Pistoleer Archive

Thread: Discussion Thread: Dual Wielding Pistols

Gulerin
Sat Oct 16, 2004 1:22 pm
#27






Jibbrish wrote:

The reason i think duel weild should be a master only skill is it essentially doubles the damage a player can do with a given weapon and adds (depending on how it's implemented) the ability to inflict more than one damage type at a time. This would be something no other profession can do. Limiting it to master would prevent dabbling and make pistoleer a profession worth mastering.







In theory this sounds like a good idea, but in practice I just don't see any real benefit to it. Any good hunter should already know the weaknesses of his prey and equip himself accordingly. As another poster stated, sure you could equip an FWG in one hand and a DX2 in the other, by why would you?


I'm about to make myself a pariah by putting this out on the table for all to see, but I have a hunch that what we are all really hoping for with this ideais the ability to use two different DoTs at the same time. I'd be the first to admit that I'd love to nail someone with a mind poison and a mind fire back-to-back (one fist of iron, the other of steel.....if the right one don't get ya then the left one will!!!!)...but I honestly think this is pushing it.


This may seem off-topic to the issue of dual-wielding per se, butas all our abilities will have to interact with each other, I think it is relevant. A popular myth about Bounty Hunters is that FireKD lights the target up. People swear to have seen it, had it done to them, et c. What wehad in reality was the BH using his pistol for a Torso Shot, then swapping out to the carb for the KD.The illusion developedbecause there was at the time No Delay on switching weapons. To thisday I stll don't understand why it takes someone wearing the title "Quickdraw" as long to draw a gun as the artisan who just stepped off the bus.How the heck is any of that connected to dual-wielding? Because while I do think it is a bad idea (only because I know it will get insta-nerfed once people start complaining too loudly) to be able to do the double-DOT trick, the ability to dual-wield should AT LEAST somewhat mitigate the weaponswapping delay. If I can fire two guns at once, I certainly should be able to draw the second while using the first. Perhaps an instant swap is asking for too much (see my earlier rant), but dropping it to a 1-secondpause sounds eminently plausible.


You may fire when ready.





Gulerin D'iavola, Gunslinger and Corpse-for-Hire....

"You can Never have too many guns."
Jibbrish
Sat Oct 16, 2004 2:02 pm
#28

Yep, duel wielding DOT pistol's would be sweet... er, bad. So you're saying no duel wield because of that? Or no DOT's on duel wield?


With double damage from duel wield, i wouldn't lose sleep over losing the DOT's.



~ERAMBACCA~~~~~~~~~~~~~~~~~~~~~~~ELOISE~
CARBINEER, MEDIC, RESOURCES~~~~~~~MASTER SMUGGLER, GENERAL BADAZZ
CAPTAIN, REBELLION ARMY~~~~~~~~~~~~~COLONEL, REBELLION ARMY
~~~~BANTHA FE, TATOOINE, TEMPEST~~~~

"You cut off every political option for people and they are going to turn to terrorism." -Noam Chomsky


Rockhurst
Sat Oct 16, 2004 4:08 pm
#29




Jibbrish wrote:

Yep, duel wielding DOT pistol's would be sweet... er, bad. So you're saying no duel wield because of that? Or no DOT's on duel wield?


With double damage from duel wield, i wouldn't lose sleep over losing the DOT's.



I'm saying that DoT weapons plus ther lack of any real advantage of using two differentguns(unless we can targetdifferent targets with each hand)are reasons why I'd be okay if we were only allowed to dual wield the same type of weapon.




Master Bounty Hunter / Master Pistoleer
--Force Enhanced--
LordMaxx
Sat Oct 16, 2004 5:41 pm
#30

Dual wielding a DOT weapon doesnt really help the pistoleer because we would normally equip fire till it sticks and then equip different weapon...so DOT weapons are not a concern.

Guys remember, something that the devs are trying to get away from in the combat revamp is making it so you dont have one thing you do all the time...They dont want you to attack a MOB and just spam the best special...

So when they do make Dual wielding they will want it to be a tactical decision something that in certain situations you choose to do it. So the pros and cons need to stack up so sometimes its a good decision, sometimes its not so smart. Keep that in mind when you think of what you want.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Skelek
Sat Oct 16, 2004 8:43 pm
#31

Add the damage of both weapons together, add their speed together, and have them shoot like they were one weapon with a penalty to hit.


On the surface this doesnt seem like much of a benifit, almost like you are turning pistol into a heavy weapon.


But since most Master pistoleers are at their speed cap with whatever pistol they use, the higher base speed of using two weapons will allow them to take advantage of the "wasted" speed. Also it will add higher front end damage and possibly slow the deterioration of your weapons.
Rockhurst
Sat Oct 16, 2004 10:24 pm
#32




LordMaxx wrote:
Guys remember, something that the devs are trying to get away from in the combat revamp is making it so you dont have one thing you do all the time...They dont want you to attack a MOB and just spam the best special...

So when they do make Dual wielding they will want it to be a tactical decision something that in certain situations you choose to do it. So the pros and cons need to stack up so sometimes its a good decision, sometimes its not so smart. Keep that in mind when you think of what you want.



For me, that "certain situation" would be the up close damage situation I described. All other times I'd expect to use a single pistol.




Master Bounty Hunter / Master Pistoleer
--Force Enhanced--
Jibbrish
Sun Oct 17, 2004 5:39 am
#33








Rockhurst wrote:


For me, that "certain situation" would be the up close damage situation I described. All other times I'd expect to use a single pistol.



Yup. Didn't stress the negatives but loss of accuracy at a distance makes the most sense and could be quite extreme past say 40m. Part of the combat balance will, hopefully, be looking at 'spheres' of accuracy for each class of weapon, duel weild should increase power at pistols, close range, completely lose accuracy outside of close range.




~ERAMBACCA~~~~~~~~~~~~~~~~~~~~~~~ELOISE~
CARBINEER, MEDIC, RESOURCES~~~~~~~MASTER SMUGGLER, GENERAL BADAZZ
CAPTAIN, REBELLION ARMY~~~~~~~~~~~~~COLONEL, REBELLION ARMY
~~~~BANTHA FE, TATOOINE, TEMPEST~~~~

