Pistoleer Archive

Thread: Preparation for the next issues report Profession improvements

EasyMcRhinopants
Thu Aug 28, 2003 12:38 pm
#66

Erisk wrote "Stopping shot or Fanshot need staus effects OR one pool... health preferably. Why? Because with Bdyshots, Health shots, pistol takes from health. Mind would be too rifle similar and screw up more. Should be placed in health pool."



I disagree that Stopping Shot should target one pool. Right now, unless you're a BH dabbler with +100 speed, Stopping Shot is a crazy (but fun) gamble ofa shot. If you hit with it, and it hits the right pool, and it does enough damage, you can finish off the target quickly. If it targeted one pool, it would just become the ultimate bodyshot, too reliable there, not enough risk.. And if someone with +100 speed has it... oh the horror.


I still like the idea of slowing the movement speed of the target for just a little bit.

KriKri
Thu Aug 28, 2003 1:23 pm
#67






RunemonIV wrote:

i think disarming shot should be able to destroy weapons.. screw griefing.. there are so many other ways to grief in this game its not even funny.. it just goes towards risk and reward.. you wanted to fight the pistoleer.. he wanted to fight you.. your gun is now destroyed.. he pistol whips you in the teeth you fall down he blasts you to oblivion..


whats the problem with this?


lets all be care bears.. i dont wanna grief.. i mean were playing a war game pretty much but someone just paid 25k for a new carbine gun so i dont wanna make him mad wahhhh


god it amazes me how many pistoleers i see that have a problem with this... you ask a BH if they would like a skill like this or for that matter a tka and you will get the proverbial hellz yah


forget a 30 second timer and a 5 second down time that wouldnt solve anything but make the move more useless than it already is..


example: you do a disarmshot2.. item is forced into the backpack for five seconds allowing you to get off basicly 2 to 3 shots but since weapons can be hot keyed from the toolbar he has his weapon oops underhand shot! oops eye shot!.. oops you died because you didnt want to grief anyone







I couldn't give two $hits if something I do makes someone mad. I do care if I feel like a jerk however. Other peoples' unjustifiable groans at me are not my concern. However, I would not want to ruin someone else's weapon, because i would hella be mad if someone did that to me. It is not an effective combat tactic. [You use disarming shot 2 on rifleman for 200 damage, rifleman headshots you for 2000 damage] "Boy I got him good... **edit** -300 condition!! I have been searching for 2 weeks for this gun!!" It is just stupid. I want to have effective combat techniques, I have little interest in damaging other people's property.


your example assumes that you will be able to destroy someone's firearm in a single battle. frankly i think that it will take a few seconds for someone to realize that they have been unarmed and re-equip a weapon. That is a valuable combat tactic.


There are so many ways to grief in this game? Yeah people grief. Shoot me while i am spawning at the shuttleport, spam KDs, take my missions... yadda yadda yadda. Name one grief that exists that can cause you to ruin anywhere from 5k to 40k in property. Apples and oranges. But then again, that is just my opinion on the matter.


I am a big puss, but fear my property damage shot!




Master Pistoleer, BH
Jaegen88
Thu Aug 28, 2003 1:40 pm
#68

Lets' make sure to corner (plead with them to talk with us on it) the designers on our change to Disarming Shot 1 and Disarming Shot 2. I think we should get a discussion with them open, as was done with the T21.


Our latest suggestions were not about damaging weapons, but about temporary delay, temporary weapon jam, temporary condition loss, etc. With appropriate immunity so that it cannot be spammed for permanant effect (as some specials do now, but will certainly be adjusted soon).


I saw the designers discussing healing XP for creatures and they looked to have read the posts, and picked the best solution IMO. That gives me some serious hope!


I HOPE it's not done in a vacuum.




