Pistoleer Archive
Thread: Poll: Where should our strengths lie? [CLOSED FOR ANALYSIS]
Sosstuborx
Sat Feb 14, 2004 1:33 am
#27
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 60
21-42 meters: 35
43-64 meters: 5
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 80
Multiple target attacks: 20
Shouldour offensefocus on damage or state effects?
Damage: 80
State effects: 20
What shouldwe get more of, offensive or defensive power?
Offense: 70
Defense: 30
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 20
Ranged Defense: 40
Dodge: 20
Status Resists (knockdown, intimidate, etc): 20
What should a pistoleer's role be in a group?
Damage: 70
Tanking (damage absorbtion): 20
Crowd Control: 10
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 30
Target the health pool: 70
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels: 30
Power at high levels: 50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 0
Obi-Wan: 0
Vader: 90
Palpatine: 10
Yoda: 0
MisterWizard
Sat Feb 14, 2004 1:47 am
#28
Nice post!
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters:70
21-42 meters:30
43-64 meters:0
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:50
Multiple target attacks:50
COMMENT: It depends on range. We should be capable of AoE at short range and single at long range.
Shouldour offensefocus on damage or state effects?
Damage:25
State effects:75
What shouldwe get more of, offensive or defensive power?
Offense:25
Defense:75
COMMENT: Pistollers should be nearly able to tank in melee.
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:25
Ranged Defense:25
Dodge:50
Status Resists (knockdown, intimidate, etc):0
What should a pistoleer's role be in a group?
Damage:0
Tanking (damage absorbtion):50
Crowd Control:50
COMMENT: Crowd control at short range.
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM:50
Target the health pool:50
COMMENT: Should be both, but a targeted HAM should have a complementary special that attacks random HAM at twice the effectiveness. In other words, all other things equal, if BS3 is complementary to SS, then BS3 does health damage at x, and SS does random HAM damage at 2x.
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels:50
Power at mid levels:25
Power at high levels:25
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:20
Obi-Wan:30
Vader:45
Palpatine:10
Yoda:5
COMMENT: Palpatine gets credit only because he could throw lightning bolts. Yoda was a boring Jedi until Episode 2. Obi-Wan didn't suffer the whiney Luke dialogue ("with the blast shield down I can barely see, how am I supposed to fight?"). Vader had it all.
mpsaro
Sat Feb 14, 2004 5:05 am
#29
eeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 60
21-42 meters:30
43-64 meters:10
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:50
Multiple target attacks:50
Should our offense focus on damage or state effects?
Damage:50
State effects:50
What should we get more of, offensive or defensive power?
Offense:60
Defense:40
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:15
Ranged Defense:55
Dodge:15
Status Resists (knockdown, intimidate, etc):15
What should a pistoleer's role be in a group?
Damage:70
Tanking (damage absorbtion):
Crowd Control:30
Knowing that Stopping Shot is mathematically inferior to Body Shot 3 (unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: random doesnt deserve points
Target the health pool: try dueling people who use high level stims. The last thing we want is another health shot
Mind!??: 100 (hint hint, give us a mind shot already)
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 5
Power at mid levels: 45
Power at high levels: 50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:
Obi-Wan:100
Vader:
Palpatine:
Yoda:
0-21 meters: 60
21-42 meters:30
43-64 meters:10
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:50
Multiple target attacks:50
Should our offense focus on damage or state effects?
Damage:50
State effects:50
What should we get more of, offensive or defensive power?
Offense:60
Defense:40
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:15
Ranged Defense:55
Dodge:15
Status Resists (knockdown, intimidate, etc):15
What should a pistoleer's role be in a group?
Damage:70
Tanking (damage absorbtion):
Crowd Control:30
Knowing that Stopping Shot is mathematically inferior to Body Shot 3 (unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: random doesnt deserve points
Target the health pool: try dueling people who use high level stims. The last thing we want is another health shot
Mind!??: 100 (hint hint, give us a mind shot already)
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 5
Power at mid levels: 45
Power at high levels: 50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:
Obi-Wan:100
Vader:
Palpatine:
Yoda:
WesBelden
Sat Feb 14, 2004 8:53 am
#30
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 65
21-42 meters: 30
43-64 meters: 5
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 50
Multiple target attacks: 50
Shouldour offensefocus on damage or state effects?