"You cut off every political option for people and they are going to turn to terrorism." -Noam Chomsky


LordMaxx
Sun Oct 17, 2004 10:44 am
#34

some heavy weapon specials can only be used at 16m...do you think a similar restriction could be used on Dual Wielding..like only useable within 20m?



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Canadianjoo
Sun Oct 17, 2004 1:25 pm
#35

I dont think range restriction would be the way to go, the accuracy should be set up on an "offhand" principle, So you can have 1 gun where accuracy is "almost" normal, and the other that has a fairly drastic negative multiplier to an extent that it would only provide a signifigant advantage at master. Im not enitrely sure of how the system should end up looking, but what I do realize is that it is somewhat pointless to have them work on alternating shots, why not just introduce a pistol with two types of damage instead? If alternating shots are the way this ends up working out, thenwith dual wielding speed cappedshould be moved to one shot every.5 seconds, if this is atall possible. Dual wield specials are definetly a good idea, and make perfect sence as some sort of overcharge shot. Just my idea on how this should work..




Cui Unitforlife!
Plus Sized Purveyor of the Pink Padded (Its back!)
Hello, my name is Sue, How do you do, You gonna die!
WesBelden
Sun Oct 17, 2004 3:13 pm
#36






LordMaxx wrote:
some heavy weapon specials can only be used at 16m...do you think a similar restriction could be used on Dual Wielding..like only useable within 20m?





I think that'd be great. I've an image of a Pistoleer gunning away, shooting guns out of hands, grazing people's eyes (and if you're a smuggler, the odd cheaky shot to people's nether regions ), untilhe's pressed by an oncoming force... at which pointhe pulls outhis other pistol from behindhis back and lights upeverything around themas they blaze away...


Seems to fit



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
WillburWright
Sun Oct 17, 2004 4:44 pm
#37


http://www.lucasarts.com/products/starwarsbountyhunter/gallery.html


Dual Weilding Pistols. Look at the pistol moves in these trailers.

Rockhurst
Sun Oct 17, 2004 7:11 pm
#38





WesBelden wrote:




LordMaxx wrote: some heavy weapon specials can only be used at 16m...do you think a similar restriction could be used on Dual Wielding..like only useable within 20m?



I think that'd be great...



I agree. My thought was to make the accuracy penalties so high thatdual wieldingoutside of close range (20m or so) would be so large it would essentially be useless. So this would work just the same.


LordMaxx:


In August of last year, the devs gave us some answers on what the community thought of some of the major Pistoleer issues/wants (included dual wielding). Can you give us an idea if any of these"nice-to-haves"are also still being concidered by the devs?




Q-3PO wrote:


2) Holsters – Pistols should be able to be put in Holsters when not in combat.


This is an extremely difficult change. We’ll look into adding it down the road.



4) Gun Twirl Special Move – Pistoleers would like to have some sort of special move or flourish where they twirl their gun or something similar.


We like this idea a lot. This is something we’d really like to start adding.


6) Duel Wield – Players would like to be able to duel wield pistols.


This is a great idea. We might be able to do something down the road.






If the devs could do #4, I'm not sure why #2 would be so difficult. Couldn't the devs make abelt with a holsterthat if a player has a pistol equipped, it appears in the holster instead of the hand? When the player shoots, a "twirl" move begins to draw the pistol from the holster.





Master Bounty Hunter / Master Pistoleer
--Force Enhanced--
WesBelden
Sun Oct 17, 2004 7:40 pm
#39






Rockhurst wrote:





Q-3PO wrote:


2) Holsters – Pistols should be able to be put in Holsters when not in combat.


This is an extremely difficult change. We’ll look into adding it down the road.



4) Gun Twirl Special Move – Pistoleers would like to have some sort of special move or flourish where they twirl their gun or something similar.


We like this idea a lot. This is something we’d really like to start adding.


6) Duel Wield – Players would like to be able to duel wield pistols.


This is a great idea. We might be able to do something down the road.






If the devs could do #4, I'm not sure why #2 would be so difficult. Couldn't the devs make abelt with a holsterthat if a player has a pistol equipped, it appears in the holster instead of the hand? When the player shoots, a "twirl" move begins to draw the pistol from the holster.







The two are very different.


While #4 is merely extra animations, possibley linked to a special, possibely just an emote, #2 would require them to rethink the way the inventory system works for weapons, specifically pistols, although they could extend the holsters to also having belt clip-ons and shoulder straps for carbines and rifles respectively.


It would also seem a waste of time and indeed bad design if they were just glitz and glamour - you'd think having your pistols ready at your side in a holster would mean you equip them faster. You could even pimp up the GCW crackdown to having anyone that's gota weapon equipped (ie, in their hand, not in their holster, on their shoulder or in their scabard) in most cities to be 'questioned' or simply receive a TEF to local law enforcements / the Empire unless the PC is a ranking Imperial.


Anyway, my point is, #2 is more complicated than #4... although I happen to think they would both be very cool addititions to the game. If I had to choose between them though, it'd be #2 all the way



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
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