Jagen88
Jaegen Kel'daron - Master Gunfighter
DiLune
Thu Aug 28, 2003 1:51 pm
#69

We simply don't scream loudly enough Jaegan. I'm also a Squad Leader and they are turning us into PC Handlers. No matter how hard we scream they won't even acknowledge us. They do the same to the Pistoleers. When the Rifleman flooded the main discussion boards they had to listen. When the medics flooded the main discussion boards they had to listen. Threads were closed right and left with medics threatening to quit, never heal pets, etc.


Holo and Q only read the main discussion board. Vass, on the TC boards, tells people to post on the main discussion boards so that Holo and Q can see the ideas. He could forward a thread in e-mail and say take a look, but no he says go post it on the main board. Our only hope is to make enough noise on the main board that they have to take a look at it.


Otherwise, yeah we are just screaming in a vacuum.

WesBelden
Thu Aug 28, 2003 5:56 pm
#70

You mean they don't read the correspondant's reports? O.o


Also- a question to everyone. Am I the only one that doesn't see why we havea melee tree instead of something cool like a quick draw tree? We're pistoleers after all - we shoot people, not brain them with our weapon at the risk of breaking our precious pistols. We don't see Carbineers clubbing people to death and we don't see riflement using their long barreled guns as staffs.


Answers on a post card to..




=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Embersyc
Thu Aug 28, 2003 10:18 pm
#71






WesBelden wrote:

You mean they don't read the correspondant's reports? O.o


Also- a question to everyone. Am I the only one that doesn't see why we havea melee tree instead of something cool like a quick draw tree? We're pistoleers after all - we shoot people, not brain them with our weapon at the risk of breaking our precious pistols. We don't see Carbineers clubbing people to death and we don't see riflement using their long barreled guns as staffs.


Answers on a post card to..







Its not really a melee tree, it has melee defence and two melee attacks, a Pistolwhip is a perfectly good attack for a pistol user to have, and having defence against melee attacks is a must for a close range fighter.


Why would we need a quick draw tree? Our gun is already in our hand.




: Ember : Sunrunner : Hunt Master :
Embersyc
Fri Aug 29, 2003 2:36 am
#72

I revised my post some, and made a new thread of it, since its long...


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=10179





: Ember : Sunrunner : Hunt Master :
Kulos
Fri Aug 29, 2003 2:38 am
#73

Add "gun-kata" (from Equilibrium) special moves in the master-box.
happyjsmoker
Fri Aug 29, 2003 3:58 am
#74

I want defence vs knockdown, dizzy, stun, and dodge to work better. I think this should be fixed first. why be a pistoleer just be a BH with pistol skills. fixing these skills will really set us apart.
zeathrenon
Fri Aug 29, 2003 7:12 am
#75

PMD 1 ,Pistol whip stands good as it is..PMD 3..Pistol Smash sould have slightly longer KD effect with a dizzy effect added...your head just got smashed with the butt of a pistol...i think you should be seeing stars hehe


double tap should always target health and action being its a double fire shot ..hit 2 pools of ham


Stopping shot should just hit health only + have a deley attack added something like panic shot...denote the name...stopping shot


point blank 1 should have bigtime damg added cuz lets face it..your point blank against a handgun ..make it hurt + either have a stunning effect and intimadation effect..or if it could be done...a knockback effect..not a knockdown but a knockback....to get that target away from you...you get shot point blank with a 44 magnum right up against the chest..you would fly back away from the user..granted youd also have a gaping hole the size of a car...or maybe give it a forced posture change...but just using my imagination heheh


point blank area should have close to the same effects as point blank single..but make it a faster shot as well to handle the abilty to the many targets that are in you face at that moment...gunfighters are suppeosed to be fast when in times of need..if you got many targets that close to you atm..id defintly say that would be a great time for speed..


