Pistoleer Archive
Thread: Discussion Thread: Dual Wielding Pistols
instead of "firing in unison" or "taking the property of...." basically instead of trying to cram the two guns into one entity, keep them seperate
when you fire a special, both weapons will use that special the next combat round
the chance to alleviate the shortcomings of having two pistols and having seperate specials seems more appealing that just giving us the chance to hold two weapons at the same time
WesBelden wrote:
LordMaxx wrote:
some heavy weapon specials can only be used at 16m...do you think a similar restriction could be used on Dual Wielding..like only useable within 20m?
I think that'd be great. I've an image of a Pistoleer gunning away, shooting guns out of hands, grazing people's eyes (and if you're a smuggler, the odd cheaky shot to people's nether regions), untilhe's pressed by an oncoming force... at which pointhe pulls outhis other pistol from behindhis back and lights upeverything around themas they blaze away...
Seems to fit
after reading the thread (*cough* after posting)
i like this idea a lot
- All specials work- the ability to target specific pools is very nice
- Much more accurate
Disadvantages:
- Single damage type
- Slower DPS on auto attack
Dual-Wielding:
Advanteges:
- Multiple damage types (usefull on targets with resists/armor)
- Faster that single wielding
Disadvanteges:
- Less accurate (especially while moving)
- Little to no special attacks
Rockhurst wrote:
WesBelden wrote:LordMaxx:
In August of last year, the devs gave us some answers on what the community thought of some of the major Pistoleer issues/wants (included dual wielding). Can you give us an idea if any of these "nice-to-haves" are also still being concidered by the devs?
Q-3PO wrote:2) Holsters – Pistols should be able to be put in Holsters when not in combat.
This is an extremely difficult change. We’ll look into adding it down the road.
4) Gun Twirl Special Move – Pistoleers would like to have some sort of special move or flourish where they twirl their gun or something similar.We like this idea a lot. This is something we’d really like to start adding.
6) Duel Wield – Players would like to be able to duel wield pistols.
This is a great idea. We might be able to do something down the road.
If the devs could do #4, I'm not sure why #2 would be so difficult. Couldn't the devs make a belt with a holster that if a player has a pistol equipped, it appears in the holster instead of the hand? When the player shoots, a "twirl" move begins to draw the pistol from the holster.
Actually the order that things have been put in is
Dual Wielding
Twirly Moves
Holsters
Based on community input Dual wielding seems the top issue of those 3...Have I gotten feedback. Not really. Dual wielding is slated to happen after the combat revamp. And our other top 5 issues are the priority and should hopefully be addressed in the combat revamp. Mainly fixing our specials and finding our 'niche' in combat.
With the way DE-10's are currently crafted, wouldn't this disallow pistoleers from dual wielding DE-10's? And, that's probably the one weapon pistoleers most want to dual wield...you may never hear me say this again, but even I say "dual de-10's...now that just looks cool". I can see how it would be easier to implement dual wielding as one weapon that takes up both hands, but I'd much rather be able to use my existing weapons and buying an additional matching weapon. Weaponsmiths would benefit from selling a pistoleer two weapons instead of one as well.
ThisIsTheMatrix wrote:
This is my idea for implementing the dual wield.....
Clickity for you
LordMaxx wrote:
Actually the order that things have been put in is
Dual Wielding
Twirly Moves
Holsters
Twirly moves comes before holsters? That surprises me given all the cool things adding holsters to the game could mean
WesBelden wrote:
LordMaxx wrote:Actually the order that things have been put in is
Dual Wielding
Twirly Moves
HolstersTwirly moves comes before holsters? That surprises me given all the cool things adding holsters to the game could mean
I think the inventory system could be thrown out of whack with holsters...You can usually only have one extra storage item equipped at a time I believe...so having a backpack, then adding on another wearable storage item seems like it could get messy. Updating our animations may be easier in the long run. Also they need to have a twirly move in so that when we get holsters we can twirl them into it! lol