Damage: 70
State effects: 30
What shouldwe get more of, offensive or defensive power?
Offense: 65
Defense: 35
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 20
Ranged Defense: 20
Dodge: 60
Status Resists (knockdown, intimidate, etc):
What should a pistoleer's role be in a group?
Damage: 60
Tanking (damage absorbtion): 20
Crowd Control: 20
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 10
Target the health pool: 90
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 20
Power at mid levels:35
Power at high levels: 45
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 40
Obi-Wan: 20
Vader: 20
Palpatine: 10
Yoda: 10
(Quick explanation for this one. Both Palpatine and Yoda were 'the man' and rock and roll's all about sticking it to the man [despite Yoda's awesome quirkyness, he wasn't cool, just wise, inteligent and green]. As for whiney Luke? well, he was a great pilot and unlike Obi-Wan enjoyed being so.. so that's a massive bias on my part)
AhJahFrolio
Sat Feb 14, 2004 9:30 am
#31
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 45
21-42 meters: 40
43-64 meters:15
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 50
Multiple target attacks: 50
Shouldour offensefocus on damage or state effects?
Damage:40
State effects: 60
What shouldwe get more of, offensive or defensive power?
Offense: 50
Defense: 50
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 25
Ranged Defense: 25
Dodge: 20
Status Resists (knockdown, intimidate, etc): 30
What should a pistoleer's role be in a group?
Damage: 33
Tanking (damage absorbtion): 33
Crowd Control: 33
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 25
Target the health pool: 75
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 0
Power at mid levels: 20
Power at high levels: 80
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 30, He wooped up Vader and handled himself really well in the Desert on the Jabba's Barge.
Obi-Wan: 20, Used the Mind Trick and didn't take crap in the Cantina, but seemed weak against Vader, although he did give up it seemed to help Luke get away.
Vader: 20, Smacked Luke up in ESB, and chokes the heck out of all the stupid people, Lightsaber throw, and we can't forget his awesome showdownwith Luke, and his finest hour when he picked up Palpatine like a rag doll and threw him.
Palpatine:10, he was insignificant really and only used his lightning-- weak!!
Yoda:20, Who lifted an X-Wing out of the swamp? Who advanced Luke through Jedi training in very fast fashion?
RazorBlade79
Sat Feb 14, 2004 12:47 pm
#32
Randonb wrote:
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?0-21 meters:3521-42 meters:4543-64 meters:20What should be our specialty? Single target attacks, or AoE attacks?Single target attacks:35Multiple target attacks:65Should our offense focus on damage or state effects?Damage:40State effects:60What should we get more of, offensive or defensive power?Offense:35Defense:65Presuming the dodge animation is fixed, what is a higher priority?Melee Defense:20Ranged Defense:20Dodge:30Status Resists (knockdown, intimidate, etc):30What should a pistoleer's role be in a group?Damage:35Tanking (damage absorbtion):25Crowd Control:40Knowing that Stopping Shot is mathematically inferior to Body Shot 3 (unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?Random HAM:35Target the health pool:65What should the "curve" look like when climbing pistoleer, from Novice to Master?Power at low levels:15Power at mid levels:40Power at high levels:45Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?Luke:30Obi-Wan:15Vader:20Palpatine:20Yoda:15
The swordsman correspondant came up with the idea. He likes to play with numbers I think.
RandomSHO
Sat Feb 14, 2004 1:53 pm
#33
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters:80
21-42 meters:20
43-64 meters:5
60 meters is 180 feet. thats a LONG way to get an accurate shot with a pistol. pistols are close range weapons.
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:95
Multiple target attacks:5
carbines should be the masters of AoE attacks. thats the nature of their weapons. pistols are single target weapons.
Shouldour offensefocus on damage or state effects?
