Pistoleer Archive
Thread: Fellow Pistoleers
Daneis_Nuenii wrote:
We're not going to get the love.
Not the way we've been proceeding about things. Oh no, we need to MOOAAAAAAAN, and **edit** and WHINE until we get what we want.
**edit** being better people. This is a GAME, I want to have FUN! I don't want to be FAIR! We should DEMAND that wielding two pistols gives us speed and damage advantages! We should SCREAM that we need better weapons that can be made affordable to every single pistoleer out there.
Why shouldn't we get what the Riflemen have, what the Teras Kasi Masters have?!
Do you honestly think that they're going to be able to correct our problems and make us a balanced class while they've allowed incredulous min/maxing everywhere else?! HELL NO!
Let's be selfish! Let's demand maybe more than we deserve!
Only by making the flaws in the balance of combat classes hideously visible and apparent will ANYTHING ever be done about them!
In that spirit, I am outlining a list of demands that we MUST force upon the developers in order to gain not just relevancy, but superiority:
1) Higher Rated Armor Piercing weapons. There exist large bore handguns in real life, why not high output ones in Star Wars?! A prime candidate for this could be a Disruptor Pistol, it's already in the EU. Possible stats should range somewhere from min 150- max 400 dmg 3.2 speed, blast damage type, and heavy armor piercing.
2) When we weild two guns, we should be firing with BOTH hands at once! If I've got a 1.5spd FWG5 in each hand, I wanna see two shots for every attack turn I get! Why the hell not?! Why should it be two damage types?! That's bull**edit**, there's only ever going to be ONE damage type I'm going to want to do on a creature. I don't want it just to look cool, I want it to make me more powerful!
3) Don't just "fix" our damned specials. Make them WORTHY. Stopping shot should be hitting a lot higher than it does for crying out loud. Fanshot should be something to FEAR in PvP. A Master Pistoleer is the epitome of the old west gunfighter. Did Clint Eastwood lose to some pansy trying to snipe him with a rifle?! HELL NO! I want that sense of power and I know you do too!
4) MORE SPEED. HAN SHOT FIRST! A rifleman should NEVER be able to shoot as many times as I can in a 5 second span.
5) And **edit**, gimme some **edit**in' holsters!
Maybe I'm bein' rash... Maybe I'm just crazy enough to get something done.
And maybe, just maybe, this is sleep deprivation.
you mean make it so your ONLY damage type is the the most resisted in pve/pvp?
JEAUX_ZUF wrote:
Daneis_Nuenii wrote:
Why shouldn't we get what the Riflemen have, what the Teras Kasi Masters have?!
you mean make it so your ONLY damage type is the the most resisted in pve/pvp?
Increased rate of fire and increased accuracy both while standing and on the move are some of the perks of this profession's disciplines. In addition, because of the close combat work involved, the Pistoleer enjoys bonuses to melee defense and an increased chance to dodge an attack. Eventually, the increased speed and accuracy a Pistoleer gains allow accurate attacks on multiple enemies at once.
Placing a shot accurately is fine, but if the area aimed at was not vital, the result could be the same as a miss. The Pistoleer knows where toshoot to drop a target quickly and effectively - if somewhat noisily and messily.
While easily reached, this profession is difficult to master. Some move on to other interests, others get distracted by the fame and fortune made available without mastering everything to do with a pistol. Only fools laugh at the Master Pistoleer.
- Jeff Sanders"
Now... does that sound like the real state of the profession?
And an enthusiastic /sign for the thread.
Message Edited by MrCantaloupe on 04-05-2004 04:50 AM
Useless weaponsandpitiful skills are some of the perks of this profession's disciplines. In addition, because of the close combat work involved, the Pistoleer provides good business for the rezzers. Eventually, the increasedbattle fatigueand mind wounds a Pistoleer gains allowsAFK entertainers to master their professions quicker.
Placing a shot accurately is fine, but if the area aimed at was not vital, the result could be the same as a miss. The Pistoleer knows where toshoot to drop a target quickly and effectively -except he's not allowed to do it. So even if you can hit, it doesn't make any difference.
While easily reached, this profession is difficult to master. Some get bored being useless, others get distracted by the fame and fortune made availableby mastering BH or Smuggler. Only fools become Master Pistoleers.
Someone tell me why I became a CM/Pistoleer. Please!
/sign Yours sincerely,
Wasting Away
Issik wrote:
EsistDarkSky wrote:
Pistoleer isn't an Elite class. You simply have to get Pistols 4 to get it.
Its essentially a support class.
Fix the Specials. Give FWG5s Light Armor Piercing. Thank you. You're Fixed.
Exactly.
You must think of templates when talking about pistols. They can be stacked with 2 other professions for a bigger bonus. Imagine dual 500 damage geno's eyeshotting you?? And Y'all thought rifles were bad, and we don't blind!! Or double panic shots?? Pistols takes 92 skill points to Master.That's nothing, and you want them alone to be a threat to any class.
Sure, take your dual weild, but you better get a big ass accuracy drop for holding two guns while running around. I think Esist is dead on.The main problem pistols have isbuffs andarmor.That's less of an issue now, due to the geno, but still aproblem.
I agree, you need help. Fix the specials, up a gun, and you're set.
