Pistoleer Archive

Thread: Fellow Pistoleers

JEAUX_ZUF
Sun Apr 04, 2004 5:26 pm
#40






Daneis_Nuenii wrote:
We're not going to get the love.

Not the way we've been proceeding about things. Oh no, we need to MOOAAAAAAAN, and **edit** and WHINE until we get what we want.

**edit** being better people. This is a GAME, I want to have FUN! I don't want to be FAIR! We should DEMAND that wielding two pistols gives us speed and damage advantages! We should SCREAM that we need better weapons that can be made affordable to every single pistoleer out there.

Why shouldn't we get what the Riflemen have, what the Teras Kasi Masters have?!

Do you honestly think that they're going to be able to correct our problems and make us a balanced class while they've allowed incredulous min/maxing everywhere else?! HELL NO!

Let's be selfish! Let's demand maybe more than we deserve!

Only by making the flaws in the balance of combat classes hideously visible and apparent will ANYTHING ever be done about them!

In that spirit, I am outlining a list of demands that we MUST force upon the developers in order to gain not just relevancy, but superiority:

1) Higher Rated Armor Piercing weapons. There exist large bore handguns in real life, why not high output ones in Star Wars?! A prime candidate for this could be a Disruptor Pistol, it's already in the EU. Possible stats should range somewhere from min 150- max 400 dmg 3.2 speed, blast damage type, and heavy armor piercing.

2) When we weild two guns, we should be firing with BOTH hands at once! If I've got a 1.5spd FWG5 in each hand, I wanna see two shots for every attack turn I get! Why the hell not?! Why should it be two damage types?! That's bull**edit**, there's only ever going to be ONE damage type I'm going to want to do on a creature. I don't want it just to look cool, I want it to make me more powerful!

3) Don't just "fix" our damned specials. Make them WORTHY. Stopping shot should be hitting a lot higher than it does for crying out loud. Fanshot should be something to FEAR in PvP. A Master Pistoleer is the epitome of the old west gunfighter. Did Clint Eastwood lose to some pansy trying to snipe him with a rifle?! HELL NO! I want that sense of power and I know you do too!

4) MORE SPEED. HAN SHOT FIRST! A rifleman should NEVER be able to shoot as many times as I can in a 5 second span.

5) And **edit**, gimme some **edit**in' holsters!

Maybe I'm bein' rash... Maybe I'm just crazy enough to get something done.

And maybe, just maybe, this is sleep deprivation.





you mean make it so your ONLY damage type is the the most resisted in pve/pvp?



Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

farmersckn
Sun Apr 04, 2004 10:55 pm
#41






JEAUX_ZUF wrote:





Daneis_Nuenii wrote:

Why shouldn't we get what the Riflemen have, what the Teras Kasi Masters have?!






you mean make it so your ONLY damage type is the the most resisted in pve/pvp?




If aRifleman hits my 80% energy resist armor for 600 points of damage with a moderately good laser rifle, and I shoot back with my UBER Dx2 that does 300 points of damage, my attack will still only break even against his armor. I have to have uber weapons to hold up to the regular weapons that rifleman carry around. If I attacked with my FWG5 which has a max of 200 (250 maybe with a powerup if its a really good one) up against his armor that doesn't drop him at all. Scout blaster again is only energy damage. Launcher is only blast damage. The only weapon that we can do any sort of decent damage with in PVP is something called a Sonic Blaster. Please note that it HAS to bea crafted Sonic Blaster to be of any use, and that most likely it has to also be Krayt Enhanced. Last time I checked, any CRAFTED Sonic Blaster, which depends on a rare-looted schematic and needs looted components (doesn't it?) is EXPENSIVE. Its not something you just go out and buy... you HAVE to make a special arrangement to purchase one. Rifleman have the Jawa ION rifle which is a standard, run-of-the-mill rifle.


Also the last time I checked, it doesn't matter if I'm wearing my 80% special kinetic composite or my 90% base resist composite but a TKA will still drop my ham bars faster than I can drain his with ANY weapon in my inventory, and NONE of my weapons are anything to be frowned upon, as pistoleer weapons go. Aren't VKs AP1?


