Pistoleer Archive
Thread: The Way Dual Wield should be Implemented
Jacella
Imperial Investigator
TKM/Pistoleer/Smuggler
former: weaponsmith, commando, brawler, marksman, Doc, medic, dancer, scout, droid engineer, artisan, ranger, image designer, swordsman, fencer....and hologrinder
cause if you want it done well... doing it well the first time with the whole picture in mind is the best way to do it...
cheserna wrote:
on that note, I'd rather see dual wielding as a part of the combat revamp.. and not as an after-thought....
cause if you want it done well... doing it well the first time with the whole picture in mind is the best way to do it...
I wouldn't count on anything here done right the first time. lol
ThisIsTheMatrix wrote:
I do not believe that it should be a one-time “cert” at master pistoleer, but a progression through marksman/pistoleer/BH/commando. Agreed. I like having the dual wielding modbe both general andspecific to the type of weapons your wielding. What happens if a player goes over the amount of weiding experience they need for a weapon? My thought on dual wielding is that the dual wielding weapons should be one weapon. In other words, if you have two DE-10's, you don't automatically get to dual wield them. It would take a special schematic to make a pair of DE-10's for dual wielding. Both weapons should have the exact same stats.
Example: A master Bounty Hunter gets the cert to Dual Wield a scatter pistol which is a (-75). This means they need a +75 Dual Wield mod to dual wield this gun without penalty. But at master BH, they only get +15 Dual Wield. So they need to get Pistol grips 4 to get a total of +75 Dual wield. Again, I agree that it should take a combination of MBH + Pistoleer to properly dual wield Scatters, andit's goodto seepistoleers giving a nod to commandos & BHers...we've come a long way since release
But to obtain this Cert, one should do a quest in order to obtain it. I believe at master, each profession should have a quest to further increase their skills. I.E. give new specials/schematics/certs/mods/etc… Agreed, but this goes for every profession in the game. We should have role specific quests that unlock these items. Just as long as those "quests" don't = DWB.
So at the end of the pistoleer one, they get the ability to dual wield DE-10’s. At master pistoleer they can dual wield it, but they would only have +95 Dual wield and suffer a small penalty in doing so. But with master marksman on top of pistoleer…. No Penalty. Agreed, if master marksman is a requirement for commandos & BHers, it should be for dual DE-10s.
The idea of commando's dual wielding their launchers was just to add every pistol to the dual wielding idea, but since it is heavy-weaponish, maybe this shouldnt be dual wielded. Unless they change it from a pistol to a true HW (which they might..and even if they do), I say let it be dual wielded. Commandos have gone through bad times just as everyone else and need some lovin'.
I also do not like the ideas that are out there that believe Master Pistoleers should be able to dual wield any pistol in the game. Let me clarify that a little. Some ideas say that a plain Master Pistoleer, no other skills, should be able to dual wield a scatter/any other pistol that they do not get the cert for. I believe this is a terrible idea. Why give the BH the cert to wield one, but then give master pistoleers with no BH skills the ability to wield 2? This completely kills the little reward the BH has in having a profession specific pistol by giving non-BH's the better reward in wielding 2 scatters. Yep, and vice versa...now, for BHers dual wielding LLCs...
I like my idea on how the Scatter pistol should be dual wielded, soo the Master Bounty Hunter gets a little reward at master (scatter dual wielding cert) but can only use it without penalty if he gets a couple skills in the pistoleer tree.