Pistoleer Archive
Thread: Pistoleer Top 5 Issues (04-08-04)
Randonb wrote:
I'm glad it works well for you, Jcatano. You were so confident in it being stealth-fixed, that I spent a day testing it myself. It didn't jive with what you are saying.
I shrunk the radar down to 32m. Anything on the radar, I should be attacking it. I wasn't. Sometimes I would face 3 enemies, and after wearing one down to near death, I would look around and find 2 others minimally damaged. In some cases, unscathed. I would look in the combat logs and find that, sure enough, it was only attacking some of the targets some of the time. This wasn't just "your MTPS misses," this was a full blown failure to attack.I would zoom out the camera and watch multiple targets in a tight circle of enemies go damage-free on half of the shots fired. A tree would pass between me and one of the targets, and the special wouldn't fire at all. If I used it to open a fight with targets that weren't in combat, it would only attack one target 100% of the time. This sounds more like what we heard from both former Pistoleer correspondents and countless Pistoleers from both past and present.
For you to come along and tell me we are wrong, and that this special was magically fixed without patch notes and we just don't have any evidence of it because we're doing it wrong, well, I'm going to view those comments with a very scrutinous eye. I'm sorry. I tested it, and I'll test it again and again, but the description stands.
Message Edited by JCatano on 04-14-2004 10:46 AM
good list. to maybe provide some clarification between fan shot and multi-target shot. according to the description in the skill tree (ctrl+s) in game: Fan Shot is supposed to hit 1 target multiple times (not multiple targets 1 time like it does). Multi-Shot I guess does what its supposed to... (i don't think its supposed to hit in a AoE, but more of a directional thing, just like fan shot works right now). my 2 cents...
# 1 on my list would have to be speed at master level. that was the big reason why i chose pistoleer to support combat medic. Since pistols dont do as much dmg as a rifle or carbine (rightfully so), they should make up some of that w/speed. being able to get off 2 special shots in between heals would be great... but i'm lucky if i can get off 1. for the dmg a rifle does, and the speed u get at master, i'd be better off going rifleman :/ ... but i will wait a while longer b4 I do this to see if anything is done in the next few months.
#2 fanshot - if this would work like it says in the game, it would VERY nice)
#3 pistolmeleedefense2 - would luv to see this work, especially in PvP, and actually have it keep an opponent down longer than the split second they are.
#4 bodyshot3 - increase the dmg done to a target
#5 double-pistol ability @ master level would be TOTALLY AWESOME !! would make all these other things seem trivial, if it worked properly. but, i know there's other things to fix first... just my wish ![]()
Awthtem-Xour
Master CM/Gunfighter
lowca
Obsidian Fear
awthtem-xour wrote:
#2 above,.. i mean stopping shot (it actually does a fan shot :/)
I've never seen stopping shot do a fan shot. Then again, I've never seen stopping shot do much stopping either.
As to #8, on the subject of a decent gun worthy of the Master Pistoleer box, I did a thread a while back, the link to which you may see in my signature. I delved into the histories of some of the weapons that never worked as well as they should. (The Tenloss DX-2, The Merr-Sonn Q2) But as well, I offered suggestions for other weapons and certs that might be worthy of a Master Pistoleer. Among which were:
The Bryar Pistol (Kyle Kataarn's beginning weapon from Dark Forces/Jedi Knight)
The Merr-Sonn Munitions IR-5 'Intimidator' (REALLY fast Full-Autopistol)
The Kelvarek Consolidated Arms 'Dissuader' KD-30 (A true ACID based Slugthrower)
The Merr-Sonn Model 434 'DeathHammer' (An intimidating pistol cert to get with Stopshot?)
The Blas-Tech T-6 'Thunderer' Heavy Blaster Pistol (A weapon that does MAD bleed damage?)
The Verpine Shatter Gun (For kinetic damage, you really can't do better than a railgun)
The Merr-Sonn MSD-32 Disruptor Pistol (The FIXED version of the Tenloss DX-2)
Any one of these weapons can be found in the reference books that the devils very obviously referenced to give us the certs we have now. They didn't get everything right, but it's a start, isn't it? If you'd like to see my write-ups on the suggested weapons in the thread I wrote, try this link:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=584360
Some of you will remember this thread as I've seen some of your sigs in it already. Others of you may want to give it a look over. If the dev's won't show you any love, I certainly will. ^_^!
"You can get a lot further with a kind word and a gun than with a kind word alone."
Al Capone
-Rookery DeCarabas, Enthralling Gunslinger
The Zeltron Zabrak, Corellia, Eclipse
For the full image of Rookery DeCarabas holding a DL-44 and a Bryar Pistol see:
http://www.renderosity.com/viewed.ez?galleryid=479118&Start=1&Artist=WinterRose&ByArtist=Yes
PS: PLEASE OH PLEASE LET ONE OF THE NEW RACES BE ZELTRONS!!
Any inkling as to when we'll get any of this, or is it the fabled remark...
"Wait for the combat balance."
I'd like to see a little more, just a little quicker...
Cernex Galda ~ Master Pistoleer
Any inkling as to when we'll get any of this, or is it the fabled remark...
"Wait for the combat balance."
I'd like to see a little more, just a little quicker...
Cernex Galda ~ Master Pistoleer
id like to see (if the dodge animation were not replaced) my character sidestepping in alternate directions. when i fight a big line of stormies i move great distances cos it always sidesteps to the right