Body shot 3 should smash either health and action..or hit all three pools....this attack should be harsh..give it a added effect of maybe a dot that the weapon you using comes into play...like Acid for the DX2...or Flame for the FWG5...maybe even a light armor piercing effect..cuz if a target is close to someone using a pistol and their a proffesional..you should be abile to shoot at the weaker spots in someones armor..kinda like in close combat in the middle ages when if someone wearing plate mail was body to body against some one weilding a dagger...they could jam it under the chest plate or in the shoulder area under the pauldron or the gorget to the throat...and i did say a light armor piercing effect nothing to heavy.


disarming shot 1...should do as it states....buy knocking the weapon either into a pack..like a disarm in EQ...or a deleyed shot like panic shot..but it damges both the weapon and the health pool..cuz face it..your weapon just got shot while it was in you hand..it should hurt..even if its only some damg to health...and not to say im all for making people suffer by destroying their weapons outright...but if ya think of it..1 failed repair can make a weapon go Poof ina heartbeat..and weapons arnt forever in this game..cuz ive already gone through quite a few..so doing fair amount of damg to weapon lowering its condition rating should be alowed..i mean you just shot the weapon..shouldnt it take some kind of damg..dont have the disarming shots outright destroy the weapons..but they should be alowed to bring a weapon condition rating to 0...plus it keeps weaponsmiths in a better business position..so it makes economy turnaround even more profitable than before....and no ...it wouldnt bother me at all...if someone farged up my weapon to 0 condition..i carry about 8 diffrent pistols anyway..i would ecept the fact that...war is hell..and so it should be..


cant realy give any ideas on any other shots cuz im close to master ..but not quite there so i havnt been abile to try out the other shots...but once i do..ill throw out some more ideas here


Clear Skys





There's no mystical energy field that controls my destiny..its just alot of simple tricks and nonsence...............

Liwillen Whitelock.......
Master Smuggler../..
Pistoleer
WesBelden
Fri Aug 29, 2003 12:12 pm
#76






Why would we need a quick draw tree? Our gun is already in our hand.





Have you read the correspondance reply? we'll eventually (hopefully) be getting holsters for pistols. My idea is that you quick draw, and your target is so taken aback it takes them a second or three to return fire. Kind of a gun fighting thing.




=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Jaegen88
Fri Aug 29, 2003 2:55 pm
#77

Well, also, if we get the damage multiplier on rifle and carbine users with melee attacks, that's a good thing to try after a posture down, knockdown, or when you see an opportunity.




Jagen88
Jaegen Kel'daron - Master Gunfighter
Duckfat
Fri Aug 29, 2003 6:34 pm
#78

Disarmshot - if we change this to making the weapon unequip it will be useless unless we knock the weapon out of the hotkeys as well or put a timer on before they can re-equip. Otherwise they just hit the hotkey and they are back in business. My personal idea is to give us a new HAM pool to attack. Disarm will no longer attack the gun but the shooting arm of the target and hitting his action HAM bar thus disarming him. Disarmshot 2 would just do more damage.


Point blank - This idea came straight out of the gangsta movies where every time someone shoots someone else point blank it is always a tap to the head. This will give us action HAM pool to hit but like the title says it only works at point plank range, otherwise every other class will cry nerf heh they will probably cry anyway but it is a good idea.


Meleedefense - I am really against the long delay for this and think that if the delay is much longer than the effect it will become a useless skill. I would rather they remove all damage from it and make the difference between 1 and 2 the fact that 2 also makes the target dizzy besides the KD. That is what a pistolwhip does. It knocks you out without doing serious injury. When you get really good at it when the guy wakes up he is still disoriented.


Stopping shot - This is the shot that should have ranged KD. If they are not going to make it a shot that stops the target by incapping them with serious damage it should be a shot that at least stops them in their tracks with KD.


Well I cant think of anything else at the moment and I am sure people will whine about my ideas of giving pistoleers all three HAM bars to attack but IMHO if the skills worked this way it would make more sense and the skills are not overpowered at all. disarm would essentially do the same thing as they planned without having the griefing aspect and the point blank restriction on the mind HAM attack is a good balance. Anyway that was my .02 creds. Actually it was kinda long so more like a buck fifty.




Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
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