Pistoleer Archive
Thread: Discussion Thread: Dual Wielding Pistols
Jibbrish wrote:
The reason i think duel weild should be a master only skill is it essentially doubles the damage a player can do with a given weapon and adds (depending on how it's implemented) the ability to inflict more than one damage type at a time. This would be something no other profession can do. Limiting it to master would prevent dabbling and make pistoleer a profession worth mastering.
In theory this sounds like a good idea, but in practice I just don't see any real benefit to it. Any good hunter should already know the weaknesses of his prey and equip himself accordingly. As another poster stated, sure you could equip an FWG in one hand and a DX2 in the other, by why would you?
I'm about to make myself a pariah by putting this out on the table for all to see, but I have a hunch that what we are all really hoping for with this ideais the ability to use two different DoTs at the same time. I'd be the first to admit that I'd love to nail someone with a mind poison and a mind fire back-to-back (one fist of iron, the other of steel.....if the right one don't get ya then the left one will!!!!)...but I honestly think this is pushing it.
This may seem off-topic to the issue of dual-wielding per se, butas all our abilities will have to interact with each other, I think it is relevant. A popular myth about Bounty Hunters is that FireKD lights the target up. People swear to have seen it, had it done to them, et c. What wehad in reality was the BH using his pistol for a Torso Shot, then swapping out to the carb for the KD.The illusion developedbecause there was at the time No Delay on switching weapons. To thisday I stll don't understand why it takes someone wearing the title "Quickdraw" as long to draw a gun as the artisan who just stepped off the bus.How the heck is any of that connected to dual-wielding? Because while I do think it is a bad idea (only because I know it will get insta-nerfed once people start complaining too loudly) to be able to do the double-DOT trick, the ability to dual-wield should AT LEAST somewhat mitigate the weaponswapping delay. If I can fire two guns at once, I certainly should be able to draw the second while using the first. Perhaps an instant swap is asking for too much (see my earlier rant), but dropping it to a 1-secondpause sounds eminently plausible.
You may fire when ready.
I'm saying that DoT weapons plus ther lack of any real advantage of using two differentguns(unless we can targetdifferent targets with each hand)are reasons why I'd be okay if we were only allowed to dual wield the same type of weapon.
Jibbrish wrote:
Yep, duel wielding DOT pistol's would be sweet... er, bad. So you're saying no duel wield because of that? Or no DOT's on duel wield?
With double damage from duel wield, i wouldn't lose sleep over losing the DOT's.
Guys remember, something that the devs are trying to get away from in the combat revamp is making it so you dont have one thing you do all the time...They dont want you to attack a MOB and just spam the best special...
So when they do make Dual wielding they will want it to be a tactical decision something that in certain situations you choose to do it. So the pros and cons need to stack up so sometimes its a good decision, sometimes its not so smart. Keep that in mind when you think of what you want.
For me, that "certain situation" would be the up close damage situation I described. All other times I'd expect to use a single pistol.
LordMaxx wrote:
Guys remember, something that the devs are trying to get away from in the combat revamp is making it so you dont have one thing you do all the time...They dont want you to attack a MOB and just spam the best special...
So when they do make Dual wielding they will want it to be a tactical decision something that in certain situations you choose to do it. So the pros and cons need to stack up so sometimes its a good decision, sometimes its not so smart. Keep that in mind when you think of what you want.
Yup. Didn't stress the negatives but loss of accuracy at a distance makes the most sense and could be quite extreme past say 40m. Part of the combat balance will, hopefully, be looking at 'spheres' of accuracy for each class of weapon, duel weild should increase power at pistols, close range, completely lose accuracy outside of close range.
Rockhurst wrote:
For me, that "certain situation" would be the up close damage situation I described. All other times I'd expect to use a single pistol.
LordMaxx wrote:
some heavy weapon specials can only be used at 16m...do you think a similar restriction could be used on Dual Wielding..like only useable within 20m?
WesBelden wrote:
LordMaxx wrote: some heavy weapon specials can only be used at 16m...do you think a similar restriction could be used on Dual Wielding..like only useable within 20m?
I think that'd be great...
I agree. My thought was to make the accuracy penalties so high thatdual wieldingoutside of close range (20m or so) would be so large it would essentially be useless. So this would work just the same.
LordMaxx:
Q-3PO wrote:
2) Holsters – Pistols should be able to be put in Holsters when not in combat.
This is an extremely difficult change. We’ll look into adding it down the road.
4) Gun Twirl Special Move – Pistoleers would like to have some sort of special move or flourish where they twirl their gun or something similar.
We like this idea a lot. This is something we’d really like to start adding.
6) Duel Wield – Players would like to be able to duel wield pistols.
This is a great idea. We might be able to do something down the road.
If the devs could do #4, I'm not sure why #2 would be so difficult. Couldn't the devs make abelt with a holsterthat if a player has a pistol equipped, it appears in the holster instead of the hand? When the player shoots, a "twirl" move begins to draw the pistol from the holster.
Rockhurst wrote:
Q-3PO wrote:
2) Holsters – Pistols should be able to be put in Holsters when not in combat.
This is an extremely difficult change. We’ll look into adding it down the road.
4) Gun Twirl Special Move – Pistoleers would like to have some sort of special move or flourish where they twirl their gun or something similar.
We like this idea a lot. This is something we’d really like to start adding.
6) Duel Wield – Players would like to be able to duel wield pistols.
This is a great idea. We might be able to do something down the road.
If the devs could do #4, I'm not sure why #2 would be so difficult. Couldn't the devs make abelt with a holsterthat if a player has a pistol equipped, it appears in the holster instead of the hand? When the player shoots, a "twirl" move begins to draw the pistol from the holster.