Pistoleer Archive

Thread: AP2 ON A PISTOL?#%#!% Are you CRAZY?

ClaudSilverberg
Thu Apr 22, 2004 3:08 pm
#40

That's where I disagree with you. Master ANYTHING should be meant to be a high-end MOB fighter. Master Pistoleer should be able to solo Ultrarancor X with the same amount of difficulty Master Carbineer should do it, or Master Rifleman. Master Commando should be able to solo Ultrarancor X easier than that, and Master Bounty Hunter easier than him.



There are two kinds of people in this world: those with loaded guns, and those who dig.
mcgirk
Thu Apr 22, 2004 4:52 pm
#41


the suggestion that the devs take out pistoleer rather than fix it is ridiculous... i wholeheartedly agree that ANY master of an elite combat prof should be able to hunt higer level mobs... otherwise what the heck is the point of even mastering it!? just to pwn feral banthas!? sounds great to me


the main problem is that the system the devsimplemented (however ill-conceived it is to begin with) is totally saturated with borked specials and a speed system that is laughable at best.... it almost as though one devteam designed the weapons for the profs to vary in AP and damage and speed in a certain way (which if the speed on the weapons actuallywas consistent with how quickly the profs ACTUALLY canattack maybe it could work)... then some other dev team decided to totally unbalance the speed mods that each prof gets such that the "harder-hitting" profs can still hit the speed cap.... i dunno... maybe the office e-mail was down that day... or perhaps some dev's"thinking-cap" was at the dry cleaner's.... who knows


the first thing that is needed before ANYTHING is to make it that pistoleer is what it should be... FAST...AND to actually make the specials perform as advertised (not just for pistoleer but for all other profs as well)


as for an AP2 pistol... i think that everything in this combat system is FAR too broken to think that an ap2 pistol would fix things... of course it would be a nice band-aid for the time being... BUT i definitely agree that we should have a slow as heck, heavy hitting, ap2 gun for those fights againsthigh level creatures ONCE the speed system is fixed (if it ever is fixed)... heck even make it so we can only hit anything with it if we are kneeling or something to prevent kiting


personally.... i think that a master swordsman and a master rifleman should NEVER be able to cap even with +25 speed attachments... please for god's sake dev's LET THE WEP SPEED ACTUALLY MEAN SOMETHING!! when a swordsman only needs +15 speed or so to cap with a 5.9 power hammer that is just idiotic... i should know cause i am also a swordsman


I do think that rilfeman and sowrdsman, etc. should be able to do more pure damage than pistols... but that must be balanced by abilities by those other profs to perform state attacks and have greater defensesand the dmg difference cannot be such a huge difference as to make our profession unable to compete in higher level content


too bad i am beginning to doubt that much of this will EVER be fixed... someone remind me how long ago the legendary "combat balance" was suposed to come out? i'm laughing just thinking about how many dev posts were always "just wait for the combat balance"... what....a.....joke..... i am gonna end this post before i get ticked off... cause just thinking about it makes me pretty darn frustrated



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Reja
Thu Apr 22, 2004 5:53 pm
#42

Star Wars weapons don't use rounds, they use energy.....therefore they don't 'kick'....it's merely the size of the power battery in it (according to the rpg). Han for instance modified his to fire larger amounts of energy, ie sliced.....which means maybe a smuggler should be able to give more then a couple of points of damage to a gun, perhaps modify it to a different AP level? I dunnos....there was another one I forgot that essentially was a modified rifle widdled down to a pistol. One of the bountyhunters had it, but I can't remember for the life of me who it was....I dunnos, been awhile since I played.....


letting my geek flag fly....