/sigh

MrCantaloupe
Mon Apr 05, 2004 3:46 am
#42


The following is taken directly from the official SWG strategy guide from Prima. It is the description for the Pistoleer profession.



" 'Hokey religions and ancient weapons are no match for a good blaster at your side, kid.'


For the Pistoleer, no truer words could be spoken. While the rifle has the better range and the carbine is a good all-around weapon, when the tactics break down and the lines blend, it is the Pistoleer who can make the difference.

Any kid can blast a bottle of Corillian ale off a fencepost in broad daylight. The Pistoleer can shoot six out of the air while on the run at night and shoot the seventh out of your hand before you have a chance to throw it. It is a harsh galaxy out there and this profession has the abilities to survive it.

Increased rate of fire and increased accuracy both while standing and on the move are some of the perks of this profession's disciplines. In addition, because of the close combat work involved, the Pistoleer enjoys bonuses to melee defense and an increased chance to dodge an attack. Eventually, the increased speed and accuracy a Pistoleer gains allow accurate attacks on multiple enemies at once.


Placing a shot accurately is fine, but if the area aimed at was not vital, the result could be the same as a miss. The Pistoleer knows where toshoot to drop a target quickly and effectively - if somewhat noisily and messily.


While easily reached, this profession is difficult to master. Some move on to other interests, others get distracted by the fame and fortune made available without mastering everything to do with a pistol. Only fools laugh at the Master Pistoleer.


- Jeff Sanders"



Now... does that sound like the real state of the profession?



And an enthusiastic /sign for the thread.

Message Edited by MrCantaloupe on 04-05-2004 04:50 AM



_______________________________________
"CSR-JasonP: pm CSR-ElijahO Ok plug the bria server back in I think they want to play

CSR-JasonP: oops mt"
Kellversa
Mon Apr 05, 2004 6:22 am
#43

/sign


Lets make some noise about this. Look at what making noise did for the wookiees.



Pistoleer Working Specials: 2
Pistoleer Redundant/Inadaquate Specials: 5
Pistoleer Broken Specials: 5
For more info see: http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=39826
Keito_Temreh
Mon Apr 05, 2004 6:45 am
#44

/SIGN



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
Ogel
Mon Apr 05, 2004 3:35 pm
#45


" 'Hokey religions and ancient weapons are no match for a good blaster at your side, kid.'


For the Pistoleer, nomore foolishwords could be spoken. While the rifle has the better range and the carbine is a good all-around weapon, when the tactics break down and the lines blend, it is the Pistoleer who gets squashed first.

Any kid can blast a bottle of Corillian ale off a fencepost in broad daylight. The Pistoleer can too, sometimes. It is a harsh galaxy out there andTerasKasihas the abilities to survive it.

Useless weaponsandpitiful skills are some of the perks of this profession's disciplines. In addition, because of the close combat work involved, the Pistoleer provides good business for the rezzers. Eventually, the increasedbattle fatigueand mind wounds a Pistoleer gains allowsAFK entertainers to master their professions quicker.


Placing a shot accurately is fine, but if the area aimed at was not vital, the result could be the same as a miss. The Pistoleer knows where toshoot to drop a target quickly and effectively -except he's not allowed to do it. So even if you can hit, it doesn't make any difference.


While easily reached, this profession is difficult to master. Some get bored being useless, others get distracted by the fame and fortune made availableby mastering BH or Smuggler. Only fools become Master Pistoleers.


Someone tell me why I became a CM/Pistoleer. Please!


/sign Yours sincerely,


Wasting Away




Intrepid- Emgro Dreed, Teras Kasi and Chef
SeveronDarkstar
Mon Apr 05, 2004 4:34 pm
#46

/sign

Even though I am not a pistoleer, I thought I'd try it out. MAKE EM BETTER!!!
echoHound
Mon Apr 05, 2004 4:37 pm
#47

/sign



Balor
Imperial Colonel
smokeAcola
Tue Apr 06, 2004 12:50 am
#48






Issik wrote:





EsistDarkSky wrote:

Pistoleer isn't an Elite class. You simply have to get Pistols 4 to get it.


