Pistoleer Archive

Thread: Pistoleer Top 5 Issues (04-08-04)

Kevie
Fri May 14, 2004 2:11 pm
#40






JCatano wrote:






Randonb wrote:

I'm glad it works well for you, Jcatano. You were so confident in it being stealth-fixed, that I spent a day testing it myself. It didn't jive with what you are saying.


I shrunk the radar down to 32m. Anything on the radar, I should be attacking it. I wasn't. Sometimes I would face 3 enemies, and after wearing one down to near death, I would look around and find 2 others minimally damaged. In some cases, unscathed. I would look in the combat logs and find that, sure enough, it was only attacking some of the targets some of the time. This wasn't just "your MTPS misses," this was a full blown failure to attack.I would zoom out the camera and watch multiple targets in a tight circle of enemies go damage-free on half of the shots fired. A tree would pass between me and one of the targets, and the special wouldn't fire at all. If I used it to open a fight with targets that weren't in combat, it would only attack one target 100% of the time. This sounds more like what we heard from both former Pistoleer correspondents and countless Pistoleers from both past and present.


For you to come along and tell me we are wrong, and that this special was magically fixed without patch notes and we just don't have any evidence of it because we're doing it wrong, well, I'm going to view those comments with a very scrutinous eye. I'm sorry. I tested it, and I'll test it again and again, but the description stands.






It works for me. I really don't know what to tell you. The screenshot proves it does. I'll take others if you'd like.


FYI.......I never said it was "magically fixed". Let's not turn this into a **edit**-and-moan fest. I simply said that I don't understand why people say it's broken. You should be able to understand that by the screenshot I provided.


I could turn around and say, "For you to come along and tell me I am wrong, and that this special is broken, although I have evidence that it isn't, well, I'm going to view those comments with a very scrutinous eye. I'm sorry. I tested it, and I'll test it again and again, but the description stands."


Touche.



Message Edited by JCatano on 04-14-2004 10:46 AM






just because multi-shot is showing up on your combat queu doesn't mean it is working


it is supposed to attack ALL of the targets, not just one or two more
i have tested this as well and have noticed it only attack one person several times, deal damage without logging, and not fire entirely if ONE possible target was behind a rock or tree, etc.


multi-target pistol shot has not been fixed, it's working the exact same as it has been all this time: not completely reliably





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Simplydaman
Sun Jun 13, 2004 9:39 pm
#41

I am Master Pistoleer myself, and to be completely honest with you, I have never ever done damage over 1050 pve with any special. Most of mine hit for around 800-900. All of them, i have a dx2 pistol 135-215, I really feel like I should be hitting with more damage than 1000 PvE and 150 PvP. Here are some issues I have that seem to be everyones problems. Healthshot2 for me does more damage than body shot 1 and 2 and 3 put together. Pistol melee defense 2, does nothing.Stopping shot, fan shot,both do no more than 1k damage. I use healthshot2 because that is the most damaging skill for me, it shouldnt be like that. Disarming 1 or 2 does nothing. PvP I miss 70% of the time. PvP I dodge about 2% of the time. The only thing positive I can say is that its fast. I want to keep pistoleer because it has a lot of potential, but my patience is running out.



T. L. Rhodes
WallMartz
Mon Jun 14, 2004 4:59 pm
#42







Simplydaman wrote:

I am Master Pistoleer myself, and to be completely honest with you, I have never ever done damage over 1050 pve with any special. Most of mine hit for around 800-900. All of them, i have a dx2 pistol 135-215, I really feel like I should be hitting with more damage than 1000 PvE and 150 PvP. Here are some issues I have that seem to be everyones problems. Healthshot2 for me does more damage than body shot 1 and 2 and 3 put together. Pistol melee defense 2, does nothing.Stopping shot, fan shot,both do no more than 1k damage. I use healthshot2 because that is the most damaging skill for me, it shouldnt be like that. Disarming 1 or 2 does nothing. PvP I miss 70% of the time. PvP I dodge about 2% of the time. The only thing positive I can say is that its fast. I want to keep pistoleer because it has a lot of potential, but my patience is running out.







You only hit max1050? Dude my Stopping shot hits max around 2800


Are you useing a CDEF or something?

BTW : I'm only 1/0/4/0 BH & 1/1/3/2 Pistoleer


Message Edited by WallMartz on 06-14-2004 08:02 PM

Message Edited by WallMartz on 06-14-2004 08:03 PM

AgeOldMyth
Wed Jun 16, 2004 3:53 pm
#43

Suggestion for #2:
Decrease HAM costs and increase firing rates so that its almost a constant stream of fire. To compensate, increase the condition of pistol weapons or theyll disintegrate in our hands. With buffs, our HAMs should be OK. Sure theyll deplete at some point, but every profession has to have a weakness.