Reja



-= Reja Tenar'ri =-
Elder Pistoleer / Who Knows Since I Respec So Often
-=- I Don't Try Anything, I Just Do It. Wanna Try Me? -=-


Imperial Record : Reja Tenar'ri.
Vurtorax
Thu Apr 22, 2004 6:09 pm
#43



Unlike us they have melee mitigation 3 tho rocks for pve, watch a tkm tank a krayt then watch a pistoleer


Grab popcorn for the TKM, forget it for the pistoleer








I am a TKM. With a full set of comp. armor with 70 % and above base resists, all 9 stats buffed, a krayt dragon still hit me for 500+ damage at a time (last time I fought one, which was a while ago). A TKM would last longer than a pistoleer, but it wouldn't make a difference because the end result would be the same. They would both die.


If you want to be a big game hunter then pistoleer isn't the profession for you. People don't hunt elephants and rhinos with their handguns, they would die.I agree that some changes need to be made, but AP2 for pistols isn't the way to do it. Riflemen should be fixed, they shouldn't have every advantage a ranged profession can have.




VURTORAX

BOUNTY HUNTER

BANE OF JEDI - PVP GOD
Vurtorax
Thu Apr 22, 2004 7:26 pm
#44






WookieOgre wrote:





Vurtorax wrote:





You guys need to understand the different classes have different roles. Maybe if you're a pistoleer you shouldn't go hunt big game alone. We have an advantage over rifleman fighting lots of creatures in close quarters, we can use fanshot or multi target pistol shot, so do the devs have to give riflemen something like that?? The last thing I want is for everyone to be able to do what everyone else can, that's just boring.




First this is coming from an ex-MasterPistoleer (gave it up yesterday). Second, having roles for each professionisa goodconcpet.In a game where the whole point is hunting/killingor PVP then what role do Pistoleers have currently. No one knows, why? Because were borked. I find it funny that of the 2 specials you listed one is worthless, Multitarget shot, and the other we can't use in any dungeon unless we want to die quicker than typing /accecptduel to a Rifleman. We haveno stat change specials besides a MELE k/d, no heavy damage attacks (in fact dps is lower than any ranged profession currently), and lastly9-10 specials are worthless or broken.


Now after looking at what we have currently or dont have depending on your point of view, please tell me what role Pistoleers play besides the batha foddler in PvP or high level dungeons such as Geno Cave or /cringe Corvette. I realize what your saying,but whywould it be borning if suddenly allPistoleers are actually able to compete in damage with other professions using an AP2 pistol.When the whole point of the game is "How fast, how long does it take to kill XXX", I really dont see any reason why Pistoleers can't have an AP2 weapon to at least take a step on the playing field, right nowPistoleers areon the bench.


Or devs can fix our profession and make AP2 weapons not neccesarry.......which do you think is easier to code? Afterall devs seem to take the patch opps path of least resistance.






I don't think Pistoleers are worthless in PvP. Let's face it, everyone loses to CMs and Riflemen...period. Go to any forum (besides the Rifleman/CM forums) and you hear the same thing, my profession sucks because I lose to Riflemen and CMs. Pistoleers do have an advantage in PvP, stun damage. I can use my Tangle pistol or Geonosian Sonic Blaster with fanshot to cut straight through most armor for some decent damage. Against anyone besides a CM/RiflemanI'm anear even match, which is good enough for me. At least Pistoleers have different damage types, unlike TKM's who are totally worthless against 80% kinetic resist composite armor in PvP. Again, everyone loses to CMs and Riflemen because these two professions are unbalanced. But I feel confident in my ability to PvP with other professions, as should other Pistoleers.


Riflemen are in a funny situation right now, they are excellent at both PvP and PvE. No other class is like this, CM aren't near as effective in PvE because creatures have such high HAM values. Carbineer, Commando, CH, BH (yes, you guysare goodwith AP2 LLC), Pikeman, Swordsman, Teras Kasi....all of these professions are excellent at PvE. But, they all have disadvantages in PvP via armor. Classes like Fencer and Pistoleer have some advantages, primarily Stun damage, against such armor. The melee professions are all deadly within 20m (except for maybe TK because of Kinetic/Heat damage limitations), but an experienced ranged PvPer can kite them everytime. The Devs need to decide which side of the fence to put the Rifleman profession on. I feel if they simply took away their Stun Damage they would be much more balanced in PvP.


