Pistoleer Archive
Thread: Why do I even bother???
I had just wrote something similar to that in a thread on this board, but yours is 10X better(and prettier too!
If you're having trouble finding his post, the best way is to click on his user name and "show all posts" then click on that thread and it'll take you right to it.
BarneyIX wrote:Jaegen88,
Man ya need to get a grip. You dont even KNOW what broken is. The Pistoleer class is one of the best coded classes in the game and all Pistoleers seem to do is bitch.
Broken is not being able to advance 2 of your 4 trees like me.
Broken is haveing to pay someone outragouse amounts to get droids to try to complete broken missions.
Broken is haveing each and everyone of your skill nerfed while Pistoleers are promised NEW skills.
Point is be happy with what you have because as a Pistoleer you guys have it nice.
Whether or not you're willing to admit it. Check out DE, BE, Ranger, and Commando. Then defend this postion.
BarneyIX
BarneyIX,
First of all, nowhere was it said that the Pistoleer profession was "broken". In fact, we're far from broken when compared to Commandos, Squad Leaders, etc just as you say.
Where the MAIN source of frustration comes is from the call to NERF us!!
The post CLEARLY states that the one overpowering aspect of our entire profession is knockdown, which is a UNIVERSAL PROBLEM THROUOUT THE ENTIRE GAME!
He was not crying for us to be fixed first, nor that our problems are worse than others. Im sure us pistoleers would gladly wait last in line to be fixed while some of the others are rushed to the front.
The point of that ENTIRE post is that Jaegen is rushing to our defence because so many people(INCLUDING HOLO HIMSELF!!) think that the pistoleer is SOOOOOO godlike. It's rediculous. EVERY ....SINGLE...PISTOLEER here agrees that there *should* be changes to knockdown. I wish we could sticky this to the very top of the Dev boards. Without knockdown pistoleers are just a very mediocre class with only a few skills that work, and a bunch more skills & skill mods that dont!
Nowhere once have I seen a pistoleer asking for more power(excluding the BH debate becuse we needed clarification), what we are "asking" for is NOT TO BE NERFED!!! Is that so bad?
Jaegen is doing ALL of the game a service by pointing out the biggest most imbalancing problem that exists right now, it is not something that is unique to Pistoleers!
And finally, pistoleers were NEVER *promised* new skills. If you have any proof, feel free to point me to it. Dual wielding, pistol twirl, and holsters were said to be "nice" and "down the road", can you even guess on how far "down the road" really is!?!? Do you think they're going to put in dual wielding before their other major features??
Not to mention that those things *shouldn't have even been responded to* by the devs, as they were the *lowest* of priorities within Jaegen's submitted report(behind bugs)- yet nobody cares to even LOOK at what he submitted.
Jaegen- keep up the work, it looks like it may get dark soon on Pistoleers- but that's all the more reason we need you around. You can't just up and quit like the Commando guy who couldn't wait a few days for a response.
For anyone that thinks that the devs can't fix a broken profession, I challenge you to go look at the new Ranger and Commando changes. While long overdue, they certainly won't be broken any longer, in fact they'll be far from.
woot barny stoped trolling
aging good job jaegen
and keep after holo, he has to realize theres nothing wrong with our power, since we're working towards how we're supposed to and everyone else isnt.....its not fair, and absolutly rediculious
they nerfed the T21 because it was capable of doing "2500+" with its specials every 6-8 seconds.
Yet I can do 14000+ with my pistol in 3 seconds [ www.andrewlee.dsl.pipex.com/highdamage.jpg]
Now dont you think something is wrong here?
Stop talking out of your ass. Stopping shot has a HUGE delay cost. Those numbers you see there are more than likely 3-4 secs apart
Ossoi,
Exactly. That completely blows my mind that it would even have to be discussed.
Stopping shot can be fired every second if you go BH/pistoleer. Otherwise, yes, stopping shot is worthless if you don't have +100 speed. Like most of the pistol specials.
I'm not sure about rifles, but if skill tapes work, rifle users could also fire the T21 at 1.0 seconds per shot. Any shot. Check out rifle max speed from their profession, I recall it being pretty high.
If that's the case, then the top DPS goes:
Rifle, Carbine, and last, Pistols. And that's an issue?No.
Is hitting +100 speed an issue? Sure seems flawed to me.
You know, the idea of elite weapon abilities and skills stacking seems to be one of the causes of all of this. I had to correct a person on my server board that had gotten killed by the "Pistoleer" mindshot. She wasn't even talking about Eyeshot. She had gotten hit by either a Fanshot or Scattershot that happen to do all it's damage to her mind pooland thoughtit was a targettedattack.
Now consider that a Pistoleer/BH's skills "stack" such that weapon speed and accuracy improve and are then used with both professions' special abilities. I'm beginning to think that, Pistoleer's specials attacks for instance, were balanced without consideration that the pistoleer could get the BH pistol line as well. Thus, whatisbalanced at Master Pistoleer is not balanced at Master Pistoleer + BH because of the boost provided by the skills. Conversely, what is balanced with the BH being a Master, i.e. Eye Shot or Torso Shot, becomes unbalanced when you add in the Pistoleer skill mods. This same line of reasoning applies equally to the Carbineer skills. However, we have not yet seen quite the same unbalancing problems with the Commando's Launcher Pistol yet. Commandos don't get any pistol skill mods, all they can do is use Pistol Special abilities with it. This means that they basically have a to get their pistol skills from the Pistoleer tree. Hence, there is not yet any cross profession boosting that would really affect the Launcher Pistol in the same way that Pistoleer Skills affect the Scatter Pistol.
Notice also that many of the modifier in game are multipliers, rather than additive bonuses. Thus, when you "add" skills and abilities together, you're really increasing the multipliers which further exaggerates the effective maximums a single ability might be able to achieve.
Riflemen don't have this same problem. The only way to get good with a rifle to via the rifleman tree. However, there are two seperate ways of getting pistol and carbine skills. Pistol/Carbineer or BH. A Pistoleer's skills are balanced for a pistoleer. A Carbineer's skills are balanced for the Carbineer. A BH's skills are balanced if he's just a BH. However, add either Pistoleer or Carbineer to the appropriate BH tree andyou get a combination that is quite literally greater than the sum of it's parts because that sum is actually a multiplier.
Taallyn, I think I agree with you that the BH/whatever combos get way more skill mods than the developers intended. However, the math really isn't multiplied. If a pistoleer gets +6 speed, and a +10 speed from a BH line, then they have +16, not +60. And that +16 makes shooting .16 seconds faster, not 1.6 times faster.
... more importantly, Jaegen, you still haven't answered my marriage proposal ![]()
Yet I can do 14000+ with my pistol in 3 seconds [ www.andrewlee.dsl.pipex.com/highdamage.jpg]
But no, in 3 seconds no one is doing 14,000 in that SS. Even if they were hitting the 1 second cap, that would not be 14,000
Carbineers can do more than pistoleers +100 speed, just FYI.
Jaegen88,
There are not enough stars for your posts. Five just isn't good enough. Stay the course... we appreciate what you do for us, even if it seems like the devs don't understand. You make the most intelligent, well thought-out, analytical posts I've seen on these forums.
Hey, the riflemen talked the devs out of nerfing the T21 with their math skills. Maybe there's hope for us, too.