Pistoleer Archive

Thread: Pistoleer Top 5 Issues (04-08-04)

Newap
Thu Jul 15, 2004 1:32 pm
#53

If two pistols did a max damage of 1256 after armor was applied the damage done to the player would be .4*1256= 503

basically 40 percent of 1256 gets through.



Gabrial Fletcher
Master Pistoleer/BH 0-4-4-0/Master Marksman/
Commando 0-0-3-0/Scout 4-0-0-0
Newap Aienkluva
Master Armorsmith
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Ryngs
Thu Jul 15, 2004 11:43 pm
#54

stopping shot (which was what i was talking about but in my haste didnt write it hehe) has a 5x damage mod. therefore each pistol (the aforementioned DE-10s with 540 max damage) would be doing about (just below) 3k damage per second. that is approximately 6k damage per second. so, like i was saying, if the conditions (and i emphasize this as the conditions really would have to be pretty much perfect) all fit together, yes you could kill a fully buffed person in a single second. Even in the case of 80% energy armor it would still only take a couple good hits. just as a side note: hypothetically stopping shot isnt even our strongest attack.

understand that this situation was merely hypothetical and used to demonstrate a point. The problem i was trying to adress is that giving us this capability is only gonna give the devs another thing to nerf in the future thus throwing us into limbo once again.

Ryngs



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ratlif
Fri Jul 16, 2004 11:13 pm
#55

I think wounds during combat should not even be around. They do nothing really at all until after combat.

So I think



  1. Our DOTS suck. All DOTs are pretty weak. They should increase these to actually be effective.

  2. Pistols. I am sorry but alot of the pistols out there are pretty low low low end. I think most of them need some type of damage increase

  3. Armor Piercing. Light armor piercing only goes so far. We need medium at least. Id settle for just medium.

  4. More damage types. We get a new pistol, great, just we need someone else to get it for us, and even then it costs an arm and a leg to buy..for what....light ap energy damage Why not just make it kinetic. Cold would have been nice with ap2

  5. Specials. Not even in the sense of them all working but making them useless. Even if they did work how many would be used? The same as now most likely.



Account Cancelled August 5, 2004
Reason: Lack of attention on a severly broke core game.
BHjediKiller
Sat Jul 17, 2004 12:08 am
#56


3)Our DPS is too low.


It's so low We have difficulty outdamaging the regeneration of buffed players. Other professions can have up to4x or even 7x our damage output, far greater accuracy, and comparable defenses all from the same tree. Pistoleers feel that the answer doesn't lie in a simple speed increase. Increasing our speed to what we consider adequate levels would have 2 side effects: 1) virtually ignoring the speed stat on weapons, and 2) burning through our HAM too quickly. A speed & damage increase is recommended.



haha well speak for urself , last ditch, BH speed an a weopan around resonable min and450-500 max , and im above 3000 DPS (with last ditch and BH speed)


but i understand u shouldnt have to get every piece of pistols from every tree to be good, as just a pistoleer ..well u guys suck, u have to have at least BH pistols for speed/accusracy (and eyeshot) , or Rogue (and speed skill tapes) , but thats what happens when a proffesion is so diversified between so many other profs, if they make just pitoleer faster , or more accurate it will make the extra BH speed/accuracy irreleveant, ....cant give u a better shot caseu stoping is almostas good as last ditch as is.




Atomic'Bunny
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kinlarron
Mon Jul 19, 2004 9:00 am
#57

not sure if it should be considered a "top 5" issue but ratlif brings up a often overlooked problem of pistoleers


"Pistols. I am sorry but alot of the pistols out there are pretty low low low end. I think most of them need some type of damage increase"


for some numbers there are 19 pistols total in the game(including the scatter,launcher)

out of those 19, 11 are energy pistols. out of those only3 are AP1.(tecknically 4 if you count the mod repub)

now i can understand having 1 or 2 energy Grind pistols, but 7?

when it comes down to it, the sr combat pistol isnt very effective, due in large part to the effectivnes of the rep blaster. we have 3 sepret dl44's(counting the power 5) all of which are virtually unused in Real combat.

along with them there are the scout and dh-17, both are worthless in pvp, or any normal pve.


does anyone else think 19 pistols with 6 damage types, and arguably 4 effective pistols, sounds rediculous?


i really hope that graded weapons thing he devs have been hinting at will alliviate this.