This is the main point to remember, although Pistoleers are arguably the worst PvE profession out there, they are far fromthe worst PvP one. Many people generalize... they think Pistoleers are worthless in PvP because we lose to Riflemen and CMs every time...but this isn't so b/ceveryone loses to these classes. We don't lose to every fighting profession every time. Somebody will always be the worst at PvE, and if that's more important to you than PvP then drop pistoleer and pick up a profession more suited for it. Know your limitations, and pray the Devs give Riflemen some...




VURTORAX

BOUNTY HUNTER

BANE OF JEDI - PVP GOD
Renown
Fri Apr 23, 2004 5:43 am
#45

Give the rifleman limitations? Oh lord.


This is the same as "TKM is too powerful" I can't win.. and that stuff, its tiring.


Instead of crying for nerfs of any profession thats stronger then you, to the state where we ALL can't do anything, how about you guys focus on exploring the problems, and.. wait.


We already have a full combat rebalance coming soon, and as far as I can tell the Devs don't take notice of anything else.


Nerf Nerf, is one reason why this came downgrades, instead of upgrades. (I really wish more players used these forums..)





Renown
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Koelind
Fri Apr 23, 2004 5:48 am
#46

Riflemen are overpowered period and suffer no real accuracy loss even at point blank range(ie., they always seem to hit). Their DPS is also unbalanced.Moreover, their Ion Jawa is Stun AP1 which is far superior to Geno AP0.


The notion that a CM is not so great in PvE is just nonsense. If you want to kill a Kryat, a group with a CM will ALWAYS take the kill. So please don't say CM's dont matter. The DoT's are huge in group fighting PvE.


Many of the Stacked Professions du Jour include Doc 4/0/0/0 to negate DoT's. So CM can be dealt with, although IMO,it is stillunbalnced. But at some point, CM's need to have acccuracy come into play. For ex., A player with 125 Dodge and good dodge food should be able to avoid being hit be someone throwing a poison at them. As it stands, you cant avoid it and no one has any resistance against Posion and Disease.


Back to the topic, there is no reason a Pistoleer should not get an AP2 weapon. It does not unbalance or upset the game in any way other than making Riflemen and 2H swordsmen angry that they dont own high end Mobs. I would even settle for AP1 on the Geno. Then pistols would be much more deadly in PvP and Pistoleers at least have some usefulness. We dont have a place in PvE or PvP. Therefore, what is the point of Pistoleer?


Keito_Temreh
Fri Apr 23, 2004 5:48 am
#47







Renown wrote:

Give the rifleman limitations? Oh lord.


This is the same as "TKM is too powerful" I can't win.. and that stuff, its tiring.


Instead of crying for nerfs of any profession thats stronger then you, to the state where we ALL can't do anything, how about you guys focus on exploring the problems, and.. wait.


We already have a full combat rebalance coming soon, and as far as I can tell the Devs don't take notice of anything else.


Nerf Nerf, is one reason why this came downgrades, instead of upgrades. (I really wish more players used these forums..)







Tell ya what there pal, go read your OWN forums and worry about your OWN profession. Ours will be fixed and you have NO voice in the matter because YOU are not a PISTOLEER. My profession has been broken for 10 months. I want it fixed. I am sick of people like you coming in here trying to hijack that effort. Your goddamned profession got mine nerfed multiple times in one way or another and i really don't give two sh%t$ what you think anymore. When you take a look around you ingame and realize 95% of every player standing around you is a rifleman/something else you might realize your profession is overpowered and isn't in balance with the rest of them. DUH!


Oh and one more thing! So you know how much i am fed up with the current situation i cancelled my subscription. I severely doubt i'll be coming back but by some off chance they ever actually do fix my professions of choice i might come back. More and more people are quitting this miserable game every day and eventually when enough of us have done so there won't be a game for you to log into because they will take the servers down because the game is no longer profitable, that's what elitism does for a mmorpg.