Its essentially a support class.


Fix the Specials. Give FWG5s Light Armor Piercing. Thank you. You're Fixed.






Exactly.

You must think of templates when talking about pistols. They can be stacked with 2 other professions for a bigger bonus. Imagine dual 500 damage geno's eyeshotting you?? And Y'all thought rifles were bad, and we don't blind!! Or double panic shots?? Pistols takes 92 skill points to Master.That's nothing, and you want them alone to be a threat to any class.


Sure, take your dual weild, but you better get a big ass accuracy drop for holding two guns while running around. I think Esist is dead on.The main problem pistols have isbuffs andarmor.That's less of an issue now, due to the geno, but still aproblem.


I agree, you need help. Fix the specials, up a gun, and you're set.







Issik, don't give me this B*ll crap. Why should a pistoleer (elite profession) have to pick up another elite profession or bh pistols to become just as good as a TKA, Rifleman, and the rest of those elite professions except for pikeman and carbineer. Don't u think it is insane that 2 elite professions vary so much in strength that a master pistoleer means no threat to a master tka and rifleman who spend just as much skill points, and less time in to mastering there profession. All tka's out there look at just a plain smuggler and pistoleer mix as a fly, and something they take down in a couple of seconds, and the same goes with rifleman. The smuggler and pistoleer mix should actually be a threat that we put more time and learning points into our professions not to be just thrown around by another. Also all elite professions can master other elite professions. SO u'r F****** escuse , oh go master another profession is horrible. All elite professions should be equal and more of a stradedgy then just full power. The wining from each elite profession against just a slite profession should be 50% for each person, i can not stand my own against a tka or rifleman, even when buffed. SO BE QUIET!









-----------------------------
Begun The Nerf Wars Have
Wrosrauk
ex-master medic, ex-master pistoleer, ex-master scout(holo 1),
master smuggler(holo2), ex-master merchant(holo3),
silent,ex-master artisan, ex-TKM, ex-Fencer, swordsman,brawler, marksman, commando(working), grinding FS !!QUIT GAME FOR EVERQUEST 2!!!!
Keito_Temreh
Tue Apr 06, 2004 6:03 am
#49






Ogel wrote:


" 'Hokey religions and ancient weapons are no match for a good blaster at your side, kid.'


For the Pistoleer, nomore foolishwords could be spoken. While the rifle has the better range and the carbine is a good all-around weapon, when the tactics break down and the lines blend, it is the Pistoleer who gets squashed first.

Any kid can blast a bottle of Corillian ale off a fencepost in broad daylight. The Pistoleer can too, sometimes. It is a harsh galaxy out there andTerasKasihas the abilities to survive it.

Useless weaponsandpitiful skills are some of the perks of this profession's disciplines. In addition, because of the close combat work involved, the Pistoleer provides good business for the rezzers. Eventually, the increasedbattle fatigueand mind wounds a Pistoleer gains allowsAFK entertainers to master their professions quicker.


Placing a shot accurately is fine, but if the area aimed at was not vital, the result could be the same as a miss. The Pistoleer knows where toshoot to drop a target quickly and effectively -except he's not allowed to do it. So even if you can hit, it doesn't make any difference.


While easily reached, this profession is difficult to master. Some get bored being useless, others get distracted by the fame and fortune made availableby mastering BH or Smuggler. Only fools become Master Pistoleers.


Someone tell me why I became a CM/Pistoleer. Please!


/sign Yours sincerely,


Wasting Away







OMFG! ROFL! I burst my gut and fell outta my chair! LOL



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
Issik
Tue Apr 06, 2004 6:07 pm
#50






smokeAcola wrote:





Issik wrote:



Exactly.