Damage:80
State effects:20
again, a pistol shouldnt be powerful enough to add status effects. save for bleeding or maybe blind at the most.
What shouldwe get more of, offensive or defensive power?
Offense:50
Defense:50
a pistol allows you to move fast. allowing you to be on the defensive more, with decent offense.
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:50
Ranged Defense:20
Dodge:20
Status Resists (knockdown, intimidate, etc):10
a pistol should be best at melle range. therefore you will be taken on by melee fighters more often than not.
What should a pistoleer's role be in a group?
Damage:90
Tanking (damage absorbtion):5
Crowd Control:5
tanks are melee characters. crowd control is the carbines job. the pistoleer should be for dealing lots of damage very quickly.
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM:5
Target the health pool:95
with maybe giving a single mind pool attack, this should be entirely health pool attacks.
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels:10
Power at mid levels:30
Power at high levels:60
a master pistoleer should be considerable more powerful than a novice. but thats a given.
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:10
Obi-Wan:20
Vader:30
Palpatine:30
Yoda:10
Yoda didnt do anything. Luke was a whiner. vader is, well, vader. uncaring and cruel. my kind of guy. palpatine was the essence of power and evil. my hero.
Randonb
Sat Feb 14, 2004 5:38 pm
#34
Alright I've catalogued the results so far.
Keep it coming! I'll probably just keep this open until the responses slow way down.
EDIT: PMed HabeasCorpus(about one of the questions)and CohenDeLaras(about his incomplete post) for clarification so that they could be included in the data.
Message Edited by Randonb on 02-14-2004 08:12 PM
SoapCactus
Sun Feb 15, 2004 1:14 am
#35
How effective should we be at which range?
0-21 meters: 75
21-42 meters: 20
43-64 meters: 5
Pistols should be exponentially more accurate the closer one is to a target. These are close-quarters weapons and should retain that distinction.
Single target attacks, or AoE attacks?
Single target attacks: 95
Multiple target attacks: 5
Pistols are designed for a one-on-one confrontation. Thinking along the lines of an old-fashioned showdown between two gunslingers here.
P
Should our offense focus on damage or state effects?
Damage: 70
State effects: 30
I personally feel that the pistoleer class should be focused primarily on dealing damage quickly rather than state changes (which would fit a carabineer better, at least in my opinion). Although having the ability to dizzy with that pistol whip would be nice ;oP
What should we get more of, offensive or defensive power?
Offense: 40
Defense: 60
This is a difficult one. Pistols, in no way, should be out-damaging the heavier weapons. Just the same as, in no way, should a rifleman be out-performing a pistoleer in terms of defences. We're using very light firearms as opposed to massive, powerful rifles or carbines. We have the mobility to defend ourselves. They have the machines to dish out the major damage. Yet, at the same time, I feel that pistols should have a fighting chance in the area of damage-per-second.
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:15
Ranged Defense:15
Dodge: 55
Status Resists (knockdown, intimidate, etc): 15
Lotta' choices to put only 100% into. When I'm in a fight with a pistol, I personally love to see myself rolling out of the way, stepping to the side of blaster fire, and pistol whipping (gotta love the pistol whipping) my opposition. That seem to fit what pistoleers do best. We've got a weapon that weighs around half a pound in our hands. We have the leeway to move around and avoid gunfire / random gaffi sticks being swung at our heads.
What should a pistoleer's role be in a group?
Damage: 80
Tanking (damage absorbtion): 15
Crowd Control: 5
Pistols were doubtlessly designed for damage. Tanking is definately the realm of the brawler. Although pistoleers should be outperforming carabineers and riflemen in terms of damage avoidance, in no way should we be nearly as proficient in that area as someone who was trained specifically for melee combat. Give the carabineers the crowd controll, they're using machine guns afterall
P
Hshould we deal the bulk of our damage?
