Pistoleer Archive
Thread: Poll: Where should our strengths lie? [CLOSED FOR ANALYSIS]
Randonb
Sun Feb 15, 2004 7:12 pm
#40
Just as a note, I have to insist upon:
A) Filling out the survey completely.
B) Using the number format provided. You can add notes if you like, but the numbers have to be there.I am not comfortable making approximations to forceotherresponses into the data. I have enough samples already for this to be an insignificant difference in the grand scheme of things, but it just doesn't feel right.
BlueCelt
Sun Feb 15, 2004 11:12 pm
#41
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters:40
21-42 meters:40
43-64 meters:20
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:60
Multiple target attacks:40
Shouldour offensefocus on damage or state effects?
Damage:80
State effects:20
What shouldwe get more of, offensive or defensive power?
Offense:80
Defense:20
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:30
Ranged Defense:30
Dodge:30
Status Resists (knockdown, intimidate, etc):10
What should a pistoleer's role be in a group?
Damage:70
Tanking (damage absorbtion):5
Crowd Control:25
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM:0
Target the health pool:100
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels:10
Power at mid levels:30
Power at high levels:60
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:0
Obi-Wan:40
Vader:40
Palpatine:1
Yoda:9
CohenDeLaras
Mon Feb 16, 2004 12:06 am
#42
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 80
21-42 meters: 20
43-64 meters: 0
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 50
Multiple target attacks: 50
Shouldour offensefocus on damage or state effects?
Damage: 80
State effects: 20
What shouldwe get more of, offensive or defensive power?
Offense: 50
Defense: 50 (maybe range dependant)
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 20
Ranged Defense: 20
Dodge: 40
Status Resists (knockdown, intimidate, etc): 20
What should a pistoleer's role be in a group?
Damage: 60
Tanking (damage absorbtion): 30
Crowd Control: 10
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 30
Target the health pool: 70
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 30
Power at high levels: 50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 0
Obi-Wan: 0
Vader: 0
Palpatine: 0
Yoda: 100
CriminalJabba
Mon Feb 16, 2004 12:50 pm
#43
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 40
21-42 meters: 40
43-64 meters: 20
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 80
Multiple target attacks: 20
Shouldour offensefocus on damage or state effects?
Damage:70
State effects:30
What shouldwe get more of, offensive or defensive power?
Offense:35
Defense:65
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 15
Ranged Defense: 15
Dodge: 35
Status Resists (knockdown, intimidate, etc): 45
What should a pistoleer's role be in a group?
Damage: 70
Tanking (damage absorbtion): 10
Crowd Control: 20
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 50
Target the health pool:50
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 30
Power at high levels: 50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 20
Obi-Wan:20
Vader: 10
Palpatine: 40
Yoda: 10
0-21 meters: 40
21-42 meters: 40
43-64 meters: 20
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 80
Multiple target attacks: 20
Shouldour offensefocus on damage or state effects?
Damage:70
State effects:30
What shouldwe get more of, offensive or defensive power?
Offense:35
Defense:65
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 15
Ranged Defense: 15
Dodge: 35
Status Resists (knockdown, intimidate, etc): 45
What should a pistoleer's role be in a group?
Damage: 70
Tanking (damage absorbtion): 10
Crowd Control: 20
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 50
Target the health pool:50
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 30
Power at high levels: 50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 20
Obi-Wan:20
Vader: 10
Palpatine: 40
Yoda: 10
JorahRamsai
Mon Feb 16, 2004 1:18 pm
#44
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 70
21-42 meters: 20
43-64 meters: 10
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 30
Multiple target attacks: 70
Shouldour offensefocus on damage or state effects?
Damage: 70
State effects: 30 (We need some states!)
What shouldwe get more of, offensive or defensive power?
Offense:35
Defense:65
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 30
Ranged Defense: 20
Dodge: 40
Status Resists (knockdown, intimidate, etc): 10
What should a pistoleer's role be in a group?
Damage: 30
Tanking (damage absorbtion): 10
Crowd Control: 60
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 40
Target the health pool: 60
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 0
Power at mid levels: 40
Power at high levels: 60
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 0
Obi-Wan: 30
Vader: 15
Palpatine: 15
Yoda: 40
Message Edited by JorahRamsai on 02-16-2004 12:21 AM
Gray03
Mon Feb 16, 2004 1:25 pm
#45
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 45
21-42 meters: 45
43-64 meters: 10
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 50
Multiple target attacks: 50
Shouldour offensefocus on damage or state effects?
Damage: 50
State effects: 50 (Given that we are expected to fight RIGHT at the edge of melee range, not having states makes us fodder for melee specialists))
What shouldwe get more of, offensive or defensive power?
Offense:50
Defense:50
(That is an overall comment - from where we are now I think we need 100 Offensive improvements)
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 25
Ranged Defense: 50
Dodge: 25
Status Resists (knockdown, intimidate, etc): 25
What should a pistoleer's role be in a group?
Damage: 100
Tanking (damage absorbtion): 0
Crowd Control: 0
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 25
Target the health pool: 75
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 30
Power at mid levels: 30
Power at high levels: 40
(depends a lot on how you define "levels" my biggest concern is that the most pistoleer power SHOULD NOT come from BH pistol4)
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 0 (wimpy whining loser)
Obi-Wan: 0 (pathetic washed up boozer of a jedi)
Vader: 100
Palpatine: 0 (overly impressed with his own cleverness)
Yoda: 0 (Sucketh much I do, hmm? JarJar my fault is yes?)