Message Edited by Keito_Temreh on 04-23-2004 08:53 AM

Message Edited by Keito_Temreh on 04-23-2004 08:54 AM



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
Shaowk
Sat Apr 24, 2004 9:54 pm
#48






Hakai wrote:





Crossover wrote:


in real life do people throw things from behind walls that poisin and disease?







Cows and horses? (siege tactic #43....use catapult to throw rotting carcasses over wall and spread plague/poison the population)


im sorry i just had to.......




LMAO!

Confusion12345
Sat Apr 24, 2004 10:41 pm
#49

About who should and shouldn't be able to solo high level MOBS, I think that no one should be able to solo the really tough ones There should just be some things that require teamwork, in my opinion.



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
TheWok
Sun Apr 25, 2004 1:56 am
#50







Keito_Temreh wrote:


T-21s are not rifles yet rifleman in SWG use them. I could be calling foul that rifleman were given heavy weapons not even mentioning AP values. Commandoes dont even have AP3 weapons that can be used firing on the run with this kind of incredible accuracy and speed at all ranges






You're confusing the T-21 with the E-Web. The T-21 is a light repeater. Its equivalent in today's military would be the M-249. The T21 is meant to be fired from the hip, with the left hand gripping a sideways-jutting handgrip. It is not meant to be fired like a sniper rifle. The T-21 should really be a commando weapon.


But I agree with the rest of your post. There are pistols that can punch through level 3 body armor. They're not available for civilian purchase, but they exist. And even if they didn't, we need a gun with at least AP2 to be effective in high-level PvE. That's just the way it is.






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The History of SWG Smuggling (looking for a happy ending soon?)
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Keito_Temreh
Sun Apr 25, 2004 7:15 am
#51






TheWok wrote:






Keito_Temreh wrote:


T-21s are not rifles yet rifleman in SWG use them. I could be calling foul that rifleman were given heavy weapons not even mentioning AP values. Commandoes dont even have AP3 weapons that can be used firing on the run with this kind of incredible accuracy and speed at all ranges







You're confusing the T-21 with the E-Web. The T-21 is a light repeater. Its equivalent in today's military would be the M-249. The T21 is meant to be fired from the hip, with the left hand gripping a sideways-jutting handgrip. It is not meant to be fired like a sniper rifle. The T-21 should really be a commando weapon.


But I agree with the rest of your post. There are pistols that can punch through level 3 body armor. They're not available for civilian purchase, but they exist. And even if they didn't, we need a gun with at least AP2 to be effective in high-level PvE. That's just the way it is.









No again, go back in this thread i posted what movies to watch to see the T-21 in action and it was never fired from the hip. As for the M-249. I Used this weapon on a daily basis in the ARMY. It could not be fired from the hip. It's a coaxial machine gun that fires 7.62mm rounds. It's always mounted, usually on armored vehicles, the m1 abrams MBT has 2 of them onboard. And yes it should have been a commando weapon. Only commandos should have ar3 weapons and the fact a commando fires so slow makes it balanced. When a rifleman has such a weapon it throws balance out the window.



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
mema
Sun Apr 25, 2004 8:12 am
#52

ok i dissagree here sure there are these big beefed up pistols around but geting an ap2 thing would still not get you close to rifleman (Which needs a nerf and i think theyre taking away mind dmg) you have 4 dmg types i think acid,head,energy and the pvp stun. Without a stun weapon or a cm you are worthless in pv. now look at now carbiners have only acid,energy,heat and no stun and if you are serious saying ham costs are quite big for pistoleers have you ever picked up a carb i can burn my ham down like 250 per special without buffs. Pistols as i see them are a close range 1 person quick gun not a big commando.every class has its role and if you take out rifles you have the specilisations pistols are clse ranged and almost fast low ap,fast weapona and carbs are med range med dmg with state changes carbs are for state changes and kd's pistoleers are for whipping out ur geo pistol and and slicing thru their armor doing dmg that a carbineer can only dream of
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