Random HAM: 20
Target the health pool: 80
I am not sure about everyone else; but, I'm not really the kind of person to go firing my guns at random parts of a target. Pistols are accurate, our damage should be coming from precise shots. It would be interesting if this could somehow be tied into the distance between us and
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 10
Power at mid levels: 30
Power at high levels: 60
The skill of a pistoleer should be exponentially related to the time invested in the tree. The greater the effort, the greater the rewards. I've got my fingers crossed for the day when the devs let us dual weild pistols.
0-21 meters: 75
21-42 meters: 20
43-64 meters: 5
Pistols should be exponentially more accurate the closer one is to a target. These are close-quarters weapons and should retain that distinction.
Single target attacks, or AoE attacks?
Single target attacks: 95
Multiple target attacks: 5
Pistols are designed for a one-on-one confrontation. Thinking along the lines of an old-fashioned showdown between two gunslingers here.
Should our offense focus on damage or state effects?
Damage: 70
State effects: 30
I personally feel that the pistoleer class should be focused primarily on dealing damage quickly rather than state changes (which would fit a carabineer better, at least in my opinion). Although having the ability to dizzy with that pistol whip would be nice ;oP
What should we get more of, offensive or defensive power?
Offense: 40
Defense: 60
This is a difficult one. Pistols, in no way, should be out-damaging the heavier weapons. Just the same as, in no way, should a rifleman be out-performing a pistoleer in terms of defences. We're using very light firearms as opposed to massive, powerful rifles or carbines. We have the mobility to defend ourselves. They have the machines to dish out the major damage. Yet, at the same time, I feel that pistols should have a fighting chance in the area of damage-per-second.
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:15
Ranged Defense:15
Dodge: 55
Status Resists (knockdown, intimidate, etc): 15
Lotta' choices to put only 100% into. When I'm in a fight with a pistol, I personally love to see myself rolling out of the way, stepping to the side of blaster fire, and pistol whipping (gotta love the pistol whipping) my opposition. That seem to fit what pistoleers do best. We've got a weapon that weighs around half a pound in our hands. We have the leeway to move around and avoid gunfire / random gaffi sticks being swung at our heads.
What should a pistoleer's role be in a group?
Damage: 80
Tanking (damage absorbtion): 15
Crowd Control: 5
Pistols were doubtlessly designed for damage. Tanking is definately the realm of the brawler. Although pistoleers should be outperforming carabineers and riflemen in terms of damage avoidance, in no way should we be nearly as proficient in that area as someone who was trained specifically for melee combat. Give the carabineers the crowd controll, they're using machine guns afterall
Hshould we deal the bulk of our damage?
Random HAM: 20
Target the health pool: 80
I am not sure about everyone else; but, I'm not really the kind of person to go firing my guns at random parts of a target. Pistols are accurate, our damage should be coming from precise shots. It would be interesting if this could somehow be tied into the distance between us and
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 10
Power at mid levels: 30
Power at high levels: 60
The skill of a pistoleer should be exponentially related to the time invested in the tree. The greater the effort, the greater the rewards. I've got my fingers crossed for the day when the devs let us dual weild pistols.
electricnomad
Sun Feb 15, 2004 3:46 am
#36
My responses are in orange:
Randonb wrote:
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 40
21-42 meters: 55 [we need our ideal range at 35+ meters, or else we're dead against Lunging Melee attackers]
43-64 meters: 5 [we need to have a chance at long range, but a poor chance]
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 75
Multiple target attacks: 25
Shouldour offensefocus on damage or state effects?
Damage: 40
State effects: 60 [I associate Pistols with trick shots and precision, so I think we should have many more state effect shots to influence a fight that way rather than just focus on pure damage]
What shouldwe get more of, offensive or defensive power?
Offense: 45
Defense: 55 [I see Pistoleers as the tank of ranged combatants, so I think defense is important, but we also need good offensive power, too - Melee people are the real tanks, we're just stand ins that draw fire away from other people]
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 30 [we die against Melee attackers if we con't get a big chunk of Melee defense, and our ideal range tends to overlap with theirs]
Ranged Defense: 10
Dodge: 30
Status Resists (knockdown, intimidate, etc): 30
What should a pistoleer's role be in a group?