Emod19
Mon Feb 16, 2004 4:55 pm
#46
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 40
21-42 meters: 40
43-64 meters: 20
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 80
Multiple target attacks: 20
Shouldour offensefocus on damage or state effects?
Damage: 40
State effects: 60
What shouldwe get more of, offensive or defensive power?
Offense: 30
Defense: 70
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 20
Ranged Defense: 25
Dodge: 30
Status Resists (knockdown, intimidate, etc): 25
What should a pistoleer's role be in a group?
Damage: 30
Tanking (damage absorbtion): 20
Crowd Control: 50
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 50
Target the health pool: 50
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 30
Power at high levels: 50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 5
Obi-Wan: 25
Vader: 25
Palpatine: 0 (trick question, right? he was never a Jedi)
Yoda: 45
brian9v
Mon Feb 16, 2004 8:50 pm
#47
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters:70
21-42 meters:20
43-64 meters:10
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:80
Multiple target attacks:20
Shouldour offensefocus on damage or state effects?
Damage:70
State effects:30
What shouldwe get more of, offensive or defensive power?
Offense:60
Defense:40
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 50
Ranged Defense: 0
Dodge: 20
Status Resists (knockdown, intimidate, etc): 30
What should a pistoleer's role be in a group?
Damage: 70
Tanking (damage absorbtion): 20
Crowd Control: 10
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 40
Target the health pool: 60
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 40
Power at high levels: 40
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 0
Obi-Wan:0
Vader:0
Palpatine:0
Yoda:0
Joruus C'baoth: 100
Doobeous
Tue Feb 17, 2004 6:54 am
#48
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters:50
21-42 meters:30
43-64 meters:20
Slightly out of brawler non-lunge range, we should be exceedingly dangerous.
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:80
Multiple target attacks:20
I dont want to encroach on Carbineers with AoE attacks here. We should have STAT AoE attacks but i dont think we should be able to do ridiculous amounts of damage AoE when its all said and done with. Until that time comes, LEAVE FANSHOT AS IS
Shouldour offensefocus on damage or state effects?
Damage:20
State effects:80
Since we are incapable of any decent amount of damage vs. things that are heavily armored, i suggest we get a ranged intimidate attack as our bread and butter attack.
What shouldwe get more of, offensive or defensive power?
Offense:50
Defense:50
Rifleman it seems would be more defensive, pistoleer would be balanced and carbineer would be more offensive.
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:30
Ranged Defense:30
Dodge:20
Status Resists (knockdown, intimidate, etc):20
What should a pistoleer's role be in a group?
Damage:
Tanking (damage absorbtion):25
Crowd Control:75
Since we are none of the three atm, we are a joke in large groups. Again, we only get light AP, so I think we should have some type of capacity at the second 2. Ranged intimidate would be nice.
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM:0
Target the health pool:100
Pistoleers should be able to pick and choose. just like teras kasi for melee- we dont do enough damage or have enough AP not to.
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels:30
Power at mid levels:30
Power at high levels:40
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:10
Obi-Wan:10
Vader:40
Palpatine:
Yoda:40
wayland-gunn
Tue Feb 17, 2004 3:16 pm
#49
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 70
21-42 meters: 30
43-64 meters: 0
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 70
Multiple target attacks: 30
Shouldour offensefocus on damage or state effects?
Damage: 30
State effects: 70
What shouldwe get more of, offensive or defensive power?
Offense: 80
Defense: 20
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 20
Ranged Defense: 20
Dodge: 40
Status Resists (knockdown, intimidate, etc): 20
What should a pistoleer's role be in a group?
Damage: 10
Tanking (damage absorbtion): 0
Crowd Control: 90
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 40
Target the health pool: 60
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 50
Power at high levels: 30
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 0
Obi-Wan: 50
Vader: 20
Palpatine: 0
Yoda: 30
FallingByTheWayside
Tue Feb 17, 2004 9:40 pm
#50
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 25
21-42 meters: 60
43-64 meters: 15
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 70
Multiple target attacks: 30
Shouldour offensefocus on damage or state effects?
Damage: 60
State effects: 40
What shouldwe get more of, offensive or defensive power?
Offense: 60
Defense: 40
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 30
Ranged Defense: 20
Dodge: 30
Status Resists (knockdown, intimidate, etc): 40
What should a pistoleer's role be in a group?
Damage: 80
Tanking (damage absorbtion): 0
Crowd Control: 20
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 40
Target the health pool: 60
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 30
Power at high levels: 50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 5
Obi-Wan: 35
Vader: 30
Palpatine: 0
Yoda: 30
Randonb
Wed Feb 18, 2004 12:35 am
#51
Emod19 wrote:
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 5
Obi-Wan: 25
Vader: 25
Palpatine: 0 (trick question, right? he was never a Jedi)
Yoda: 45
I think this is theonlyperson who got it. I'm dissapointed.
Actually, if I hadn't included ol palpy
in the poll, I would have gotten more "what about Palpatine???" responses.
DrakeWindwalker
Wed Feb 18, 2004 9:27 am
#52
Randonb wrote:
Emod19 wrote:
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 5
Obi-Wan: 25
Vader: 25
Palpatine: 0 (trick question, right? he was never a Jedi)
Yoda: 45
I think this is theonlyperson who got it. I'm dissapointed.
Actually, if I hadn't included ol palpyin the poll, I would have gotten more "what about Palpatine???" responses.
Well if you want to really picky about Vader anit a jedi, he is a sith.