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Viper1986
Sun Jun 20, 2004 3:14 pm
#44

/Cheer Definately. Pistoleer needs a major revamp. What I really enjoy, especially in PvP, is with our 100 something Dodge, we still get hit more than just about any other combat class. The only saving grace with Pistoleer, is the Genosian Pistol. But I mean jeez, it's a loot item, which drives the price into space, you still can only target health consistently, or a random stat, if you like to live dangerously (and in the Cloning Center, I might add). For God's sake, I bet a Master Smuggler would be more deadly than the best of our kind simply because he cant target mind consistently and we can't, not to mention, we don't stand a chance against TKA or any other melee class with a posture/state change attack.



Jorzez Gonen - Respect, Defend, Honor
eymwan
Sat Jun 26, 2004 7:41 pm
#45

Wallmartz,

eymwan
Sat Jun 26, 2004 7:45 pm
#46


Wallmartz,


What kind of pistol are you using? I am at Pistoleer 4343 using a DX-2 sliced for damage and the max I have seen with any special has been maybe 1400 dmg. And that was while they were knocked down from meleedefense1. Just curious to find a better weapon.


Kitkat - Radiant


MCH - soon to be master Pistoleer

NasherUK
Sun Jul 11, 2004 8:39 am
#47


Every elite combat profession gets a dizzy shot/hit appart from pistoleer, I'd like to see the point blank single and area shot have a dizzy state on it, since this is kind of a similar move to full auto and flurry (except short range). Now with the delay you cant really switch to another weapon to do the dizzy effectively (which really screwed BH)
Kesai
Mon Jul 12, 2004 7:47 pm
#48

I would like it if every that could that has a player on Scylla give a detailed email with information about how pistoleer is so screwed up to Aarogorn....HE thinks its too fast and cheapbecause in his newbness he has only done commando and TK.....this leaves him to the super slow making pistoleer look super fast and ofcoarse something that matches most professions speed with super states and def..TK (I swear I'll make him eat his words if someone else doesn't)
acmtalk
Wed Jul 14, 2004 9:06 pm
#49

good post



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Ryngs
Wed Jul 14, 2004 11:56 pm
#50

imagine a Master pistoleer with dual weild. now lets imagine this person using two DE-10 pistols with a dmg slice and powerup (approximately 540 max damage) . Now lets imagine this hypothetical pistoleer shotting at a semi uber PvPer with moderately stacked defenses. In the odd chance that both pistols hit the target in the same pool this attack would kill a fully buffed (say around 3k HA) player in a single shot. It is a good wish but would be extremely difficult to balance. I have been pistoleer for 3/4s of my SWG career. I am completely dedicated to the profession and i have the same hopes and dreams you all do; but please be realistic in the suggestions you make to the devs. If we give all kinds of outlandish ways to revamp our profession we are gonna end up messing up the profession we have come to love. The last thing i want this profession to become is another Bounty Hunter catastrophe.

Ryngs
Colonel in the rebel army
intrepid server
Master pistoleer/BH pistols/ Smuggler 0040



(ggggggggggggggggggggggggWxntnnnnqqnnnx

Ryngs Scefing
SGO
Nótt Skal Nema Nyræða TíL
Starode
Thu Jul 15, 2004 9:06 am
#51

Ryngs, how are you arriving at 3k damage in one attack

I believe a dev stated somewhere there is a pistol that does 3k dps but using your 540 example i believe that would work out to 628 per shot in pvp so 1256 with duel wield. Now how many will you have to make before you get 2 DE-10s with 35% damage slices? Lets consider a normal pistol with a nice 30%+ damage slice say a republic blaster with 2.5 speed and 91-274 damage. That should do 342 per shot in pvp so 684 duel wielding (all my number here are of course assuming no armor and that you hit with every shot)



Starode Ar'lya ~ Master Pistoleer/ex-Master CH/Medic
MMOGs played ~ Diku MUDDs (long live TinTin++) 3 years
Kal Ort Por 5 years ~ Solrain Core under 6 months (I still love many aspects of it)
Jove's Fury 6 months (un-describable disappointment) ~ SWG *clock still ticking*

tRENCH
Thu Jul 15, 2004 1:26 pm
#52

Also you should take into consideration the opponent is most likely wearing some sort of protection. Even with a 60% Base composite armor, 1256pts of damage is still only 754pts inflicted on the person. And then on top of that not every shot is a direct hit. These are just a few of several factors that were omiited from Ryngs post. Dual wielding should not be a problem at all and should pose no threat to the demise of the profession.



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