Kinn Larron-Tempest-Bestine Professional drunken fish
Gunfighter extraordinair 57 questionable substances abused and counting
I'm a Mon Calamari Pistoleer, you don't get more nerfed than that

"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen." Julio Torres
shamanboy
Tue Jul 20, 2004 1:42 pm
#58

Dual wield pistols..../drool



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SoroVeers
Mon Jul 26, 2004 8:13 am
#59

/applaud

Outstanding post, addressed the gravest and most important issues for our profession. Good job.


Soro Veers

Lowca

Disgruntled Master Pistoleer



Soro Veers

Master Swordsman
Master Rifleman
Master Brawler
TKA 3000
Imperial Major/Ace Pilot
Lowca
Goldenstate
Mon Aug 02, 2004 3:41 pm
#60

A better weapon would be the krayt scout pistol in some ways. There is no one weapon fits all of course. Unfortunatley, krayt pistol's are a bit pricey.
Secondly, well done on the list of pistoleer improvements. I started as a pistoleer squad leader, but found out i was useless in both ways. Another broken prof. Hehehe. So I decided to pick up TKM along with pistoleer. Unfortuantely, with combat, once they were to fix pistoleer then everyone else would be wanting their prof to be fixed etc etc. Combat in general needs to be fixed first before any profs.



Kirk Mueller
TKM
Master Pistoleer

Mastered
Marksman
Scout
Squad Leader
Jarkovi
Tue Aug 03, 2004 12:12 pm
#61

bump


While they're at it, they can make good pistols or pistol schematicsdrop more often thus declineing the cost of pistols on most of the servers.
Jacella
Wed Aug 04, 2004 2:38 am
#62

As I see it, there are a lot more things to add to this list:

1. Remove Disarm 2, and replace it with a Stopping Shot 2 that has a dizzy/blind/stun percentage as well as a ranged Knockdown.
2. Remove Multi-Target in lue of HealthShot 3 or perhaps a MindBleed 1...just anything that would have a DOT that has a chance to actually HELP in PVP or PVE. Kimo's keep laughing at my bleeds
3. "pistol whip" with a Dizzy
4. A better weapon...or, better yet, Enhanced DX2 with acid dot





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moley
Sat Aug 07, 2004 2:11 am
#63

Yeah, thanks RandonB. I just started pistoleer. I have two blocks finished and am almost to my 3rd and 4th. I didn't know it was so messed up. It seems, even this long after your post, that it is still screwy. Pistoleers should be flashy, dual-weapon wielding (if they want to), swashbuckling types. Weapon spinning, holsters, flashy moves, great. Specials that hit, slightly stronger weapons since it's so slow, even better. I don't want to be the prototype pistoleer using a geo sonic blaster with 110 max damage. I would love to have dual fwg5's in holsters on my side. They are not the strongest weapons, but they can compete if we have two. As it is now, I use pistol whip, and then overchargeshot 1 and usually miss the overcharge. I don't use healthshot much because right now I am using a republic blaster with a health bleed and I don't need it. Its weaker than marksman's overchargeshot anyway. I am really disheartened to hear about all the problems with pistoleer. I hope they fix them soon. I take it slow so maybe it'll be done by the time the combat balance happens.
jtc632
Sun Aug 15, 2004 4:55 pm
#64

we need stronger atacks and better acuracy half my shots miss in pvp and last time i killed som1 buffed in pvp he was a weaker pistoleer










Nieosk Boshmor

Tempest

Guild:IOI

Imperial Trandoshian



Jeddd Kukuri
Baptised by Fire
Master Carbineer/ Master Pistoleer
''Darkness is the absence of light. Kill the light and be left with darkness"
MarcoScoot
Mon Aug 16, 2004 10:42 am
#65

very well said. all pistoleers once dream of these things comming true. till then we will just have to own with wut we got.



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