Pistoleer Archive
Thread: Meditate
Utess
Fri Aug 27, 2004 12:51 pm
#40
Also it should be known the disadvantages are that you self heal wounds slowly at med 4 and still somewhat slow at tkm(average of 10 wounds per tick at med 4 and 25 wounds per tick at tkm), you can not do any of this while in combat(save for powerboosting ahead of time and of course force of willing), and you still can't self healBF or cure states.
Also, Force of Will's effectiveness in PvE has been less since they increased how often creatures and npcs will deathblow. Often you may not get the chance to FoW unless you put some distance between you and the critters the final seconds before you incap.
Wild__Bill
Fri Aug 27, 2004 1:58 pm
#41
My alt does all the tanking for ranged guildies when hunting Kimos, because with medic and meditate he can completely heal all of his wounds (including 1100 mind wounds) in about 5 minutes or so without ever having to find a doc. So yeah meditate is very valuable to my characters.
Atama
Fri Nov 26, 2004 2:16 am
#42
No need to search. This is the TKA forum. Read the stickies, in particular the FAQs thread.
TKA FAQs
All that you get at TKM for meditation is a slightly longer Powerboost duration and your wounds heal a bit faster (about 30 per tick as opposed to 20). Also I suppose Force of Will has a greater chance to succeed. Don't knock FoW, it has let me win some fights I would have lost otherwise.
TKA FAQs
When you issue the /meditate command, your toon takes a meditation pose. Here's what mediation skill can do for each level of meditation. Note that each additional level increases the speed of the previous levels heals.
Teräs Käsi Novice: cure bleeding
Intermediate Meditative Techniques: cure bleeding + cure poison
Advanced Meditative Techniques: cure bleeding + cure poison + cure disease
Expert Meditative Techniques: cure bleeding + cure poison + cure disease (nothing new)
Master Meditative Techniques:= cure bleeding + cure poison + cure disease + cure wounds
All that you get at TKM for meditation is a slightly longer Powerboost duration and your wounds heal a bit faster (about 30 per tick as opposed to 20). Also I suppose Force of Will has a greater chance to succeed. Don't knock FoW, it has let me win some fights I would have lost otherwise.
Loupgaroo
Fri Nov 26, 2004 1:46 pm
#43
I am gonna use some skillpoints in TK. I am not going to use it for fighting and was wondering if 4xxx is good. The reason why I do this is that I want to meditate skill. HOWEVER, appart from the Force of Will, will i get the oppertunity to remove bleeding, poision and disease, or is this just Master?
If it's only Master, maybe I will stop at 2xxx (due to powerboost)...
Please help 
Loupgaroo
Fri Nov 26, 2004 1:48 pm
#44
Novice: Bleeding
Intermediate(Level 1): Poison
Advanced(Level 2): Disease and Powerboost
Expert(Level 3): Nothing new
Master(Level 4) Wounds and Force of Will
If this is correct: What do you get as Master?
Message Edited by Loupgaroo on 11-26-2004 12:49 AM
Atama
Fri Nov 26, 2004 3:17 pm
#45
Yeah, why don't they balance professions? Those dumb developers, they should do some kind of major update to professions and combat (call it, oh I don't know, a "Combat Upgrade") but they're so retarded they would never do that. SOE sucks and this game sucks.
Cr4sh
Fri Nov 26, 2004 4:41 pm
#46
Atama wrote:
Yeah, why don't they balance professions? Those dumb developers, they should do some kind of major update to professions and combat (call it, oh I don't know, a "Combat Upgrade") but they're so retarded they would never do that. SOE sucks and this game sucks.
*Hands Atama the 'Flaming Pwnage Award'. Awarded to the hardest most flametastic pwn of the day.
Congratulations! I strive to meet your level a skill one day. Some day...
TheRockStar
Fri Nov 26, 2004 6:45 pm
#47
Atama wrote:
Yeah, why don't they balance professions? Those dumb developers, they should do some kind of major update to professions and combat (call it, oh I don't know, a "Combat Upgrade") but they're so retarded they would never do that. SOE sucks and this game sucks.
Flatlinedmemory
Fri Nov 26, 2004 11:27 pm
#48
Well I think the main idea behind not cleansing drugs , is the fact that TKM's are sapposed to be intune with themsleves , not injesting harmful chemicals. Mind and body over everything
Atychewobus
Wed Mar 30, 2005 7:31 pm
#49
will meditate still be able to heal all ur wounds after the CU?
negima
Sat Apr 02, 2005 4:39 pm
#52
Well pretty stupid if they did remove it.. if they did remove it we should get a new skill. Becouse a whole tree in tka is about raising your meditate skills