- Rifle Goddess
I want whats best for the overall health of game...................Do you ?
weaponmaster88
Sat Aug 30, 2003 2:54 pm
#81

ok i didn't read all these posts, but here is my ideas.


pistol melee defence 1: its great how it is, as long as all kd's get a 30 second timer that sounds good.


pistol melee defence 2: don't have it but i hear its not a kd. change it to the 4th ablilites box and give it a kd with incresed dmg from 1. i mean after 300,000 combat xp u deserve it.


disarming shot 1: and this does what at the moment?... make it knock the oppents weapon back into his inventory or at least make it so he can't attack for a certain amount of time.


disarming shot 2: either keep the AOE kd or make it do like 5x the amount the dmg as 1 as well as knock the weapon out of his hand or back into his inventory.


stopping shot: pretty good, but add a stun effect or another effect to make this more effective. i mean if u get hit with a giant blast from a gun ur gunna be stunned or dizzied or kd'ed.... but idon't think anyone will like us getting another kd so no kd.


body shot 3: increase dmg decrease time


point blank single 2: if ur using a dx2 u have like plus 30 attack modifier at point blank anyway so y use this?


point blank area: make it actually hit more then one target, then it might be good


mtps: make it work and it is good.



anything i didn't mention here i think is fine.




Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
Auto
Mon Sep 01, 2003 4:15 am
#82






Kulos wrote:
Add "gun-kata" (from Equilibrium) special moves in the master-box.




This would be awesome! We could also start using the words "I'd pay it gladly" at any chance we could, buying travel tickets, bazaar purchases etc...



Greython Tolar of DOOM
Dyriel
Mon Sep 01, 2003 5:00 am
#83

Didn't read all other posts but here is what I would like to see :

1) Pistoleer should be able to use every "normal" gun in the game (not launchers in other words). We are the class that uses pistols to survive, I fail to see the tinier reason to not be able to use them.

2) Dual Wield should be awesome but need some disadvantage (like heave defense decrease since we can't be as agile). Special shots should use twice their HAM cost but AoE ones.

3) Fix DX2 so that it won't be that ridiculous anymore compared to Scatter and change its look too...

4) fix AR and AP things...

5) KB should exist

6) give us something to hit faster with a malus on accuracy, like some "berseker" mode melees have.



Regards
Embersyc
Tue Sep 02, 2003 2:26 am
#84

Ok, as I know this needs to be in a top 5 issue list format, here is what I'd say:


1. Bodyshot3, does less damage over time than bodyshot2, needs to be fixed.


2. Pointblanksingle2, Pointblankarea2. These shots are pretty useless to us, nobody uses them. We feel they'd be more effective if they didbody damage. Also it would be nice for these to have some additional effect, like stun for pointblanksingle2, and an effect similar to warning shot for pointblankarea2.


3. Lack of ranged knockdown/posture change. We are the only marksmen elite class without one. We recommend added ranged knockdown to Stopping shot as it fits the description.


4. Disarmshots. It is undesirable for us to cause weapon damage, most suggest for these to either unequip the targets weapon, or to cause a delay in that targets actions.


5. DX2. We are not seeing advantages from this weapon being AR1.




: Ember : Sunrunner : Hunt Master :
Duckfat
Thu Sep 04, 2003 6:09 pm
#85

**edit** do the devs even read our ideas on how to fix our class? Instead they launch a patch that still hasnt fixed any ofour skills that were broken and turn off or nerfour skills that worked.


And what the hell happened to the idea of balance? Do all the devs have some sort of ear infection or suffer from vertigo that they have no idea of what balance is?


The CHs sill have mad pets with 10k HAM, the BHs and commandos get mad weapons/skills that do 10k damage, and pistoleers get KY up the @$$.


At least with the KD we had a chance of keeping them from using their 'I win' skills against us but now all it does is give us 5 more seconds before making a trip to the cloning center. I mean what was wrong with spamming pistolwhip in PvP? If you are dueling and you let a pistoleer get that close to you you deserve to get your face smashed in repeatedly.




Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
Jabosha
Fri Sep 05, 2003 3:57 am
#86

I am not sure if the pistol profession has this, but how about a special that hits only one action pool? The random pool hits are garbage. If anyone has to target and get through three pools it's the pistoleer.
Ridds
Sun Sep 07, 2003 1:38 am
#87

Fix the DX2's range modifiers, and its armour piercing also. The DX2's are horrible at the moment, +20 at 0 metres (so, we're a ranged profession that needs to be standing ON TOP OF what we're shooting at then?) 0 at 8m and a big huge minus at 64m. With the new accuracy stuff thats come in, the DX2 doesnt seem a viable choice anymore.




Ridds - Expert Hairstylist
Irza - Master Brawler / Teras Kasi Master/ Master Heavy Swordsman - Imperial Colonel
Jabosha
Sun Sep 07, 2003 10:05 am
#88

How about lobbying for all attacks hitting one of the ham pools instead of random pools?
uuu
Sun Sep 07, 2003 10:17 am
#89

Which list :
1- a new correspondant, more active. I want someone who will whine for the pistoleers like the BH and commando do : now they own all of us...

2- i want KD

3- i want a dizzy attack

4- i want 1 high dmg attack in EACH pool ! i want to choose where i hit.

5- i want it now.
Jaegen88
Mon Sep 08, 2003 12:03 am
#90

Wow, graced by THREE "uuu" posts today.


What a day so far, keep up the good cheer.




Jagen88
Jaegen Kel'daron - Master Gunfighter
Biven
Mon Sep 08, 2003 6:15 am
#91

I think, that about speed developers are not right. Skill weapon speed should be always less than 100. And my opinion, speed of elite trades undertakes maximal, not additive. That is not (BH speed+ Pistoler speed) formul, but (MAX (BH speed, Pistoler speed)). So as for accuracy. Sorry for my English. I hope has clearly explained.
Concerning the rest, it agree with the previous comrades. pistolers should differ not destructive power of the weapon, but refined specials. And all stun, dizzy, bleed, intermidate, blind effects should be in our moves. For example:
Disarm 1: some as panic shot. Small dely for enemy actions.
Disarm 2: some so + stun effect.
BodyShot3: Some as BS2 + bleed
Point Blank Single2: Huge amount damage, some wounds on health bar
Stoping shot: Huge amount damage+ stun/intermediate effect
MD2: hit mind pool from small distance. Chance blind/stun/knock



/t Franko Landow
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