Issik, don't give me this B*ll crap. Why should a pistoleer (elite profession) have to pick up another elite profession or bh pistols to become just as good as a TKA, Rifleman, and the rest of those elite professions except for pikeman and carbineer. Don't u think it is insane that 2 elite professions vary so much in strength that a master pistoleer means no threat to a master tka and rifleman who spend just as much skill points, and less time in to mastering there profession. All tka's out there look at just a plain smuggler and pistoleer mix as a fly, and something they take down in a couple of seconds, and the same goes with rifleman. The smuggler and pistoleer mix should actually be a threat that we put more time and learning points into our professions not to be just thrown around by another. Also all elite professions can master other elite professions. SO u'r F****** escuse , oh go master another profession is horrible. All elite professions should be equal and more of a stradedgy then just full power. The wining from each elite profession against just a slite profession should be 50% for each person, i can not stand my own against a tka or rifleman, even when buffed. SO BE QUIET!
Ogel wrote:
" 'Hokey religions and ancient weapons are no match for a good blaster at your side, kid.'
For the Pistoleer, nomore foolishwords could be spoken. While the rifle has the better range and the carbine is a good all-around weapon, when the tactics break down and the lines blend, it is the Pistoleer who gets squashed first.
Any kid can blast a bottle of Corillian ale off a fencepost in broad daylight. The Pistoleer can too, sometimes. It is a harsh galaxy out there andTerasKasihas the abilities to survive it.
Useless weaponsandpitiful skills are some of the perks of this profession's disciplines. In addition, because of the close combat work involved, the Pistoleer provides good business for the rezzers. Eventually, the increasedbattle fatigueand mind wounds a Pistoleer gains allowsAFK entertainers to master their professions quicker.
Placing a shot accurately is fine, but if the area aimed at was not vital, the result could be the same as a miss. The Pistoleer knows where toshoot to drop a target quickly and effectively -except he's not allowed to do it. So even if you can hit, it doesn't make any difference.
While easily reached, this profession is difficult to master. Some get bored being useless, others get distracted by the fame and fortune made availableby mastering BH or Smuggler. Only fools become Master Pistoleers.
Someone tell me why I became a CM/Pistoleer. Please!
/sign Yours sincerely,
Wasting Away
smokeAcola wrote:
Issik wrote:
Exactly.
You must think of templates when talking about pistols. They can be stacked with 2 other professions for a bigger bonus. Imagine dual 500 damage geno's eyeshotting you?? And Y'all thought rifles were bad, and we don't blind!! Or double panic shots?? Pistols takes 92 skill points to Master.That's nothing, and you want them alone to be a threat to any class.
Sure, take your dual weild, but you better get a big ass accuracy drop for holding two guns while running around. I think Esist is dead on.The main problem pistols have isbuffs andarmor.That's less of an issue now, due to the geno, but still aproblem.
Iagree, you need help. Fix the specials, up a gun, and you're set. (I think you missed this part the first time.)
Issik, don't give me this B*ll crap. Why should a pistoleer (elite profession) have to pick up another elite profession or bh pistols to become just as good as a TKA, Rifleman, and the rest of those elite professions except for pikeman and carbineer. Don't u think it is insane that 2 elite professions vary so much in strength that a master pistoleer means no threat to a master tka and rifleman who spend just as much skill points, and less time in to mastering there profession. All tka's out there look at just a plain smuggler and pistoleer mix as a fly, and something they take down in a couple of seconds, and the same goes with rifleman. The smuggler and pistoleer mix should actually be a threat that we put more time and learning points into our professions not to be just thrown around by another. Also all elite professions can master other elite professions. SO u'r F****** escuse , oh go master another profession is horrible. All elite professions should be equal and more of a stradedgy then just full power. The wining from each elite profession against just a slite profession should be 50% for each person, i can not stand my own against a tka or rifleman, even when buffed. SO BE QUIET!
Are you so blind with your love of profession as to miss the main part of my post??? Did I EVER say master another class to be good? What SHOULD be done is to make the BH bonuses go to Scatter ONLY. That will remove dabblers. They are the problem with pistols. A pure pistoleer needs help. If all pistols get a 25% damage and accuracy increase for example, everyone will be BH/pistols again and it's back to the first 3 months of the game.
Yeah, TKMs can beat any class, if they get close enough, providing the no-KD food isn't used. If you let a melee get close to you, you deservethe insuing DB. The reason you can't stand on your own vs Rifles is because of the mind pool, (which will be changed in the next patch), Buffs, and armor. Your damage type WILL be resisted, unless it's a geno. Any damage you do will be either stimmed back, or regened by buffs. That, and your **edit**ed specials is the problem. Your weapons are decent, better than carbines, but one (minimum) or twopossibly use a boost.
The reason rifles are so strong is food. Play a rifleman without food. I get 5-8 specials, without food, before I have to sit on my ass for a few minutes, even less with armor on. I think I got4flushing2s,from my low ham t-21, with 3 pieces of composite on including a 40 % encumbrance helm. NO stim packs for me, I gotta wait.
No cost specials break this game. The HAM changes will fix this, according to the devs. We'll see.
Iagree, you need help. Fix the specials, up a gun, and you're set. (I think you missed this part the first time.)
EsistDarkSky wrote:
Pistoleer isn't an Elite class. You simply have to get Pistols 4 to get it.
Its essentially a support class.
Fix the Specials. Give FWG5s Light Armor Piercing. Thank you. You're Fixed.