Pistoleer Archive
Thread: Concept thread : Pistoleer End Game ideas.
Caparzzo wrote:
I think it would be cool if they had exclusive Master Pistoleer quests to get cool items (like master certed pistols or a gun holster). Or a big motivation to get Master Pistoleer would be if you could get double-wielding even though it's not in the game yet.Message Edited by Caparzzo on 06-08-2005 08:44 AM
Pistoleer takes all of 4 hours to grind, how motivated do you need to be?
Message Edited by RoundWallKing on 06-19-2005 02:20 PM
RoundWallKing wrote:
Caparzzo wrote:
I think it would be cool if they had exclusive Master Pistoleer quests to get cool items (like master certed pistols or a gun holster). Or a big motivation to get Master Pistoleer would be if you could get double-wielding even though it's not in the game yet.
Message Edited by Caparzzo on 06-08-2005 08:44 AM
Pistoleer takes all of 4 hours to grind, how motivated do you need to be?
Message Edited by RoundWallKing on 06-19-2005 02:20 PM
he means motivation as in picking up master pistoleer instead of dabbling something like 0404
a template in another game soe could mimic is the hero 1.0 and now 2.0 system in Asheron's Call 2.
when that game first came out there was a lvl 50 hardcap, then raised to 60/70 and now it is higher or limitless(i lost track)
they added an additional tree above the basic clasess for a person to attain these. and there were some multiple paths.
also in this system, the faction alignment also granted special skills... bought by faction/allegiance points and useable only in pvp (if i remember right)
I hope and pray that soe included this as a possibility when they integrated the CU. Since AC2 is 2 years old and had already done it and proven it.
if anyone knows more....
peace.
3 Months of being an *active* Master Pistoleer: Select 1 from 3 EndgameBonusTier01 abilities.
6 Months of being an *active* Master Pistoleer: Select 1 from 3 EndgameBonusTier02 abilities, -or- 1 of the unselected Tier01 Abilities. tier02 abilities also have a prerequisite of the previous tier ability of the same type (player chooses between progressive specialization or broad base understanding.)
12 Months of being an *active* Master Pistoleer: Select 1 from 3 EndgameBonusTier03 abilities, -or- 1 of the unselected Tier01 Abilities, -or- 1 of the unselected Tier02 Abilities. tier03 abilities also have a prerequisite of the previous tier02 ability of the same type (player chooses between progressive specialization or broad base understanding.)
adding time as a factor would certianly remove FotM and grinders! Yay!
Message Edited by KaiRan on 06-23-2005 03:20 PM
! GIVE ME DUAL-WEILD !
Message Edited by ViolentAngel on 07-01-2005 12:07 PM
2. Weapon Hostlers (This is very star wars) one on each side of you to house the duel guns.
3. A pot of moves that only a person that profession uses a pistol gun can get...I get a new teir and get that special move for that teir; but then I get to choose a special move from a pot of pistol gun moves(smugglers, combat medic, pistoleer, master marksman) all pull from this large pot of new moves. This is so that no pistoleer is alike; they all have unique templates.
4. New WS built pistols that famous people through out the star wars universe have used.
Message Edited by TheOneCH0908 on 07-01-2005 07:50 AM
2. Weapon Hostlers (This is very star wars) one on each side of you to house the duel guns.
3. A pot of moves that only a person that profession uses a pistol gun can get...I get a new teir and get that special move for that teir; but then I get to choose a special move from a pot of pistol gun moves(smugglers, combat medic, pistoleer, master marksman) all pull from this large pot of new moves. This is so that no pistoleer is alike; they all have unique templates.
4. New WS built pistols that famous people through out the star wars universe have used.
After all we have a range of 35m, we're more tankish than our multi-faceted counterparts.
Message Edited by TenshiHanaKinu on 07-09-2005 04:11 PM