You must think of templates when talking about pistols. They can be stacked with 2 other professions for a bigger bonus. Imagine dual 500 damage geno's eyeshotting you?? And Y'all thought rifles were bad, and we don't blind!! Or double panic shots?? Pistols takes 92 skill points to Master.That's nothing, and you want them alone to be a threat to any class.


Sure, take your dual weild, but you better get a big ass accuracy drop for holding two guns while running around. I think Esist is dead on.The main problem pistols have isbuffs andarmor.That's less of an issue now, due to the geno, but still aproblem.


Iagree, you need help. Fix the specials, up a gun, and you're set. (I think you missed this part the first time.)







Issik, don't give me this B*ll crap. Why should a pistoleer (elite profession) have to pick up another elite profession or bh pistols to become just as good as a TKA, Rifleman, and the rest of those elite professions except for pikeman and carbineer. Don't u think it is insane that 2 elite professions vary so much in strength that a master pistoleer means no threat to a master tka and rifleman who spend just as much skill points, and less time in to mastering there profession. All tka's out there look at just a plain smuggler and pistoleer mix as a fly, and something they take down in a couple of seconds, and the same goes with rifleman. The smuggler and pistoleer mix should actually be a threat that we put more time and learning points into our professions not to be just thrown around by another. Also all elite professions can master other elite professions. SO u'r F****** escuse , oh go master another profession is horrible. All elite professions should be equal and more of a stradedgy then just full power. The wining from each elite profession against just a slite profession should be 50% for each person, i can not stand my own against a tka or rifleman, even when buffed. SO BE QUIET!







Are you so blind with your love of profession as to miss the main part of my post??? Did I EVER say master another class to be good? What SHOULD be done is to make the BH bonuses go to Scatter ONLY. That will remove dabblers. They are the problem with pistols. A pure pistoleer needs help. If all pistols get a 25% damage and accuracy increase for example, everyone will be BH/pistols again and it's back to the first 3 months of the game.


Yeah, TKMs can beat any class, if they get close enough, providing the no-KD food isn't used. If you let a melee get close to you, you deservethe insuing DB. The reason you can't stand on your own vs Rifles is because of the mind pool, (which will be changed in the next patch), Buffs, and armor. Your damage type WILL be resisted, unless it's a geno. Any damage you do will be either stimmed back, or regened by buffs. That, and your **edit**ed specials is the problem. Your weapons are decent, better than carbines, but one (minimum) or twopossibly use a boost.


The reason rifles are so strong is food. Play a rifleman without food. I get 5-8 specials, without food, before I have to sit on my ass for a few minutes, even less with armor on. I think I got4flushing2s,from my low ham t-21, with 3 pieces of composite on including a 40 % encumbrance helm. NO stim packs for me, I gotta wait.


No cost specials break this game. The HAM changes will fix this, according to the devs. We'll see.


Iagree, you need help. Fix the specials, up a gun, and you're set. (I think you missed this part the first time.)




Khyras
CANCELLED. Last day Dec 5th.
Retired Bounty Hunting Hawtness

"Don't think, just shut-up and listen" -Wookash

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BlackJango
Tue Apr 06, 2004 6:12 pm
#51

Three Cheers!!!


-Blackk


If practice makes perfect and nothings ever perfect why pracitce?



Dear SOE and or Idiot:
Please observe the mistletoe posted on the rear of my belt.
BlackJango
Tue Apr 06, 2004 6:19 pm
#52






EsistDarkSky wrote:

Pistoleer isn't an Elite class. You simply have to get Pistols 4 to get it.


Its essentially a support class.


Fix the Specials. Give FWG5s Light Armor Piercing. Thank you. You're Fixed.






Well Friend, any class that requires a level 4 skill in a starting class IS ELITE.

Anything that takes more is HYBRID smart one. read the manual.


Really? Support huh...a TKA or a Rifleman needs our support?


I take it you arnt a pistoleer, but just a Newbie TKA that thinks you are the Tsar and nothing should ever rival your reign.


-Blackk





Dear SOE and or Idiot:
Please observe the mistletoe posted on the rear of my belt.
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