Damage: 60
Tanking (damage absorbtion): 20 [we need tanking skills if server issues keep Lunge 2 at a 20 meter range]
Crowd Control: 20
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 40
Target the health pool: 60 [though I'd REALLY like to see Disarm 1 & 2 target Action and produce a state effect like Intimidate, maybe individually at 1 and AOE at 2]
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 15
Power at mid levels:30
Power at high levels: 55
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: 5
Obi-Wan: 15
Vader: 30
Palpatine: 10
Yoda: 40 [the smartass edges out the badass]
Blackzephyr
Sun Feb 15, 2004 3:49 am
#37
MarcBulger wrote:
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters:50
21-42 meters:30
43-64 meters:20
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks:70
Multiple target attacks:30
Shouldour offensefocus on damage or state effects?
Damage:40
State effects:60
What shouldwe get more of, offensive or defensive power?
Offense:40
Defense:60
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense:20
Ranged Defense:40
Dodge:15
Status Resists (knockdown, intimidate, etc):15
What should a pistoleer's role be in a group?
Damage:30
Tanking (damage absorbtion):10
Crowd Control:60
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM:80
Target the health pool:20
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels:10
Power at mid levels:40
Power at high levels:50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:0
Obi-Wan:0
Vader:0
Palpatine:0
Yoda:0
I hate Jedi
My thoughts exactly, we need more ranged D in our trees, we have none and rifles have a crapload
MikeSty
Sun Feb 15, 2004 3:51 pm
#38
Randonb wrote:
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 50 (we cap people from up close, we aint snipers)
21-42 meters: 30
43-64 meters: 20
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 75
Multiple target attacks: 25
Shouldour offensefocus on damage or state effects?
Damage: 40
State effects: 60 (not states - things like KD, delay)
What shouldwe get more of, offensive or defensive power?
Offense: 66
Defense: 34
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 10 (melee should be a smuggler thing)
Ranged Defense: 40
Dodge:25
Status Resists (knockdown, intimidate, etc): 25
What should a pistoleer's role be in a group?
Damage: 40
Tanking (damage absorbtion):30
Crowd Control: 30
IMO Pistoleer is neither. It's a defensive class early on (sidearms, cmon) but later, it's more offensive.
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 60
Target the health pool: 40 (health pool should be main, but for christs sake, we're just blasting away with a pistol!)
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels: 15
Power at mid levels: 35
Power at high levels: 50
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke: -1
Obi-Wan: 1
Vader: 1
Palpatine:1
Yoda: 98
mulbikenew
Sun Feb 15, 2004 6:35 pm
#39
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters:55 Most accuracy
21-42 meters:35 Medium accuracyAll equal power
43-64 meters:10 Least accuracy
What should be our specialty? Single target attacks, or AoE attacks?
Single target attacks: 85 Specialty
Multiple target attacks: 15Enhanced if wielding dual pistols was implemented
Shouldour offensefocus on damage or state effects?
Damage: 85Focus on damage
State effects: 20Enhanced on projectile weapons(striker pistol [poison-tipped bullets, piercing skin, etc.])
What shouldwe get more of, offensive or defensive power?
Offense: 50 as defaultChosen by player (if possible)
Defense: 50 as defaultChosen by player
Presuming the dodge animation is fixed, what is a higher priority?
Melee Defense: 10Lowest
Ranged Defense:50 Highest
Dodge:25 High
Status Resists (knockdown, intimidate, etc): 15Low
What should a pistoleer's role be in a group?
Damage:75 Yes
Tanking (damage absorbtion):5
Crowd Control:20
Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?
Random HAM: 10
Target the health pool:90 Yes
What should the "curve" look like when climbing pistoleer, from Novice to Master?
Power at low levels:20
Power at mid levels:35
Power at high levels:60
Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?
Luke:5
Obi-Wan: 25
Vader: 50
Palpatine: 10
Yoda: 10
Message Edited by mulbikenew on 02-15-2004 05:36 PM
Message Edited by mulbikenew on 02-15-2004 06:27 PM